<?xml version="1.0" encoding="UTF-8" ?> <class name="GPUParticlesAttractorSphere3D" inherits="GPUParticlesAttractor3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A spheroid-shaped attractor that influences particles from [GPUParticles3D] nodes. </brief_description> <description> A spheroid-shaped attractor that influences particles from [GPUParticles3D] nodes. Can be used to attract particles towards its origin, or to push them away from its origin. Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported. [b]Note:[/b] Particle attractors only affect [GPUParticles3D], not [CPUParticles3D]. </description> <tutorials> </tutorials> <members> <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> The attractor sphere's radius in 3D units. [b]Note:[/b] Stretched ellipses can be obtained by using non-uniform scaling on the [GPUParticlesAttractorSphere3D] node. </member> </members> </class>