#!/usr/bin/env python EnsureSConsVersion(0, 98, 1) # System import glob import os import pickle import sys # Local import methods import gles_builders from platform_methods import run_in_subprocess # scan possible build platforms platform_list = [] # list of platforms platform_opts = {} # options for each platform platform_flags = {} # flags for each platform active_platforms = [] active_platform_ids = [] platform_exporters = [] platform_apis = [] for x in sorted(glob.glob("platform/*")): if (not os.path.isdir(x) or not os.path.exists(x + "/detect.py")): continue tmppath = "./" + x sys.path.insert(0, tmppath) import detect if (os.path.exists(x + "/export/export.cpp")): platform_exporters.append(x[9:]) if (os.path.exists(x + "/api/api.cpp")): platform_apis.append(x[9:]) if (detect.is_active()): active_platforms.append(detect.get_name()) active_platform_ids.append(x) if (detect.can_build()): x = x.replace("platform/", "") # rest of world x = x.replace("platform\\", "") # win32 platform_list += [x] platform_opts[x] = detect.get_opts() platform_flags[x] = detect.get_flags() sys.path.remove(tmppath) sys.modules.pop('detect') module_list = methods.detect_modules() methods.save_active_platforms(active_platforms, active_platform_ids) custom_tools = ['default'] platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False)) if os.name == "nt" and (platform_arg == "android" or ARGUMENTS.get("use_mingw", False)): custom_tools = ['mingw'] elif platform_arg == 'javascript': # Use generic POSIX build toolchain for Emscripten. custom_tools = ['cc', 'c++', 'ar', 'link', 'textfile', 'zip'] env_base = Environment(tools=custom_tools) if 'TERM' in os.environ: env_base['ENV']['TERM'] = os.environ['TERM'] env_base.AppendENVPath('PATH', os.getenv('PATH')) env_base.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH')) env_base.disabled_modules = [] env_base.use_ptrcall = False env_base.module_version_string = "" env_base.msvc = False env_base.__class__.disable_module = methods.disable_module env_base.__class__.add_module_version_string = methods.add_module_version_string env_base.__class__.add_source_files = methods.add_source_files env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix env_base.__class__.split_lib = methods.split_lib env_base.__class__.add_shared_library = methods.add_shared_library env_base.__class__.add_library = methods.add_library env_base.__class__.add_program = methods.add_program env_base.__class__.CommandNoCache = methods.CommandNoCache env_base.__class__.disable_warnings = methods.disable_warnings env_base["x86_libtheora_opt_gcc"] = False env_base["x86_libtheora_opt_vc"] = False # avoid issues when building with different versions of python out of the same directory env_base.SConsignFile(".sconsign{0}.dblite".format(pickle.HIGHEST_PROTOCOL)) # Build options customs = ['custom.py'] profile = ARGUMENTS.get("profile", False) if profile: if os.path.isfile(profile): customs.append(profile) elif os.path.isfile(profile + ".py"): customs.append(profile + ".py") opts = Variables(customs, ARGUMENTS) # Target build options opts.Add('arch', "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", '') opts.Add(EnumVariable('bits', "Target platform bits", 'default', ('default', '32', '64'))) opts.Add('p', "Platform (alias for 'platform')", '') opts.Add('platform', "Target platform (%s)" % ('|'.join(platform_list), ), '') opts.Add(EnumVariable('target', "Compilation target", 'debug', ('debug', 'release_debug', 'release'))) opts.Add(EnumVariable('optimize', "Optimization type", 'speed', ('speed', 'size'))) opts.Add(BoolVariable('tools', "Build the tools (a.k.a. the Godot editor)", True)) opts.Add(BoolVariable('use_lto', 'Use link-time optimization', False)) opts.Add(BoolVariable('use_precise_math_checks', 'Math checks use very precise epsilon (useful to debug the engine)', False)) # Components opts.Add(BoolVariable('deprecated', "Enable deprecated features", True)) opts.Add(BoolVariable('gdscript', "Enable GDScript support", True)) opts.Add(BoolVariable('minizip', "Enable