/**************************************************************************/ /* rendering_device_graph.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "rendering_device_graph.h" #define PRINT_RENDER_GRAPH 0 #define FORCE_FULL_ACCESS_BITS 0 #define PRINT_RESOURCE_TRACKER_TOTAL 0 #define PRINT_COMMAND_RECORDING 0 RenderingDeviceGraph::RenderingDeviceGraph() { // Default initialization. } RenderingDeviceGraph::~RenderingDeviceGraph() { } bool RenderingDeviceGraph::_is_write_usage(ResourceUsage p_usage) { switch (p_usage) { case RESOURCE_USAGE_TRANSFER_FROM: case RESOURCE_USAGE_UNIFORM_BUFFER_READ: case RESOURCE_USAGE_INDIRECT_BUFFER_READ: case RESOURCE_USAGE_TEXTURE_BUFFER_READ: case RESOURCE_USAGE_STORAGE_BUFFER_READ: case RESOURCE_USAGE_VERTEX_BUFFER_READ: case RESOURCE_USAGE_INDEX_BUFFER_READ: case RESOURCE_USAGE_TEXTURE_SAMPLE: case RESOURCE_USAGE_STORAGE_IMAGE_READ: case RESOURCE_USAGE_ATTACHMENT_COLOR_READ: case RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ: return false; case RESOURCE_USAGE_TRANSFER_TO: case RESOURCE_USAGE_TEXTURE_BUFFER_READ_WRITE: case RESOURCE_USAGE_STORAGE_BUFFER_READ_WRITE: case RESOURCE_USAGE_STORAGE_IMAGE_READ_WRITE: case RESOURCE_USAGE_ATTACHMENT_COLOR_READ_WRITE: case RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ_WRITE: return true; default: DEV_ASSERT(false && "Invalid resource tracker usage."); return false; } } RDD::TextureLayout RenderingDeviceGraph::_usage_to_image_layout(ResourceUsage p_usage) { switch (p_usage) { case RESOURCE_USAGE_TRANSFER_FROM: return RDD::TEXTURE_LAYOUT_TRANSFER_SRC_OPTIMAL; case RESOURCE_USAGE_TRANSFER_TO: return RDD::TEXTURE_LAYOUT_TRANSFER_DST_OPTIMAL; case RESOURCE_USAGE_TEXTURE_SAMPLE: return RDD::TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; case RESOURCE_USAGE_STORAGE_IMAGE_READ: case RESOURCE_USAGE_STORAGE_IMAGE_READ_WRITE: return RDD::TEXTURE_LAYOUT_GENERAL; case RESOURCE_USAGE_ATTACHMENT_COLOR_READ: case RESOURCE_USAGE_ATTACHMENT_COLOR_READ_WRITE: return RDD::TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; case RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ: return RDD::TEXTURE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL; case RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ_WRITE: return RDD::TEXTURE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; case RESOURCE_USAGE_NONE: return RDD::TEXTURE_LAYOUT_UNDEFINED; default: DEV_ASSERT(false && "Invalid resource tracker usage or not an image usage."); return RDD::TEXTURE_LAYOUT_UNDEFINED; } } RDD::BarrierAccessBits RenderingDeviceGraph::_usage_to_access_bits(ResourceUsage p_usage) { #if FORCE_FULL_ACCESS_BITS return RDD::BarrierAccessBits(RDD::BARRIER_ACCESS_MEMORY_READ_BIT | RDD::BARRIER_ACCESS_MEMORY_WRITE_BIT); #else switch (p_usage) { case RESOURCE_USAGE_NONE: return RDD::BarrierAccessBits(0); case RESOURCE_USAGE_TRANSFER_FROM: return RDD::BARRIER_ACCESS_TRANSFER_READ_BIT; case RESOURCE_USAGE_TRANSFER_TO: return RDD::BARRIER_ACCESS_TRANSFER_WRITE_BIT; case RESOURCE_USAGE_UNIFORM_BUFFER_READ: return RDD::BARRIER_ACCESS_UNIFORM_READ_BIT; case RESOURCE_USAGE_INDIRECT_BUFFER_READ: return RDD::BARRIER_ACCESS_INDIRECT_COMMAND_READ_BIT; case RESOURCE_USAGE_STORAGE_BUFFER_READ: case RESOURCE_USAGE_STORAGE_IMAGE_READ: case RESOURCE_USAGE_TEXTURE_BUFFER_READ: case RESOURCE_USAGE_TEXTURE_SAMPLE: return RDD::BARRIER_ACCESS_SHADER_READ_BIT; case RESOURCE_USAGE_TEXTURE_BUFFER_READ_WRITE: case RESOURCE_USAGE_STORAGE_BUFFER_READ_WRITE: case RESOURCE_USAGE_STORAGE_IMAGE_READ_WRITE: return RDD::BarrierAccessBits(RDD::BARRIER_ACCESS_SHADER_READ_BIT | RDD::BARRIER_ACCESS_SHADER_WRITE_BIT); case RESOURCE_USAGE_VERTEX_BUFFER_READ: return RDD::BARRIER_ACCESS_VERTEX_ATTRIBUTE_READ_BIT; case RESOURCE_USAGE_INDEX_BUFFER_READ: return RDD::BARRIER_ACCESS_INDEX_READ_BIT; case RESOURCE_USAGE_ATTACHMENT_COLOR_READ: return RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_READ_BIT; case RESOURCE_USAGE_ATTACHMENT_COLOR_READ_WRITE: return RDD::BarrierAccessBits(RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_READ_BIT | RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_WRITE_BIT); case RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ: return RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; case RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ_WRITE: return RDD::BarrierAccessBits(RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT); default: DEV_ASSERT(false && "Invalid usage."); return RDD::BarrierAccessBits(0); } #endif } int32_t RenderingDeviceGraph::_add_to_command_list(int32_t p_command_index, int32_t p_list_index) { DEV_ASSERT(p_command_index < int32_t(command_count)); DEV_ASSERT(p_list_index < int32_t(command_list_nodes.size())); int32_t next_index = int32_t(command_list_nodes.size()); command_list_nodes.resize(next_index + 1); RecordedCommandListNode &new_node = command_list_nodes[next_index]; new_node.command_index = p_command_index; new_node.next_list_index = p_list_index; return next_index; } void RenderingDeviceGraph::_add_adjacent_command(int32_t p_previous_command_index, int32_t p_command_index, RecordedCommand *r_command) { const uint32_t previous_command_data_offset = command_data_offsets[p_previous_command_index]; RecordedCommand &previous_command = *reinterpret_cast(&command_data[previous_command_data_offset]); previous_command.adjacent_command_list_index = _add_to_command_list(p_command_index, previous_command.adjacent_command_list_index); previous_command.next_stages = previous_command.next_stages | r_command->self_stages; r_command->previous_stages = r_command->previous_stages | previous_command.self_stages; } int32_t RenderingDeviceGraph::_add_to_slice_read_list(int32_t p_command_index, Rect2i p_subresources, int32_t p_list_index) { DEV_ASSERT(p_command_index < int32_t(command_count)); DEV_ASSERT(p_list_index < int32_t(read_slice_list_nodes.size())); int32_t next_index = int32_t(read_slice_list_nodes.size()); read_slice_list_nodes.resize(next_index + 1); RecordedSliceListNode &new_node = read_slice_list_nodes[next_index]; new_node.command_index = p_command_index; new_node.next_list_index = p_list_index; new_node.subresources = p_subresources; return next_index; } int32_t RenderingDeviceGraph::_add_to_write_list(int32_t p_command_index, Rect2i p_subresources, int32_t p_list_index) { DEV_ASSERT(p_command_index < int32_t(command_count)); DEV_ASSERT(p_list_index < int32_t(write_slice_list_nodes.size())); int32_t next_index = int32_t(write_slice_list_nodes.size()); write_slice_list_nodes.resize(next_index + 1); RecordedSliceListNode &new_node = write_slice_list_nodes[next_index]; new_node.command_index = p_command_index; new_node.next_list_index = p_list_index; new_node.subresources = p_subresources; return next_index; } RenderingDeviceGraph::RecordedCommand *RenderingDeviceGraph::_allocate_command(uint32_t p_command_size, int32_t &r_command_index) { uint32_t command_data_offset = command_data.size(); command_data_offsets.push_back(command_data_offset); command_data.resize(command_data_offset + p_command_size); r_command_index = command_count++; RecordedCommand *new_command = reinterpret_cast(&command_data[command_data_offset]); *new_command = RecordedCommand(); return new_command; } RenderingDeviceGraph::DrawListInstruction *RenderingDeviceGraph::_allocate_draw_list_instruction(uint32_t p_instruction_size) { uint32_t draw_list_data_offset = draw_instruction_list.data.size(); draw_instruction_list.data.resize(draw_list_data_offset + p_instruction_size); return reinterpret_cast(&draw_instruction_list.data[draw_list_data_offset]); } RenderingDeviceGraph::ComputeListInstruction *RenderingDeviceGraph::_allocate_compute_list_instruction(uint32_t p_instruction_size) { uint32_t compute_list_data_offset = compute_instruction_list.data.size(); compute_instruction_list.data.resize(compute_list_data_offset + p_instruction_size); return reinterpret_cast(&compute_instruction_list.data[compute_list_data_offset]); } void RenderingDeviceGraph::_add_command_to_graph(ResourceTracker **p_resource_trackers, ResourceUsage *p_resource_usages, uint32_t p_resource_count, int32_t p_command_index, RecordedCommand *r_command) { // Assign the next stages derived from the stages the command requires first. r_command->next_stages = r_command->self_stages; if (command_label_index >= 0) { // If a label is active, tag the command with the label. r_command->label_index = command_label_index; } if (r_command->type == RecordedCommand::TYPE_CAPTURE_TIMESTAMP) { // All previous commands starting from the previous timestamp should be adjacent to this command. int32_t start_command_index = uint32_t(MAX(command_timestamp_index, 0)); for (int32_t i = start_command_index; i < p_command_index; i++) { _add_adjacent_command(i, p_command_index, r_command); } // Make this command the new active timestamp command. command_timestamp_index = p_command_index; } else if (command_timestamp_index >= 0) { // Timestamp command should be adjacent to this command. _add_adjacent_command(command_timestamp_index, p_command_index, r_command); } if (command_synchronization_pending) { // All previous commands should be adjacent to this command. int32_t start_command_index = uint32_t(MAX(command_synchronization_index, 0)); for (int32_t i = start_command_index; i < p_command_index; i++) { _add_adjacent_command(i, p_command_index, r_command); } command_synchronization_index = p_command_index; command_synchronization_pending = false; } else if (command_synchronization_index >= 0) { // Synchronization command should be adjacent to this command. _add_adjacent_command(command_synchronization_index, p_command_index, r_command); } for (uint32_t i = 0; i < p_resource_count; i++) { ResourceTracker *resource_tracker = p_resource_trackers[i]; DEV_ASSERT(resource_tracker != nullptr); resource_tracker->reset_if_outdated(tracking_frame); const RDD::TextureSubresourceRange &subresources = resource_tracker->texture_subresources; const Rect2i resource_tracker_rect(subresources.base_mipmap, subresources.base_layer, subresources.mipmap_count, subresources.layer_count); Rect2i search_tracker_rect = resource_tracker_rect; ResourceUsage new_resource_usage = p_resource_usages[i]; bool write_usage = _is_write_usage(new_resource_usage); BitField new_usage_access = _usage_to_access_bits(new_resource_usage); bool is_resource_a_slice = resource_tracker->parent != nullptr; if (is_resource_a_slice) { // This resource depends on a parent resource. resource_tracker->parent->reset_if_outdated(tracking_frame); if (resource_tracker->texture_slice_command_index != p_command_index) { // Indicate this slice has been used by this command. resource_tracker->texture_slice_command_index = p_command_index; } if (resource_tracker->parent->usage == RESOURCE_USAGE_NONE) { if (resource_tracker->parent->texture_driver_id != 0) { // If the resource is a texture, we transition it entirely to the layout determined by the first slice that uses it. _add_texture_barrier_to_command(resource_tracker->parent->texture_driver_id, RDD::BarrierAccessBits(0), new_usage_access, RDG::RESOURCE_USAGE_NONE, new_resource_usage, resource_tracker->parent->texture_subresources, command_normalization_barriers, r_command->normalization_barrier_index, r_command->normalization_barrier_count); } // If the parent hasn't been used yet, we assign the usage of the slice to the entire resource. resource_tracker->parent->usage = new_resource_usage; // Also assign the usage to the slice and consider it a write operation. Consider the parent's current usage access as its own. resource_tracker->usage = new_resource_usage; resource_tracker->usage_access = resource_tracker->parent->usage_access; write_usage = true; // Indicate the area that should be tracked is the entire resource. const RDD::TextureSubresourceRange &parent_subresources = resource_tracker->parent->texture_subresources; search_tracker_rect = Rect2i(parent_subresources.base_mipmap, parent_subresources.base_layer, parent_subresources.mipmap_count, parent_subresources.layer_count); } else if (resource_tracker->in_parent_dirty_list) { if (resource_tracker->parent->usage == new_resource_usage) { // The slice will be transitioned to the resource of the parent and can be deleted from the dirty list. ResourceTracker *previous_tracker = nullptr; ResourceTracker *current_tracker = resource_tracker->parent->dirty_shared_list; bool initialized_dirty_rect = false; while (current_tracker != nullptr) { current_tracker->reset_if_outdated(tracking_frame); if (current_tracker == resource_tracker) { current_tracker->in_parent_dirty_list = false; if (previous_tracker != nullptr) { previous_tracker->next_shared = current_tracker->next_shared; } else { resource_tracker->parent->dirty_shared_list = current_tracker->next_shared; } current_tracker = current_tracker->next_shared; } else { if (initialized_dirty_rect) { resource_tracker->parent->texture_slice_or_dirty_rect = resource_tracker->parent->texture_slice_or_dirty_rect.merge(current_tracker->texture_slice_or_dirty_rect); } else { resource_tracker->parent->texture_slice_or_dirty_rect = current_tracker->texture_slice_or_dirty_rect; initialized_dirty_rect = true; } previous_tracker = current_tracker; current_tracker = current_tracker->next_shared; } } } } else { if (resource_tracker->parent->dirty_shared_list != nullptr && resource_tracker->parent->texture_slice_or_dirty_rect.intersects(resource_tracker->texture_slice_or_dirty_rect)) { // There's an intersection with the current dirty area of the parent and the slice. We must verify if the intersection is against a slice // that was used in this command or not. Any slice we can find that wasn't used by this command must be reverted to the layout of the parent. ResourceTracker *previous_tracker = nullptr; ResourceTracker *current_tracker = resource_tracker->parent->dirty_shared_list; bool initialized_dirty_rect = false; while (current_tracker != nullptr) { current_tracker->reset_if_outdated(tracking_frame); if (current_tracker->texture_slice_or_dirty_rect.intersects(resource_tracker->texture_slice_or_dirty_rect)) { if (current_tracker->command_frame == tracking_frame && current_tracker->texture_slice_command_index == p_command_index) { ERR_FAIL_MSG("Texture slices that overlap can't be used in the same command."); } else { // Delete the slice from the dirty list and revert it to the usage of the parent. if (current_tracker->texture_driver_id != 0) { _add_texture_barrier_to_command(current_tracker->texture_driver_id, current_tracker->usage_access, new_usage_access, current_tracker->usage, resource_tracker->parent->usage, current_tracker->texture_subresources, command_normalization_barriers, r_command->normalization_barrier_index, r_command->normalization_barrier_count); // Merge the area of the slice with the current tracking area of the command and indicate it's a write usage as well. search_tracker_rect = search_tracker_rect.merge(current_tracker->texture_slice_or_dirty_rect); write_usage = true; } current_tracker->in_parent_dirty_list = false; if (previous_tracker != nullptr) { previous_tracker->next_shared = current_tracker->next_shared; } else { resource_tracker->parent->dirty_shared_list = current_tracker->next_shared; } current_tracker = current_tracker->next_shared; } } else { // Recalculate the dirty rect of the parent so the deleted slices are excluded. if (initialized_dirty_rect) { resource_tracker->parent->texture_slice_or_dirty_rect = resource_tracker->parent->texture_slice_or_dirty_rect.merge(current_tracker->texture_slice_or_dirty_rect); } else { resource_tracker->parent->texture_slice_or_dirty_rect = current_tracker->texture_slice_or_dirty_rect; initialized_dirty_rect = true; } previous_tracker = current_tracker; current_tracker = current_tracker->next_shared; } } } // If it wasn't in the list, assume the usage is the same as the parent. Consider the parent's current usage access as its own. resource_tracker->usage = resource_tracker->parent->usage; resource_tracker->usage_access = resource_tracker->parent->usage_access; if (resource_tracker->usage != new_resource_usage) { // Insert to the dirty list if the requested usage is different. resource_tracker->next_shared = resource_tracker->parent->dirty_shared_list; resource_tracker->parent->dirty_shared_list = resource_tracker; resource_tracker->in_parent_dirty_list = true; if (resource_tracker->parent->dirty_shared_list != nullptr) { resource_tracker->parent->texture_slice_or_dirty_rect = resource_tracker->parent->texture_slice_or_dirty_rect.merge(resource_tracker->texture_slice_or_dirty_rect); } else { resource_tracker->parent->texture_slice_or_dirty_rect = resource_tracker->texture_slice_or_dirty_rect; } } } } else { ResourceTracker *current_tracker = resource_tracker->dirty_shared_list; if (current_tracker != nullptr) { // Consider the usage as write if we must transition any of the slices. write_usage = true; } while (current_tracker != nullptr) { current_tracker->reset_if_outdated(tracking_frame); if (current_tracker->texture_driver_id != 0) { // Transition all slices to the layout of the parent resource. _add_texture_barrier_to_command(current_tracker->texture_driver_id, current_tracker->usage_access, new_usage_access, current_tracker->usage, resource_tracker->usage, current_tracker->texture_subresources, command_normalization_barriers, r_command->normalization_barrier_index, r_command->normalization_barrier_count); } current_tracker->in_parent_dirty_list = false; current_tracker = current_tracker->next_shared; } resource_tracker->dirty_shared_list = nullptr; } // Use the resource's parent tracker directly for all search operations. bool resource_has_parent = resource_tracker->parent != nullptr; ResourceTracker *search_tracker = resource_has_parent ? resource_tracker->parent : resource_tracker; bool different_usage = resource_tracker->usage != new_resource_usage; bool write_usage_after_write = (write_usage && search_tracker->write_command_or_list_index >= 0); if (different_usage || write_usage_after_write) { // A barrier must be pushed if the usage is different of it's a write usage and there was already a command that wrote to this resource previously. if (resource_tracker->texture_driver_id.id != 0) { if (resource_tracker->usage_access.is_empty()) { // FIXME: If the tracker does not know the previous type of usage, assume the generic memory write one. // Tracking access bits across texture slices can be tricky, so this failsafe can be removed once that's improved. resource_tracker->usage_access = RDD::BARRIER_ACCESS_MEMORY_WRITE_BIT; } _add_texture_barrier_to_command(resource_tracker->texture_driver_id, resource_tracker->usage_access, new_usage_access, resource_tracker->usage, new_resource_usage, resource_tracker->texture_subresources, command_transition_barriers, r_command->transition_barrier_index, r_command->transition_barrier_count); } else if (resource_tracker->buffer_driver_id.id != 0) { #if USE_BUFFER_BARRIERS _add_buffer_barrier_to_command(resource_tracker->buffer_driver_id, resource_tracker->usage_access, new_usage_access, r_command->buffer_barrier_index, r_command->buffer_barrier_count); #endif // FIXME: Memory barriers are currently pushed regardless of whether buffer barriers are being used or not. Refer to the comment on the // definition of USE_BUFFER_BARRIERS for the reason behind this. This can be fixed to be one case or the other once it's been confirmed // the buffer and memory barrier behavior discrepancy has been solved. r_command->memory_barrier.src_access = resource_tracker->usage_access; r_command->memory_barrier.dst_access = new_usage_access; } else { DEV_ASSERT(false && "Resource tracker does not contain a valid buffer or texture ID."); } } // Always update the access of the tracker according to the latest usage. resource_tracker->usage_access = new_usage_access; if (different_usage) { // Even if the usage of the resource isn't a write usage explicitly, a different usage implies a transition and it should therefore be considered a write. write_usage = true; resource_tracker->usage = new_resource_usage; } if (search_tracker->write_command_or_list_index >= 0) { if (search_tracker->write_command_list_enabled) { // Make this command adjacent to any commands that wrote to this resource and intersect with the slice if it applies. // For buffers or textures that never use slices, this list will only be one element long at most. int32_t previous_write_list_index = -1; int32_t write_list_index = search_tracker->write_command_or_list_index; while (write_list_index >= 0) { const RecordedSliceListNode &write_list_node = write_slice_list_nodes[write_list_index]; if (!resource_has_parent || search_tracker_rect.intersects(write_list_node.subresources)) { if (write_list_node.command_index == p_command_index) { ERR_FAIL_COND_MSG(!resource_has_parent, "Command can't have itself as a dependency."); } else { // Command is dependent on this command. Add this command to the adjacency list of the write command. _add_adjacent_command(write_list_node.command_index, p_command_index, r_command); if (resource_has_parent && write_usage && search_tracker_rect.encloses(write_list_node.subresources)) { // Eliminate redundant writes from the list. if (previous_write_list_index >= 0) { RecordedSliceListNode &previous_list_node = write_slice_list_nodes[previous_write_list_index]; previous_list_node.next_list_index = write_list_node.next_list_index; } else { search_tracker->write_command_or_list_index = write_list_node.next_list_index; } write_list_index = write_list_node.next_list_index; continue; } } } previous_write_list_index = write_list_index; write_list_index = write_list_node.next_list_index; } } else { // The index is just the latest command index that wrote to the resource. if (search_tracker->write_command_or_list_index == p_command_index) { ERR_FAIL_MSG("Command can't have itself as a dependency."); } else { _add_adjacent_command(search_tracker->write_command_or_list_index, p_command_index, r_command); } } } if (write_usage) { if (resource_has_parent) { if (!search_tracker->write_command_list_enabled && search_tracker->write_command_or_list_index >= 0) { // Write command list was not being used but there was a write command recorded. Add a new node with the entire parent resource's subresources and the recorded command index to the list. const RDD::TextureSubresourceRange &tracker_subresources = search_tracker->texture_subresources; Rect2i tracker_rect(tracker_subresources.base_mipmap, tracker_subresources.base_layer, tracker_subresources.mipmap_count, tracker_subresources.layer_count); search_tracker->write_command_or_list_index = _add_to_write_list(search_tracker->write_command_or_list_index, tracker_rect, -1); } search_tracker->write_command_or_list_index = _add_to_write_list(p_command_index, search_tracker_rect, search_tracker->write_command_or_list_index); search_tracker->write_command_list_enabled = true; } else { search_tracker->write_command_or_list_index = p_command_index; search_tracker->write_command_list_enabled = false; } // We add this command to the adjacency list of all commands that were reading from the entire resource. int32_t read_full_command_list_index = search_tracker->read_full_command_list_index; while (read_full_command_list_index >= 0) { const RecordedCommandListNode &command_list_node = command_list_nodes[read_full_command_list_index]; if (command_list_node.command_index == p_command_index) { if (!resource_has_parent) { // Only slices are allowed to be in different usages in the same command as they are guaranteed to have no overlap in the same command. ERR_FAIL_MSG("Command can't have itself as a dependency."); } } else { // Add this command to the adjacency list of each command that was reading this resource. _add_adjacent_command(command_list_node.command_index, p_command_index, r_command); } read_full_command_list_index = command_list_node.next_list_index; } if (!resource_has_parent) { // Clear the full list if this resource is not a slice. search_tracker->read_full_command_list_index = -1; } // We add this command to the adjacency list of all commands that were reading from resource slices. int32_t previous_slice_command_list_index = -1; int32_t read_slice_command_list_index = search_tracker->read_slice_command_list_index; while (read_slice_command_list_index >= 0) { const RecordedSliceListNode &read_list_node = read_slice_list_nodes[read_slice_command_list_index]; if (!resource_has_parent || search_tracker_rect.encloses(read_list_node.subresources)) { if (previous_slice_command_list_index >= 0) { // Erase this element and connect the previous one to the next element. read_slice_list_nodes[previous_slice_command_list_index].next_list_index = read_list_node.next_list_index; } else { // Erase this element from the head of the list. DEV_ASSERT(search_tracker->read_slice_command_list_index == read_slice_command_list_index); search_tracker->read_slice_command_list_index = read_list_node.next_list_index; } // Advance to the next element. read_slice_command_list_index = read_list_node.next_list_index; } else { previous_slice_command_list_index = read_slice_command_list_index; read_slice_command_list_index = read_list_node.next_list_index; } if (!resource_has_parent || search_tracker_rect.intersects(read_list_node.subresources)) { // Add this command to the adjacency list of each command that was reading this resource. // We only add the dependency if there's an intersection between slices or this resource isn't a slice. _add_adjacent_command(read_list_node.command_index, p_command_index, r_command); } } } else if (resource_has_parent) { // We add a read dependency to the tracker to indicate this command reads from the resource slice. search_tracker->read_slice_command_list_index = _add_to_slice_read_list(p_command_index, resource_tracker_rect, search_tracker->read_slice_command_list_index); } else { // We add a read dependency to the tracker to indicate this command reads from the entire resource. search_tracker->read_full_command_list_index = _add_to_command_list(p_command_index, search_tracker->read_full_command_list_index); } } } void RenderingDeviceGraph::_add_texture_barrier_to_command(RDD::TextureID p_texture_id, BitField p_src_access, BitField p_dst_access, ResourceUsage p_prev_usage, ResourceUsage p_next_usage, RDD::TextureSubresourceRange p_subresources, LocalVector &r_barrier_vector, int32_t &r_barrier_index, int32_t &r_barrier_count) { if (!driver_honors_barriers) { return; } if (r_barrier_index < 0) { r_barrier_index = r_barrier_vector.size(); } RDD::TextureBarrier texture_barrier; texture_barrier.texture = p_texture_id; texture_barrier.src_access = p_src_access; texture_barrier.dst_access = p_dst_access; texture_barrier.prev_layout = _usage_to_image_layout(p_prev_usage); texture_barrier.next_layout = _usage_to_image_layout(p_next_usage); texture_barrier.subresources = p_subresources; r_barrier_vector.push_back(texture_barrier); r_barrier_count++; } #if USE_BUFFER_BARRIERS void RenderingDeviceGraph::_add_buffer_barrier_to_command(RDD::BufferID p_buffer_id, BitField p_src_access, BitField p_dst_access, int32_t &r_barrier_index, int32_t &r_barrier_count) { if (!driver_honors_barriers) { return; } if (r_barrier_index < 0) { r_barrier_index = command_buffer_barriers.size(); } RDD::BufferBarrier buffer_barrier; buffer_barrier.buffer = p_buffer_id; buffer_barrier.src_access = p_src_access; buffer_barrier.dst_access = p_dst_access; buffer_barrier.offset = 0; buffer_barrier.size = RDD::BUFFER_WHOLE_SIZE; command_buffer_barriers.push_back(buffer_barrier); r_barrier_count++; } #endif void RenderingDeviceGraph::_run_compute_list_command(RDD::CommandBufferID p_command_buffer, const uint8_t *p_instruction_data, uint32_t p_instruction_data_size) { uint32_t instruction_data_cursor = 0; while (instruction_data_cursor < p_instruction_data_size) { DEV_ASSERT((instruction_data_cursor + sizeof(ComputeListInstruction)) <= p_instruction_data_size); const ComputeListInstruction *instruction = reinterpret_cast(&p_instruction_data[instruction_data_cursor]); switch (instruction->type) { case ComputeListInstruction::TYPE_BIND_PIPELINE: { const ComputeListBindPipelineInstruction *bind_pipeline_instruction = reinterpret_cast(instruction); driver->command_bind_compute_pipeline(p_command_buffer, bind_pipeline_instruction->pipeline); instruction_data_cursor += sizeof(ComputeListBindPipelineInstruction); } break; case ComputeListInstruction::TYPE_BIND_UNIFORM_SET: { const ComputeListBindUniformSetInstruction *bind_uniform_set_instruction = reinterpret_cast(instruction); driver->command_bind_compute_uniform_set(p_command_buffer, bind_uniform_set_instruction->uniform_set, bind_uniform_set_instruction->shader, bind_uniform_set_instruction->set_index); instruction_data_cursor += sizeof(ComputeListBindUniformSetInstruction); } break; case ComputeListInstruction::TYPE_DISPATCH: { const ComputeListDispatchInstruction *dispatch_instruction = reinterpret_cast(instruction); driver->command_compute_dispatch(p_command_buffer, dispatch_instruction->x_groups, dispatch_instruction->y_groups, dispatch_instruction->z_groups); instruction_data_cursor += sizeof(ComputeListDispatchInstruction); } break; case ComputeListInstruction::TYPE_DISPATCH_INDIRECT: { const ComputeListDispatchIndirectInstruction *dispatch_indirect_instruction = reinterpret_cast(instruction); driver->command_compute_dispatch_indirect(p_command_buffer, dispatch_indirect_instruction->buffer, dispatch_indirect_instruction->offset); instruction_data_cursor += sizeof(ComputeListDispatchIndirectInstruction); } break; case ComputeListInstruction::TYPE_SET_PUSH_CONSTANT: { const ComputeListSetPushConstantInstruction *set_push_constant_instruction = reinterpret_cast(instruction); const VectorView push_constant_data_view(reinterpret_cast(set_push_constant_instruction->data()), set_push_constant_instruction->size / sizeof(uint32_t)); driver->command_bind_push_constants(p_command_buffer, set_push_constant_instruction->shader, 0, push_constant_data_view); instruction_data_cursor += sizeof(ComputeListSetPushConstantInstruction); instruction_data_cursor += set_push_constant_instruction->size; } break; case ComputeListInstruction::TYPE_UNIFORM_SET_PREPARE_FOR_USE: { const ComputeListUniformSetPrepareForUseInstruction *uniform_set_prepare_for_use_instruction = reinterpret_cast(instruction); driver->command_uniform_set_prepare_for_use(p_command_buffer, uniform_set_prepare_for_use_instruction->uniform_set, uniform_set_prepare_for_use_instruction->shader, uniform_set_prepare_for_use_instruction->set_index); instruction_data_cursor += sizeof(ComputeListUniformSetPrepareForUseInstruction); } break; default: DEV_ASSERT(false && "Unknown compute list instruction type."); return; } } } void RenderingDeviceGraph::_run_draw_list_command(RDD::CommandBufferID p_command_buffer, const uint8_t *p_instruction_data, uint32_t p_instruction_data_size) { uint32_t instruction_data_cursor = 0; while (instruction_data_cursor < p_instruction_data_size) { DEV_ASSERT((instruction_data_cursor + sizeof(DrawListInstruction)) <= p_instruction_data_size); const DrawListInstruction *instruction = reinterpret_cast(&p_instruction_data[instruction_data_cursor]); switch (instruction->type) { case DrawListInstruction::TYPE_BIND_INDEX_BUFFER: { const DrawListBindIndexBufferInstruction *bind_index_buffer_instruction = reinterpret_cast(instruction); driver->command_render_bind_index_buffer(p_command_buffer, bind_index_buffer_instruction->buffer, bind_index_buffer_instruction->format, bind_index_buffer_instruction->offset); instruction_data_cursor += sizeof(DrawListBindIndexBufferInstruction); } break; case DrawListInstruction::TYPE_BIND_PIPELINE: { const DrawListBindPipelineInstruction *bind_pipeline_instruction = reinterpret_cast(instruction); driver->command_bind_render_pipeline(p_command_buffer, bind_pipeline_instruction->pipeline); instruction_data_cursor += sizeof(DrawListBindPipelineInstruction); } break; case DrawListInstruction::TYPE_BIND_UNIFORM_SET: { const DrawListBindUniformSetInstruction *bind_uniform_set_instruction = reinterpret_cast(instruction); driver->command_bind_render_uniform_set(p_command_buffer, bind_uniform_set_instruction->uniform_set, bind_uniform_set_instruction->shader, bind_uniform_set_instruction->set_index); instruction_data_cursor += sizeof(DrawListBindUniformSetInstruction); } break; case DrawListInstruction::TYPE_BIND_VERTEX_BUFFERS: { const DrawListBindVertexBuffersInstruction *bind_vertex_buffers_instruction = reinterpret_cast(instruction); driver->command_render_bind_vertex_buffers(p_command_buffer, bind_vertex_buffers_instruction->vertex_buffers_count, bind_vertex_buffers_instruction->vertex_buffers(), bind_vertex_buffers_instruction->vertex_buffer_offsets()); instruction_data_cursor += sizeof(DrawListBindVertexBuffersInstruction); instruction_data_cursor += sizeof(RDD::BufferID) * bind_vertex_buffers_instruction->vertex_buffers_count; instruction_data_cursor += sizeof(uint64_t) * bind_vertex_buffers_instruction->vertex_buffers_count; } break; case DrawListInstruction::TYPE_CLEAR_ATTACHMENTS: { const DrawListClearAttachmentsInstruction *clear_attachments_instruction = reinterpret_cast(instruction); const VectorView attachments_clear_view(clear_attachments_instruction->attachments_clear(), clear_attachments_instruction->attachments_clear_count); const VectorView attachments_clear_rect_view(clear_attachments_instruction->attachments_clear_rect(), clear_attachments_instruction->attachments_clear_rect_count); driver->command_render_clear_attachments(p_command_buffer, attachments_clear_view, attachments_clear_rect_view); instruction_data_cursor += sizeof(DrawListClearAttachmentsInstruction); instruction_data_cursor += sizeof(RDD::AttachmentClear) * clear_attachments_instruction->attachments_clear_count; instruction_data_cursor += sizeof(Rect2i) * clear_attachments_instruction->attachments_clear_rect_count; } break; case DrawListInstruction::TYPE_DRAW: { const DrawListDrawInstruction *draw_instruction = reinterpret_cast(instruction); driver->command_render_draw(p_command_buffer, draw_instruction->vertex_count, draw_instruction->instance_count, 0, 0); instruction_data_cursor += sizeof(DrawListDrawInstruction); } break; case DrawListInstruction::TYPE_DRAW_INDEXED: { const DrawListDrawIndexedInstruction *draw_indexed_instruction = reinterpret_cast(instruction); driver->command_render_draw_indexed(p_command_buffer, draw_indexed_instruction->index_count, draw_indexed_instruction->instance_count, draw_indexed_instruction->first_index, 0, 0); instruction_data_cursor += sizeof(DrawListDrawIndexedInstruction); } break; case DrawListInstruction::TYPE_EXECUTE_COMMANDS: { const DrawListExecuteCommandsInstruction *execute_commands_instruction = reinterpret_cast(instruction); driver->command_buffer_execute_secondary(p_command_buffer, execute_commands_instruction->command_buffer); instruction_data_cursor += sizeof(DrawListExecuteCommandsInstruction); } break; case DrawListInstruction::TYPE_NEXT_SUBPASS: { const DrawListNextSubpassInstruction *next_subpass_instruction = reinterpret_cast(instruction); driver->command_next_render_subpass(p_command_buffer, next_subpass_instruction->command_buffer_type); instruction_data_cursor += sizeof(DrawListNextSubpassInstruction); } break; case DrawListInstruction::TYPE_SET_BLEND_CONSTANTS: { const DrawListSetBlendConstantsInstruction *set_blend_constants_instruction = reinterpret_cast(instruction); driver->command_render_set_blend_constants(p_command_buffer, set_blend_constants_instruction->color); instruction_data_cursor += sizeof(DrawListSetBlendConstantsInstruction); } break; case DrawListInstruction::TYPE_SET_LINE_WIDTH: { const DrawListSetLineWidthInstruction *set_line_width_instruction = reinterpret_cast(instruction); driver->command_render_set_line_width(p_command_buffer, set_line_width_instruction->width); instruction_data_cursor += sizeof(DrawListSetLineWidthInstruction); } break; case DrawListInstruction::TYPE_SET_PUSH_CONSTANT: { const DrawListSetPushConstantInstruction *set_push_constant_instruction = reinterpret_cast(instruction); const VectorView push_constant_data_view(reinterpret_cast(set_push_constant_instruction->data()), set_push_constant_instruction->size / sizeof(uint32_t)); driver->command_bind_push_constants(p_command_buffer, set_push_constant_instruction->shader, 0, push_constant_data_view); instruction_data_cursor += sizeof(DrawListSetPushConstantInstruction); instruction_data_cursor += set_push_constant_instruction->size; } break; case DrawListInstruction::TYPE_SET_SCISSOR: { const DrawListSetScissorInstruction *set_scissor_instruction = reinterpret_cast(instruction); driver->command_render_set_scissor(p_command_buffer, set_scissor_instruction->rect); instruction_data_cursor += sizeof(DrawListSetScissorInstruction); } break; case DrawListInstruction::TYPE_SET_VIEWPORT: { const DrawListSetViewportInstruction *set_viewport_instruction = reinterpret_cast(instruction); driver->command_render_set_viewport(p_command_buffer, set_viewport_instruction->rect); instruction_data_cursor += sizeof(DrawListSetViewportInstruction); } break; case DrawListInstruction::TYPE_UNIFORM_SET_PREPARE_FOR_USE: { const DrawListUniformSetPrepareForUseInstruction *uniform_set_prepare_for_use_instruction = reinterpret_cast(instruction); driver->command_uniform_set_prepare_for_use(p_command_buffer, uniform_set_prepare_for_use_instruction->uniform_set, uniform_set_prepare_for_use_instruction->shader, uniform_set_prepare_for_use_instruction->set_index); instruction_data_cursor += sizeof(DrawListUniformSetPrepareForUseInstruction); } break; default: DEV_ASSERT(false && "Unknown draw list instruction type."); return; } } } void RenderingDeviceGraph::_run_secondary_command_buffer_task(const