/**************************************************************************/
/*  path_2d.h                                                             */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/**************************************************************************/

#ifndef PATH_2D_H
#define PATH_2D_H

#include "scene/2d/node_2d.h"
#include "scene/resources/curve.h"

class Timer;

class Path2D : public Node2D {
	GDCLASS(Path2D, Node2D);

	Ref<Curve2D> curve;

	void _curve_changed();

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
#ifdef TOOLS_ENABLED
	virtual Rect2 _edit_get_rect() const override;
	virtual bool _edit_use_rect() const override;
	virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#endif

	void set_curve(const Ref<Curve2D> &p_curve);
	Ref<Curve2D> get_curve() const;

	Path2D() {}
};

class PathFollow2D : public Node2D {
	GDCLASS(PathFollow2D, Node2D);

public:
private:
	Path2D *path = nullptr;
	real_t progress = 0.0;
	Timer *update_timer = nullptr;
	real_t h_offset = 0.0;
	real_t v_offset = 0.0;
	bool cubic = true;
	bool loop = true;
	bool rotates = true;

	void _update_transform();

protected:
	void _validate_property(PropertyInfo &p_property) const;

	void _notification(int p_what);
	static void _bind_methods();

public:
	void path_changed();

	void set_progress(real_t p_progress);
	real_t get_progress() const;

	void set_h_offset(real_t p_h_offset);
	real_t get_h_offset() const;

	void set_v_offset(real_t p_v_offset);
	real_t get_v_offset() const;

	void set_progress_ratio(real_t p_ratio);
	real_t get_progress_ratio() const;

	void set_loop(bool p_loop);
	bool has_loop() const;

	void set_rotation_enabled(bool p_enabled);
	bool is_rotation_enabled() const;

	void set_cubic_interpolation_enabled(bool p_enabled);
	bool is_cubic_interpolation_enabled() const;

	PackedStringArray get_configuration_warnings() const override;

	PathFollow2D() {}
};

#endif // PATH_2D_H