ZIP archive support using minizip", True)) opts.Add(BoolVariable('xaudio2', "Enable the XAudio2 audio driver", False)) # Advanced options opts.Add(BoolVariable('verbose', "Enable verbose output for the compilation", False)) opts.Add(BoolVariable('progress', "Show a progress indicator during compilation", True)) opts.Add(EnumVariable('warnings', "Set the level of warnings emitted during compilation", 'all', ('extra', 'all', 'moderate', 'no'))) opts.Add(BoolVariable('werror', "Treat compiler warnings as errors. Depends on the level of warnings set with 'warnings'", False)) opts.Add(BoolVariable('dev', "If yes, alias for verbose=yes warnings=extra werror=yes", False)) opts.Add('extra_suffix', "Custom extra suffix added to the base filename of all generated binary files", '') opts.Add(BoolVariable('vsproj', "Generate a Visual Studio solution", False)) opts.Add(EnumVariable('macports_clang', "Build using Clang from MacPorts", 'no', ('no', '5.0', 'devel'))) opts.Add(BoolVariable('split_libmodules', "Split intermediate libmodules.a in smaller chunks to prevent exceeding linker command line size (forced to True when using MinGW)", False)) opts.Add(BoolVariable('disable_3d', "Disable 3D nodes for a smaller executable", False)) opts.Add(BoolVariable('disable_advanced_gui', "Disable advanced GUI nodes and behaviors", False)) opts.Add(BoolVariable('no_editor_splash', "Don't use the custom splash screen for the editor", False)) opts.Add('system_certs_path', "Use this path as SSL certificates default for editor (for package maintainers)", '') # Thirdparty libraries opts.Add(BoolVariable('builtin_bullet', "Use the built-in Bullet library", True)) opts.Add(BoolVariable('builtin_certs', "Bundle default SSL certificates to be used if you don't specify an override in the project settings", True)) opts.Add(BoolVariable('builtin_enet', "Use the built-in ENet library", True)) opts.Add(BoolVariable('builtin_freetype', "Use the built-in FreeType library", True)) opts.Add(BoolVariable('builtin_libogg', "Use the built-in libogg library", True)) opts.Add(BoolVariable('builtin_libpng', "Use the built-in libpng library", True)) opts.Add(BoolVariable('builtin_libtheora', "Use the built-in libtheora library", True)) opts.Add(BoolVariable('builtin_libvorbis', "Use the built-in libvorbis library", True)) opts.Add(BoolVariable('builtin_libvpx', "Use the built-in libvpx library", True)) opts.Add(BoolVariable('builtin_libwebp', "Use the built-in libwebp library", True)) opts.Add(BoolVariable('builtin_wslay', "Use the built-in wslay library", True)) opts.Add(BoolVariable('builtin_mbedtls', "Use the built-in mbedTLS library", True)) opts.Add(BoolVariable('builtin_miniupnpc', "Use the built-in miniupnpc library", True)) opts.Add(BoolVariable('builtin_opus', "Use the built-in Opus library", True)) opts.Add(BoolVariable('builtin_pcre2', "Use the built-in PCRE2 library", True)) opts.Add(BoolVariable('builtin_pcre2_with_jit', "Use JIT compiler for the built-in PCRE2 library", True)) opts.Add(BoolVariable('builtin_recast', "Use the built-in Recast library", True)) opts.Add(BoolVariable('builtin_squish', "Use the built-in squish library", True)) opts.Add(BoolVariable('builtin_xatlas', "Use the built-in xatlas library", True)) opts.Add(BoolVariable('builtin_zlib', "Use the built-in zlib library", True)) opts.Add(BoolVariable('builtin_zstd', "Use the built-in Zstd library", True)) # Compilation environment setup opts.Add("CXX", "C++ compiler") opts.Add("CC", "C compiler") opts.Add("LINK", "Linker") opts.Add("CCFLAGS", "Custom flags for both the C and C++ compilers") opts.Add("CFLAGS", "Custom flags for the C compiler") opts.Add("CXXFLAGS", "Custom flags for the C++ compiler") opts.Add("LINKFLAGS", "Custom flags for the linker") # add platform specific options for k in platform_opts.keys(): opt_list = platform_opts[k] for o in opt_list: opts.Add(o) for x in module_list: module_enabled = True tmppath = "./modules/" + x sys.path.insert(0, tmppath) import config