/**************************************************************************/ /* viewport.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "viewport.h" #include "core/config/project_settings.h" #include "core/debugger/engine_debugger.h" #include "core/string/translation.h" #include "core/templates/pair.h" #include "core/templates/sort_array.h" #include "scene/2d/audio_listener_2d.h" #include "scene/2d/camera_2d.h" #include "scene/2d/physics/collision_object_2d.h" #ifndef _3D_DISABLED #include "scene/3d/audio_listener_3d.h" #include "scene/3d/camera_3d.h" #include "scene/3d/physics/collision_object_3d.h" #include "scene/3d/world_environment.h" #endif // _3D_DISABLED #include "scene/gui/control.h" #include "scene/gui/label.h" #include "scene/gui/popup.h" #include "scene/gui/popup_menu.h" #include "scene/gui/subviewport_container.h" #include "scene/main/canvas_layer.h" #include "scene/main/window.h" #include "scene/resources/mesh.h" #include "scene/resources/text_line.h" #include "scene/resources/world_2d.h" #include "scene/scene_string_names.h" #include "servers/audio_server.h" #include "servers/rendering/rendering_server_globals.h" void ViewportTexture::setup_local_to_scene() { // For the same target viewport, setup is only allowed once to prevent multiple free or multiple creations. if (!vp_changed) { return; } if (vp_pending) { return; } Node *loc_scene = get_local_scene(); if (!loc_scene) { return; } if (vp) { vp->viewport_textures.erase(this); vp = nullptr; } if (loc_scene->is_ready()) { _setup_local_to_scene(loc_scene); } else { loc_scene->connect(SNAME("ready"), callable_mp(this, &ViewportTexture::_setup_local_to_scene).bind(loc_scene), CONNECT_ONE_SHOT); vp_pending = true; } } void ViewportTexture::reset_local_to_scene() { vp_changed = true; if (vp) { vp->viewport_textures.erase(this); vp = nullptr; } if (proxy.is_valid() && proxy_ph.is_null()) { proxy_ph = RS::get_singleton()->texture_2d_placeholder_create(); RS::get_singleton()->texture_proxy_update(proxy, proxy_ph); } } void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) { if (path == p_path) { return; } path = p_path; reset_local_to_scene(); if (get_local_scene() && !path.is_empty()) { setup_local_to_scene(); } else { emit_changed(); } } NodePath ViewportTexture::get_viewport_path_in_scene() const { return path; } int ViewportTexture::get_width() const { if (!vp) { if (!vp_pending) { ERR_PRINT("Viewport Texture must be set to use it."); } return 0; } return vp->size.width; } int ViewportTexture::get_height() const { if (!vp) { if (!vp_pending) { ERR_PRINT("Viewport Texture must be set to use it."); } return 0; } return vp->size.height; } Size2 ViewportTexture::get_size() const { if (!vp) { if (!vp_pending) { ERR_PRINT("Viewport Texture must be set to use it."); } return Size2(); } return vp->size; } RID ViewportTexture::get_rid() const { if (proxy.is_null()) { proxy_ph = RS::get_singleton()->texture_2d_placeholder_create(); proxy = RS::get_singleton()->texture_proxy_create(proxy_ph); } return proxy; } bool ViewportTexture::has_alpha() const { return false; } Ref ViewportTexture::get_image() const { if (!vp) { if (!vp_pending) { ERR_PRINT("Viewport Texture must be set to use it."); } return Ref(); } return RS::get_singleton()->texture_2d_get(vp->texture_rid); } void ViewportTexture::_setup_local_to_scene(const Node *p_loc_scene) { // Always reset this, even if this call fails with an error. vp_pending = false; Node *vpn = p_loc_scene->get_node_or_null(path); ERR_FAIL_NULL_MSG(vpn, "Path to node is invalid: '" + path + "'."); vp = Object::cast_to(vpn); ERR_FAIL_NULL_MSG(vp, "Path to node does not point to a viewport: '" + path + "'."); vp->viewport_textures.insert(this); ERR_FAIL_NULL(RenderingServer::get_singleton()); if (proxy_ph.is_valid()) { RS::get_singleton()->texture_proxy_update(proxy, vp->texture_rid); RS::get_singleton()->free(proxy_ph); proxy_ph = RID(); } else { ERR_FAIL_COND(proxy.is_valid()); // Should be invalid. proxy = RS::get_singleton()->texture_proxy_create(vp->texture_rid); } vp_changed = false; emit_changed(); } void ViewportTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene); ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Viewport", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT), "set_viewport_path_in_scene", "get_viewport_path_in_scene"); } ViewportTexture::ViewportTexture() { set_local_to_scene(true); } ViewportTexture::~ViewportTexture() { if (vp) { vp->viewport_textures.erase(this); } ERR_FAIL_NULL(RenderingServer::get_singleton()); if (proxy_ph.is_valid()) { RS::get_singleton()->free(proxy_ph); } if (proxy.is_valid()) { RS::get_singleton()->free(proxy); } } void Viewport::_process_dirty_canvas_parent_orders() { for (const ObjectID &id : gui.canvas_parents_with_dirty_order) { Object *obj = ObjectDB::get_instance(id); if (!obj) { continue; // May have been deleted. } Node *n = static_cast(obj); for (int i = 0; i < n->get_child_count(); i++) { Node *c = n->get_child(i); CanvasItem *ci = Object::cast_to(c); if (ci) { ci->update_draw_order(); continue; } CanvasLayer *cl = Object::cast_to(c); if (cl) { cl->update_draw_order(); } } } gui.canvas_parents_with_dirty_order.clear(); } void Viewport::_sub_window_update_order() { if (gui.sub_windows.size() < 2) { return; } if (!gui.sub_windows[gui.sub_windows.size() - 1].window->get_flag(Window::FLAG_ALWAYS_ON_TOP)) { int index = gui.sub_windows.size() - 1; while (index > 0 && gui.sub_windows[index - 1].window->get_flag(Window::FLAG_ALWAYS_ON_TOP)) { --index; } if (index != (gui.sub_windows.size() - 1)) { SubWindow sw = gui.sub_windows[gui.sub_windows.size() - 1]; gui.sub_windows.remove_at(gui.sub_windows.size() - 1); gui.sub_windows.insert(index, sw); } } for (int i = 0; i < gui.sub_windows.size(); i++) { RS::get_singleton()->canvas_item_set_draw_index(gui.sub_windows[i].canvas_item, i); } } void Viewport::_sub_window_register(Window *p_window) { ERR_FAIL_COND(!is_inside_tree()); for (int i = 0; i < gui.sub_windows.size(); i++) { ERR_FAIL_COND(gui.sub_windows[i].window == p_window); } if (gui.sub_windows.size() == 0) { subwindow_canvas = RS::get_singleton()->canvas_create(); RS::get_singleton()->viewport_attach_canvas(viewport, subwindow_canvas); RS::get_singleton()->viewport_set_canvas_stacking(viewport, subwindow_canvas, SUBWINDOW_CANVAS_LAYER, 0); } SubWindow sw; sw.canvas_item = RS::get_singleton()->canvas_item_create(); RS::get_singleton()->canvas_item_set_parent(sw.canvas_item, subwindow_canvas); sw.window = p_window; gui.sub_windows.push_back(sw); if (gui.subwindow_drag == SUB_WINDOW_DRAG_DISABLED) { if (p_window->get_flag(Window::FLAG_NO_FOCUS)) { _sub_window_update_order(); } else { _sub_window_grab_focus(p_window); } } else { int index = _sub_window_find(gui.currently_dragged_subwindow); sw = gui.sub_windows[index]; gui.sub_windows.remove_at(index); gui.sub_windows.push_back(sw); _sub_window_update_order(); } RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, viewport); } void Viewport::_sub_window_update(Window *p_window) { int index = _sub_window_find(p_window); ERR_FAIL_COND(index == -1); const SubWindow &sw = gui.sub_windows[index]; Transform2D pos; pos.set_origin(p_window->get_position()); RS::get_singleton()->canvas_item_clear(sw.canvas_item); Rect2i r = Rect2i(p_window->get_position(), sw.window->get_size()); if (!p_window->get_flag(Window::FLAG_BORDERLESS)) { Ref panel = gui.subwindow_focused == p_window ? p_window->theme_cache.embedded_border : p_window->theme_cache.embedded_unfocused_border; panel->draw(sw.canvas_item, r); // Draw the title bar text. Ref title_font = p_window->theme_cache.title_font; int font_size = p_window->theme_cache.title_font_size; Color title_color = p_window->theme_cache.title_color; int title_height = p_window->theme_cache.title_height; int close_h_ofs = p_window->theme_cache.close_h_offset; int close_v_ofs = p_window->theme_cache.close_v_offset; TextLine title_text = TextLine(p_window->atr(p_window->get_title()), title_font, font_size); title_text.set_width(r.size.width - panel->get_minimum_size().x - close_h_ofs); title_text.set_direction(p_window->is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR); int x = (r.size.width - title_text.get_size().x) / 2; int y = (-title_height - title_text.get_size().y) / 2; Color font_outline_color = p_window->theme_cache.title_outline_modulate; int outline_size = p_window->theme_cache.title_outline_size; if (outline_size > 0 && font_outline_color.a > 0) { title_text.draw_outline(sw.canvas_item, r.position + Point2(x, y), outline_size, font_outline_color); } title_text.draw(sw.canvas_item, r.position + Point2(x, y), title_color); bool pressed = gui.subwindow_focused == sw.window && gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE && gui.subwindow_drag_close_inside; Ref close_icon = pressed ? p_window->theme_cache.close_pressed : p_window->theme_cache.close; close_icon->draw(sw.canvas_item, r.position + Vector2(r.size.width - close_h_ofs, -close_v_ofs)); } RS::get_singleton()->canvas_item_add_texture_rect(sw.canvas_item, r, sw.window->get_texture()->get_rid()); } void Viewport::_sub_window_grab_focus(Window *p_window) { if (p_window == nullptr) { // Release current focus. if (gui.subwindow_focused) { gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT); gui.subwindow_focused = nullptr; gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; } Window *this_window = Object::cast_to(this); if (this_window) { this_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN); } return; } // The index needs to be update before every usage in case an event callback changed the window list. int index = _sub_window_find(p_window); ERR_FAIL_COND(index == -1); if (p_window->get_flag(Window::FLAG_NO_FOCUS)) { // Release current focus. if (gui.subwindow_focused) { gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT); gui.subwindow_focused = nullptr; gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; } // Can only move to foreground, but no focus granted. index = _sub_window_find(p_window); ERR_FAIL_COND(index == -1); SubWindow sw = gui.sub_windows[index]; gui.sub_windows.remove_at(index); gui.sub_windows.push_back(sw); _sub_window_update_order(); return; } if (gui.subwindow_focused) { if (gui.subwindow_focused == p_window) { return; // Nothing to do. } gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT); gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; } else { Window *this_window = Object::cast_to(this); if (this_window) { this_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT); } } Window *old_focus = gui.subwindow_focused; gui.subwindow_focused = p_window; gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN); { // Move to foreground. index = _sub_window_find(p_window); ERR_FAIL_COND(index == -1); SubWindow sw = gui.sub_windows[index]; gui.sub_windows.remove_at(index); gui.sub_windows.push_back(sw); index = gui.sub_windows.size() - 1; _sub_window_update_order(); } if (old_focus) { _sub_window_update(old_focus); } _sub_window_update(p_window); } void Viewport::_sub_window_remove(Window *p_window) { int index = _sub_window_find(p_window); ERR_FAIL_COND(index == -1); ERR_FAIL_NULL(RenderingServer::get_singleton()); SubWindow sw = gui.sub_windows[index]; if (gui.subwindow_over == sw.window) { sw.window->_mouse_leave_viewport(); gui.subwindow_over = nullptr; } RS::get_singleton()->free(sw.canvas_item); gui.sub_windows.remove_at(index); if (gui.sub_windows.size() == 0) { RS::get_singleton()->free(subwindow_canvas); subwindow_canvas = RID(); } if (gui.currently_dragged_subwindow == p_window) { gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; gui.currently_dragged_subwindow = nullptr; } if (gui.subwindow_focused == p_window) { Window *new_focused_window; Window *parent_visible = p_window->get_parent_visible_window(); gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT); if (parent_visible) { new_focused_window = parent_visible; } else { new_focused_window = Object::cast_to(this); } if (new_focused_window) { int new_focused_index = _sub_window_find(new_focused_window); if (new_focused_index != -1) { gui.subwindow_focused = new_focused_window; } else { gui.subwindow_focused = nullptr; } new_focused_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN); } else { gui.subwindow_focused = nullptr; } } RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, p_window->parent ? p_window->parent->viewport : RID()); } int Viewport::_sub_window_find(Window *p_window) const { for (int i = 0; i < gui.sub_windows.size(); i++) { if (gui.sub_windows[i].window == p_window) { return i; } } return -1; } void Viewport::_update_viewport_path() { if (viewport_textures.is_empty()) { return; } Node *scene_root = get_scene_file_path().is_empty() ? get_owner() : this; if (!scene_root && is_inside_tree()) { scene_root = get_tree()->get_edited_scene_root(); } if (scene_root && (scene_root == this || scene_root->is_ancestor_of(this))) { NodePath path_in_scene = scene_root->get_path_to(this); for (ViewportTexture *E : viewport_textures) { E->path = path_in_scene; } } } void Viewport::_notification(int p_what) { ERR_MAIN_THREAD_GUARD; switch (p_what) { case NOTIFICATION_ENTER_TREE: { _update_viewport_path(); if (get_parent()) { parent = get_parent()->get_viewport(); RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid()); } else { parent = nullptr; } current_canvas = find_world_2d()->get_canvas(); RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas); RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, current_canvas, canvas_transform); RenderingServer::get_singleton()->viewport_set_canvas_cull_mask(viewport, canvas_cull_mask); _update_audio_listener_2d(); #ifndef _3D_DISABLED RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); _update_audio_listener_3d(); #endif // _3D_DISABLED add_to_group("_viewports"); if (get_tree()->is_debugging_collisions_hint()) { PhysicsServer2D::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count()); contact_2d_debug = RenderingServer::get_singleton()->canvas_item_create(); RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, current_canvas); #ifndef _3D_DISABLED PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world_3d()->get_space(), get_tree()->get_collision_debug_contact_count()); contact_3d_debug_multimesh = RenderingServer::get_singleton()->multimesh_create(); RenderingServer::get_singleton()->multimesh_allocate_data(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, false); RenderingServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0); RenderingServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid()); contact_3d_debug_instance = RenderingServer::get_singleton()->instance_create(); RenderingServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh); RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world_3d()->get_scenario()); RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); #endif // _3D_DISABLED set_physics_process_internal(true); } } break; case NOTIFICATION_READY: { #ifndef _3D_DISABLED if (audio_listener_3d_set.size() && !audio_listener_3d) { AudioListener3D *first = nullptr; for (AudioListener3D *E : audio_listener_3d_set) { if (first == nullptr || first->is_greater_than(E)) { first = E; } } if (first) { first->make_current(); } } if (camera_3d_set.size() && !camera_3d) { // There are cameras but no current camera, pick first in tree and make it current. Camera3D *first = nullptr; for (Camera3D *E : camera_3d_set) { if (first == nullptr || first->is_greater_than(E)) { first = E; } } if (first) { first->make_current(); } } #endif // _3D_DISABLED } break; case NOTIFICATION_EXIT_TREE: { _gui_cancel_tooltip(); RenderingServer::get_singleton()->viewport_set_scenario(viewport, RID()); RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas); if (contact_2d_debug.is_valid()) { RenderingServer::get_singleton()->free(contact_2d_debug); contact_2d_debug = RID(); } if (contact_3d_debug_multimesh.is_valid()) { RenderingServer::get_singleton()->free(contact_3d_debug_multimesh); RenderingServer::get_singleton()->free(contact_3d_debug_instance); contact_3d_debug_instance = RID(); contact_3d_debug_multimesh = RID(); } remove_from_group("_viewports"); set_physics_process_internal(false); RS::get_singleton()->viewport_set_active(viewport, false); RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, RID()); } break; case NOTIFICATION_PATH_RENAMED: { _update_viewport_path(); } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (!get_tree()) { return; } if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) { RenderingServer::get_singleton()->canvas_item_clear(contact_2d_debug); RenderingServer::get_singleton()->canvas_item_set_draw_index(contact_2d_debug, 0xFFFFF); //very high index Vector points = PhysicsServer2D::get_singleton()->space_get_contacts(find_world_2d()->get_space()); int point_count = PhysicsServer2D::get_singleton()->space_get_contact_count(find_world_2d()->get_space()); Color ccol = get_tree()->get_debug_collision_contact_color(); for (int i = 0; i < point_count; i++) { RenderingServer::get_singleton()->canvas_item_add_rect(contact_2d_debug, Rect2(points[i] - Vector2(2, 2), Vector2(5, 5)), ccol); } } #ifndef _3D_DISABLED if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) { Vector points = PhysicsServer3D::get_singleton()->space_get_contacts(find_world_3d()->get_space()); int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world_3d()->get_space()); RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count); for (int i = 0; i < point_count; i++) { Transform3D point_transform; point_transform.origin = points[i]; RS::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh, i, point_transform); } } #endif // _3D_DISABLED } break; case NOTIFICATION_VP_MOUSE_ENTER: { gui.mouse_in_viewport = true; } break; case NOTIFICATION_VP_MOUSE_EXIT: { gui.mouse_in_viewport = false; _drop_physics_mouseover(); // When the mouse exits the viewport, we don't want to end // mouse_focus, because, for example, we want to continue // dragging a scrollbar even if the mouse has left the viewport. } break; case NOTIFICATION_WM_WINDOW_FOCUS_OUT: { _gui_cancel_tooltip(); _drop_physics_mouseover(); if (gui.mouse_focus && !gui.forced_mouse_focus) { _drop_mouse_focus(); } // When the window focus changes, we want to end mouse_focus, but // not the mouse_over. Note: The OS will trigger a separate mouse // exit event if the change in focus results in the mouse exiting // the window. } break; case NOTIFICATION_PREDELETE: { if (gui_parent) { gui_parent->gui.tooltip_popup = nullptr; gui_parent->gui.tooltip_label = nullptr; } } break; } } void Viewport::_process_picking() { if (!is_inside_tree()) { return; } if (!physics_object_picking) { return; } if (Object::cast_to(this) && Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) { return; } if (!gui.mouse_in_viewport) { // Clear picking events if mouse has left viewport. physics_picking_events.clear(); return; } _drop_physics_mouseover(true); #ifndef _3D_DISABLED Vector2 last_pos(1e20, 1e20); CollisionObject3D *last_object = nullptr; ObjectID last_id; PhysicsDirectSpaceState3D::RayResult result; #endif // _3D_DISABLED PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space()); SubViewportContainer *parent_svc = Object::cast_to(get_parent()); bool parent_ignore_mouse = (parent_svc && parent_svc->get_mouse_filter() == Control::MOUSE_FILTER_IGNORE); bool create_passive_hover_event = true; if (gui.mouse_over || parent_ignore_mouse) { // When the mouse is over a Control node, passive hovering would cause input events for Colliders, that are behind Control nodes. // When parent SubViewportContainer ignores mouse, that setting should be respected. create_passive_hover_event = false; } else { for (const Ref &e : physics_picking_events) { Ref m = e; if (m.is_valid()) { // A mouse event exists, so passive hovering isn't necessary. create_passive_hover_event = false; break; } } } if (create_passive_hover_event) { // Create a mouse motion event. This is necessary because objects or camera may have moved. // While this extra event is sent, it is checked if both camera and last object and last ID did not move. // If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame. Ref mm; mm.instantiate(); mm->set_device(InputEvent::DEVICE_ID_INTERNAL); mm->set_position(get_mouse_position()); mm->set_global_position(mm->get_position()); mm->set_alt_pressed(Input::get_singleton()->is_key_pressed(Key::ALT)); mm->set_shift_pressed(Input::get_singleton()->is_key_pressed(Key::SHIFT)); mm->set_ctrl_pressed(Input::get_singleton()->is_key_pressed(Key::CTRL)); mm->set_meta_pressed(Input::get_singleton()->is_key_pressed(Key::META)); mm->set_button_mask(Input::get_singleton()->get_mouse_button_mask()); physics_picking_events.push_back(mm); } while (physics_picking_events.size()) { local_input_handled = false; if (!handle_input_locally) { Viewport *vp = this; while (!Object::cast_to(vp) && vp->get_parent()) { vp = vp->get_parent()->get_viewport(); } vp->local_input_handled = false; } Ref ev = physics_picking_events.front()->get(); physics_picking_events.pop_front(); Vector2 pos; bool is_mouse = false; Ref mm = ev; if (mm.is_valid()) { pos = mm->get_position(); is_mouse = true; } Ref mb = ev; if (mb.is_valid()) { pos = mb->get_position(); is_mouse = true; } Ref sd = ev; if (sd.is_valid()) { pos = sd->get_position(); } Ref st = ev; if (st.is_valid()) { pos = st->get_position(); } if (ss2d) { // Send to 2D. uint64_t frame = get_tree()->get_frame(); PhysicsDirectSpaceState2D::ShapeResult res[64]; for (const CanvasLayer *E : canvas_layers) { Transform2D canvas_layer_transform; ObjectID canvas_layer_id; if (E) { // A descendant CanvasLayer. canvas_layer_transform = E->get_final_transform(); canvas_layer_id = E->get_instance_id(); } else { // This Viewport's builtin canvas. canvas_layer_transform = get_canvas_transform(); canvas_layer_id = ObjectID(); } Vector2 point = canvas_layer_transform.affine_inverse().xform(pos); PhysicsDirectSpaceState2D::PointParameters point_params; point_params.position = point; point_params.canvas_instance_id = canvas_layer_id; point_params.collide_with_areas = true; point_params.pick_point = true; int rc = ss2d->intersect_point(point_params, res, 64); if (physics_object_picking_sort) { struct ComparatorCollisionObjects { bool operator()(const PhysicsDirectSpaceState2D::ShapeResult &p_a, const PhysicsDirectSpaceState2D::ShapeResult &p_b) const { CollisionObject2D *a = Object::cast_to(p_a.collider); CollisionObject2D *b = Object::cast_to(p_b.collider); if (!a || !b) { return false; } int za = a->get_effective_z_index(); int zb = b->get_effective_z_index(); if (za != zb) { return zb < za; } return a->is_greater_than(b); } }; SortArray sorter; sorter.sort(res, rc); } for (int i = 0; i < rc; i++) { if (is_input_handled()) { break; } if (res[i].collider_id.is_valid() && res[i].collider) { CollisionObject2D *co = Object::cast_to(res[i].collider); if (co && co->can_process()) { bool send_event = true; if (is_mouse) { HashMap::Iterator F = physics_2d_mouseover.find(res[i].collider_id); if (!F) { physics_2d_mouseover.insert(res[i].collider_id, frame); co->_mouse_enter(); } else { F->value = frame; // It was already hovered, so don't send the event if it's faked. if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) { send_event = false; } } HashMap, uint64_t, PairHash>::Iterator SF = physics_2d_shape_mouseover.find(Pair(res[i].collider_id, res[i].shape)); if (!SF) { physics_2d_shape_mouseover.insert(Pair(res[i].collider_id, res[i].shape), frame); co->_mouse_shape_enter(res[i].shape); } else { SF->value = frame; } } if (send_event) { co->_input_event_call(this, ev, res[i].shape); } if (physics_object_picking_first_only) { break; } } } } } if (is_mouse) { _cleanup_mouseover_colliders(false, false, frame); } } #ifndef _3D_DISABLED CollisionObject3D *capture_object = nullptr; if (physics_object_capture.is_valid()) { capture_object = Object::cast_to(ObjectDB::get_instance(physics_object_capture)); if (!capture_object || !camera_3d || (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed())) { physics_object_capture = ObjectID(); } else { last_id = physics_object_capture; last_object = capture_object; } } if (pos == last_pos) { if (last_id.is_valid()) { if (ObjectDB::get_instance(last_id) && last_object) { // Good, exists. _collision_object_3d_input_event(last_object, camera_3d, ev, result.position, result.normal, result.shape); if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) { physics_object_capture = last_id; } } } } else { if (camera_3d) { Vector3 from = camera_3d->project_ray_origin(pos); Vector3 dir = camera_3d->project_ray_normal(pos); real_t depth_far = camera_3d->get_far(); PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world_3d()->get_space()); if (space) { PhysicsDirectSpaceState3D::RayParameters ray_params; ray_params.from = from; ray_params.to = from + dir * depth_far; ray_params.collide_with_areas = true; ray_params.pick_ray = true; bool col = space->intersect_ray(ray_params, result); ObjectID new_collider; CollisionObject3D *co = col ? Object::cast_to(result.collider) : nullptr; if (co && co->can_process()) { new_collider = result.collider_id; if (!capture_object) { last_object = co; last_id = result.collider_id; if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) { physics_object_capture = last_id; } } } if (is_mouse && new_collider != physics_object_over) { if (physics_object_over.is_valid()) { CollisionObject3D *previous_co = Object::cast_to(ObjectDB::get_instance(physics_object_over)); if (previous_co) { previous_co->_mouse_exit(); } } if (new_collider.is_valid()) { DEV_ASSERT(co); co->_mouse_enter(); } physics_object_over = new_collider; } if (capture_object) { _collision_object_3d_input_event(capture_object, camera_3d, ev, result.position, result.normal, result.shape); } else if (new_collider.is_valid()) { _collision_object_3d_input_event(co, camera_3d, ev, result.position, result.normal, result.shape); } } last_pos = pos; } } #endif // _3D_DISABLED } } RID Viewport::get_viewport_rid() const { ERR_READ_THREAD_GUARD_V(RID()); return viewport; } void Viewport::update_canvas_items() { ERR_MAIN_THREAD_GUARD; if (!is_inside_tree()) { return; } _update_canvas_items(this); } void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override, bool p_allocated) { Transform2D stretch_transform_new = Transform2D(); if (is_size_2d_override_stretch_enabled() && p_size_2d_override.width > 0 && p_size_2d_override.height > 0) { Size2 scale = Size2(p_size) / Size2(p_size_2d_override); stretch_transform_new.scale(scale); } Size2i new_size = p_size.max(Size2i(2, 2)); if (size == new_size && size_allocated == p_allocated && stretch_transform == stretch_transform_new && p_size_2d_override == size_2d_override) { return; } size = new_size; size_allocated = p_allocated; size_2d_override = p_size_2d_override; stretch_transform = stretch_transform_new; #ifndef _3D_DISABLED if (!use_xr) { #endif if (p_allocated) { RS::get_singleton()->viewport_set_size(viewport, size.width, size.height); } else { RS::get_singleton()->viewport_set_size(viewport, 0, 0); } #ifndef _3D_DISABLED } // if (!use_xr) #endif _update_global_transform(); update_configuration_warnings(); update_canvas_items(); for (ViewportTexture *E : viewport_textures) { E->emit_changed(); } emit_signal(SNAME("size_changed")); Rect2i limit = get_visible_rect(); for (int i = 0; i < gui.sub_windows.size(); ++i) { Window *sw = gui.sub_windows[i].window; Rect2i rect = Rect2i(sw->position, sw->size); Rect2i new_rect = sw->fit_rect_in_parent(rect, limit); if (new_rect != rect) { sw->set_position(new_rect.position); sw->set_size(new_rect.size); } } } Size2i Viewport::_get_size() const { #ifndef _3D_DISABLED if (use_xr) { if (XRServer::get_singleton() != nullptr) { Ref xr_interface = XRServer::get_singleton()->get_primary_interface(); if (xr_interface.is_valid() && xr_interface->is_initialized()) { Size2 xr_size = xr_interface->get_render_target_size(); return (Size2i)xr_size; } } return Size2i(); } #endif // _3D_DISABLED return size; } Size2i Viewport::_get_size_2d_override() const { return size_2d_override; } bool Viewport::_is_size_allocated() const { return size_allocated; } Rect2 Viewport::get_visible_rect() const { ERR_READ_THREAD_GUARD_V(Rect2()); Rect2 r; if (size == Size2()) { r = Rect2(Point2(), DisplayServer::get_singleton()->window_get_size()); } else { r = Rect2(Point2(), size); } if (size_2d_override != Size2i()) { r.size = size_2d_override; } return r; } void Viewport::canvas_parent_mark_dirty(Node *p_node) { ERR_MAIN_THREAD_GUARD; bool request_update = gui.canvas_parents_with_dirty_order.is_empty(); gui.canvas_parents_with_dirty_order.insert(p_node->get_instance_id()); if (request_update) { callable_mp(this, &Viewport::_process_dirty_canvas_parent_orders).call_deferred(); } } void Viewport::enable_canvas_transform_override(bool p_enable) { ERR_MAIN_THREAD_GUARD; if (override_canvas_transform == p_enable) { return; } override_canvas_transform = p_enable; if (p_enable) { RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override); } else { RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform); } } bool Viewport::is_canvas_transform_override_enabled() const { ERR_READ_THREAD_GUARD_V(false); return override_canvas_transform; } void Viewport::set_canvas_transform_override(const Transform2D &p_transform) { ERR_MAIN_THREAD_GUARD; if (canvas_transform_override == p_transform) { return; } canvas_transform_override = p_transform; if (override_canvas_transform) { RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override); } } Transform2D Viewport::get_canvas_transform_override() const { ERR_READ_THREAD_GUARD_V(Transform2D()); return canvas_transform_override; } void Viewport::set_canvas_transform(const Transform2D &p_transform) { ERR_MAIN_THREAD_GUARD; canvas_transform = p_transform; if (!override_canvas_transform) { RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform); } } Transform2D Viewport::get_canvas_transform() const { ERR_READ_THREAD_GUARD_V(Transform2D()); return canvas_transform; } void Viewport::_update_global_transform() { Transform2D sxform = stretch_transform * global_canvas_transform; RenderingServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform); } void Viewport::set_global_canvas_transform(const Transform2D &p_transform) { ERR_MAIN_THREAD_GUARD; global_canvas_transform = p_transform; _update_global_transform(); } Transform2D Viewport::get_global_canvas_transform() const { ERR_READ_THREAD_GUARD_V(Transform2D()); return global_canvas_transform; } void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) { canvas_layers.insert(p_canvas_layer); } void Viewport::_canvas_layer_remove(CanvasLayer *p_canvas_layer) { canvas_layers.erase(p_canvas_layer); } void Viewport::set_transparent_background(bool p_enable) { ERR_MAIN_THREAD_GUARD; transparent_bg = p_enable; RS::get_singleton()->viewport_set_transparent_background(viewport, p_enable); } bool Viewport::has_transparent_background() const { ERR_READ_THREAD_GUARD_V(false); return transparent_bg; } void Viewport::set_use_hdr_2d(bool p_enable) { ERR_MAIN_THREAD_GUARD; use_hdr_2d = p_enable; RS::get_singleton()->viewport_set_use_hdr_2d(viewport, p_enable); } bool Viewport::is_using_hdr_2d() const { ERR_READ_THREAD_GUARD_V(false); return use_hdr_2d; } void Viewport::set_world_2d(const Ref &p_world_2d) { ERR_MAIN_THREAD_GUARD; if (world_2d == p_world_2d) { return; } if (is_inside_tree()) { RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas); } if (world_2d.is_valid()) { world_2d->remove_viewport(this); } if (p_world_2d.is_valid()) { bool do_propagate = world_2d.is_valid() && is_inside_tree(); world_2d = p_world_2d; if (do_propagate) { _propagate_world_2d_changed(this); } } else { WARN_PRINT("Invalid world_2d"); world_2d = Ref(memnew(World2D)); } world_2d->register_viewport(this); _update_audio_listener_2d(); if (is_inside_tree()) { current_canvas = find_world_2d()->get_canvas(); RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas); } } Ref Viewport::find_world_2d() const { ERR_READ_THREAD_GUARD_V(Ref()); if (world_2d.is_valid()) { return world_2d; } else if (parent) { return parent->find_world_2d(); } else { return Ref(); } } void Viewport::_propagate_viewport_notification(Node *p_node, int p_what) { p_node->notification(p_what); for (int i = 0; i < p_node->get_child_count(); i++) { Node *c = p_node->get_child(i); if (Object::cast_to(c)) { continue; } _propagate_viewport_notification(c, p_what); } } Ref Viewport::get_world_2d() const { ERR_READ_THREAD_GUARD_V(Ref()); return world_2d; } Transform2D Viewport::get_final_transform() const { ERR_READ_THREAD_GUARD_V(Transform2D()); return stretch_transform * global_canvas_transform; } void Viewport::_update_canvas_items(Node *p_node) { if (p_node != this) { Window *w = Object::cast_to(p_node); if (w && (!w->is_inside_tree() || !w->is_embedded())) { return; } CanvasItem *ci = Object::cast_to(p_node); if (ci) { ci->queue_redraw(); } } int cc = p_node->get_child_count(); for (int i = 0; i < cc; i++) { _update_canvas_items(p_node->get_child(i)); } } Ref Viewport::get_texture() const { ERR_READ_THREAD_GUARD_V(Ref()); return default_texture; } void Viewport::set_positional_shadow_atlas_size(int p_size) { ERR_MAIN_THREAD_GUARD; positional_shadow_atlas_size = p_size; RS::get_singleton()->viewport_set_positional_shadow_atlas_size(viewport, p_size, positional_shadow_atlas_16_bits); } int Viewport::get_positional_shadow_atlas_size() const { ERR_READ_THREAD_GUARD_V(0); return positional_shadow_atlas_size; } void Viewport::set_positional_shadow_atlas_16_bits(bool p_16_bits) { ERR_MAIN_THREAD_GUARD; if (positional_shadow_atlas_16_bits == p_16_bits) { return; } positional_shadow_atlas_16_bits = p_16_bits; RS::get_singleton()->viewport_set_positional_shadow_atlas_size(viewport, positional_shadow_atlas_size, positional_shadow_atlas_16_bits); } bool Viewport::get_positional_shadow_atlas_16_bits() const { ERR_READ_THREAD_GUARD_V(false); return positional_shadow_atlas_16_bits; } void Viewport::set_positional_shadow_atlas_quadrant_subdiv(int p_quadrant, PositionalShadowAtlasQuadrantSubdiv p_subdiv) { ERR_MAIN_THREAD_GUARD; ERR_FAIL_INDEX(p_quadrant, 4); ERR_FAIL_INDEX(p_subdiv, SHADOW_ATLAS_QUADRANT_SUBDIV_MAX); if (positional_shadow_atlas_quadrant_subdiv[p_quadrant] == p_subdiv) { return; } positional_shadow_atlas_quadrant_subdiv[p_quadrant] = p_subdiv; static const int subdiv[SHADOW_ATLAS_QUADRANT_SUBDIV_MAX] = { 0, 1, 4, 16, 64, 256, 1024 }; RS::get_singleton()->viewport_set_positional_shadow_atlas_quadrant_subdivision(viewport, p_quadrant, subdiv[p_subdiv]); } Viewport::PositionalShadowAtlasQuadrantSubdiv Viewport::get_positional_shadow_atlas_quadrant_subdiv(int p_quadrant) const { ERR_READ_THREAD_GUARD_V(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED); ERR_FAIL_INDEX_V(p_quadrant, 4, SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED); return positional_shadow_atlas_quadrant_subdiv[p_quadrant]; } Ref Viewport::_make_input_local(const Ref &ev) { if (ev.is_null()) { return ev; // No transformation defined for null event } Transform2D ai = get_final_transform().affine_inverse(); Ref me = ev; if (me.is_valid()) { me = me->xformed_by(ai); // For InputEventMouse, the global position is not adjusted by ev->xformed_by() and needs to be set separately. me->set_global_position(me->get_position()); return me; } return ev->xformed_by(ai); } Vector2 Viewport::get_mouse_position() const { ERR_READ_THREAD_GUARD_V(Vector2()); if (!is_directly_attached_to_screen()) { // Rely on the most recent mouse coordinate from an InputEventMouse in push_input. // In this case get_screen_transform is not applicable, because it is ambiguous. return gui.last_mouse_pos; } else if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_MOUSE)) { Transform2D xform = get_screen_transform_internal(true); if (xform.determinant() == 0) { // Screen transform can be non-invertible when the Window is minimized. return Vector2(); } return xform.affine_inverse().xform(DisplayServer::get_singleton()->mouse_get_position()); } else { // Fallback to Input for getting mouse position in case of emulated mouse. return get_screen_transform_internal().affine_inverse().xform(Input::get_singleton()->get_mouse_position()); } } void Viewport::warp_mouse(const Vector2 &p_position) { ERR_MAIN_THREAD_GUARD; Transform2D xform = get_screen_transform_internal(); Vector2 gpos = xform.xform(p_position); Input::get_singleton()->warp_mouse(gpos); } void Viewport::_gui_sort_roots() { if (!gui.roots_order_dirty) { return; } gui.roots.sort_custom(); gui.roots_order_dirty = false; } void Viewport::_gui_cancel_tooltip() { gui.tooltip_control = nullptr; gui.tooltip_text = ""; if (gui.tooltip_timer.is_valid()) { gui.tooltip_timer->release_connections(); gui.tooltip_timer = Ref(); } if (gui.tooltip_popup) { gui.tooltip_popup->queue_free(); } } String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_tooltip_owner) { Vector2 pos = p_pos; String tooltip; while (p_control) { tooltip = p_control->atr(p_control->get_tooltip(pos)); // Temporary solution for PopupMenus. PopupMenu *menu = Object::cast_to(this); if (menu) { tooltip = menu->get_tooltip(pos); } if (r_tooltip_owner) { *r_tooltip_owner = p_control; } // If we found a tooltip, we stop here. if (!tooltip.is_empty()) { break; } // Otherwise, we check parent controls unless some conditions prevent it. if (p_control->data.mouse_filter == Control::MOUSE_FILTER_STOP) { break; } if (p_control->is_set_as_top_level()) { break; } // Transform cursor pos for parent control. pos = p_control->get_transform().xform(pos); p_control = p_control->get_parent_control(); } return tooltip; } void Viewport::_gui_show_tooltip() { if (!gui.tooltip_control) { return; } // Get the Control under cursor and the relevant tooltip text, if any. Control *tooltip_owner = nullptr; gui.tooltip_text = _gui_get_tooltip( gui.tooltip_control, gui.tooltip_control->get_global_transform().xform_inv(gui.last_mouse_pos), &tooltip_owner); gui.tooltip_text = gui.tooltip_text.strip_edges(); if (gui.tooltip_text.is_empty()) { return; // Nothing to show. } // Remove previous popup if we change something. if (gui.tooltip_popup) { memdelete(gui.tooltip_popup); gui.tooltip_popup = nullptr; } if (!tooltip_owner) { return; } // Popup window which houses the tooltip content. PopupPanel *panel = memnew(PopupPanel); panel->set_theme_type_variation(SNAME("TooltipPanel")); // Ensure no opaque background behind the panel as its StyleBox can be partially transparent (e.g. corners). panel->set_transparent_background(true); // Controls can implement `make_custom_tooltip` to provide their own tooltip. // This should be a Control node which will be added as child to a TooltipPanel. Control *base_tooltip = tooltip_owner->make_custom_tooltip(gui.tooltip_text); // If no custom tooltip is given, use a default implementation. if (!base_tooltip) { gui.tooltip_label = memnew(Label); gui.tooltip_label->set_theme_type_variation(SNAME("TooltipLabel")); gui.tooltip_label->set_text(gui.tooltip_text); base_tooltip = gui.tooltip_label; panel->connect("mouse_entered", callable_mp(this, &Viewport::_gui_cancel_tooltip)); } base_tooltip->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); panel->set_transient(true); panel->set_flag(Window::FLAG_NO_FOCUS, true); panel->set_flag(Window::FLAG_POPUP, false); panel->set_flag(Window::FLAG_MOUSE_PASSTHROUGH, true); panel->set_wrap_controls(true); panel->add_child(base_tooltip); panel->gui_parent = this; gui.tooltip_popup = panel; tooltip_owner->add_child(gui.tooltip_popup); Point2 tooltip_offset = GLOBAL_GET("display/mouse_cursor/tooltip_position_offset"); Rect2 r(gui.tooltip_pos + tooltip_offset, gui.tooltip_popup->get_contents_minimum_size()); r.size = r.size.min(panel->get_max_size()); Window *window = gui.tooltip_popup->get_parent_visible_window(); Rect2i vr; if (gui.tooltip_popup->is_embedded()) { vr = gui.tooltip_popup->get_embedder()->get_visible_rect(); } else { vr = window->get_usable_parent_rect(); } if (r.size.x + r.position.x > vr.size.x + vr.position.x) { // Place it in the opposite direction. If it fails, just hug the border. r.position.x = gui.tooltip_pos.x - r.size.x - tooltip_offset.x; if (r.position.x < vr.position.x) { r.position.x = vr.position.x + vr.size.x - r.size.x; } } else if (r.position.x < vr.position.x) { r.position.x = vr.position.x; } if (r.size.y + r.position.y > vr.size.y + vr.position.y) { // Same as above. r.position.y = gui.tooltip_pos.y - r.size.y - tooltip_offset.y; if (r.position.y < vr.position.y) { r.position.y = vr.position.y + vr.size.y - r.size.y; } } else if (r.position.y < vr.position.y) { r.position.y = vr.position.y; } gui.tooltip_popup->set_position(r.position); gui.tooltip_popup->set_size(r.size); DisplayServer::WindowID active_popup = DisplayServer::get_singleton()->window_get_active_popup(); if (active_popup == DisplayServer::INVALID_WINDOW_ID || active_popup == window->get_window_id()) { gui.tooltip_popup->show(); } gui.tooltip_popup->child_controls_changed(); } bool Viewport::_gui_call_input(Control *p_control, const Ref &p_input) { bool stopped = false; Ref ev = p_input; // Returns true if an event should be impacted by a control's mouse filter. bool is_pointer_event = Ref(p_input).is_valid() || Ref(p_input).is_valid() || Ref(p_input).is_valid(); Ref mb = p_input; bool is_scroll_event = mb.is_valid() && (mb->get_button_index() == MouseButton::WHEEL_DOWN || mb->get_button_index() == MouseButton::WHEEL_UP || mb->get_button_index() == MouseButton::WHEEL_LEFT || mb->get_button_index() == MouseButton::WHEEL_RIGHT); CanvasItem *ci = p_control; while (ci) { Control *control = Object::cast_to(ci); if (control) { if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) { control->_call_gui_input(ev); } if (!control->is_inside_tree() || control->is_set_as_top_level()) { break; } if (gui.key_event_accepted) { stopped = true; break; } if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP && is_pointer_event && !(is_scroll_event && control->data.force_pass_scroll_events)) { // Mouse, ScreenDrag and ScreenTouch events are stopped by default with MOUSE_FILTER_STOP, unless we have a scroll event and force_pass_scroll_events set to true stopped = true; break; } } if (is_input_handled()) { // Break after Physics Picking in SubViewport. break; } if (ci->is_set_as_top_level()) { break; } ev = ev->xformed_by(ci->get_transform()); // Transform event upwards. ci = ci->get_parent_item(); } return stopped; } void Viewport::_gui_call_notification(Control *p_control, int p_what) { CanvasItem *ci = p_control; while (ci) { Control *control = Object::cast_to(ci); if (control) { if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) { control->notification(p_what); } if (!control->is_inside_tree()) { break; } if (!control->is_inside_tree() || control->is_set_as_top_level()) { break; } if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) { break; } } if (ci->is_set_as_top_level()) { break; } ci = ci->get_parent_item(); } } Control *Viewport::gui_find_control(const Point2 &p_global) { ERR_MAIN_THREAD_GUARD_V(nullptr); // Handle subwindows. _gui_sort_roots(); for (List::Element *E = gui.roots.back(); E; E = E->prev()) { Control *sw = E->get(); if (!sw->is_visible_in_tree()) { continue; } Transform2D xform; CanvasItem *pci = sw->get_parent_item(); if (pci) { xform = pci->get_global_transform_with_canvas(); } else { xform = sw->get_canvas_transform(); } Control *ret = _gui_find_control_at_pos(sw, p_global, xform); if (ret) { return ret; } } return nullptr; } Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform) { if (!p_node->is_visible()) { return nullptr; // Canvas item hidden, discard. } Transform2D matrix = p_xform * p_node->get_transform(); // matrix.determinant() == 0.0f implies that node does not exist on scene if (matrix.determinant() == 0.0f) { return nullptr; } Control *c = Object::cast_to(p_node); if (!c || !c->is_clipping_contents() || c->has_point(matrix.affine_inverse().xform(p_global))) { for (int i = p_node->get_child_count() - 1; i >= 0; i--) { CanvasItem *ci = Object::cast_to(p_node->get_child(i)); if (!ci || ci->is_set_as_top_level()) { continue; } Control *ret = _gui_find_control_at_pos(ci, p_global, matrix); if (ret) { return ret; } } } if (!c || c->data.mouse_filter == Control::MOUSE_FILTER_IGNORE) { return nullptr; } matrix.affine_invert(); if (!c->has_point(matrix.xform(p_global))) { return nullptr; } Control *drag_preview = _gui_get_drag_preview(); if (!drag_preview || (c != drag_preview && !drag_preview->is_ancestor_of(c))) { return c; } return nullptr; } bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) { // Attempt grab, try parent controls too. CanvasItem *ci = p_at_control; while (ci) { Control *control = Object::cast_to(ci); if (control) { if (control->can_drop_data(p_at_pos, gui.drag_data)) { if (!p_just_check) { control->drop_data(p_at_pos, gui.drag_data); } return true; } if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) { break; } } p_at_pos = ci->get_transform().xform(p_at_pos); if (ci->is_set_as_top_level()) { break; } ci = ci->get_parent_item(); } return false; } void Viewport::_gui_input_event(Ref p_event) { ERR_FAIL_COND(p_event.is_null()); Ref mb = p_event; if (mb.is_valid()) { gui.key_event_accepted = false; Point2 mpos = mb->get_position(); if (mb->is_pressed()) { if (!gui.mouse_focus_mask.is_empty()) { // Do not steal mouse focus and stuff while a focus mask exists. gui.mouse_focus_mask.set_flag(mouse_button_to_mask(mb->get_button_index())); } else { gui.mouse_focus = gui_find_control(mpos); gui.last_mouse_focus = gui.mouse_focus; if (!gui.mouse_focus) { return; } gui.mouse_focus_mask.set_flag(mouse_button_to_mask(mb->get_button_index())); if (mb->get_button_index() == MouseButton::LEFT) { gui.drag_accum = Vector2(); gui.drag_attempted = false; } } DEV_ASSERT(gui.mouse_focus); mb = mb->xformed_by(Transform2D()); // Make a copy of the event. Point2 pos = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(mpos); mb->set_position(pos); #ifdef DEBUG_ENABLED if (EngineDebugger::get_singleton()) { Array arr; arr.push_back(gui.mouse_focus->get_path()); arr.push_back(gui.mouse_focus->get_class()); EngineDebugger::get_singleton()->send_message("scene:click_ctrl", arr); } #endif if (mb->get_button_index() == MouseButton::LEFT) { // Assign focus. CanvasItem *ci = gui.mouse_focus; while (ci) { Control *control = Object::cast_to(ci); if (control) { if (control->get_focus_mode() != Control::FOCUS_NONE) { if (control != gui.key_focus) { control->grab_focus(); } break; } if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) { break; } } if (ci->is_set_as_top_level()) { break; } ci = ci->get_parent_item(); } } bool stopped = gui.mouse_focus && gui.mouse_focus->can_process() && _gui_call_input(gui.mouse_focus, mb); if (stopped) { set_input_as_handled(); } if (gui.dragging && mb->get_button_index() == MouseButton::LEFT) { // Alternate drop use (when using force_drag(), as proposed by #5342). _perform_drop(gui.mouse_focus, pos); } _gui_cancel_tooltip(); } else { if (gui.dragging && mb->get_button_index() == MouseButton::LEFT) { _perform_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos); } gui.mouse_focus_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); // Remove from mask. if (!gui.mouse_focus) { // Release event is only sent if a mouse focus (previously pressed button) exists. return; } mb = mb->xformed_by(Transform2D()); // Make a copy. Point2 pos = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(mpos); mb->set_position(pos); Control *mouse_focus = gui.mouse_focus; // Disable mouse focus if needed before calling input, // this makes popups on mouse press event work better, // as the release will never be received otherwise. if (gui.mouse_focus_mask.is_empty()) { gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; } bool stopped = mouse_focus && mouse_focus->can_process() && _gui_call_input(mouse_focus, mb); if (stopped) { set_input_as_handled(); } } } Ref mm = p_event; if (mm.is_valid()) { gui.key_event_accepted = false; Point2 mpos = mm->get_position(); // Drag & drop. if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) { gui.drag_accum += mm->get_relative(); float len = gui.drag_accum.length(); if (len > 10) { { // Attempt grab, try parent controls too. CanvasItem *ci = gui.mouse_focus; while (ci) { Control *control = Object::cast_to(ci); if (control) { gui.dragging = true; gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos - gui.drag_accum)); if (gui.drag_data.get_type() != Variant::NIL) { gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; gui.mouse_focus_mask.clear(); break; } else { Control *drag_preview = _gui_get_drag_preview(); if (drag_preview) { ERR_PRINT("Don't set a drag preview and return null data. Preview was deleted and drag request ignored."); memdelete(drag_preview); gui.drag_preview_id = ObjectID(); } gui.dragging = false; } if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) { break; } } if (ci->is_set_as_top_level()) { break; } ci = ci->get_parent_item(); } } gui.drag_attempted = true; if (gui.dragging) { _propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN); } } } Control *over = nullptr; if (gui.mouse_focus) { over = gui.mouse_focus; } else if (gui.mouse_in_viewport) { over = gui_find_control(mpos); } DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape(); if (over) { Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse(); Size2 pos = localizer.xform(mpos); Vector2 velocity = localizer.basis_xform(mm->get_velocity()); Vector2 rel = localizer.basis_xform(mm->get_relative()); mm = mm->xformed_by(Transform2D()); // Make a copy. mm->set_global_position(mpos); mm->set_velocity(velocity); mm->set_relative(rel); // Nothing pressed. if (mm->get_button_mask().is_empty()) { bool is_tooltip_shown = false; if (gui.tooltip_popup) { if (gui.tooltip_control) { String tooltip = _gui_get_tooltip(over, gui.tooltip_control->get_global_transform().xform_inv(mpos)); tooltip = tooltip.strip_edges(); if (tooltip.is_empty() || tooltip != gui.tooltip_text) { _gui_cancel_tooltip(); } else { is_tooltip_shown = true; } } else { _gui_cancel_tooltip(); } } if (!is_tooltip_shown && over->can_process()) { if (gui.tooltip_timer.is_valid()) { gui.tooltip_timer->release_connections(); gui.tooltip_timer = Ref(); } gui.tooltip_control = over; gui.tooltip_pos = over->get_screen_transform().xform(pos); gui.tooltip_timer = get_tree()->create_timer(gui.tooltip_delay); gui.tooltip_timer->set_ignore_time_scale(true); gui.tooltip_timer->connect("timeout", callable_mp(this, &Viewport::_gui_show_tooltip)); } } mm->set_position(pos); Control::CursorShape cursor_shape = Control::CURSOR_ARROW; { Control *c = over; Vector2 cpos = pos; while (c) { if (!gui.mouse_focus_mask.is_empty() || c->has_point(cpos)) { cursor_shape = c->get_cursor_shape(cpos); } else { cursor_shape = Control::CURSOR_ARROW; } cpos = c->get_transform().xform(cpos); if (cursor_shape != Control::CURSOR_ARROW) { break; } if (c->data.mouse_filter == Control::MOUSE_FILTER_STOP) { break; } if (c->is_set_as_top_level()) { break; } c = c->get_parent_control(); } } ds_cursor_shape = (DisplayServer::CursorShape)cursor_shape; bool stopped = over->can_process() && _gui_call_input(over, mm); if (stopped) { set_input_as_handled(); } } if (gui.dragging) { // Handle drag & drop. Control *drag_preview = _gui_get_drag_preview(); if (drag_preview) { drag_preview->set_position(mpos); } gui.drag_mouse_over = over; gui.drag_mouse_over_pos = Vector2(); // Find the window this is above of. // See if there is an embedder. Viewport *embedder = nullptr; Vector2 viewport_pos; if (is_embedding_subwindows()) { embedder = this; viewport_pos = mpos; } else { // Not an embedder, but may be a subwindow of an embedder. Window *w = Object::cast_to(this); if (w) { if (w->is_embedded()) { embedder = w->get_embedder(); viewport_pos = get_final_transform().xform(mpos) + w->get_position(); // To parent coords. } } } Viewport *viewport_under = nullptr; if (embedder) { // Use embedder logic. for (int i = embedder->gui.sub_windows.size() - 1; i >= 0; i--) { Window *sw = embedder->gui.sub_windows[i].window; Rect2 swrect = Rect2i(sw->get_position(), sw->get_size()); if (!sw->get_flag(Window::FLAG_BORDERLESS)) { int title_height = sw->theme_cache.title_height; swrect.position.y -= title_height; swrect.size.y += title_height; } if (swrect.has_point(viewport_pos)) { viewport_under = sw; viewport_pos -= sw->get_position(); } } if (!viewport_under) { // Not in a subwindow, likely in embedder. viewport_under = embedder; } } else { // Use DisplayServer logic. Vector2i screen_mouse_pos = DisplayServer::get_singleton()->mouse_get_position(); DisplayServer::WindowID window_id = DisplayServer::get_singleton()->get_window_at_screen_position(screen_mouse_pos); if (window_id != DisplayServer::INVALID_WINDOW_ID) { ObjectID object_under = DisplayServer::get_singleton()->window_get_attached_instance_id(window_id); if (object_under != ObjectID()) { // Fetch window. Window *w = Object::cast_to(ObjectDB::get_instance(object_under)); if (w) { viewport_under = w; viewport_pos = w->get_final_transform().affine_inverse().xform(screen_mouse_pos - w->get_position()); } } } } if (viewport_under) { if (viewport_under != this) { Transform2D ai = viewport_under->get_final_transform().affine_inverse(); viewport_pos = ai.xform(viewport_pos); } // Find control under at position. gui.drag_mouse_over = viewport_under->gui_find_control(viewport_pos); if (gui.drag_mouse_over) { Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse(); gui.drag_mouse_over_pos = localizer.xform(viewport_pos); bool can_drop = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, true); if (!can_drop) { ds_cursor_shape = DisplayServer::CURSOR_FORBIDDEN; } else { ds_cursor_shape = DisplayServer::CURSOR_CAN_DROP; } } } else { gui.drag_mouse_over = nullptr; } } if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE) && !Object::cast_to(over)) { DisplayServer::get_singleton()->cursor_set_shape(ds_cursor_shape); } } Ref touch_event = p_event; if (touch_event.is_valid()) { Size2 pos = touch_event->get_position(); const int touch_index = touch_event->get_index(); if (touch_event->is_pressed()) { Control *over = gui_find_control(pos); if (over) { gui.touch_focus[touch_index] = over->get_instance_id(); bool stopped = false; if (over->can_process()) { touch_event = touch_event->xformed_by(Transform2D()); // Make a copy. pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos); touch_event->set_position(pos); stopped = _gui_call_input(over, touch_event); } if (stopped) { set_input_as_handled(); } return; } } else { bool stopped = false; ObjectID control_id = gui.touch_focus[touch_index]; Control *over = control_id.is_valid() ? Object::cast_to(ObjectDB::get_instance(control_id)) : nullptr; if (over && over->can_process()) { touch_event = touch_event->xformed_by(Transform2D()); // Make a copy. pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos); touch_event->set_position(pos); stopped = _gui_call_input(over, touch_event); } if (stopped) { set_input_as_handled(); } gui.touch_focus.erase(touch_index); return; } } Ref gesture_event = p_event; if (gesture_event.is_valid()) { gui.key_event_accepted = false; _gui_cancel_tooltip(); Size2 pos = gesture_event->get_position(); Control *over = gui_find_control(pos); if (over) { bool stopped = false; if (over->can_process()) { gesture_event = gesture_event->xformed_by(Transform2D()); // Make a copy. pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos); gesture_event->set_position(pos); stopped = _gui_call_input(over, gesture_event); } if (stopped) { set_input_as_handled(); } return; } } Ref drag_event = p_event; if (drag_event.is_valid()) { const int drag_event_index = drag_event->get_index(); ObjectID control_id = gui.touch_focus[drag_event_index]; Control *over = control_id.is_valid() ? Object::cast_to(ObjectDB::get_instance(control_id)) : nullptr; if (!over) { over = gui_find_control(drag_event->get_position()); } if (over) { bool stopped = false; if (over->can_process()) { Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse(); Size2 pos = localizer.xform(drag_event->get_position()); Vector2 velocity = localizer.basis_xform(drag_event->get_velocity()); Vector2 rel = localizer.basis_xform(drag_event->get_relative()); drag_event = drag_event->xformed_by(Transform2D()); // Make a copy. drag_event->set_velocity(velocity); drag_event->set_relative(rel); drag_event->set_position(pos); stopped = _gui_call_input(over, drag_event); } if (stopped) { set_input_as_handled(); } return; } } if (mm.is_null() && mb.is_null() && p_event->is_action_type()) { if (gui.dragging && p_event->is_action_pressed("ui_cancel") && Input::get_singleton()->is_action_just_pressed("ui_cancel")) { _perform_drop(); set_input_as_handled(); return; } if (p_event->is_action_pressed("ui_cancel")) { // Cancel tooltip timer or hide tooltip when pressing Escape (this is standard behavior in most applications). _gui_cancel_tooltip(); if (gui.tooltip_popup) { // If a tooltip was hidden, prevent other actions associated with `ui_cancel` from occurring. // For instance, this prevents the node from being deselected when pressing Escape // to hide a documentation tooltip in the inspector. set_input_as_handled(); return; } } if (gui.key_focus && !gui.key_focus->is_visible_in_tree()) { gui.key_focus->release_focus(); } if (gui.key_focus) { gui.key_event_accepted = false; if (gui.key_focus->can_process()) { gui.key_focus->_call_gui_input(p_event); } if (gui.key_event_accepted) { set_input_as_handled(); return; } } Control *from = gui.key_focus ? gui.key_focus : nullptr; if (from && p_event->is_pressed()) { Control *next = nullptr; Ref joypadmotion_event = p_event; if (joypadmotion_event.is_valid()) { Input *input = Input::get_singleton(); if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) { next = from->find_next_valid_focus(); } if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) { next = from->find_prev_valid_focus(); } if (p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) { next = from->_get_focus_neighbor(SIDE_TOP); } if (p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) { next = from->_get_focus_neighbor(SIDE_LEFT); } if (p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) { next = from->_get_focus_neighbor(SIDE_RIGHT); } if (p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) { next = from->_get_focus_neighbor(SIDE_BOTTOM); } } else { if (p_event->is_action_pressed("ui_focus_next", true, true)) { next = from->find_next_valid_focus(); } if (p_event->is_action_pressed("ui_focus_prev", true, true)) { next = from->find_prev_valid_focus(); } if (p_event->is_action_pressed("ui_up", true, true)) { next = from->_get_focus_neighbor(SIDE_TOP); } if (p_event->is_action_pressed("ui_left", true, true)) { next = from->_get_focus_neighbor(SIDE_LEFT); } if (p_event->is_action_pressed("ui_right", true, true)) { next = from->_get_focus_neighbor(SIDE_RIGHT); } if (p_event->is_action_pressed("ui_down", true, true)) { next = from->_get_focus_neighbor(SIDE_BOTTOM); } } if (next) { next->grab_focus(); set_input_as_handled(); } } } } void Viewport::_perform_drop(Control *p_control, Point2 p_pos) { // Without any arguments, simply cancel Drag and Drop. if (p_control) { gui.drag_successful = _gui_drop(p_control, p_pos, false); } else { gui.drag_successful = false; } Control *drag_preview = _gui_get_drag_preview(); if (drag_preview) { memdelete(drag_preview); gui.drag_preview_id = ObjectID(); } gui.drag_data = Variant(); gui.dragging = false; gui.drag_mouse_over = nullptr; _propagate_viewport_notification(this, NOTIFICATION_DRAG_END); // Display the new cursor shape instantly. update_mouse_cursor_state(); } void Viewport::_gui_cleanup_internal_state(Ref p_event) { ERR_FAIL_COND(p_event.is_null()); Ref mb = p_event; if (mb.is_valid()) { if (!mb->is_pressed()) { gui.mouse_focus_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); // Remove from mask. } } } List::Element *Viewport::_gui_add_root_control(Control *p_control) { gui.roots_order_dirty = true; return gui.roots.push_back(p_control); } void Viewport::gui_set_root_order_dirty() { ERR_MAIN_THREAD_GUARD; gui.roots_order_dirty = true; } void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control) { ERR_FAIL_COND_MSG(p_data.get_type() == Variant::NIL, "Drag data must be a value."); gui.dragging = true; gui.drag_data = p_data; gui.mouse_focus = nullptr; if (p_control) { _gui_set_drag_preview(p_base, p_control); } _propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN); } void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) { ERR_FAIL_NULL(p_control); ERR_FAIL_COND(p_control->is_inside_tree()); ERR_FAIL_COND(p_control->get_parent() != nullptr); Control *drag_preview = _gui_get_drag_preview(); if (drag_preview) { memdelete(drag_preview); } p_control->set_as_top_level(true); p_control->set_position(gui.last_mouse_pos); p_base->get_root_parent_control()->add_child(p_control); // Add as child of viewport. p_control->move_to_front(); gui.drag_preview_id = p_control->get_instance_id(); } Control *Viewport::_gui_get_drag_preview() { if (gui.drag_preview_id.is_null()) { return nullptr; } else { Control *drag_preview = Object::cast_to(ObjectDB::get_instance(gui.drag_preview_id)); if (!drag_preview) { ERR_PRINT("Don't free the control set as drag preview."); gui.drag_preview_id = ObjectID(); } return drag_preview; } } void Viewport::_gui_remove_root_control(List::Element *RI) { gui.roots.erase(RI); } void Viewport::_gui_unfocus_control(Control *p_control) { if (gui.key_focus == p_control) { gui.key_focus->release_focus(); } } void Viewport::_gui_hide_control(Control *p_control) { if (gui.mouse_focus == p_control) { _drop_mouse_focus(); } if (gui.key_focus == p_control) { gui_release_focus(); } if (gui.mouse_over == p_control || gui.mouse_over_hierarchy.find(p_control) >= 0) { _drop_mouse_over(p_control->get_parent_control()); } if (gui.drag_mouse_over == p_control) { gui.drag_mouse_over = nullptr; } if (gui.tooltip_control == p_control) { _gui_cancel_tooltip(); } } void Viewport::_gui_remove_control(Control *p_control) { if (gui.mouse_focus == p_control) { gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; gui.mouse_focus_mask.clear(); } if (gui.last_mouse_focus == p_control) { gui.last_mouse_focus = nullptr; } if (gui.key_focus == p_control) { gui.key_focus = nullptr; } if (gui.mouse_over == p_control || gui.mouse_over_hierarchy.find(p_control) >= 0) { _drop_mouse_over(p_control->get_parent_control()); } if (gui.drag_mouse_over == p_control) { gui.drag_mouse_over = nullptr; } if (gui.tooltip_control == p_control) { gui.tooltip_control = nullptr; } } void Viewport::canvas_item_top_level_changed() { _gui_update_mouse_over(); } void Viewport::_gui_update_mouse_over() { if (gui.mouse_over == nullptr || gui.mouse_over_hierarchy.is_empty()) { return; } if (gui.sending_mouse_enter_exit_notifications) { // If notifications are already being sent, delay call to next frame. if (get_tree() && !get_tree()->is_connected(SNAME("process_frame"), callable_mp(this, &Viewport::_gui_update_mouse_over))) { get_tree()->connect(SNAME("process_frame"), callable_mp(this, &Viewport::_gui_update_mouse_over), CONNECT_ONE_SHOT); } return; } // Rebuild the mouse over hierarchy. LocalVector new_mouse_over_hierarchy; LocalVector needs_enter; LocalVector needs_exit; CanvasItem *ancestor = gui.mouse_over; bool removing = false; bool reached_top = false; while (ancestor) { Control *ancestor_control = Object::cast_to(ancestor); if (ancestor_control) { int found = gui.mouse_over_hierarchy.find(ancestor_control); if (found >= 0) { // Remove the node if the propagation chain has been broken or it is now MOUSE_FILTER_IGNORE. if (removing || ancestor_control->get_mouse_filter() == Control::MOUSE_FILTER_IGNORE) { needs_exit.push_back(found); } } if (found == 0) { if (removing) { // Stop if the chain has been broken and the top of the hierarchy has been reached. break; } reached_top = true; } if (!removing && ancestor_control->get_mouse_filter() != Control::MOUSE_FILTER_IGNORE) { new_mouse_over_hierarchy.push_back(ancestor_control); // Add the node if it was not found and it is now not MOUSE_FILTER_IGNORE. if (found < 0) { needs_enter.push_back(ancestor_control); } } if (ancestor_control->get_mouse_filter() == Control::MOUSE_FILTER_STOP) { // MOUSE_FILTER_STOP breaks the propagation chain. if (reached_top) { break; } removing = true; } } if (ancestor->is_set_as_top_level()) { // Top level breaks the propagation chain. if (reached_top) { break; } else { removing = true; ancestor = Object::cast_to(ancestor->get_parent()); continue; } } ancestor = ancestor->get_parent_item(); } if (needs_exit.is_empty() && needs_enter.is_empty()) { return; } gui.sending_mouse_enter_exit_notifications = true; // Send Mouse Exit Self notification. if (gui.mouse_over && !needs_exit.is_empty() && needs_exit[0] == (int)gui.mouse_over_hierarchy.size() - 1) { gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_EXIT_SELF); gui.mouse_over = nullptr; } // Send Mouse Exit notifications. for (int exit_control_index : needs_exit) { gui.mouse_over_hierarchy[exit_control_index]->notification(Control::NOTIFICATION_MOUSE_EXIT); } // Update the mouse over hierarchy. gui.mouse_over_hierarchy.resize(new_mouse_over_hierarchy.size()); for (int i = 0; i < (int)new_mouse_over_hierarchy.size(); i++) { gui.mouse_over_hierarchy[i] = new_mouse_over_hierarchy[new_mouse_over_hierarchy.size() - 1 - i]; } // Send Mouse Enter notifications. for (int i = needs_enter.size() - 1; i >= 0; i--) { needs_enter[i]->notification(Control::NOTIFICATION_MOUSE_ENTER); } gui.sending_mouse_enter_exit_notifications = false; } Window *Viewport::get_base_window() const { ERR_READ_THREAD_GUARD_V(nullptr); ERR_FAIL_COND_V(!is_inside_tree(), nullptr); Viewport *v = const_cast(this); Window *w = Object::cast_to(v); while (!w) { v = v->get_parent_viewport(); w = Object::cast_to(v); } return w; } void Viewport::_gui_remove_focus_for_window(Node *p_window) { if (get_base_window() == p_window) { gui_release_focus(); } } bool Viewport::_gui_control_has_focus(const Control *p_control) { return gui.key_focus == p_control; } void Viewport::_gui_control_grab_focus(Control *p_control) { if (gui.key_focus && gui.key_focus == p_control) { // No need for change. return; } get_tree()->call_group("_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window()); if (p_control->is_inside_tree() && p_control->get_viewport() == this) { gui.key_focus = p_control; emit_signal(SNAME("gui_focus_changed"), p_control); p_control->notification(Control::NOTIFICATION_FOCUS_ENTER); p_control->queue_redraw(); } } void Viewport::_gui_accept_event() { gui.key_event_accepted = true; if (is_inside_tree()) { set_input_as_handled(); } } void Viewport::_drop_mouse_focus() { Control *c = gui.mouse_focus; BitField mask = gui.mouse_focus_mask; gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; gui.mouse_focus_mask.clear(); for (int i = 0; i < 3; i++) { if ((int)mask & (1 << i)) { Ref mb; mb.instantiate(); mb->set_position(c->get_local_mouse_position()); mb->set_global_position(c->get_local_mouse_position()); mb->set_button_index(MouseButton(i + 1)); mb->set_pressed(false); mb->set_device(InputEvent::DEVICE_ID_INTERNAL); c->_call_gui_input(mb); } } } void Viewport::_drop_physics_mouseover(bool p_paused_only) { _cleanup_mouseover_colliders(true, p_paused_only); #ifndef _3D_DISABLED if (physics_object_over.is_valid()) { CollisionObject3D *co = Object::cast_to(ObjectDB::get_instance(physics_object_over)); if (co) { if (!co->is_inside_tree()) { physics_object_over = ObjectID(); physics_object_capture = ObjectID(); } else if (!