/**************************************************************************/ /* render_scene_buffers.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "render_scene_buffers.h" void RenderSceneBuffersConfiguration::_bind_methods() { ClassDB::bind_method(D_METHOD("get_render_target"), &RenderSceneBuffersConfiguration::get_render_target); ClassDB::bind_method(D_METHOD("set_render_target", "render_target"), &RenderSceneBuffersConfiguration::set_render_target); ADD_PROPERTY(PropertyInfo(Variant::RID, "render_target"), "set_render_target", "get_render_target"); ClassDB::bind_method(D_METHOD("get_internal_size"), &RenderSceneBuffersConfiguration::get_internal_size); ClassDB::bind_method(D_METHOD("set_internal_size", "internal_size"), &RenderSceneBuffersConfiguration::set_internal_size); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "internal_size"), "set_internal_size", "get_internal_size"); ClassDB::bind_method(D_METHOD("get_target_size"), &RenderSceneBuffersConfiguration::get_target_size); ClassDB::bind_method(D_METHOD("set_target_size", "target_size"), &RenderSceneBuffersConfiguration::set_target_size); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "target_size"), "set_target_size", "get_target_size"); ClassDB::bind_method(D_METHOD("get_view_count"), &RenderSceneBuffersConfiguration::get_view_count); ClassDB::bind_method(D_METHOD("set_view_count", "view_count"), &RenderSceneBuffersConfiguration::set_view_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "view_count"), "set_view_count", "get_view_count"); ClassDB::bind_method(D_METHOD("get_scaling_3d_mode"), &RenderSceneBuffersConfiguration::get_scaling_3d_mode); ClassDB::bind_method(D_METHOD("set_scaling_3d_mode", "scaling_3d_mode"), &RenderSceneBuffersConfiguration::set_scaling_3d_mode); ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)"), "set_scaling_3d_mode", "get_scaling_3d_mode"); // TODO VIEWPORT_SCALING_3D_MODE_OFF is possible here too, but we can't specify an enum string for it. ClassDB::bind_method(D_METHOD("get_msaa_3d"), &RenderSceneBuffersConfiguration::get_msaa_3d); ClassDB::bind_method(D_METHOD("set_msaa_3d", "msaa_3d"), &RenderSceneBuffersConfiguration::set_msaa_3d); ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_3d", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x"), "set_msaa_3d", "get_msaa_3d"); ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &RenderSceneBuffersConfiguration::get_screen_space_aa); ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &RenderSceneBuffersConfiguration::set_screen_space_aa); ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA"), "set_screen_space_aa", "get_screen_space_aa"); ClassDB::bind_method(D_METHOD("get_fsr_sharpness"), &RenderSceneBuffersConfiguration::get_fsr_sharpness); ClassDB::bind_method(D_METHOD("set_fsr_sharpness", "fsr_sharpness"), &RenderSceneBuffersConfiguration::set_fsr_sharpness); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fsr_sharpness"), "set_fsr_sharpness", "get_fsr_sharpness"); ClassDB::bind_method(D_METHOD("get_texture_mipmap_bias"), &RenderSceneBuffersConfiguration::get_texture_mipmap_bias); ClassDB::bind_method(D_METHOD("set_texture_mipmap_bias", "texture_mipmap_bias"), &RenderSceneBuffersConfiguration::set_texture_mipmap_bias); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "texture_mipmap_bias"), "set_texture_mipmap_bias", "get_texture_mipmap_bias"); } void RenderSceneBuffers::_bind_methods() { ClassDB::bind_method(D_METHOD("configure", "config"), &RenderSceneBuffers::configure); } void RenderSceneBuffersExtension::_bind_methods() { GDVIRTUAL_BIND(_configure, "config"); GDVIRTUAL_BIND(_set_fsr_sharpness, "fsr_sharpness"); GDVIRTUAL_BIND(_set_texture_mipmap_bias, "texture_mipmap_bias"); GDVIRTUAL_BIND(_set_use_debanding, "use_debanding"); } void RenderSceneBuffersExtension::configure(const RenderSceneBuffersConfiguration *p_config) { GDVIRTUAL_CALL(_configure, p_config); }; void RenderSceneBuffersExtension::set_fsr_sharpness(float p_fsr_sharpness) { GDVIRTUAL_CALL(_set_fsr_sharpness, p_fsr_sharpness); } void RenderSceneBuffersExtension::set_texture_mipmap_bias(float p_texture_mipmap_bias) { GDVIRTUAL_CALL(_set_texture_mipmap_bias, p_texture_mipmap_bias); } void RenderSceneBuffersExtension::set_use_debanding(bool p_use_debanding) { GDVIRTUAL_CALL(_set_use_debanding, p_use_debanding); }