enabled_attr = getattr(config, "is_enabled", None) if (callable(enabled_attr) and not config.is_enabled()): module_enabled = False sys.path.remove(tmppath) sys.modules.pop('config') opts.Add(BoolVariable('module_' + x + '_enabled', "Enable module '%s'" % (x, ), module_enabled)) opts.Update(env_base) # update environment Help(opts.GenerateHelpText(env_base)) # generate help # add default include paths env_base.Prepend(CPPPATH=['#']) # configure ENV for platform env_base.platform_exporters = platform_exporters env_base.platform_apis = platform_apis if (env_base["use_precise_math_checks"]): env_base.Append(CPPDEFINES=['PRECISE_MATH_CHECKS']) if (env_base['target'] == 'debug'): env_base.Append(CPPDEFINES=['DEBUG_MEMORY_ALLOC','DISABLE_FORCED_INLINE']) # The two options below speed up incremental builds, but reduce the certainty that all files # will properly be rebuilt. As such, we only enable them for debug (dev) builds, not release. # To decide whether to rebuild a file, use the MD5 sum only if the timestamp has changed. # http://scons.org/doc/production/HTML/scons-user/ch06.html#idm139837621851792 env_base.Decider('MD5-timestamp') # Use cached implicit dependencies by default. Can be overridden by specifying `--implicit-deps-changed` in the command line. # http://scons.org/doc/production/HTML/scons-user/ch06s04.html env_base.SetOption('implicit_cache', 1) if (env_base['no_editor_splash']): env_base.Append(CPPDEFINES=['NO_EDITOR_SPLASH']) if not env_base['deprecated']: env_base.Append(CPPDEFINES=['DISABLE_DEPRECATED']) env_base.platforms = {} selected_platform = "" if env_base['platform'] != "": selected_platform = env_base['platform'] elif env_base['p'] != "": selected_platform = env_base['p'] env_base["platform"] = selected_platform else: # Missing `platform` argument, try to detect platform automatically if sys.platform.startswith('linux'): selected_platform = 'x11' elif sys.platform == 'darwin': selected_platform = 'osx' elif sys.platform == 'win32': selected_platform = 'windows' else: print("Could not detect platform automatically. Supported platforms:") for x in platform_list: print("\t" + x) print("\nPlease run SCons again and select a valid platform: platform=") if selected_platform != "": print("Automatically detected platform: " + selected_platform) env_base["platform"] = selected_platform if selected_platform in platform_list: tmppath = "./platform/" + selected_platform sys.path.insert(0, tmppath) import detect if "create" in dir(detect): env = detect.create(env_base) else: env = env_base.Clone() if env['dev']: env['verbose'] = True env['warnings'] = "extra" env['werror'] = True if env['vsproj']: env.vs_incs = [] env.vs_srcs = [] def AddToVSProject(sources): for x in sources: if type(x) == type(""): fname = env.File(x).path else: fname = env.File(x)[0].path pieces = fname.split(".") if len(pieces) > 0: basename = pieces[0] basename = basename.replace('\\\\', '/') if os.path.isfile(basename + ".h"): env.vs_incs = env.vs_incs + [basename + ".h"] elif os.path.isfile(basename + ".hpp"): env.vs_incs = env.vs_incs + [basename + ".hpp"] if os.path.isfile(basename + ".c"): env.vs_srcs = env.vs_srcs + [basename + ".c"] elif os.path.isfile(basename + ".cpp"): env.vs_srcs = env.vs_srcs + [basename + ".cpp"] env.AddToVSProject = AddToVSProject env.extra_suffix = "" if env["extra_suffix"] != '': env.extra_suffix += '.' + env["extra_suffix"] # Environment flags CCFLAGS = env.get('CCFLAGS', '') env['CCFLAGS'] = '' env.Append(CCFLAGS=str(CCFLAGS).split()) CFLAGS = env.get('CFLAGS', '') env['CFLAGS'] = '' env.Append(CFLAGS=str(CFLAGS).split()) CXXFLAGS = env.get('CXXFLAGS', '') env['CXXFLAGS'] = '' env.Append(CXXFLAGS=str(CXXFLAGS).split()) LINKFLAGS = env.get('LINKFLAGS', '') env['LINKFLAGS'] = '' env.Append(LINKFLAGS=str(LINKFLAGS).split()) # Platform specific flags flag_list = platform_flags[selected_platform] for f in flag_list: if not (f[0] in ARGUMENTS): # allow command line to override platform flags env[f[0]] = f[1] # Must happen after the