using System; namespace Godot.SourceGenerators { // TODO: May need to think about compatibility here. Could Godot change these values between minor versions? internal enum VariantType { Nil = 0, Bool = 1, Int = 2, Float = 3, String = 4, Vector2 = 5, Vector2I = 6, Rect2 = 7, Rect2I = 8, Vector3 = 9, Vector3I = 10, Transform2D = 11, Vector4 = 12, Vector4I = 13, Plane = 14, Quaternion = 15, Aabb = 16, Basis = 17, Transform3D = 18, Projection = 19, Color = 20, StringName = 21, NodePath = 22, Rid = 23, Object = 24, Callable = 25, Signal = 26, Dictionary = 27, Array = 28, PackedByteArray = 29, PackedInt32Array = 30, PackedInt64Array = 31, PackedFloat32Array = 32, PackedFloat64Array = 33, PackedStringArray = 34, PackedVector2Array = 35, PackedVector3Array = 36, PackedColorArray = 37, PackedVector4Array = 38, Max = 39 } internal enum PropertyHint { None = 0, Range = 1, Enum = 2, EnumSuggestion = 3, ExpEasing = 4, Link = 5, Flags = 6, Layers2DRender = 7, Layers2DPhysics = 8, Layers2DNavigation = 9, Layers3DRender = 10, Layers3DPhysics = 11, Layers3DNavigation = 12, File = 13, Dir = 14, GlobalFile = 15, GlobalDir = 16, ResourceType = 17, MultilineText = 18, Expression = 19, PlaceholderText = 20, ColorNoAlpha = 21, ObjectId = 22, TypeString = 23, NodePathToEditedNode = 24, ObjectTooBig = 25, NodePathValidTypes = 26, SaveFile = 27, GlobalSaveFile = 28, IntIsObjectid = 29, IntIsPointer = 30, ArrayType = 31, LocaleId = 32, LocalizableString = 33, NodeType = 34, HideQuaternionEdit = 35, Password = 36, LayersAvoidance = 37, DictionaryType = 38, Max = 39 } [Flags] internal enum PropertyUsageFlags { None = 0, Storage = 2, Editor = 4, Internal = 8, Checkable = 16, Checked = 32, Group = 64, Category = 128, Subgroup = 256, ClassIsBitfield = 512, NoInstanceState = 1024, RestartIfChanged = 2048, ScriptVariable = 4096, StoreIfNull = 8192, UpdateAllIfModified = 16384, ScriptDefaultValue = 32768, ClassIsEnum = 65536, NilIsVariant = 131072, Array = 262144, AlwaysDuplicate = 524288, NeverDuplicate = 1048576, HighEndGfx = 2097152, NodePathFromSceneRoot = 4194304, ResourceNotPersistent = 8388608, KeyingIncrements = 16777216, DeferredSetResource = 33554432, EditorInstantiateObject = 67108864, EditorBasicSetting = 134217728, ReadOnly = 268435456, Default = 6, NoEditor = 2 } [Flags] public enum MethodFlags { Normal = 1, Editor = 2, Const = 4, Virtual = 8, Vararg = 16, Static = 32, ObjectCore = 64, Default = 1 } }