/*************************************************************************/ /* godotsharp_export.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOTSHARP_EXPORT_H #define GODOTSHARP_EXPORT_H #include #include "editor/editor_export.h" #include "../mono_gd/gd_mono_header.h" class GodotSharpExport : public EditorExportPlugin { MonoAssemblyName *aname_prealloc; bool _add_assembly(const String &p_src_path, const String &p_dst_path); Error _get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector &p_search_dirs, Map &r_dependencies); protected: virtual void _export_file(const String &p_path, const String &p_type, const Set &p_features); virtual void _export_begin(const Set &p_features, bool p_debug, const String &p_path, int p_flags); public: static void register_internal_calls(); GodotSharpExport(); ~GodotSharpExport(); }; #endif // GODOTSHARP_EXPORT_H