flags definition, so that they can be used by platform detect detect.configure(env) # Set our C and C++ standard requirements. # Prepending to make it possible to override # This needs to come after `configure`, otherwise we don't have env.msvc. if not env.msvc: # Specifying GNU extensions support explicitly, which are supported by # both GCC and Clang. This mirrors GCC and Clang's current default # compile flags if no -std is specified. env.Prepend(CFLAGS=['-std=gnu11']) env.Prepend(CXXFLAGS=['-std=gnu++14']) else: # MSVC doesn't have clear C standard support, /std only covers C++. # We apply it to CCFLAGS (both C and C++ code) in case it impacts C features. env.Prepend(CCFLAGS=['/std:c++14']) # Configure compiler warnings if env.msvc: # Truncations, narrowing conversions, signed/unsigned comparisons... disable_nonessential_warnings = ['/wd4267', '/wd4244', '/wd4305', '/wd4018', '/wd4800'] if (env["warnings"] == 'extra'): env.Append(CCFLAGS=['/Wall']) # Implies /W4 elif (env["warnings"] == 'all'): env.Append(CCFLAGS=['/W3'] + disable_nonessential_warnings) elif (env["warnings"] == 'moderate'): env.Append(CCFLAGS=['/W2'] + disable_nonessential_warnings) else: # 'no' env.Append(CCFLAGS=['/w']) # Set exception handling model to avoid warnings caused by Windows system headers. env.Append(CCFLAGS=['/EHsc']) if (env["werror"]): env.Append(CCFLAGS=['/WX']) # Force to use Unicode encoding env.Append(MSVC_FLAGS=['/utf8']) else: # Rest of the world shadow_local_warning = [] all_plus_warnings = ['-Wwrite-strings'] if methods.using_gcc(env): version = methods.get_compiler_version(env) if version != None and version[0] >= '7': shadow_local_warning = ['-Wshadow-local'] if (env["warnings"] == 'extra'): # Note: enable -Wimplicit-fallthrough for Clang (already part of -Wextra for GCC) # once we switch to C++11 or later (necessary for our FALLTHROUGH macro). env.Append(CCFLAGS=['-Wall', '-Wextra', '-Wno-unused-parameter'] + all_plus_warnings + shadow_local_warning) env.Append(CXXFLAGS=['-Wctor-dtor-privacy', '-Wnon-virtual-dtor']) if methods.using_gcc(env): env.Append(CCFLAGS=['-Walloc-zero', '-Wduplicated-branches', '-Wduplicated-cond', '-Wstringop-overflow=4', '-Wlogical-op']) env.Append(CXXFLAGS=['-Wnoexcept', '-Wplacement-new=1']) version = methods.get_compiler_version(env) if version != None and version[0] >= '9': env.Append(CCFLAGS=['-Wattribute-alias=2']) elif (env["warnings"] == 'all'): env.Append(CCFLAGS=['-Wall'] + shadow_local_warning) elif (env["warnings"] == 'moderate'): env.Append(CCFLAGS=['-Wall', '-Wno-unused'] + shadow_local_warning) else: # 'no' env.Append(CCFLAGS=['-w']) if (env["werror"]): env.Append(CCFLAGS=['-Werror']) else: # always enable those errors env.Append(CCFLAGS=['-Werror=return-type']) if (hasattr(detect, 'get_program_suffix')): suffix = "." + detect.get_program_suffix() else: suffix = "." + selected_platform if (env["target"] == "release"): if env["tools"]: print("Tools can only be built with targets 'debug' and 'release_debug'.") sys.exit(255) suffix += ".opt" env.Append(CPPDEFINES=['NDEBUG']) elif (env["target"] == "release_debug"): if env["tools"]: suffix += ".opt.tools" else: suffix += ".opt.debug" else: if env["tools"]: suffix += ".tools" else: suffix += ".debug" if env["arch"] != "": suffix += "." + env["arch"] elif (env["bits"] == "32"): suffix += ".32" elif (env["bits"] == "64"): suffix += ".64" suffix += env.extra_suffix sys.path.remove(tmppath) sys.modules.pop('detect') env.module_list = [] env.module_icons_paths = [] env.doc_class_path = {} for x in module_list: if not env['module_' + x + '_enabled']: continue tmppath = "./modules/" + x sys.path.insert(0, tmppath) env.current_module = x import config # can_build changed number of arguments between 3.0 (1) and 3.1 (2), # so try both to preserve compatibility for 3.0 modules can_build = False try: can_build = config.can_build(env, selected_platform) except TypeError: print("Warning: module '%s' uses a deprecated `can_build` " "signature in its config.py file, it should