<?xml version="1.0" encoding="UTF-8" ?> <class name="ShaderInclude" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A snippet of shader code to be included in a [Shader] with [code]#include[/code]. </brief_description> <description> A shader include file, saved with the [code].gdshaderinc[/code] extension. This class allows you to define a custom shader snippet that can be included in a [Shader] by using the preprocessor directive [code]#include[/code], followed by the file path (e.g. [code]#include "res://shader_lib.gdshaderinc"[/code]). The snippet doesn't have to be a valid shader on its own. </description> <tutorials> <link title="Shader preprocessor">$DOCS_URL/tutorials/shaders/shader_reference/shader_preprocessor.html</link> </tutorials> <members> <member name="code" type="String" setter="set_code" getter="get_code" default=""""> Returns the code of the shader include file. The returned text is what the user has written, not the full generated code used internally. </member> </members> </class>