/**************************************************************************/ /* random_number_generator.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef RANDOM_NUMBER_GENERATOR_H #define RANDOM_NUMBER_GENERATOR_H #include "core/math/random_pcg.h" #include "core/reference.h" class RandomNumberGenerator : public Reference { GDCLASS(RandomNumberGenerator, Reference); protected: RandomPCG randbase; static void _bind_methods(); public: _FORCE_INLINE_ void set_seed(uint64_t seed) { randbase.seed(seed); } _FORCE_INLINE_ uint64_t get_seed() { return randbase.get_seed(); } _FORCE_INLINE_ void set_state(uint64_t p_state) { randbase.set_state(p_state); } _FORCE_INLINE_ uint64_t get_state() const { return randbase.get_state(); } _FORCE_INLINE_ void randomize() { randbase.randomize(); } _FORCE_INLINE_ uint32_t randi() { return randbase.rand(); } _FORCE_INLINE_ real_t randf() { return randbase.randf(); } _FORCE_INLINE_ real_t randf_range(real_t from, real_t to) { return randbase.random(from, to); } _FORCE_INLINE_ real_t randfn(real_t mean = 0.0, real_t deviation = 1.0) { return randbase.randfn(mean, deviation); } _FORCE_INLINE_ int randi_range(int from, int to) { unsigned int ret = randbase.rand(); if (to < from) { return ret % (from - to + 1) + to; } else { return ret % (to - from + 1) + from; } } RandomNumberGenerator(); }; #endif // RANDOM_NUMBER_GENERATOR_H