be " "`can_build(env, platform)`." % x) can_build = config.can_build(selected_platform) if (can_build): config.configure(env) env.module_list.append(x) # Get doc classes paths (if present) try: doc_classes = config.get_doc_classes() doc_path = config.get_doc_path() for c in doc_classes: env.doc_class_path[c] = "modules/" + x + "/" + doc_path except: pass # Get icon paths (if present) try: icons_path = config.get_icons_path() env.module_icons_paths.append("modules/" + x + "/" + icons_path) except: # Default path for module icons env.module_icons_paths.append("modules/" + x + "/" + "icons") sys.path.remove(tmppath) sys.modules.pop('config') methods.update_version(env.module_version_string) env["PROGSUFFIX"] = suffix + env.module_version_string + env["PROGSUFFIX"] env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"] # (SH)LIBSUFFIX will be used for our own built libraries # LIBSUFFIXES contains LIBSUFFIX and SHLIBSUFFIX by default, # so we need to append the default suffixes to keep the ability # to link against thirdparty libraries (.a, .so, .lib, etc.). if os.name == "nt": # On Windows, only static libraries and import libraries can be # statically linked - both using .lib extension env["LIBSUFFIXES"] += [env["LIBSUFFIX"]] else: env["LIBSUFFIXES"] += [env["LIBSUFFIX"], env["SHLIBSUFFIX"]] env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"] env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"] if (env.use_ptrcall): env.Append(CPPDEFINES=['PTRCALL_ENABLED']) if env['tools']: env.Append(CPPDEFINES=['TOOLS_ENABLED']) if env['disable_3d']: if env['tools']: print("Build option 'disable_3d=yes' cannot be used with 'tools=yes' (editor), only with 'tools=no' (export template).") sys.exit(255) else: env.Append(CPPDEFINES=['_3D_DISABLED']) if env['gdscript']: env.Append(CPPDEFINES=['GDSCRIPT_ENABLED']) if env['disable_advanced_gui']: if env['tools']: print("Build option 'disable_advanced_gui=yes' cannot be used with 'tools=yes' (editor), only with 'tools=no' (export template).") sys.exit(255) else: env.Append(CPPDEFINES=['ADVANCED_GUI_DISABLED']) if env['minizip']: env.Append(CPPDEFINES=['MINIZIP_ENABLED']) editor_module_list = ['regex'] for x in editor_module_list: if not env['module_' + x + '_enabled']: if env['tools']: print("Build option 'module_" + x + "_enabled=no' cannot be used with 'tools=yes' (editor), only with 'tools=no' (export template).") sys.exit(255) if not env['verbose']: methods.no_verbose(sys, env) if (not env["platform"] == "server"): # FIXME: detect GLES3 env.Append(BUILDERS = { 'GLES3_GLSL' : env.Builder(action=run_in_subprocess(gles_builders.build_gles3_headers), suffix='glsl.gen.h', src_suffix='.glsl')}) env.Append(BUILDERS = { 'GLES2_GLSL' : env.Builder(action=run_in_subprocess(gles_builders.build_gles2_headers), suffix='glsl.gen.h', src_suffix='.glsl')}) scons_cache_path = os.environ.get("SCONS_CACHE") if scons_cache_path != None: CacheDir(scons_cache_path) print("Scons cache enabled... (path: '" + scons_cache_path + "')") Export('env') # build subdirs, the build order is dependent on link order. SConscript("core/SCsub") SConscript("servers/SCsub") SConscript("scene/SCsub") SConscript("editor/SCsub") SConscript("drivers/SCsub") SConscript("platform/SCsub") SConscript("modules/SCsub") SConscript("main/SCsub") SConscript("platform/" + selected_platform + "/SCsub") # build selected platform # Microsoft Visual Studio Project Generation if env['vsproj']: env['CPPPATH'] = [Dir(path) for path in env['CPPPATH']] methods.generate_vs_project(env, GetOption("num_jobs")) methods.generate_cpp_hint_file("cpp.hint") # Check for the existence of headers conf = Configure(env) if ("check_c_headers" in env): for header in env["check_c_headers"]: if (conf.CheckCHeader(header[0])): env.AppendUnique(CPPDEFINES=[header[1]]) elif selected_platform != "": if selected_platform == "list": print("The following platforms are available:\n") else: print('Invalid target platform "' + selected_platform + '".') print("The following platforms