using Xunit; namespace Godot.SourceGenerators.Tests; public class ScriptPropertyDefValGeneratorTests { [Fact] public async void ExportedFields() { await CSharpSourceGeneratorVerifier.Verify( new string[] { "ExportedFields.cs", "MoreExportedFields.cs" }, new string[] { "ExportedFields_ScriptPropertyDefVal.generated.cs" } ); } [Fact] public async void ExportedProperties() { await CSharpSourceGeneratorVerifier.Verify( "ExportedProperties.cs", "ExportedProperties_ScriptPropertyDefVal.generated.cs" ); } }