/*************************************************************************/ /* editor_export_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_export_plugin.h" #include "core/config/project_settings.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "editor/editor_paths.h" #include "editor/export/editor_export_platform.h" #include "scene/resources/resource_format_text.h" void EditorExportPlugin::set_export_preset(const Ref &p_preset) { if (p_preset.is_valid()) { export_preset = p_preset; } } Ref EditorExportPlugin::get_export_preset() const { return export_preset; } void EditorExportPlugin::add_file(const String &p_path, const Vector &p_file, bool p_remap) { ExtraFile ef; ef.data = p_file; ef.path = p_path; ef.remap = p_remap; extra_files.push_back(ef); } void EditorExportPlugin::add_shared_object(const String &p_path, const Vector &p_tags, const String &p_target) { shared_objects.push_back(SharedObject(p_path, p_tags, p_target)); } void EditorExportPlugin::add_ios_framework(const String &p_path) { ios_frameworks.push_back(p_path); } void EditorExportPlugin::add_ios_embedded_framework(const String &p_path) { ios_embedded_frameworks.push_back(p_path); } Vector EditorExportPlugin::get_ios_frameworks() const { return ios_frameworks; } Vector EditorExportPlugin::get_ios_embedded_frameworks() const { return ios_embedded_frameworks; } void EditorExportPlugin::add_ios_plist_content(const String &p_plist_content) { ios_plist_content += p_plist_content + "\n"; } String EditorExportPlugin::get_ios_plist_content() const { return ios_plist_content; } void EditorExportPlugin::add_ios_linker_flags(const String &p_flags) { if (ios_linker_flags.length() > 0) { ios_linker_flags += ' '; } ios_linker_flags += p_flags; } String EditorExportPlugin::get_ios_linker_flags() const { return ios_linker_flags; } void EditorExportPlugin::add_ios_bundle_file(const String &p_path) { ios_bundle_files.push_back(p_path); } Vector EditorExportPlugin::get_ios_bundle_files() const { return ios_bundle_files; } void EditorExportPlugin::add_ios_cpp_code(const String &p_code) { ios_cpp_code += p_code; } String EditorExportPlugin::get_ios_cpp_code() const { return ios_cpp_code; } void EditorExportPlugin::add_macos_plugin_file(const String &p_path) { macos_plugin_files.push_back(p_path); } const Vector &EditorExportPlugin::get_macos_plugin_files() const { return macos_plugin_files; } void EditorExportPlugin::add_ios_project_static_lib(const String &p_path) { ios_project_static_libs.push_back(p_path); } Vector EditorExportPlugin::get_ios_project_static_libs() const { return ios_project_static_libs; } void EditorExportPlugin::_export_file_script(const String &p_path, const String &p_type, const Vector &p_features) { GDVIRTUAL_CALL(_export_file, p_path, p_type, p_features); } void EditorExportPlugin::_export_begin_script(const Vector &p_features, bool p_debug, const String &p_path, int p_flags) { GDVIRTUAL_CALL(_export_begin, p_features, p_debug, p_path, p_flags); } void EditorExportPlugin::_export_end_script() { GDVIRTUAL_CALL(_export_end); } void EditorExportPlugin::_export_file(const String &p_path, const String &p_type, const HashSet &p_features) { } void EditorExportPlugin::_export_begin(const HashSet &p_features, bool p_debug, const String &p_path, int p_flags) { } void EditorExportPlugin::skip() { skipped = true; } void EditorExportPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("add_shared_object", "path", "tags", "target"), &EditorExportPlugin::add_shared_object); ClassDB::bind_method(D_METHOD("add_ios_project_static_lib", "path"), &EditorExportPlugin::add_ios_project_static_lib); ClassDB::bind_method(D_METHOD("add_file", "path", "file", "remap"), &EditorExportPlugin::add_file); ClassDB::bind_method(D_METHOD("add_ios_framework", "path"), &EditorExportPlugin::add_ios_framework); ClassDB::bind_method(D_METHOD("add_ios_embedded_framework", "path"), &EditorExportPlugin::add_ios_embedded_framework); ClassDB::bind_method(D_METHOD("add_ios_plist_content", "plist_content"), &EditorExportPlugin::add_ios_plist_content); ClassDB::bind_method(D_METHOD("add_ios_linker_flags", "flags"), &EditorExportPlugin::add_ios_linker_flags); ClassDB::bind_method(D_METHOD("add_ios_bundle_file", "path"), &EditorExportPlugin::add_ios_bundle_file); ClassDB::bind_method(D_METHOD("add_ios_cpp_code", "code"), &EditorExportPlugin::add_ios_cpp_code); ClassDB::bind_method(D_METHOD("add_macos_plugin_file", "path"), &EditorExportPlugin::add_macos_plugin_file); ClassDB::bind_method(D_METHOD("skip"), &EditorExportPlugin::skip); GDVIRTUAL_BIND(_export_file, "path", "type", "features"); GDVIRTUAL_BIND(_export_begin, "features", "is_debug", "path", "flags"); GDVIRTUAL_BIND(_export_end); } EditorExportPlugin::EditorExportPlugin() { } /////////////////////// void EditorExportTextSceneToBinaryPlugin::_export_file(const String &p_path, const String &p_type, const HashSet &p_features) { String extension = p_path.get_extension().to_lower(); if (extension != "tres" && extension != "tscn") { return; } bool convert = GLOBAL_GET("editor/export/convert_text_resources_to_binary"); if (!convert) { return; } String tmp_path = EditorPaths::get_singleton()->get_cache_dir().path_join("tmpfile.res"); Error err = ResourceFormatLoaderText::convert_file_to_binary(p_path, tmp_path); if (err != OK) { DirAccess::remove_file_or_error(tmp_path); ERR_FAIL(); } Vector data = FileAccess::get_file_as_array(tmp_path); if (data.size() == 0) { DirAccess::remove_file_or_error(tmp_path); ERR_FAIL(); } DirAccess::remove_file_or_error(tmp_path); add_file(p_path + ".converted.res", data, true); } EditorExportTextSceneToBinaryPlugin::EditorExportTextSceneToBinaryPlugin() { GLOBAL_DEF("editor/export/convert_text_resources_to_binary", false); }