were detected:\n") for x in platform_list: print("\t" + x) print("\nPlease run SCons again and select a valid platform: platform=") if selected_platform == "list": # Exit early to suppress the rest of the built-in SCons messages sys.exit(0) else: sys.exit(255) # The following only makes sense when the env is defined, and assumes it is if 'env' in locals(): screen = sys.stdout # Progress reporting is not available in non-TTY environments since it # messes with the output (for example, when writing to a file) show_progress = (env['progress'] and sys.stdout.isatty()) node_count = 0 node_count_max = 0 node_count_interval = 1 node_count_fname = str(env.Dir('#')) + '/.scons_node_count' import time, math class cache_progress: # The default is 1 GB cache and 12 hours half life def __init__(self, path = None, limit = 1073741824, half_life = 43200): self.path = path self.limit = limit self.exponent_scale = math.log(2) / half_life if env['verbose'] and path != None: screen.write('Current cache limit is ' + self.convert_size(limit) + ' (used: ' + self.convert_size(self.get_size(path)) + ')\n') self.delete(self.file_list()) def __call__(self, node, *args, **kw): global node_count, node_count_max, node_count_interval, node_count_fname, show_progress if show_progress: # Print the progress percentage node_count += node_count_interval if (node_count_max > 0 and node_count <= node_count_max): screen.write('\r[%3d%%] ' % (node_count * 100 / node_count_max)) screen.flush() elif (node_count_max > 0 and node_count > node_count_max): screen.write('\r[100%] ') screen.flush() else: screen.write('\r[Initial build] ') screen.flush() def delete(self, files): if len(files) == 0: return if env['verbose']: # Utter something screen.write('\rPurging %d %s from cache...\n' % (len(files), len(files) > 1 and 'files' or 'file')) [os.remove(f) for f in files] def file_list(self): if self.path is None: # Nothing to do return [] # Gather a list of (filename, (size, atime)) within the # cache directory file_stat = [(x, os.stat(x)[6:8]) for x in glob.glob(os.path.join(self.path, '*', '*'))] if file_stat == []: # Nothing to do return [] # Weight the cache files by size (assumed to be roughly # proportional to the recompilation time) times an exponential # decay since the ctime, and return a list with the entries # (filename, size, weight). current_time = time.time() file_stat = [(x[0], x[1][0], (current_time - x[1][1])) for x in file_stat] # Sort by the most recently accessed files (most sensible to keep) first file_stat.sort(key=lambda x: x[2]) # Search for the first entry where the storage limit is # reached sum, mark = 0, None for i,x in enumerate(file_stat): sum += x[1] if sum > self.limit: mark = i break if mark is None: return [] else: return [x[0] for x in file_stat[mark:]] def convert_size(self, size_bytes): if size_bytes == 0: return "0 bytes" size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB") i = int(math.floor(math.log(size_bytes, 1024))) p = math.pow(1024, i) s = round(size_bytes / p, 2) return "%s %s" % (int(s) if i == 0 else s, size_name[i]) def get_size(self, start_path = '.'): total_size = 0 for dirpath, dirnames, filenames in os.walk(start_path): for f in filenames: fp = os.path.join(dirpath, f) total_size += os.path.getsize(fp) return total_size def progress_finish(target, source, env): global node_count, progressor with open(node_count_fname, 'w') as f: f.write('%d\n' % node_count) progressor.delete(progressor.file_list()) try: with open(node_count_fname) as f: node_count_max = int(f.readline()) except: pass cache_directory = os.environ.get("SCONS_CACHE") # Simple cache pruning, attached to SCons' progress callback. Trim the # cache directory to a size not larger than cache_limit. cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024 progressor = cache_progress(cache_directory, cache_limit) Progress(progressor, interval = node_count_interval) progress_finish_command = Command('progress_finish', [], progress_finish) AlwaysBuild(progress_finish_command)