/* * Agent2d.h * RVO2 Library * * SPDX-FileCopyrightText: 2008 University of North Carolina at Chapel Hill * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Please send all bug reports to . * * The authors may be contacted via: * * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha * Dept. of Computer Science * 201 S. Columbia St. * Frederick P. Brooks, Jr. Computer Science Bldg. * Chapel Hill, N.C. 27599-3175 * United States of America * * */ #ifndef RVO2D_AGENT_H_ #define RVO2D_AGENT_H_ /** * @file Agent2d.h * @brief Declares the Agent2D class. */ #include #include #include #include #include "Line.h" #include "Vector2.h" namespace RVO2D { class KdTree2D; class Obstacle2D; /** * @brief Defines an agent in the simulation. */ class Agent2D { public: /** * @brief Constructs an agent instance. */ Agent2D(); /** * @brief Destroys this agent instance. */ ~Agent2D(); /** * @brief Computes the neighbors of this agent. * @param[in] kdTree A pointer to the k-D trees for agents and static * obstacles in the simulation. */ void computeNeighbors(const KdTree2D *kdTree); /** * @brief Computes the new velocity of this agent. * @param[in] timeStep The time step of the simulation. */ void computeNewVelocity(float timeStep); /** * @brief Inserts an agent neighbor into the set of neighbors of this * agent. * @param[in] agent A pointer to the agent to be inserted. * @param[in, out] rangeSq The squared range around this agent. */ void insertAgentNeighbor(const Agent2D *agent, float &rangeSq); /* NOLINT(runtime/references) */ /** * @brief Inserts a static obstacle neighbor into the set of * neighbors of this agent. * @param[in] obstacle The number of the static obstacle to be inserted. * @param[in, out] rangeSq The squared range around this agent. */ void insertObstacleNeighbor(const Obstacle2D *obstacle, float rangeSq); /** * @brief Updates the two-dimensional position and two-dimensional * velocity of this agent. * @param[in] timeStep The time step of the simulation. */ void update(float timeStep); /* Not implemented. */ Agent2D(const Agent2D &other); /* Not implemented. */ Agent2D &operator=(const Agent2D &other); std::vector > agentNeighbors_; std::vector > obstacleNeighbors_; std::vector orcaLines_; Vector2 newVelocity_; Vector2 position_; Vector2 prefVelocity_; Vector2 velocity_; std::size_t id_; std::size_t maxNeighbors_; float maxSpeed_; float neighborDist_; float radius_; float timeHorizon_; float timeHorizonObst_; float height_ = 0.0; float elevation_ = 0.0; uint32_t avoidance_layers_ = 1; uint32_t avoidance_mask_ = 1; float avoidance_priority_ = 1.0; friend class KdTree2D; friend class RVOSimulator2D; }; } /* namespace RVO */ #endif /* RVO2D_AGENT_H_ */