<?xml version="1.0" encoding="UTF-8" ?> <class name="MenuButton" inherits="Button" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Special button that brings up a [PopupMenu] when clicked. </brief_description> <description> Special button that brings up a [PopupMenu] when clicked. New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each item new properties. See also [BaseButton] which contains common properties and methods associated with this node. </description> <tutorials> </tutorials> <methods> <method name="get_popup" qualifiers="const"> <return type="PopupMenu" /> <description> Returns the [PopupMenu] contained in this button. [b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member Window.visible] property. </description> </method> <method name="set_disable_shortcuts"> <return type="void" /> <param index="0" name="disabled" type="bool" /> <description> If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button. </description> </method> <method name="show_popup"> <return type="void" /> <description> Adjusts popup position and sizing for the [MenuButton], then shows the [PopupMenu]. Prefer this over using [code]get_popup().popup()[/code]. </description> </method> </methods> <members> <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" overrides="BaseButton" enum="BaseButton.ActionMode" default="0" /> <member name="flat" type="bool" setter="set_flat" getter="is_flat" overrides="Button" default="true" /> <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="0" /> <member name="item_count" type="int" setter="set_item_count" getter="get_item_count" default="0"> The number of items currently in the list. </member> <member name="switch_on_hover" type="bool" setter="set_switch_on_hover" getter="is_switch_on_hover" default="false"> If [code]true[/code], when the cursor hovers above another [MenuButton] within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current [MenuButton] and open the other one. </member> <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" overrides="BaseButton" default="true" /> </members> <signals> <signal name="about_to_popup"> <description> Emitted when the [PopupMenu] of this MenuButton is about to show. </description> </signal> </signals> <theme_items> <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> Default text [Color] of the [MenuButton]. </theme_item> <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 0.3)"> Text [Color] used when the [MenuButton] is disabled. </theme_item> <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> Text [Color] used when the [MenuButton] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color. </theme_item> <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> Text [Color] used when the [MenuButton] is being hovered. </theme_item> <theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> The tint of text outline of the [MenuButton]. </theme_item> <theme_item name="font_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> Text [Color] used when the [MenuButton] is being pressed. </theme_item> <theme_item name="h_separation" data_type="constant" type="int" default="3"> The horizontal space between [MenuButton]'s icon and text. Negative values will be treated as [code]0[/code] when used. </theme_item> <theme_item name="outline_size" data_type="constant" type="int" default="0"> The size of the text outline. [b]Note:[/b] If using a font with [member FontFile.multichannel_signed_distance_field] enabled, its [member FontFile.msdf_pixel_range] must be set to at least [i]twice[/i] the value of [theme_item outline_size] for outline rendering to look correct. Otherwise, the outline may appear to be cut off earlier than intended. </theme_item> <theme_item name="font" data_type="font" type="Font"> [Font] of the [MenuButton]'s text. </theme_item> <theme_item name="font_size" data_type="font_size" type="int"> Font size of the [MenuButton]'s text. </theme_item> <theme_item name="disabled" data_type="style" type="StyleBox"> [StyleBox] used when the [MenuButton] is disabled. </theme_item> <theme_item name="focus" data_type="style" type="StyleBox"> [StyleBox] used when the [MenuButton] is focused. The [code]focus[/code] [StyleBox] is displayed [i]over[/i] the base [StyleBox], so a partially transparent [StyleBox] should be used to ensure the base [StyleBox] remains visible. A [StyleBox] that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a [StyleBoxEmpty] resource. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons. </theme_item> <theme_item name="hover" data_type="style" type="StyleBox"> [StyleBox] used when the [MenuButton] is being hovered. </theme_item> <theme_item name="normal" data_type="style" type="StyleBox"> Default [StyleBox] for the [MenuButton]. </theme_item> <theme_item name="pressed" data_type="style" type="StyleBox"> [StyleBox] used when the [MenuButton] is being pressed. </theme_item> </theme_items> </class>