SecondaryCommandBuffer *p_secondary) { driver->command_buffer_begin_secondary(p_secondary->command_buffer, p_secondary->render_pass, 0, p_secondary->framebuffer); _run_draw_list_command(p_secondary->command_buffer, p_secondary->instruction_data.ptr(), p_secondary->instruction_data.size()); driver->command_buffer_end(p_secondary->command_buffer); } void RenderingDeviceGraph::_wait_for_secondary_command_buffer_tasks() { for (uint32_t i = 0; i < frames[frame].secondary_command_buffers_used; i++) { WorkerThreadPool::TaskID &task = frames[frame].secondary_command_buffers[i].task; if (task != WorkerThreadPool::INVALID_TASK_ID) { WorkerThreadPool::get_singleton()->wait_for_task_completion(task); task = WorkerThreadPool::INVALID_TASK_ID; } } } void RenderingDeviceGraph::_run_render_commands(RDD::CommandBufferID p_command_buffer, int32_t p_level, const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, int32_t &r_current_label_index, int32_t &r_current_label_level) { for (uint32_t i = 0; i < p_sorted_commands_count; i++) { const uint32_t command_index = p_sorted_commands[i].index; const uint32_t command_data_offset = command_data_offsets[command_index]; const RecordedCommand *command = reinterpret_cast(&command_data[command_data_offset]); _run_label_command_change(p_command_buffer, command->label_index, p_level, false, true, &p_sorted_commands[i], p_sorted_commands_count - i, r_current_label_index, r_current_label_level); switch (command->type) { case RecordedCommand::TYPE_BUFFER_CLEAR: { const RecordedBufferClearCommand *buffer_clear_command = reinterpret_cast(command); driver->command_clear_buffer(p_command_buffer, buffer_clear_command->buffer, buffer_clear_command->offset, buffer_clear_command->size); } break; case RecordedCommand::TYPE_BUFFER_COPY: { const RecordedBufferCopyCommand *buffer_copy_command = reinterpret_cast(command); driver->command_copy_buffer(p_command_buffer, buffer_copy_command->source, buffer_copy_command->destination, buffer_copy_command->region); } break; case RecordedCommand::TYPE_BUFFER_GET_DATA: { const RecordedBufferGetDataCommand *buffer_get_data_command = reinterpret_cast(command); driver->command_copy_buffer(p_command_buffer, buffer_get_data_command->source, buffer_get_data_command->destination, buffer_get_data_command->region); } break; case RecordedCommand::TYPE_BUFFER_UPDATE: { const RecordedBufferUpdateCommand *buffer_update_command = reinterpret_cast(command); const RecordedBufferCopy *command_buffer_copies = buffer_update_command->buffer_copies(); for (uint32_t j = 0; j < buffer_update_command->buffer_copies_count; j++) { driver->command_copy_buffer(p_command_buffer, command_buffer_copies[j].source, buffer_update_command->destination, command_buffer_copies[j].region); } } break; case RecordedCommand::TYPE_COMPUTE_LIST: { const RecordedComputeListCommand *compute_list_command = reinterpret_cast(command); _run_compute_list_command(p_command_buffer, compute_list_command->instruction_data(), compute_list_command->instruction_data_size); } break; case RecordedCommand::TYPE_DRAW_LIST: { const RecordedDrawListCommand *draw_list_command = reinterpret_cast(command); const VectorView clear_values(draw_list_command->clear_values(), draw_list_command->clear_values_count); driver->command_begin_render_pass(p_command_buffer, draw_list_command->render_pass, draw_list_command->framebuffer, draw_list_command->command_buffer_type, draw_list_command->region, clear_values); _run_draw_list_command(p_command_buffer, draw_list_command->instruction_data(), draw_list_command->instruction_data_size); driver->command_end_render_pass(p_command_buffer); } break; case RecordedCommand::TYPE_TEXTURE_CLEAR: { const RecordedTextureClearCommand *texture_clear_command = reinterpret_cast(command); driver->command_clear_color_texture(p_command_buffer, texture_clear_command->texture, RDD::TEXTURE_LAYOUT_TRANSFER_DST_OPTIMAL, texture_clear_command->color, texture_clear_command->range); } break; case RecordedCommand::TYPE_TEXTURE_COPY: { const RecordedTextureCopyCommand *texture_copy_command = reinterpret_cast(command); driver->command_copy_texture(p_command_buffer, texture_copy_command->from_texture, RDD::TEXTURE_LAYOUT_TRANSFER_SRC_OPTIMAL, texture_copy_command->to_texture, RDD::TEXTURE_LAYOUT_TRANSFER_DST_OPTIMAL, texture_copy_command->region); } break; case RecordedCommand::TYPE_TEXTURE_GET_DATA: { const RecordedTextureGetDataCommand *texture_get_data_command = reinterpret_cast(command); const VectorView command_buffer_texture_copy_regions_view(texture_get_data_command->buffer_texture_copy_regions(), texture_get_data_command->buffer_texture_copy_regions_count); driver->command_copy_texture_to_buffer(p_command_buffer, texture_get_data_command->from_texture, RDD::TEXTURE_LAYOUT_TRANSFER_SRC_OPTIMAL, texture_get_data_command->to_buffer, command_buffer_texture_copy_regions_view); } break; case RecordedCommand::TYPE_TEXTURE_RESOLVE: { const RecordedTextureResolveCommand *texture_resolve_command = reinterpret_cast(command); driver->command_resolve_texture(p_command_buffer, texture_resolve_command->from_texture, RDD::TEXTURE_LAYOUT_TRANSFER_SRC_OPTIMAL, texture_resolve_command->src_layer, texture_resolve_command->src_mipmap, texture_resolve_command->to_texture, RDD::TEXTURE_LAYOUT_TRANSFER_DST_OPTIMAL, texture_resolve_command->dst_layer, texture_resolve_command->dst_mipmap); } break; case RecordedCommand::TYPE_TEXTURE_UPDATE: { const RecordedTextureUpdateCommand *texture_update_command = reinterpret_cast(command); const RecordedBufferToTextureCopy *command_buffer_to_texture_copies = texture_update_command->buffer_to_texture_copies(); for (uint32_t j = 0; j < texture_update_command->buffer_to_texture_copies_count; j++) { driver->command_copy_buffer_to_texture(p_command_buffer, command_buffer_to_texture_copies[j].from_buffer, texture_update_command->to_texture, RDD::TEXTURE_LAYOUT_TRANSFER_DST_OPTIMAL, command_buffer_to_texture_copies[j].region); } } break; case RecordedCommand::TYPE_CAPTURE_TIMESTAMP: { const RecordedCaptureTimestampCommand *texture_capture_timestamp_command = reinterpret_cast(command); driver->command_timestamp_write(p_command_buffer, texture_capture_timestamp_command->pool, texture_capture_timestamp_command->index); } break; default: { DEV_ASSERT(false && "Unknown recorded command type."); return; } } } } void RenderingDeviceGraph::_run_label_command_change(RDD::CommandBufferID p_command_buffer, int32_t p_new_label_index, int32_t p_new_level, bool p_ignore_previous_value, bool p_use_label_for_empty, const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, int32_t &r_current_label_index, int32_t &r_current_label_level) { if (command_label_count == 0) { // Ignore any label operations if no labels were pushed. return; } if (p_ignore_previous_value || p_new_label_index != r_current_label_index || p_new_level != r_current_label_level) { if (!p_ignore_previous_value && (p_use_label_for_empty || r_current_label_index >= 0)) { // End the current label. driver->command_end_label(p_command_buffer); } String label_name; Color label_color; if (p_new_label_index >= 0) { const char *label_chars = &command_label_chars[command_label_offsets[p_new_label_index]]; label_name.parse_utf8(label_chars); label_color = command_label_colors[p_new_label_index]; } else if (p_use_label_for_empty) { label_name = "Command graph"; label_color = Color(1, 1, 1, 1); } // Add the level to the name. label_name += " (L" + itos(p_new_level) + ")"; if (p_sorted_commands != nullptr && p_sorted_commands_count > 0) { // Analyze the commands in the level that have the same label to detect what type of operations are performed. bool copy_commands = false; bool compute_commands = false; bool draw_commands = false; for (uint32_t i = 0; i < p_sorted_commands_count; i++) { const uint32_t command_index = p_sorted_commands[i].index; const uint32_t command_data_offset = command_data_offsets[command_index]; const RecordedCommand *command = reinterpret_cast(&command_data[command_data_offset]); if (command->label_index != p_new_label_index) { break; } switch (command->type) { case RecordedCommand::TYPE_BUFFER_CLEAR: case RecordedCommand::TYPE_BUFFER_COPY: case RecordedCommand::TYPE_BUFFER_GET_DATA: case RecordedCommand::TYPE_BUFFER_UPDATE: case RecordedCommand::TYPE_TEXTURE_CLEAR: case RecordedCommand::TYPE_TEXTURE_COPY: case RecordedCommand::TYPE_TEXTURE_GET_DATA: case RecordedCommand::TYPE_TEXTURE_RESOLVE: case RecordedCommand::TYPE_TEXTURE_UPDATE: { copy_commands = true; } break; case RecordedCommand::TYPE_COMPUTE_LIST: { compute_commands = true; } break; case RecordedCommand::TYPE_DRAW_LIST: { draw_commands = true; } break; default: { // Ignore command. } break; } if (copy_commands && compute_commands && draw_commands) { // There's no more command types to find. break; } } if (copy_commands || compute_commands || draw_commands) { // Add the operations to the name. bool plus_after_copy = copy_commands && (compute_commands || draw_commands); bool plus_after_compute = compute_commands && draw_commands; label_name += " ("; label_name += copy_commands ? "Copy" : ""; label_name += plus_after_copy ? "+" : ""; label_name += compute_commands ? "Compute" : ""; label_name += plus_after_compute ? "+" : ""; label_name += draw_commands ? "Draw" : ""; label_name += ")"; } } // Start the new label. CharString label_name_utf8 = label_name.utf8(); driver->command_begin_label(p_command_buffer, label_name_utf8.get_data(), label_color); r_current_label_index = p_new_label_index; r_current_label_level = p_new_level; } } void RenderingDeviceGraph::_boost_priority_for_render_commands(RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, uint32_t &r_boosted_priority) { if (p_sorted_commands_count == 0) { return; } const uint32_t boosted_priority_value = 0; if (r_boosted_priority > 0) { bool perform_sort = false; for (uint32_t j = 0; j < p_sorted_commands_count; j++) { if (p_sorted_commands[j].priority == r_boosted_priority) { p_sorted_commands[j].priority = boosted_priority_value; perform_sort = true; } } if (perform_sort) { SortArray command_sorter; command_sorter.sort(p_sorted_commands, p_sorted_commands_count); } } if (p_sorted_commands[p_sorted_commands_count - 1].priority != boosted_priority_value) { r_boosted_priority = p_sorted_commands[p_sorted_commands_count - 1].priority; } } void RenderingDeviceGraph::_group_barriers_for_render_commands(RDD::CommandBufferID p_command_buffer, const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, bool p_full_memory_barrier) { if (!driver_honors_barriers) { return; } barrier_group.clear(); barrier_group.src_stages = RDD::PIPELINE_STAGE_TOP_OF_PIPE_BIT; barrier_group.dst_stages = RDD::PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; for (uint32_t i = 0; i < p_sorted_commands_count; i++) { const uint32_t command_index = p_sorted_commands[i].index; const uint32_t command_data_offset = command_data_offsets[command_index]; const RecordedCommand *command = reinterpret_cast(&command_data[command_data_offset]); #if PRINT_COMMAND_RECORDING print_line(vformat("Grouping barriers for #%d", command_index)); #endif // Merge command's stage bits with the barrier group. barrier_group.src_stages = barrier_group.src_stages | command->previous_stages; barrier_group.dst_stages = barrier_group.dst_stages | command->next_stages; // Merge command's memory barrier bits with the barrier group. barrier_group.memory_barrier.src_access = barrier_group.memory_barrier.src_access | command->memory_barrier.src_access; barrier_group.memory_barrier.dst_access = barrier_group.memory_barrier.dst_access | command->memory_barrier.dst_access; // Gather texture barriers. for (int32_t j = 0; j < command->normalization_barrier_count; j++) { const RDD::TextureBarrier &recorded_barrier = command_normalization_barriers[command->normalization_barrier_index + j]; barrier_group.normalization_barriers.push_back(recorded_barrier); #if PRINT_COMMAND_RECORDING print_line(vformat("Normalization Barrier #%d", barrier_group.normalization_barriers.size() - 1)); #endif } for (int32_t j = 0; j < command->transition_barrier_count; j++) { const RDD::TextureBarrier &recorded_barrier = command_transition_barriers[command->transition_barrier_index + j]; barrier_group.transition_barriers.push_back(recorded_barrier); #if PRINT_COMMAND_RECORDING print_line(vformat("Transition Barrier #%d", barrier_group.transition_barriers.size() - 1)); #endif } #if USE_BUFFER_BARRIERS // Gather buffer barriers. for (int32_t j = 0; j < command->buffer_barrier_count; j++) { const RDD::BufferBarrier &recorded_barrier = command_buffer_barriers[command->buffer_barrier_index + j]; barrier_group.buffer_barriers.push_back(recorded_barrier); } #endif } if (p_full_memory_barrier) { barrier_group.src_stages = RDD::PIPELINE_STAGE_ALL_COMMANDS_BIT; barrier_group.dst_stages = RDD::PIPELINE_STAGE_ALL_COMMANDS_BIT; barrier_group.memory_barrier.src_access = RDD::BARRIER_ACCESS_MEMORY_READ_BIT | RDD::BARRIER_ACCESS_MEMORY_WRITE_BIT; barrier_group.memory_barrier.dst_access = RDD::BARRIER_ACCESS_MEMORY_READ_BIT | RDD::BARRIER_ACCESS_MEMORY_WRITE_BIT; } const bool is_memory_barrier_empty = barrier_group.memory_barrier.src_access.is_empty() && barrier_group.memory_barrier.dst_access.is_empty(); const bool are_texture_barriers_empty = barrier_group.normalization_barriers.is_empty() && barrier_group.transition_barriers.is_empty(); #if USE_BUFFER_BARRIERS const bool are_buffer_barriers_empty = barrier_group.buffer_barriers.is_empty(); #else const bool are_buffer_barriers_empty = true; #endif if (is_memory_barrier_empty && are_texture_barriers_empty && are_buffer_barriers_empty) { // Commands don't require synchronization. return; } const VectorView memory_barriers = !is_memory_barrier_empty ? barrier_group.memory_barrier : VectorView(); const VectorView texture_barriers = barrier_group.normalization_barriers.is_empty() ? barrier_group.transition_barriers : barrier_group.normalization_barriers; #if USE_BUFFER_BARRIERS const VectorView buffer_barriers = !are_buffer_barriers_empty ? barrier_group.buffer_barriers : VectorView(); #else const VectorView buffer_barriers = VectorView(); #endif driver->command_pipeline_barrier(p_command_buffer, barrier_group.src_stages, barrier_group.dst_stages, memory_barriers, buffer_barriers, texture_barriers); bool separate_texture_barriers = !barrier_group.normalization_barriers.is_empty() && !barrier_group.transition_barriers.is_empty(); if (separate_texture_barriers) { driver->command_pipeline_barrier(p_command_buffer, barrier_group.src_stages, barrier_group.dst_stages, VectorView(), VectorView(), barrier_group.transition_barriers); } } void RenderingDeviceGraph::_print_render_commands(const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count) { for (uint32_t i = 0; i < p_sorted_commands_count; i++) { const uint32_t command_index = p_sorted_commands[i].index; const uint32_t command_level = p_sorted_commands[i].level; const uint32_t command_data_offset = command_data_offsets[command_index]; const RecordedCommand *command = reinterpret_cast(&command_data[command_data_offset]); switch (command->type) { case RecordedCommand::TYPE_BUFFER_CLEAR: { const RecordedBufferClearCommand *buffer_clear_command = reinterpret_cast(command); print_line(command_index, "LEVEL", command_level, "BUFFER CLEAR DESTINATION", itos(buffer_clear_command->buffer.id)); } break; case RecordedCommand::TYPE_BUFFER_COPY: { const RecordedBufferCopyCommand *buffer_copy_command = reinterpret_cast(command); print_line(command_index, "LEVEL", command_level, "BUFFER COPY SOURCE", itos(buffer_copy_command->source.id), "DESTINATION", itos(buffer_copy_command->destination.id)); } break; case RecordedCommand::TYPE_BUFFER_GET_DATA: { const RecordedBufferGetDataCommand *buffer_get_data_command = reinterpret_cast(command); print_line(command_index, "LEVEL", command_level, "BUFFER GET DATA DESTINATION", itos(buffer_get_data_command->destination.id)); } break; case RecordedCommand::TYPE_BUFFER_UPDATE: { const RecordedBufferUpdateCommand *buffer_update_command = reinterpret_cast(command); print_line(command_index, "LEVEL", command_level, "BUFFER UPDATE DESTINATION", itos(buffer_update_command->destination.id), "COPIES", buffer_update_command->buffer_copies_count); } break; case RecordedCommand::TYPE_COMPUTE_LIST: { const RecordedComputeListCommand *compute_list_command = reinterpret_cast(command); print_line(command_index, "LEVEL", command_level, "COMPUTE LIST SIZE", compute_list_command->instruction_data_size); } break; case RecordedCommand::TYPE_DRAW_LIST: { const RecordedDrawListCommand *draw_list_command = reinterpret_cast(command); print_line(command_index, "LEVEL", command_level, "DRAW LIST SIZE", draw_list_command->instruction_data_size); } break; case RecordedCommand::TYPE_TEXTURE_CLEAR: { const RecordedTextureClearCommand *texture_clear_command = reinterpret_cast(command); print_line(command_index, "LEVEL", command_level, "TEXTURE CLEAR", itos(texture_clear_command->texture.id), "COLOR", texture_clear_command->color); } break; case RecordedCommand::TYPE_TEXTURE_COPY: { const RecordedTextureCopyCommand *texture_copy_command = reinterpret_cast(command); print_line(command_index, "LEVEL", command_level, "TEXTURE COPY FROM", itos(texture_copy_command->from_texture.id), "TO", itos(texture_copy_command->to_texture.id)); } break; case RecordedCommand::TYPE_TEXTURE_GET_DATA: { print_line(command_index, "LEVEL", command_level, "TEXTURE GET DATA"); } break; case RecordedCommand::TYPE_TEXTURE_RESOLVE: { const RecordedTextureResolveCommand *texture_resolve_command = reinterpret_cast(command); print_line(command_index, "LEVEL", command_level, "TEXTURE RESOLVE FROM", itos(texture_resolve_command->from_texture.id), "TO", itos(texture_resolve_command->to_texture.id)); } break; case RecordedCommand::TYPE_TEXTURE_UPDATE: { const RecordedTextureUpdateCommand *texture_update_command = reinterpret_cast(command); print_line(command_index, "LEVEL", command_level, "TEXTURE UPDATE TO", itos(texture_update_command->to_texture.id)); } break; case RecordedCommand::TYPE_CAPTURE_TIMESTAMP: { const RecordedCaptureTimestampCommand *texture_capture_timestamp_command = reinterpret_cast(command); print_line(command_index, "LEVEL", command_level, "CAPTURE TIMESTAMP POOL", itos(texture_capture_timestamp_command->pool.id), "INDEX", texture_capture_timestamp_command->index); } break; default: DEV_ASSERT(false && "Unknown recorded command type."); return; } } } void RenderingDeviceGraph::_print_draw_list(const uint8_t *p_instruction_data, uint32_t p_instruction_data_size) { uint32_t instruction_data_cursor = 0; while (instruction_data_cursor < p_instruction_data_size) { DEV_ASSERT((instruction_data_cursor + sizeof(DrawListInstruction)) <= p_instruction_data_size); const DrawListInstruction *instruction = reinterpret_cast(&p_instruction_data[instruction_data_cursor]); switch (instruction->type) { case DrawListInstruction::TYPE_BIND_INDEX_BUFFER: { const DrawListBindIndexBufferInstruction *bind_index_buffer_instruction = reinterpret_cast(instruction); print_line("\tBIND INDEX BUFFER ID", itos(bind_index_buffer_instruction->buffer.id), "FORMAT", bind_index_buffer_instruction->format, "OFFSET", bind_index_buffer_instruction->offset); instruction_data_cursor += sizeof(DrawListBindIndexBufferInstruction); } break; case DrawListInstruction::TYPE_BIND_PIPELINE: { const DrawListBindPipelineInstruction *bind_pipeline_instruction = reinterpret_cast(instruction); print_line("\tBIND PIPELINE ID", itos(bind_pipeline_instruction->pipeline.id)); instruction_data_cursor += sizeof(DrawListBindPipelineInstruction); } break; case DrawListInstruction::TYPE_BIND_UNIFORM_SET: { const DrawListBindUniformSetInstruction *bind_uniform_set_instruction = reinterpret_cast(instruction); print_line("\tBIND UNIFORM SET ID", itos(bind_uniform_set_instruction->uniform_set.id), "SET INDEX", bind_uniform_set_instruction->set_index); instruction_data_cursor += sizeof(DrawListBindUniformSetInstruction); } break; case DrawListInstruction::TYPE_BIND_VERTEX_BUFFERS: { const DrawListBindVertexBuffersInstruction *bind_vertex_buffers_instruction = reinterpret_cast(instruction); print_line("\tBIND VERTEX BUFFERS COUNT", bind_vertex_buffers_instruction->vertex_buffers_count); instruction_data_cursor += sizeof(DrawListBindVertexBuffersInstruction); instruction_data_cursor += sizeof(RDD::BufferID) * bind_vertex_buffers_instruction->vertex_buffers_count; instruction_data_cursor += sizeof(uint64_t) * bind_vertex_buffers_instruction->vertex_buffers_count; } break; case DrawListInstruction::TYPE_CLEAR_ATTACHMENTS: { const DrawListClearAttachmentsInstruction *clear_attachments_instruction = reinterpret_cast(instruction); print_line("\tATTACHMENTS CLEAR COUNT", clear_attachments_instruction->attachments_clear_count, "RECT COUNT", clear_attachments_instruction->attachments_clear_rect_count); instruction_data_cursor += sizeof(DrawListClearAttachmentsInstruction); instruction_data_cursor += sizeof(RDD::AttachmentClear) * clear_attachments_instruction->attachments_clear_count; instruction_data_cursor += sizeof(Rect2i) * clear_attachments_instruction->attachments_clear_rect_count; } break; case DrawListInstruction::TYPE_DRAW: { const DrawListDrawInstruction *draw_instruction = reinterpret_cast(instruction); print_line("\tDRAW VERTICES", draw_instruction->vertex_count, "INSTANCES", draw_instruction->instance_count); instruction_data_cursor += sizeof(DrawListDrawInstruction); } break; case DrawListInstruction::TYPE_DRAW_INDEXED: { const DrawListDrawIndexedInstruction *draw_indexed_instruction = reinterpret_cast(instruction); print_line("\tDRAW INDICES", draw_indexed_instruction->index_count, "INSTANCES", draw_indexed_instruction->instance_count, "FIRST INDEX", draw_indexed_instruction->first_index); instruction_data_cursor += sizeof(DrawListDrawIndexedInstruction); } break; case DrawListInstruction::TYPE_EXECUTE_COMMANDS: { print_line("\tEXECUTE COMMANDS"); instruction_data_cursor += sizeof(DrawListExecuteCommandsInstruction); } break; case DrawListInstruction::TYPE_NEXT_SUBPASS: { print_line("\tNEXT SUBPASS"); instruction_data_cursor += sizeof(DrawListNextSubpassInstruction); } break; case DrawListInstruction::TYPE_SET_BLEND_CONSTANTS: { const DrawListSetBlendConstantsInstruction *set_blend_constants_instruction = reinterpret_cast(instruction); print_line("\tSET BLEND CONSTANTS COLOR", set_blend_constants_instruction->color); instruction_data_cursor += sizeof(DrawListSetBlendConstantsInstruction); } break; case DrawListInstruction::TYPE_SET_LINE_WIDTH: { const DrawListSetLineWidthInstruction *set_line_width_instruction = reinterpret_cast(instruction); print_line("\tSET LINE WIDTH", set_line_width_instruction->width); instruction_data_cursor += sizeof(DrawListSetLineWidthInstruction); } break; case DrawListInstruction::TYPE_SET_PUSH_CONSTANT: { const DrawListSetPushConstantInstruction *set_push_constant_instruction = reinterpret_cast(instruction); print_line("\tSET PUSH CONSTANT SIZE", set_push_constant_instruction->size); instruction_data_cursor += sizeof(DrawListSetPushConstantInstruction); instruction_data_cursor += set_push_constant_instruction->size; } break; case DrawListInstruction::TYPE_SET_SCISSOR: { const DrawListSetScissorInstruction *set_scissor_instruction = reinterpret_cast(instruction); print_line("\tSET SCISSOR", set_scissor_instruction->rect); instruction_data_cursor += sizeof(DrawListSetScissorInstruction); } break; case DrawListInstruction::TYPE_SET_VIEWPORT: { const DrawListSetViewportInstruction *set_viewport_instruction = reinterpret_cast(instruction); print_line("\tSET VIEWPORT", set_viewport_instruction->rect); instruction_data_cursor += sizeof(DrawListSetViewportInstruction); } break; case DrawListInstruction::TYPE_UNIFORM_SET_PREPARE_FOR_USE: { const DrawListUniformSetPrepareForUseInstruction *uniform_set_prepare_for_use_instruction = reinterpret_cast(instruction); print_line("\tUNIFORM SET PREPARE FOR USE ID", itos(uniform_set_prepare_for_use_instruction->uniform_set.id), "SHADER ID", itos(uniform_set_prepare_for_use_instruction->shader.id), "INDEX", uniform_set_prepare_for_use_instruction->set_index); instruction_data_cursor += sizeof(DrawListUniformSetPrepareForUseInstruction); } break; default: DEV_ASSERT(false && "Unknown draw list instruction type."); return; } } } void RenderingDeviceGraph::_print_compute_list(const uint8_t *p_instruction_data, uint32_t p_instruction_data_size) { uint32_t instruction_data_cursor = 0; while (instruction_data_cursor < p_instruction_data_size) { DEV_ASSERT((instruction_data_cursor + sizeof(ComputeListInstruction)) <= p_instruction_data_size); const ComputeListInstruction *instruction = reinterpret_cast(&p_instruction_data[instruction_data_cursor]); switch (instruction->type) { case ComputeListInstruction::TYPE_BIND_PIPELINE: { const ComputeListBindPipelineInstruction *bind_pipeline_instruction = reinterpret_cast(instruction); print_line("\tBIND PIPELINE ID", itos(bind_pipeline_instruction->pipeline.id)); instruction_data_cursor += sizeof(ComputeListBindPipelineInstruction); } break; case ComputeListInstruction::TYPE_BIND_UNIFORM_SET: { const ComputeListBindUniformSetInstruction *bind_uniform_set_instruction = reinterpret_cast(instruction); print_line("\tBIND UNIFORM SET ID", itos(bind_uniform_set_instruction->uniform_set.id), "SHADER ID", itos(bind_uniform_set_instruction->shader.id)); instruction_data_cursor += sizeof(ComputeListBindUniformSetInstruction); } break; case ComputeListInstruction::TYPE_DISPATCH: { const ComputeListDispatchInstruction *dispatch_instruction = reinterpret_cast(instruction); print_line("\tDISPATCH", dispatch_instruction->x_groups, dispatch_instruction->y_groups, dispatch_instruction->z_groups); instruction_data_cursor += sizeof(ComputeListDispatchInstruction); } break; case ComputeListInstruction::TYPE_DISPATCH_INDIRECT: { const ComputeListDispatchIndirectInstruction *dispatch_indirect_instruction = reinterpret_cast(instruction); print_line("\tDISPATCH INDIRECT BUFFER ID", itos(dispatch_indirect_instruction->buffer.id), "OFFSET", dispatch_indirect_instruction->offset); instruction_data_cursor += sizeof(ComputeListDispatchIndirectInstruction); } break; case ComputeListInstruction::TYPE_SET_PUSH_CONSTANT: { const ComputeListSetPushConstantInstruction *set_push_constant_instruction = reinterpret_cast(instruction); print_line("\tSET PUSH CONSTANT SIZE", set_push_constant_instruction->size); instruction_data_cursor += sizeof(ComputeListSetPushConstantInstruction); instruction_data_cursor += set_push_constant_instruction->size; } break; case ComputeListInstruction::TYPE_UNIFORM_SET_PREPARE_FOR_USE: { const ComputeListUniformSetPrepareForUseInstruction *uniform_set_prepare_for_use_instruction = reinterpret_cast(instruction); print_line("\tUNIFORM SET PREPARE FOR USE ID", itos(uniform_set_prepare_for_use_instruction->uniform_set.id), "SHADER ID", itos(uniform_set_prepare_for_use_instruction->shader.id), "INDEX", itos(uniform_set_prepare_for_use_instruction->set_index)); instruction_data_cursor += sizeof(ComputeListUniformSetPrepareForUseInstruction); } break; default: DEV_ASSERT(false && "Unknown compute list instruction type."); return; } } } void RenderingDeviceGraph::initialize(RDD *p_driver, uint32_t p_frame_count, RDD::CommandQueueFamilyID p_secondary_command_queue_family, uint32_t p_secondary_command_buffers_per_frame) { driver = p_driver; frames.resize(p_frame_count); for (uint32_t i = 0; i < p_frame_count; i++) { frames[i].secondary_command_buffers.resize(p_secondary_command_buffers_per_frame); for (uint32_t j = 0; j < p_secondary_command_buffers_per_frame; j++) { SecondaryCommandBuffer &secondary = frames[i].secondary_command_buffers[j]; secondary.command_pool = driver->command_pool_create(p_secondary_command_queue_family, RDD::COMMAND_BUFFER_TYPE_SECONDARY); secondary.command_buffer = driver->command_buffer_create(secondary.command_pool); secondary.task = WorkerThreadPool::INVALID_TASK_ID; } } driver_honors_barriers = driver->api_trait_get(RDD::API_TRAIT_HONORS_PIPELINE_BARRIERS); } void RenderingDeviceGraph::finalize() { _wait_for_secondary_command_buffer_tasks(); for (Frame &f : frames) { for (SecondaryCommandBuffer &secondary : f.secondary_command_buffers) { if (secondary.command_pool.id != 0) { driver->command_pool_free(secondary.command_pool); } } } frames.clear(); } void RenderingDeviceGraph::begin() { command_data.clear(); command_data_offsets.clear(); command_normalization_barriers.clear(); command_transition_barriers.clear(); command_buffer_barriers.clear(); command_label_chars.clear(); command_label_colors.clear(); command_label_offsets.clear(); command_list_nodes.clear(); read_slice_list_nodes.clear(); write_slice_list_nodes.clear(); command_count = 0; command_label_count = 0; command_timestamp_index = -1; command_synchronization_index = -1; command_synchronization_pending = false; command_label_index = -1; frames[frame].secondary_command_buffers_used = 0; draw_instruction_list.index = 0; compute_instruction_list.index = 0; tracking_frame++; #ifdef DEV_ENABLED write_dependency_counters.clear(); #endif } void RenderingDeviceGraph::add_buffer_clear(RDD::BufferID p_dst, ResourceTracker *p_dst_tracker, uint32_t p_offset, uint32_t p_size) { DEV_ASSERT(p_dst_tracker != nullptr); int32_t command_index; RecordedBufferClearCommand *command = static_cast(_allocate_command(sizeof(RecordedBufferClearCommand), command_index)); command->type = RecordedCommand::TYPE_BUFFER_CLEAR; command->self_stages = RDD::PIPELINE_STAGE_TRANSFER_BIT; command->buffer = p_dst; command->offset = p_offset; command->size = p_size; ResourceUsage usage = RESOURCE_USAGE_TRANSFER_TO; _add_command_to_graph(&p_dst_tracker, &usage, 1, command_index, command); } void RenderingDeviceGraph::add_buffer_copy(RDD::BufferID p_src, ResourceTracker *p_src_tracker, RDD::BufferID p_dst, ResourceTracker *p_dst_tracker, RDD::BufferCopyRegion p_region) { // Source tracker is allowed to be null as it could be a read-only buffer. DEV_ASSERT(p_dst_tracker != nullptr); int32_t command_index; RecordedBufferCopyCommand *command = static_cast(_allocate_command(sizeof(RecordedBufferCopyCommand), command_index)); command->type = RecordedCommand::TYPE_BUFFER_COPY; command->self_stages = RDD::PIPELINE_STAGE_TRANSFER_BIT; command->source = p_src; command->destination = p_dst; command->region = p_region; ResourceTracker *trackers[2] = { p_dst_tracker, p_src_tracker }; ResourceUsage usages[2] = { RESOURCE_USAGE_TRANSFER_TO, RESOURCE_USAGE_TRANSFER_FROM }; _add_command_to_graph(trackers, usages, p_src_tracker != nullptr ? 2 : 1, command_index, command); } void RenderingDeviceGraph::add_buffer_get_data(RDD::BufferID p_src, ResourceTracker *p_src_tracker, RDD::BufferID p_dst, RDD::BufferCopyRegion p_region) { // Source tracker is allowed to be null as it could be a read-only buffer. int32_t command_index; RecordedBufferGetDataCommand *command = static_cast(_allocate_command(sizeof(RecordedBufferGetDataCommand), command_index)); command->type = RecordedCommand::TYPE_BUFFER_GET_DATA; command->self_stages = RDD::PIPELINE_STAGE_TRANSFER_BIT; command->source = p_src; command->destination = p_dst; command->region = p_region; if (p_src_tracker != nullptr) { ResourceUsage usage = RESOURCE_USAGE_TRANSFER_FROM; _add_command_to_graph(&p_src_tracker, &usage, 1, command_index, command); } else { _add_command_to_graph(nullptr, nullptr, 0, command_index, command); } } void RenderingDeviceGraph::add_buffer_update(RDD::BufferID p_dst, ResourceTracker *p_dst_tracker, VectorView p_buffer_copies) { DEV_ASSERT(p_dst_tracker != nullptr); size_t buffer_copies_size = p_buffer_copies.size() * sizeof(RecordedBufferCopy); uint64_t command_size = sizeof(RecordedBufferUpdateCommand) + buffer_copies_size; int32_t command_index; RecordedBufferUpdateCommand *command = static_cast(_allocate_command(command_size, command_index)); command->type = RecordedCommand::TYPE_BUFFER_UPDATE; command->self_stages = RDD::PIPELINE_STAGE_TRANSFER_BIT; command->destination = p_dst; command->buffer_copies_count = p_buffer_copies.size(); RecordedBufferCopy *buffer_copies = command->buffer_copies(); for (uint32_t i = 0; i < command->buffer_copies_count; i++) { buffer_copies[i] = p_buffer_copies[i]; } ResourceUsage buffer_usage = RESOURCE_USAGE_TRANSFER_TO; _add_command_to_graph(&p_dst_tracker, &buffer_usage, 1, command_index, command); } void RenderingDeviceGraph::add_compute_list_begin() { compute_instruction_list.clear(); compute_instruction_list.index++; } void RenderingDeviceGraph::add_compute_list_bind_pipeline(RDD::PipelineID p_pipeline) { ComputeListBindPipelineInstruction *instruction = reinterpret_cast(_allocate_compute_list_instruction(sizeof(ComputeListBindPipelineInstruction))); instruction->type = ComputeListInstruction::TYPE_BIND_PIPELINE; instruction->pipeline = p_pipeline; compute_instruction_list.stages.set_flag(RDD::PIPELINE_STAGE_COMPUTE_SHADER_BIT); } void RenderingDeviceGraph::add_compute_list_bind_uniform_set(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index) { ComputeListBindUniformSetInstruction *instruction = reinterpret_cast(_allocate_compute_list_instruction(sizeof(ComputeListBindUniformSetInstruction))); instruction->type = ComputeListInstruction::TYPE_BIND_UNIFORM_SET; instruction->shader = p_shader; instruction->uniform_set = p_uniform_set; instruction->set_index = set_index; } void RenderingDeviceGraph::add_compute_list_dispatch(uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) { ComputeListDispatchInstruction *instruction = reinterpret_cast(_allocate_compute_list_instruction(sizeof(ComputeListDispatchInstruction))); instruction->type = ComputeListInstruction::TYPE_DISPATCH; instruction->x_groups = p_x_groups; instruction->y_groups = p_y_groups; instruction->z_groups = p_z_groups; } void RenderingDeviceGraph::add_compute_list_dispatch_indirect(RDD::BufferID p_buffer, uint32_t p_offset) { ComputeListDispatchIndirectInstruction *instruction = reinterpret_cast(_allocate_compute_list_instruction(sizeof(ComputeListDispatchIndirectInstruction))); instruction->type = ComputeListInstruction::TYPE_DISPATCH_INDIRECT; instruction->buffer = p_buffer; instruction->offset = p_offset; compute_instruction_list.stages.set_flag(RDD::PIPELINE_STAGE_DRAW_INDIRECT_BIT); } void RenderingDeviceGraph::add_compute_list_set_push_constant(RDD::ShaderID p_shader, const void *p_data, uint32_t p_data_size) { uint32_t instruction_size = sizeof(ComputeListSetPushConstantInstruction) + p_data_size; ComputeListSetPushConstantInstruction *instruction = reinterpret_cast(_allocate_compute_list_instruction(instruction_size)); instruction->type = ComputeListInstruction::TYPE_SET_PUSH_CONSTANT; instruction->size = p_data_size; instruction->shader = p_shader; memcpy(instruction->data(), p_data, p_data_size); } void RenderingDeviceGraph::add_compute_list_uniform_set_prepare_for_use(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index) { ComputeListUniformSetPrepareForUseInstruction *instruction = reinterpret_cast(_allocate_compute_list_instruction(sizeof(ComputeListUniformSetPrepareForUseInstruction))); instruction->type = ComputeListInstruction::TYPE_UNIFORM_SET_PREPARE_FOR_USE; instruction->shader = p_shader; instruction->uniform_set = p_uniform_set; instruction->set_index = set_index; } void RenderingDeviceGraph::add_compute_list_usage(ResourceTracker *p_tracker, ResourceUsage p_usage) { DEV_ASSERT(p_tracker != nullptr); p_tracker->reset_if_outdated(tracking_frame); if (p_tracker->compute_list_index != compute_instruction_list.index) { compute_instruction_list.command_trackers.push_back(p_tracker); compute_instruction_list.command_tracker_usages.push_back(p_usage); p_tracker->compute_list_index = compute_instruction_list.index; p_tracker->compute_list_usage = p_usage; } #ifdef DEV_ENABLED else if (p_tracker->compute_list_usage != p_usage) { ERR_FAIL_MSG(vformat("Tracker can't have more than one type of usage in the same compute list. Compute list usage is %d and the requested usage is %d.", p_tracker->compute_list_usage, p_usage)); } #endif } void RenderingDeviceGraph::add_compute_list_usages(VectorView p_trackers, VectorView p_usages) { DEV_ASSERT(p_trackers.size() == p_usages.size()); for (uint32_t i = 0; i < p_trackers.size(); i++) { add_compute_list_usage(p_trackers[i], p_usages[i]); } } void RenderingDeviceGraph::add_compute_list_end() { int32_t command_index; uint32_t instruction_data_size = compute_instruction_list.data.size(); uint32_t command_size = sizeof(RecordedComputeListCommand) + instruction_data_size; RecordedComputeListCommand *command = static_cast(_allocate_command(command_size, command_index)); command->type = RecordedCommand::TYPE_COMPUTE_LIST; command->self_stages = compute_instruction_list.stages; command->instruction_data_size = instruction_data_size; memcpy(command->instruction_data(), compute_instruction_list.data.ptr(), instruction_data_size); _add_command_to_graph(compute_instruction_list.command_trackers.ptr(), compute_instruction_list.command_tracker_usages.ptr(), compute_instruction_list.command_trackers.size(), command_index, command); } void RenderingDeviceGraph::add_draw_list_begin(RDD::RenderPassID p_render_pass, RDD::FramebufferID p_framebuffer, Rect2i p_region, VectorView p_clear_values, bool p_uses_color, bool p_uses_depth) { draw_instruction_list.clear(); draw_instruction_list.index++; draw_instruction_list.render_pass = p_render_pass; draw_instruction_list.framebuffer = p_framebuffer; draw_instruction_list.region = p_region; draw_instruction_list.clear_values.resize(p_clear_values.size()); for (uint32_t i = 0; i < p_clear_values.size(); i++) { draw_instruction_list.clear_values[i] = p_clear_values[i]; } if (p_uses_color) { draw_instruction_list.stages.set_flag(RDD::PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT); } if (p_uses_depth) { draw_instruction_list.stages.set_flag(RDD::PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT); draw_instruction_list.stages.set_flag(RDD::PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT); } } void RenderingDeviceGraph::add_draw_list_bind_index_buffer(RDD::BufferID p_buffer, RDD::IndexBufferFormat p_format, uint32_t p_offset) { DrawListBindIndexBufferInstruction *instruction = reinterpret_cast(_allocate_draw_list_instruction(sizeof(DrawListBindIndexBufferInstruction))); instruction->type = DrawListInstruction::TYPE_BIND_INDEX_BUFFER; instruction->buffer = p_buffer; instruction->format = p_format; instruction->offset = p_offset; if (instruction->buffer.id != 0) { draw_instruction_list.stages.set_flag(RDD::PIPELINE_STAGE_VERTEX_INPUT_BIT); } } void RenderingDeviceGraph::add_draw_list_bind_pipeline(RDD::PipelineID p_pipeline, BitField p_pipeline_stage_bits) { DrawListBindPipelineInstruction *instruction = reinterpret_cast(_allocate_draw_list_instruction(sizeof(DrawListBindPipelineInstruction))); instruction->type = DrawListInstruction::TYPE_BIND_PIPELINE; instruction->pipeline = p_pipeline; draw_instruction_list.stages = draw_instruction_list.stages | p_pipeline_stage_bits; } void RenderingDeviceGraph::add_draw_list_bind_uniform_set(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index) { DrawListBindUniformSetInstruction *instruction = reinterpret_cast(_allocate_draw_list_instruction(sizeof(DrawListBindUniformSetInstruction))); instruction->type = DrawListInstruction::TYPE_BIND_UNIFORM_SET; instruction->shader = p_shader; instruction->uniform_set = p_uniform_set; instruction->set_index = set_index; } void RenderingDeviceGraph::add_draw_list_bind_vertex_buffers(VectorView p_vertex_buffers, VectorView p_vertex_buffer_offsets) { DEV_ASSERT(p_vertex_buffers.size() == p_vertex_buffer_offsets.size()); uint32_t instruction_size = sizeof(DrawListBindVertexBuffersInstruction) + sizeof(RDD::BufferID) * p_vertex_buffers.size() + sizeof(uint64_t) * p_vertex_buffer_offsets.size(); DrawListBindVertexBuffersInstruction *instruction = reinterpret_cast(_allocate_draw_list_instruction(instruction_size)); instruction->type = DrawListInstruction::TYPE_BIND_VERTEX_BUFFERS; instruction->vertex_buffers_count = p_vertex_buffers.size(); RDD::BufferID *vertex_buffers = instruction->vertex_buffers(); uint64_t *vertex_buffer_offsets = instruction->vertex_buffer_offsets(); for (uint32_t i = 0; i < instruction->vertex_buffers_count; i++) { vertex_buffers[i] = p_vertex_buffers[i]; vertex_buffer_offsets[i] = p_vertex_buffer_offsets[i]; } if (instruction->vertex_buffers_count > 0) { draw_instruction_list.stages.set_flag(RDD::PIPELINE_STAGE_VERTEX_INPUT_BIT); } } void RenderingDeviceGraph::add_draw_list_clear_attachments(VectorView p_attachments_clear, VectorView p_attachments_clear_rect) { uint32_t instruction_size = sizeof(DrawListClearAttachmentsInstruction) + sizeof(RDD::AttachmentClear) * p_attachments_clear.size() + sizeof(Rect2i) * p_attachments_clear_rect.size(); DrawListClearAttachmentsInstruction *instruction = reinterpret_cast(_allocate_draw_list_instruction(instruction_size)); instruction->type = DrawListInstruction::TYPE_CLEAR_ATTACHMENTS; instruction->attachments_clear_count = p_attachments_clear.size(); instruction->attachments_clear_rect_count = p_attachments_clear_rect.size(); RDD::AttachmentClear *attachments_clear = instruction->attachments_clear(); Rect2i *attachments_clear_rect = instruction->attachments_clear_rect(); for (uint32_t i = 0; i < instruction->attachments_clear_count; i++) { attachments_clear[i] = p_attachments_clear[i]; } for (uint32_t i = 0; i < instruction->attachments_clear_rect_count; i++) { attachments_clear_rect[i] = p_attachments_clear_rect[i]; } } void RenderingDeviceGraph::add_draw_list_draw(uint32_t p_vertex_count, uint32_t p_instance_count) { DrawListDrawInstruction *instruction = reinterpret_cast(_allocate_draw_list_instruction(sizeof(DrawListDrawInstruction))); instruction->type = DrawListInstruction::TYPE_DRAW; instruction->vertex_count = p_vertex_count; instruction->instance_count = p_instance_count; } void RenderingDeviceGraph::add_draw_list_draw_indexed(uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index) { DrawListDrawIndexedInstruction *instruction = reinterpret_cast(_allocate_draw_list_instruction(sizeof(DrawListDrawIndexedInstruction))); instruction->type = DrawListInstruction::TYPE_DRAW_INDEXED; instruction->index_count = p_index_count; instruction->instance_count = p_instance_count; instruction->first_index = p_first_index; } void RenderingDeviceGraph::add_draw_list_execute_commands(RDD::CommandBufferID p_command_buffer) { DrawListExecuteCommandsInstruction *instruction = reinterpret_cast(_allocate_draw_list_instruction(sizeof(DrawListExecuteCommandsInstruction))); instruction->type = DrawListInstruction::TYPE_EXECUTE_COMMANDS; instruction->command_buffer = p_command_buffer; } void RenderingDeviceGraph::add_draw_list_next_subpass(RDD::CommandBufferType p_command_buffer_type) { DrawListNextSubpassInstruction *instruction = reinterpret_cast(_allocate_draw_list_instruction(sizeof(DrawListNextSubpassInstruction))); instruction->type = DrawListInstruction::TYPE_NEXT_SUBPASS; instruction->command_buffer_type = p_command_buffer_type; } void RenderingDeviceGraph::add_draw_list_set_blend_constants(const Color &p_color) { DrawListSetBlendConstantsInstruction *instruction = reinterpret_cast(_allocate_draw_list_instruction(sizeof(DrawListSetBlendConstantsInstruction))); instruction->type = DrawListInstruction::TYPE_SET_BLEND_CONSTANTS; instruction->color = p_color; } void RenderingDeviceGraph::add_draw_list_set_line_width(float p_width) { DrawListSetLineWidthInstruction *instruction = reinterpret_cast(_allocate_draw_list_instruction(sizeof(DrawListSetLineWidthInstruction))); instruction->type = DrawListInstruction::TYPE_SET_LINE_WIDTH; instruction->width = p_width; } void RenderingDeviceGraph::add_draw_list_set_push_constant(RDD::ShaderID p_shader, const void *p_data, uint32_t p_data_size) { uint32_t instruction_size = sizeof(DrawListSetPushConstantInstruction) + p_data_size; DrawListSetPushConstantInstruction *instruction = reinterpret_cast(_allocate_draw_list_instruction(instruction_size)); instruction->type = DrawListInstruction::TYPE_SET_PUSH_CONSTANT; instruction->size = p_data_size; instruction->shader = p_shader; memcpy(instruction->data(), p_data, p_data_size); } void RenderingDeviceGraph::add_draw_list_set_scissor(Rect2i p_rect) { DrawListSetScissorInstruction *instruction = reinterpret_cast(_allocate_draw_list_instruction(sizeof(DrawListSetScissorInstruction))); instruction->type = DrawListInstruction::TYPE_SET_SCISSOR; instruction->rect = p_rect; } void RenderingDeviceGraph::add_draw_list_set_viewport(Rect2i p_rect) { DrawListSetViewportInstruction *instruction = reinterpret_cast(_allocate_draw_list_instruction(sizeof(DrawListSetViewportInstruction))); instruction->type = DrawListInstruction::TYPE_SET_VIEWPORT; instruction->rect = p_rect; } void RenderingDeviceGraph::add_draw_list_uniform_set_prepare_for_use(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index) { DrawListUniformSetPrepareForUseInstruction *instruction = reinterpret_cast(_allocate_draw_list_instruction(sizeof(DrawListUniformSetPrepareForUseInstruction))); instruction->type = DrawListInstruction::TYPE_UNIFORM_SET_PREPARE_FOR_USE; instruction->shader = p_shader; instruction->uniform_set = p_uniform_set; instruction->set_index = set_index; } void RenderingDeviceGraph::add_draw_list_usage(ResourceTracker *p_tracker, ResourceUsage p_usage) { p_tracker->reset_if_outdated(tracking_frame); if (p_tracker->draw_list_index != draw_instruction_list.index) { draw_instruction_list.command_trackers.push_back(p_tracker); draw_instruction_list.command_tracker_usages.push_back(p_usage); p_tracker->draw_list_index = draw_instruction_list.index; p_tracker->draw_list_usage = p_usage; } #ifdef DEV_ENABLED else if (p_tracker->draw_list_usage != p_usage) { ERR_FAIL_MSG(vformat("Tracker can't have more than one type of usage in the same draw list. Draw list usage is %d and the requested usage is %d.", p_tracker->draw_list_usage, p_usage)); } #endif } void RenderingDeviceGraph::add_draw_list_usages(VectorView p_trackers, VectorView p_usages) { DEV_ASSERT(p_trackers.size() == p_usages.size()); for (uint32_t i = 0; i < p_trackers.size(); i++) { add_draw_list_usage(p_trackers[i], p_usages[i]); } } void RenderingDeviceGraph::add_draw_list_end() { // Arbitrary size threshold to evaluate if it'd be best to record the draw list on the background as a secondary buffer. const uint32_t instruction_data_threshold_for_secondary = 16384; RDD::CommandBufferType command_buffer_type; uint32_t &secondary_buffers_used = frames[frame].secondary_command_buffers_used; if (draw_instruction_list.data.size() > instruction_data_threshold_for_secondary && secondary_buffers_used < frames[frame].secondary_command_buffers.size()) { // Copy the current instruction list data into another array that will be used by the secondary command buffer worker. SecondaryCommandBuffer &secondary = frames[frame].secondary_command_buffers[secondary_buffers_used]; secondary.render_pass = draw_instruction_list.render_pass; secondary.framebuffer = draw_instruction_list.framebuffer; secondary.instruction_data.resize(draw_instruction_list.data.size()); memcpy(secondary.instruction_data.ptr(), draw_instruction_list.data.ptr(), draw_instruction_list.data.size()); // Run a background task for recording the secondary command buffer. secondary.task = WorkerThreadPool::get_singleton()->add_template_task(this, &RenderingDeviceGraph::_run_secondary_command_buffer_task, &secondary, true); // Clear the instruction list and add a single command for executing the secondary command buffer instead. draw_instruction_list.data.clear(); add_draw_list_execute_commands(secondary.command_buffer); secondary_buffers_used++; command_buffer_type = RDD::COMMAND_BUFFER_TYPE_SECONDARY; } else { command_buffer_type = RDD::COMMAND_BUFFER_TYPE_PRIMARY; } int32_t command_index; uint32_t clear_values_size = sizeof(RDD::RenderPassClearValue) * draw_instruction_list.clear_values.size(); uint32_t instruction_data_size = draw_instruction_list.data.size(); uint32_t command_size = sizeof(RecordedDrawListCommand) + clear_values_size + instruction_data_size; RecordedDrawListCommand *command = static_cast(_allocate_command(command_size, command_index)); command->type = RecordedCommand::TYPE_DRAW_LIST; command->self_stages = draw_instruction_list.stages; command->instruction_data_size = instruction_data_size; command->render_pass = draw_instruction_list.render_pass; command->framebuffer = draw_instruction_list.framebuffer; command->command_buffer_type = command_buffer_type; command->region = draw_instruction_list.region; command->clear_values_count = draw_instruction_list.clear_values.size(); RDD::RenderPassClearValue *clear_values = command->clear_values(); for (uint32_t i = 0; i < command->clear_values_count; i++) { clear_values[i] = draw_instruction_list.clear_values[i]; } memcpy(command->instruction_data(), draw_instruction_list.data.ptr(), instruction_data_size); _add_command_to_graph(draw_instruction_list.command_trackers.ptr(), draw_instruction_list.command_tracker_usages.ptr(), draw_instruction_list.command_trackers.size(), command_index, command); } void RenderingDeviceGraph::add_texture_clear(RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, const Color &p_color, const RDD::TextureSubresourceRange &p_range) { DEV_ASSERT(p_dst_tracker != nullptr); int32_t command_index; RecordedTextureClearCommand *command = static_cast(_allocate_command(sizeof(RecordedTextureClearCommand), command_index)); command->type = RecordedCommand::TYPE_TEXTURE_CLEAR; command->self_stages = RDD::PIPELINE_STAGE_TRANSFER_BIT; command->texture = p_dst; command->color = p_color; command->range = p_range; ResourceUsage usage = RESOURCE_USAGE_TRANSFER_TO; _add_command_to_graph(&p_dst_tracker, &usage, 1, command_index, command); } void RenderingDeviceGraph::add_texture_copy(RDD::TextureID p_src, ResourceTracker *p_src_tracker, RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, RDD::TextureCopyRegion p_region) { DEV_ASSERT(p_src_tracker != nullptr); DEV_ASSERT(p_dst_tracker != nullptr); int32_t command_index; RecordedTextureCopyCommand *command = static_cast(_allocate_command(sizeof(RecordedTextureCopyCommand), command_index)); command->type = RecordedCommand::TYPE_TEXTURE_COPY; command->self_stages = RDD::PIPELINE_STAGE_TRANSFER_BIT; command->from_texture = p_src; command->to_texture = p_dst; command->region = p_region; ResourceTracker *trackers[2] = { p_dst_tracker, p_src_tracker }; ResourceUsage usages[2] = { RESOURCE_USAGE_TRANSFER_TO, RESOURCE_USAGE_TRANSFER_FROM }; _add_command_to_graph(trackers, usages, 2, command_index, command); } void RenderingDeviceGraph::add_texture_get_data(RDD::TextureID p_src, ResourceTracker *p_src_tracker, RDD::BufferID p_dst, VectorView p_buffer_texture_copy_regions) { DEV_ASSERT(p_src_tracker != nullptr); int32_t command_index; uint64_t command_size = sizeof(RecordedTextureGetDataCommand) + p_buffer_texture_copy_regions.size() * sizeof(RDD::BufferTextureCopyRegion); RecordedTextureGetDataCommand *command = static_cast(_allocate_command(command_size, command_index)); command->type = RecordedCommand::TYPE_TEXTURE_GET_DATA; command->self_stages = RDD::PIPELINE_STAGE_TRANSFER_BIT; command->from_texture = p_src; command->to_buffer = p_dst; command->buffer_texture_copy_regions_count = p_buffer_texture_copy_regions.size(); RDD::BufferTextureCopyRegion *buffer_texture_copy_regions = command->buffer_texture_copy_regions(); for (uint32_t i = 0; i < command->buffer_texture_copy_regions_count; i++) { buffer_texture_copy_regions[i] = p_buffer_texture_copy_regions[i]; } ResourceUsage usage = RESOURCE_USAGE_TRANSFER_FROM; _add_command_to_graph(&p_src_tracker, &usage, 1, command_index, command); } void RenderingDeviceGraph::add_texture_resolve(RDD::TextureID p_src, ResourceTracker *p_src_tracker, RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, uint32_t p_src_layer, uint32_t p_src_mipmap, uint32_t p_dst_layer, uint32_t p_dst_mipmap) { DEV_ASSERT(p_src_tracker != nullptr); DEV_ASSERT(p_dst_tracker != nullptr); int32_t command_index; RecordedTextureResolveCommand *command = static_cast(_allocate_command(sizeof(RecordedTextureResolveCommand), command_index)); command->type = RecordedCommand::TYPE_TEXTURE_RESOLVE; command->self_stages = RDD::PIPELINE_STAGE_TRANSFER_BIT; command->from_texture = p_src; command->to_texture = p_dst; command->src_layer = p_src_layer; command->src_mipmap = p_src_mipmap; command->dst_layer = p_dst_layer; command->dst_mipmap = p_dst_mipmap; ResourceTracker *trackers[2] = { p_dst_tracker, p_src_tracker }; ResourceUsage usages[2] = { RESOURCE_USAGE_TRANSFER_TO, RESOURCE_USAGE_TRANSFER_FROM }; _add_command_to_graph(trackers, usages, 2, command_index, command); } void RenderingDeviceGraph::add_texture_update(RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, VectorView p_buffer_copies) { DEV_ASSERT(p_dst_tracker != nullptr); int32_t command_index; uint64_t command_size = sizeof(RecordedTextureUpdateCommand) + p_buffer_copies.size() * sizeof(RecordedBufferToTextureCopy); RecordedTextureUpdateCommand *command = static_cast(_allocate_command(command_size, command_index)); command->type = RecordedCommand::TYPE_TEXTURE_UPDATE; command->self_stages = RDD::PIPELINE_STAGE_TRANSFER_BIT; command->to_texture = p_dst; command->buffer_to_texture_copies_count = p_buffer_copies.size(); RecordedBufferToTextureCopy *buffer_to_texture_copies = command->buffer_to_texture_copies(); for (uint32_t i = 0; i < command->buffer_to_texture_copies_count; i++) { buffer_to_texture_copies[i] = p_buffer_copies[i]; } ResourceUsage usage = RESOURCE_USAGE_TRANSFER_TO; _add_command_to_graph(&p_dst_tracker, &usage, 1, command_index, command); } void RenderingDeviceGraph::add_capture_timestamp(RDD::QueryPoolID p_query_pool, uint32_t p_index) { int32_t command_index; RecordedCaptureTimestampCommand *command = static_cast(_allocate_command(sizeof(RecordedCaptureTimestampCommand), command_index)); command->type = RecordedCommand::TYPE_CAPTURE_TIMESTAMP; command->self_stages = 0; command->pool = p_query_pool; command->index = p_index; _add_command_to_graph(nullptr, nullptr, 0, command_index, command); } void RenderingDeviceGraph::add_synchronization() { // Synchronization is only acknowledged if commands have been recorded on the graph already. if (command_count > 0) { command_synchronization_pending = true; } } void RenderingDeviceGraph::begin_label(const String &p_label_name, const Color &p_color) { uint32_t command_label_offset = command_label_chars.size(); PackedByteArray command_label_utf8 = p_label_name.to_utf8_buffer(); int command_label_utf8_size = command_label_utf8.size(); command_label_chars.resize(command_label_offset + command_label_utf8_size + 1); memcpy(&command_label_chars[command_label_offset], command_label_utf8.ptr(), command_label_utf8.size()); command_label_chars[command_label_offset + command_label_utf8_size] = '\0'; command_label_colors.push_back(p_color); command_label_offsets.push_back(command_label_offset); command_label_index = command_label_count; command_label_count++; } void RenderingDeviceGraph::end_label() { command_label_index = -1; } void RenderingDeviceGraph::end(RDD::CommandBufferID p_command_buffer, bool p_reorder_commands, bool p_full_barriers) { if (command_count == 0) { // No commands have been logged, do nothing. return; } thread_local LocalVector commands_sorted; if (p_reorder_commands) { thread_local LocalVector command_stack; thread_local LocalVector sorted_command_indices; thread_local LocalVector command_degrees; int32_t adjacency_list_index = 0; int32_t command_index; // Count all the incoming connections to every node by traversing their adjacency list. command_degrees.resize(command_count); memset(command_degrees.ptr(), 0, sizeof(uint32_t) * command_degrees.size()); for (uint32_t i = 0; i < command_count; i++) { const RecordedCommand &recorded_command = *reinterpret_cast(&command_data[command_data_offsets[i]]); adjacency_list_index = recorded_command.adjacent_command_list_index; while (adjacency_list_index >= 0) { const RecordedCommandListNode &command_list_node = command_list_nodes[adjacency_list_index]; DEV_ASSERT((command_list_node.command_index != int32_t(i)) && "Command can't have itself as a dependency."); command_degrees[command_list_node.command_index] += 1; adjacency_list_index = command_list_node.next_list_index; } } // Push to the stack all nodes that have no incoming connections. command_stack.clear(); for (uint32_t i = 0; i < command_count; i++) { if (command_degrees[i] == 0) { command_stack.push_back(i); } } sorted_command_indices.clear(); while (!command_stack.is_empty()) { // Pop command from the stack. command_index = command_stack[command_stack.size() - 1]; command_stack.resize(command_stack.size() - 1); // Add it to the sorted commands. sorted_command_indices.push_back(command_index); // Search for its adjacents and lower their degree for every visit. If the degree reaches zero, we push the command to the stack. const uint32_t command_data_offset = command_data_offsets[command_index]; const RecordedCommand &recorded_command = *reinterpret_cast(&command_data[command_data_offset]); adjacency_list_index = recorded_command.adjacent_command_list_index; while (adjacency_list_index >= 0) { const RecordedCommandListNode &command_list_node = command_list_nodes[adjacency_list_index]; uint32_t &command_degree = command_degrees[command_list_node.command_index]; DEV_ASSERT(command_degree > 0); command_degree--; if (command_degree == 0) { command_stack.push_back(command_list_node.command_index); } adjacency_list_index = command_list_node.next_list_index; } } // Batch buffer, texture, draw lists and compute operations together. const uint32_t PriorityTable[RecordedCommand::TYPE_MAX] = { 0, // TYPE_NONE 1, // TYPE_BUFFER_CLEAR 1, // TYPE_BUFFER_COPY 1, // TYPE_BUFFER_GET_DATA 1, // TYPE_BUFFER_UPDATE 4, // TYPE_COMPUTE_LIST 3, // TYPE_DRAW_LIST 2, // TYPE_TEXTURE_CLEAR 2, // TYPE_TEXTURE_COPY 2, // TYPE_TEXTURE_GET_DATA 2, // TYPE_TEXTURE_RESOLVE 2, // TYPE_TEXTURE_UPDATE }; commands_sorted.clear(); commands_sorted.resize(command_count); for (uint32_t i = 0; i < command_count; i++) { const int32_t sorted_command_index = sorted_command_indices[i]; const uint32_t command_data_offset = command_data_offsets[sorted_command_index]; const RecordedCommand recorded_command = *reinterpret_cast(&command_data[command_data_offset]); const uint32_t next_command_level = commands_sorted[sorted_command_index].level + 1; adjacency_list_index = recorded_command.adjacent_command_list_index; while (adjacency_list_index >= 0) { const RecordedCommandListNode &command_list_node = command_list_nodes[adjacency_list_index]; uint32_t &adjacent_command_level = commands_sorted[command_list_node.command_index].level; if (adjacent_command_level < next_command_level) { adjacent_command_level = next_command_level; } adjacency_list_index = command_list_node.next_list_index; } commands_sorted[sorted_command_index].index = sorted_command_index; commands_sorted[sorted_command_index].priority = PriorityTable[recorded_command.type]; } } else { commands_sorted.clear(); commands_sorted.resize(command_count); for (uint32_t i = 0; i < command_count; i++) { commands_sorted[i].index = i; } } _wait_for_secondary_command_buffer_tasks(); if (command_count > 0) { int32_t current_label_index = -1; int32_t current_label_level = -1; _run_label_command_change(p_command_buffer, -1, -1, true, true, nullptr, 0, current_label_index, current_label_level); if (p_reorder_commands) { #if PRINT_RENDER_GRAPH print_line("BEFORE SORT"); _print_render_commands(commands_sorted.ptr(), command_count); #endif commands_sorted.sort(); #if PRINT_RENDER_GRAPH print_line("AFTER SORT"); _print_render_commands(commands_sorted.ptr(), command_count); #endif #if PRINT_COMMAND_RECORDING print_line(vformat("Recording %d commands", command_count)); #endif uint32_t boosted_priority = 0; uint32_t current_level = commands_sorted[0].level; uint32_t current_level_start = 0; for (uint32_t i = 0; i < command_count; i++) { if (current_level != commands_sorted[i].level) { RecordedCommandSort *level_command_ptr = &commands_sorted[current_level_start]; uint32_t level_command_count = i - current_level_start; _boost_priority_for_render_commands(level_command_ptr, level_command_count, boosted_priority); _group_barriers_for_render_commands(p_command_buffer, level_command_ptr, level_command_count, p_full_barriers); _run_render_commands(p_command_buffer, current_level, level_command_ptr, level_command_count, current_label_index, current_label_level); current_level = commands_sorted[i].level; current_level_start = i; } } RecordedCommandSort *level_command_ptr = &commands_sorted[current_level_start]; uint32_t level_command_count = command_count - current_level_start; _boost_priority_for_render_commands(level_command_ptr, level_command_count, boosted_priority); _group_barriers_for_render_commands(p_command_buffer, level_command_ptr, level_command_count, p_full_barriers); _run_render_commands(p_command_buffer, current_level, level_command_ptr, level_command_count, current_label_index, current_label_level); #if PRINT_RENDER_GRAPH print_line("COMMANDS", command_count, "LEVELS", current_level + 1); #endif } else { for (uint32_t i = 0; i < command_count; i++) { _group_barriers_for_render_commands(p_command_buffer, &commands_sorted[i], 1, p_full_barriers); _run_render_commands(p_command_buffer, i, &commands_sorted[i], 1, current_label_index, current_label_level); } } _run_label_command_change(p_command_buffer, -1, -1, true, false, nullptr, 0, current_label_index, current_label_level); #if PRINT_COMMAND_RECORDING print_line(vformat("Recorded %d commands", command_count)); #endif } // Advance the frame counter. It's not necessary to do this if no commands are recorded because that means no secondary command buffers were used. frame = (frame + 1) % frames.size(); } #if PRINT_RESOURCE_TRACKER_TOTAL static uint32_t resource_tracker_total = 0; #endif RenderingDeviceGraph::ResourceTracker *RenderingDeviceGraph::resource_tracker_create() { #if PRINT_RESOURCE_TRACKER_TOTAL print_line("Resource trackers:", ++resource_tracker_total); #endif return memnew(ResourceTracker); } void RenderingDeviceGraph::resource_tracker_free(ResourceTracker *tracker) { if (tracker == nullptr) { return; } if (tracker->in_parent_dirty_list) { // Delete the tracker from the parent's dirty linked list. if (tracker->parent->dirty_shared_list == tracker) { tracker->parent->dirty_shared_list = tracker->next_shared; } else { ResourceTracker *node = tracker->parent->dirty_shared_list; while (node != nullptr) { if (node->next_shared == tracker) { node->next_shared = tracker->next_shared; node = nullptr; } else { node = node->next_shared; } } } } memdelete(tracker); #if PRINT_RESOURCE_TRACKER_TOTAL print_line("Resource trackers:", --resource_tracker_total); #endif }