/**************************************************************************/ /* navigation_server_dummy.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef NAVIGATION_SERVER_DUMMY_H #define NAVIGATION_SERVER_DUMMY_H #include "servers/navigation_server.h" class NavigationServerDummy : public NavigationServer { GDCLASS(NavigationServerDummy, NavigationServer); public: Array get_maps() const { return Array(); } RID map_create() const { return RID(); } void map_set_active(RID p_map, bool p_active) const {} bool map_is_active(RID p_map) const { return false; } void map_set_up(RID p_map, Vector3 p_up) const {} Vector3 map_get_up(RID p_map) const { return Vector3(); } void map_set_cell_size(RID p_map, real_t p_cell_size) const {} real_t map_get_cell_size(RID p_map) const { return 0; } void map_set_cell_height(RID p_map, real_t p_cell_height) const {} real_t map_get_cell_height(RID p_map) const { return 0; } void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) const {} real_t map_get_edge_connection_margin(RID p_map) const { return 0; } Vector map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const { return Vector(); } Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const { return Vector3(); } Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const { return Vector3(); } Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const { return Vector3(); } RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const { return RID(); } Array map_get_regions(RID p_map) const { return Array(); } Array map_get_agents(RID p_map) const { return Array(); } void map_force_update(RID p_map) {} RID region_create() const { return RID(); } void region_set_enter_cost(RID p_region, real_t p_enter_cost) const {} real_t region_get_enter_cost(RID p_region) const { return 0; } void region_set_travel_cost(RID p_region, real_t p_travel_cost) const {} real_t region_get_travel_cost(RID p_region) const { return 0; } bool region_owns_point(RID p_region, const Vector3 &p_point) const { return false; } void region_set_map(RID p_region, RID p_map) const {} RID region_get_map(RID p_region) const { return RID(); } void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) const {} uint32_t region_get_navigation_layers(RID p_region) const { return 0; } void region_set_transform(RID p_region, Transform p_transform) const {} void region_set_navmesh(RID p_region, Ref p_nav_mesh) const {} void region_bake_navmesh(Ref r_mesh, Node *p_node) const {} int region_get_connections_count(RID p_region) const { return 0; } Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const { return Vector3(); } Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const { return Vector3(); } RID agent_create() const { return RID(); } void agent_set_map(RID p_agent, RID p_map) const {} RID agent_get_map(RID p_agent) const { return RID(); } void agent_set_neighbor_dist(RID p_agent, real_t p_dist) const {} void agent_set_max_neighbors(RID p_agent, int p_count) const {} void agent_set_time_horizon(RID p_agent, real_t p_time) const {} void agent_set_radius(RID p_agent, real_t p_radius) const {} void agent_set_max_speed(RID p_agent, real_t p_max_speed) const {} void agent_set_velocity(RID p_agent, Vector3 p_velocity) const {} void agent_set_target_velocity(RID p_agent, Vector3 p_velocity) const {} void agent_set_position(RID p_agent, Vector3 p_position) const {} void agent_set_ignore_y(RID p_agent, bool p_ignore) const {} bool agent_is_map_changed(RID p_agent) const { return false; } void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant()) const {} void free(RID p_object) const {} void set_active(bool p_active) const {} void process(real_t delta_time) {} }; #endif // NAVIGATION_SERVER_DUMMY_H