(p_paused_only && co->can_process())) { co->_mouse_exit(); physics_object_over = ObjectID(); physics_object_capture = ObjectID(); } } } #endif // _3D_DISABLED } void Viewport::_gui_grab_click_focus(Control *p_control) { gui.mouse_click_grabber = p_control; callable_mp(this, &Viewport::_post_gui_grab_click_focus).call_deferred(); } void Viewport::_post_gui_grab_click_focus() { Control *focus_grabber = gui.mouse_click_grabber; if (!focus_grabber) { // Redundant grab requests were made. return; } gui.mouse_click_grabber = nullptr; if (gui.mouse_focus) { if (gui.mouse_focus == focus_grabber) { return; } BitField mask = gui.mouse_focus_mask; Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos); for (int i = 0; i < 3; i++) { if ((int)mask & (1 << i)) { Ref mb; mb.instantiate(); // Send unclick. mb->set_position(click); mb->set_button_index(MouseButton(i + 1)); mb->set_pressed(false); mb->set_device(InputEvent::DEVICE_ID_INTERNAL); gui.mouse_focus->_call_gui_input(mb); } } gui.mouse_focus = focus_grabber; click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos); for (int i = 0; i < 3; i++) { if ((int)mask & (1 << i)) { Ref mb; mb.instantiate(); // Send click. mb->set_position(click); mb->set_button_index(MouseButton(i + 1)); mb->set_pressed(true); mb->set_device(InputEvent::DEVICE_ID_INTERNAL); callable_mp(gui.mouse_focus, &Control::_call_gui_input).call_deferred(mb); } } } } /////////////////////////////// void Viewport::push_text_input(const String &p_text) { ERR_MAIN_THREAD_GUARD; if (gui.subwindow_focused) { gui.subwindow_focused->push_text_input(p_text); return; } if (gui.key_focus) { gui.key_focus->call("set_text", p_text); } } Viewport::SubWindowResize Viewport::_sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point) { if (p_subwindow->get_flag(Window::FLAG_BORDERLESS) || p_subwindow->get_flag(Window::FLAG_RESIZE_DISABLED)) { return SUB_WINDOW_RESIZE_DISABLED; } Rect2i r = Rect2i(p_subwindow->get_position(), p_subwindow->get_size()); int title_height = p_subwindow->theme_cache.title_height; r.position.y -= title_height; r.size.y += title_height; if (r.has_point(p_point)) { return SUB_WINDOW_RESIZE_DISABLED; // It's inside, so no resize. } int dist_x = p_point.x < r.position.x ? (p_point.x - r.position.x) : (p_point.x > (r.position.x + r.size.x) ? (p_point.x - (r.position.x + r.size.x)) : 0); int dist_y = p_point.y < r.position.y ? (p_point.y - r.position.y) : (p_point.y > (r.position.y + r.size.y) ? (p_point.y - (r.position.y + r.size.y)) : 0); int limit = p_subwindow->theme_cache.resize_margin; if (ABS(dist_x) > limit) { return SUB_WINDOW_RESIZE_DISABLED; } if (ABS(dist_y) > limit) { return SUB_WINDOW_RESIZE_DISABLED; } if (dist_x < 0 && dist_y < 0) { return SUB_WINDOW_RESIZE_TOP_LEFT; } if (dist_x == 0 && dist_y < 0) { return SUB_WINDOW_RESIZE_TOP; } if (dist_x > 0 && dist_y < 0) { return SUB_WINDOW_RESIZE_TOP_RIGHT; } if (dist_x < 0 && dist_y == 0) { return SUB_WINDOW_RESIZE_LEFT; } if (dist_x > 0 && dist_y == 0) { return SUB_WINDOW_RESIZE_RIGHT; } if (dist_x < 0 && dist_y > 0) { return SUB_WINDOW_RESIZE_BOTTOM_LEFT; } if (dist_x == 0 && dist_y > 0) { return SUB_WINDOW_RESIZE_BOTTOM; } if (dist_x > 0 && dist_y > 0) { return SUB_WINDOW_RESIZE_BOTTOM_RIGHT; } return SUB_WINDOW_RESIZE_DISABLED; } bool Viewport::_sub_windows_forward_input(const Ref &p_event) { if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) { ERR_FAIL_NULL_V(gui.currently_dragged_subwindow, false); Ref mb = p_event; if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) { if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) { // Close window. gui.currently_dragged_subwindow->_event_callback(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST); } } gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; if (gui.currently_dragged_subwindow != nullptr) { // May have been erased. _sub_window_update(gui.currently_dragged_subwindow); gui.currently_dragged_subwindow = nullptr; } } Ref mm = p_event; if (mm.is_valid()) { if (gui.subwindow_drag == SUB_WINDOW_DRAG_MOVE) { Vector2 diff = mm->get_position() - gui.subwindow_drag_from; Rect2i new_rect(gui.subwindow_drag_pos + diff, gui.currently_dragged_subwindow->get_size()); if (gui.currently_dragged_subwindow->is_clamped_to_embedder()) { new_rect = gui.currently_dragged_subwindow->fit_rect_in_parent(new_rect, get_visible_rect()); } gui.currently_dragged_subwindow->_rect_changed_callback(new_rect); if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) { DisplayServer::get_singleton()->cursor_set_shape(DisplayServer::CURSOR_MOVE); } } if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) { gui.subwindow_drag_close_inside = gui.subwindow_drag_close_rect.has_point(mm->get_position()); } if (gui.subwindow_drag == SUB_WINDOW_DRAG_RESIZE) { Vector2i diff = mm->get_position() - gui.subwindow_drag_from; Size2i min_size = gui.currently_dragged_subwindow->get_min_size(); Size2i min_size_clamped = gui.currently_dragged_subwindow->get_clamped_minimum_size(); min_size_clamped.x = MAX(min_size_clamped.x, 1); min_size_clamped.y = MAX(min_size_clamped.y, 1); Rect2i r = gui.subwindow_resize_from_rect; Size2i limit = r.size - min_size_clamped; switch (gui.subwindow_resize_mode) { case SUB_WINDOW_RESIZE_TOP_LEFT: { diff.x = MIN(diff.x, limit.x); diff.y = MIN(diff.y, limit.y); r.position += diff; r.size -= diff; } break; case SUB_WINDOW_RESIZE_TOP: { diff.x = 0; diff.y = MIN(diff.y, limit.y); r.position += diff; r.size -= diff; } break; case SUB_WINDOW_RESIZE_TOP_RIGHT: { diff.x = MAX(diff.x, -limit.x); diff.y = MIN(diff.y, limit.y); r.position.y += diff.y; r.size.y -= diff.y; r.size.x += diff.x; } break; case SUB_WINDOW_RESIZE_LEFT: { diff.x = MIN(diff.x, limit.x); diff.y = 0; r.position += diff; r.size -= diff; } break; case SUB_WINDOW_RESIZE_RIGHT: { diff.x = MAX(diff.x, -limit.x); r.size.x += diff.x; } break; case SUB_WINDOW_RESIZE_BOTTOM_LEFT: { diff.x = MIN(diff.x, limit.x); diff.y = MAX(diff.y, -limit.y); r.position.x += diff.x; r.size.x -= diff.x; r.size.y += diff.y; } break; case SUB_WINDOW_RESIZE_BOTTOM: { diff.y = MAX(diff.y, -limit.y); r.size.y += diff.y; } break; case SUB_WINDOW_RESIZE_BOTTOM_RIGHT: { diff.x = MAX(diff.x, -limit.x); diff.y = MAX(diff.y, -limit.y); r.size += diff; } break; default: { } } Size2i max_size = gui.currently_dragged_subwindow->get_max_size(); if ((max_size.x > 0 || max_size.y > 0) && (max_size.x >= min_size.x && max_size.y >= min_size.y)) { max_size.x = MAX(max_size.x, 1); max_size.y = MAX(max_size.y, 1); if (r.size.x > max_size.x) { r.size.x = max_size.x; } if (r.size.y > max_size.y) { r.size.y = max_size.y; } } gui.currently_dragged_subwindow->_rect_changed_callback(r); } if (gui.currently_dragged_subwindow) { // May have been erased. _sub_window_update(gui.currently_dragged_subwindow); } } return true; // Handled. } Ref mb = p_event; // If the event is a mouse button, we need to check whether another window was clicked. if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { Window *click_on_window = nullptr; for (int i = gui.sub_windows.size() - 1; i >= 0; i--) { SubWindow sw = gui.sub_windows.write[i]; // Clicked inside window? Rect2i r = Rect2i(sw.window->get_position(), sw.window->get_size()); if (!sw.window->get_flag(Window::FLAG_BORDERLESS)) { // Check top bar. int title_height = sw.window->theme_cache.title_height; Rect2i title_bar = r; title_bar.position.y -= title_height; title_bar.size.y = title_height; if (title_bar.size.y > 0 && title_bar.has_point(mb->get_position())) { click_on_window = sw.window; int close_h_ofs = sw.window->theme_cache.close_h_offset; int close_v_ofs = sw.window->theme_cache.close_v_offset; Ref close_icon = sw.window->theme_cache.close; Rect2 close_rect; close_rect.position = Vector2(r.position.x + r.size.x - close_h_ofs, r.position.y - close_v_ofs); close_rect.size = close_icon->get_size(); if (gui.subwindow_focused != sw.window) { // Refocus. _sub_window_grab_focus(sw.window); } if (close_rect.has_point(mb->get_position())) { gui.subwindow_drag = SUB_WINDOW_DRAG_CLOSE; gui.subwindow_drag_close_inside = true; // Starts inside. gui.subwindow_drag_close_rect = close_rect; } else { gui.subwindow_drag = SUB_WINDOW_DRAG_MOVE; } gui.subwindow_drag_from = mb->get_position(); gui.subwindow_drag_pos = sw.window->get_position(); _sub_window_update(sw.window); } else { gui.subwindow_resize_mode = _sub_window_get_resize_margin(sw.window, mb->get_position()); if (gui.subwindow_resize_mode != SUB_WINDOW_RESIZE_DISABLED) { if (gui.subwindow_focused != sw.window) { // Refocus. _sub_window_grab_focus(sw.window); } gui.subwindow_resize_from_rect = r; gui.subwindow_drag_from = mb->get_position(); gui.subwindow_drag = SUB_WINDOW_DRAG_RESIZE; click_on_window = sw.window; } } } if (!click_on_window && r.has_point(mb->get_position())) { // Clicked, see if it needs to fetch focus. if (gui.subwindow_focused != sw.window) { // Refocus. _sub_window_grab_focus(sw.window); } click_on_window = sw.window; } if (click_on_window) { break; } } gui.currently_dragged_subwindow = click_on_window; if (!click_on_window && gui.subwindow_focused) { // No window found and clicked, remove focus. _sub_window_grab_focus(nullptr); } } if (gui.subwindow_focused) { Ref mm = p_event; if (mm.is_valid()) { SubWindowResize resize = _sub_window_get_resize_margin(gui.subwindow_focused, mm->get_position()); if (resize != SUB_WINDOW_RESIZE_DISABLED) { DisplayServer::CursorShape shapes[SUB_WINDOW_RESIZE_MAX] = { DisplayServer::CURSOR_ARROW, DisplayServer::CURSOR_FDIAGSIZE, DisplayServer::CURSOR_VSIZE, DisplayServer::CURSOR_BDIAGSIZE, DisplayServer::CURSOR_HSIZE, DisplayServer::CURSOR_HSIZE, DisplayServer::CURSOR_BDIAGSIZE, DisplayServer::CURSOR_VSIZE, DisplayServer::CURSOR_FDIAGSIZE }; if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) { DisplayServer::get_singleton()->cursor_set_shape(shapes[resize]); } return true; // Reserved for showing the resize cursor. } } } if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) { return true; // Dragging, don't pass the event. } if (!gui.subwindow_focused) { return false; } Transform2D window_ofs; window_ofs.set_origin(-gui.subwindow_focused->get_position()); Ref ev = p_event->xformed_by(window_ofs); gui.subwindow_focused->_window_input(ev); return true; } void Viewport::_update_mouse_over() { // Update gui.mouse_over and gui.subwindow_over in all Viewports. // Send necessary mouse_enter/mouse_exit signals and the MOUSE_ENTER/MOUSE_EXIT notifications for every Viewport in the SceneTree. if (is_attached_in_viewport()) { // Execute this function only, when it is processed by a native Window or a SubViewport, that has no SubViewportContainer as parent. return; } if (get_tree()->get_root()->is_embedding_subwindows() || is_sub_viewport()) { // Use embedder logic for calculating mouse position. _update_mouse_over(gui.last_mouse_pos); } else { // Native Window: Use DisplayServer logic for calculating mouse position. Window *receiving_window = get_tree()->get_root()->gui.windowmanager_window_over; if (!receiving_window) { return; } Vector2 pos = DisplayServer::get_singleton()->mouse_get_position() - receiving_window->get_position(); pos = receiving_window->get_final_transform().affine_inverse().xform(pos); receiving_window->_update_mouse_over(pos); } } void Viewport::_update_mouse_over(Vector2 p_pos) { // Look for embedded windows at mouse position. if (is_embedding_subwindows()) { for (int i = gui.sub_windows.size() - 1; i >= 0; i--) { Window *sw = gui.sub_windows[i].window; Rect2 swrect = Rect2(sw->get_position(), sw->get_size()); Rect2 swrect_border = swrect; if (!sw->get_flag(Window::FLAG_BORDERLESS)) { int title_height = sw->theme_cache.title_height; int margin = sw->theme_cache.resize_margin; swrect_border.position.y -= title_height + margin; swrect_border.size.y += title_height + margin * 2; swrect_border.position.x -= margin; swrect_border.size.x += margin * 2; } if (swrect_border.has_point(p_pos)) { if (gui.mouse_over) { _drop_mouse_over(); } else if (!gui.subwindow_over) { _drop_physics_mouseover(); } if (swrect.has_point(p_pos)) { if (sw != gui.subwindow_over) { if (gui.subwindow_over) { gui.subwindow_over->_mouse_leave_viewport(); } gui.subwindow_over = sw; } if (!sw->is_input_disabled()) { sw->_update_mouse_over(sw->get_final_transform().affine_inverse().xform(p_pos - sw->get_position())); } } else { if (gui.subwindow_over) { gui.subwindow_over->_mouse_leave_viewport(); gui.subwindow_over = nullptr; } } return; } } if (gui.subwindow_over) { // Take care of moving mouse out of any embedded Window. gui.subwindow_over->_mouse_leave_viewport(); gui.subwindow_over = nullptr; } } // Look for Controls at mouse position. Control *over = gui_find_control(p_pos); bool notify_embedded_viewports = false; if (over != gui.mouse_over || (!over && !gui.mouse_over_hierarchy.is_empty())) { // Find the common ancestor of `gui.mouse_over` and `over`. Control *common_ancestor = nullptr; LocalVector over_ancestors; if (over) { // Get all ancestors that the mouse is currently over and need an enter signal. CanvasItem *ancestor = over; while (ancestor) { Control *ancestor_control = Object::cast_to(ancestor); if (ancestor_control) { if (ancestor_control->get_mouse_filter() != Control::MOUSE_FILTER_IGNORE) { int found = gui.mouse_over_hierarchy.find(ancestor_control); if (found >= 0) { common_ancestor = gui.mouse_over_hierarchy[found]; break; } over_ancestors.push_back(ancestor_control); } if (ancestor_control->get_mouse_filter() == Control::MOUSE_FILTER_STOP) { // MOUSE_FILTER_STOP breaks the propagation chain. break; } } if (ancestor->is_set_as_top_level()) { // Top level breaks the propagation chain. break; } ancestor = ancestor->get_parent_item(); } } if (gui.mouse_over || !gui.mouse_over_hierarchy.is_empty()) { // Send Mouse Exit Self and Mouse Exit notifications. _drop_mouse_over(common_ancestor); } else { _drop_physics_mouseover(); } if (over) { gui.mouse_over = over; gui.mouse_over_hierarchy.reserve(gui.mouse_over_hierarchy.size() + over_ancestors.size()); gui.sending_mouse_enter_exit_notifications = true; // Send Mouse Enter notifications to parents first. for (int i = over_ancestors.size() - 1; i >= 0; i--) { gui.mouse_over_hierarchy.push_back(over_ancestors[i]); over_ancestors[i]->notification(Control::NOTIFICATION_MOUSE_ENTER); } // Send Mouse Enter Self notification. if (gui.mouse_over) { gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_ENTER_SELF); } gui.sending_mouse_enter_exit_notifications = false; notify_embedded_viewports = true; } } if (over) { SubViewportContainer *c = Object::cast_to(over); if (!c) { return; } Vector2 pos = c->get_global_transform_with_canvas().affine_inverse().xform(p_pos); if (c->is_stretch_enabled()) { pos /= c->get_stretch_shrink(); } for (int i = 0; i < c->get_child_count(); i++) { SubViewport *v = Object::cast_to(c->get_child(i)); if (!v || v->is_input_disabled()) { continue; } if (notify_embedded_viewports) { v->notification(NOTIFICATION_VP_MOUSE_ENTER); } v->_update_mouse_over(v->get_final_transform().affine_inverse().xform(pos)); } } } void Viewport::_mouse_leave_viewport() { if (!is_inside_tree() || is_input_disabled()) { return; } if (gui.subwindow_over) { gui.subwindow_over->_mouse_leave_viewport(); gui.subwindow_over = nullptr; } else if (gui.mouse_over) { _drop_mouse_over(); } notification(NOTIFICATION_VP_MOUSE_EXIT); } void Viewport::_drop_mouse_over(Control *p_until_control) { if (gui.sending_mouse_enter_exit_notifications) { // If notifications are already being sent, defer call. callable_mp(this, &Viewport::_drop_mouse_over).call_deferred(p_until_control); return; } _gui_cancel_tooltip(); SubViewportContainer *c = Object::cast_to(gui.mouse_over); if (c) { for (int i = 0; i < c->get_child_count(); i++) { SubViewport *v = Object::cast_to(c->get_child(i)); if (!v) { continue; } v->_mouse_leave_viewport(); } } gui.sending_mouse_enter_exit_notifications = true; if (gui.mouse_over && gui.mouse_over->is_inside_tree()) { gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_EXIT_SELF); } gui.mouse_over = nullptr; // Send Mouse Exit notifications to children first. Don't send to p_until_control or above. int notification_until = p_until_control ? gui.mouse_over_hierarchy.find(p_until_control) + 1 : 0; for (int i = gui.mouse_over_hierarchy.size() - 1; i >= notification_until; i--) { if (gui.mouse_over_hierarchy[i]->is_inside_tree()) { gui.mouse_over_hierarchy[i]->notification(Control::NOTIFICATION_MOUSE_EXIT); } } gui.mouse_over_hierarchy.resize(notification_until); gui.sending_mouse_enter_exit_notifications = false; } void Viewport::push_input(const Ref &p_event, bool p_local_coords) { ERR_MAIN_THREAD_GUARD; ERR_FAIL_COND(!is_inside_tree()); ERR_FAIL_COND(p_event.is_null()); if (disable_input) { return; } if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_ancestor_of(this)) { return; } local_input_handled = false; if (!handle_input_locally) { Viewport *vp = this; while (true) { if (Object::cast_to(vp) || !vp->get_parent()) { break; } vp = vp->get_parent()->get_viewport(); } vp->local_input_handled = false; } Ref ev; if (!p_local_coords) { ev = _make_input_local(p_event); } else { ev = p_event; } Ref me = ev; if (me.is_valid()) { gui.last_mouse_pos = me->get_position(); _update_mouse_over(); } if (is_embedding_subwindows() && _sub_windows_forward_input(ev)) { set_input_as_handled(); return; } if (!_can_consume_input_events()) { return; } if (!is_input_handled()) { ERR_FAIL_COND(!is_inside_tree()); get_tree()->_call_input_pause(input_group, SceneTree::CALL_INPUT_TYPE_INPUT, ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input } if (!is_input_handled()) { ERR_FAIL_COND(!is_inside_tree()); _gui_input_event(ev); } else { // Cleanup internal GUI state after accepting event during _input(). _gui_cleanup_internal_state(ev); } if (!is_input_handled()) { _push_unhandled_input_internal(ev); } event_count++; } #ifndef DISABLE_DEPRECATED void Viewport::push_unhandled_input(const Ref &p_event, bool p_local_coords) { ERR_MAIN_THREAD_GUARD; WARN_DEPRECATED_MSG(R"*(The "push_unhandled_input()" method is deprecated, use "push_input()" instead.)*"); ERR_FAIL_COND(!is_inside_tree()); ERR_FAIL_COND(p_event.is_null()); local_input_handled = false; if (disable_input || !_can_consume_input_events()) { return; } if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_ancestor_of(this)) { return; } Ref ev; if (!p_local_coords) { ev = _make_input_local(p_event); } else { ev = p_event; } _push_unhandled_input_internal(ev); } #endif // DISABLE_DEPRECATED void Viewport::_push_unhandled_input_internal(const Ref &p_event) { // Shortcut Input. if (Object::cast_to(*p_event) != nullptr || Object::cast_to(*p_event) != nullptr || Object::cast_to(*p_event) != nullptr) { ERR_FAIL_COND(!is_inside_tree()); get_tree()->_call_input_pause(shortcut_input_group, SceneTree::CALL_INPUT_TYPE_SHORTCUT_INPUT, p_event, this); } // Unhandled key Input - Used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, and to handle Unicode input with Alt / Ctrl modifiers after handling shortcuts. if (!is_input_handled() && (Object::cast_to(*p_event) != nullptr)) { ERR_FAIL_COND(!is_inside_tree()); get_tree()->_call_input_pause(unhandled_key_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, p_event, this); } // Unhandled Input. if (!is_input_handled()) { ERR_FAIL_COND(!is_inside_tree()); get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, p_event, this); } if (physics_object_picking && !is_input_handled()) { if (Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED && (Object::cast_to(*p_event) || Object::cast_to(*p_event) || Object::cast_to(*p_event) )) { physics_picking_events.push_back(p_event); set_input_as_handled(); } } } void Viewport::set_physics_object_picking(bool p_enable) { ERR_MAIN_THREAD_GUARD; physics_object_picking = p_enable; if (physics_object_picking) { add_to_group("_picking_viewports"); } else { physics_picking_events.clear(); if (is_in_group("_picking_viewports")) { remove_from_group("_picking_viewports"); } } } bool Viewport::get_physics_object_picking() { ERR_READ_THREAD_GUARD_V(false); return physics_object_picking; } void Viewport::set_physics_object_picking_sort(bool p_enable) { ERR_MAIN_THREAD_GUARD; physics_object_picking_sort = p_enable; } bool Viewport::get_physics_object_picking_sort() { ERR_READ_THREAD_GUARD_V(false); return physics_object_picking_sort; } void Viewport::set_physics_object_picking_first_only(bool p_enable) { physics_object_picking_first_only = p_enable; } bool Viewport::get_physics_object_picking_first_only() { return physics_object_picking_first_only; } Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const { ERR_READ_THREAD_GUARD_V(Vector2()); Transform2D xf = stretch_transform * global_canvas_transform; return xf.xform(p_viewport_coords); } Vector2 Viewport::get_camera_rect_size() const { ERR_READ_THREAD_GUARD_V(Vector2()); return size; } void Viewport::set_disable_input(bool p_disable) { ERR_MAIN_THREAD_GUARD; if (p_disable == disable_input) { return; } if (p_disable) { _drop_mouse_focus(); _mouse_leave_viewport(); _gui_cancel_tooltip(); } disable_input = p_disable; } bool Viewport::is_input_disabled() const { ERR_READ_THREAD_GUARD_V(false); return disable_input; } Variant Viewport::gui_get_drag_data() const { ERR_READ_THREAD_GUARD_V(Variant()); return gui.drag_data; } PackedStringArray Viewport::get_configuration_warnings() const { ERR_MAIN_THREAD_GUARD_V(PackedStringArray()); PackedStringArray warnings = Node::get_configuration_warnings(); if (size.x <= 1 || size.y <= 1) { warnings.push_back(RTR("The Viewport size must be greater than or equal to 2 pixels on both dimensions to render anything.")); } return warnings; } void Viewport::gui_reset_canvas_sort_index() { ERR_MAIN_THREAD_GUARD; gui.canvas_sort_index = 0; } int Viewport::gui_get_canvas_sort_index() { ERR_MAIN_THREAD_GUARD_V(0); return gui.canvas_sort_index++; } void Viewport::gui_release_focus() { ERR_MAIN_THREAD_GUARD; if (gui.key_focus) { Control *f = gui.key_focus; gui.key_focus = nullptr; f->notification(Control::NOTIFICATION_FOCUS_EXIT, true); f->queue_redraw(); } } Control *Viewport::gui_get_focus_owner() const { ERR_READ_THREAD_GUARD_V(nullptr); return gui.key_focus; } Control *Viewport::gui_get_hovered_control() const { ERR_READ_THREAD_GUARD_V(nullptr); return gui.mouse_over; } void Viewport::set_msaa_2d(MSAA p_msaa) { ERR_MAIN_THREAD_GUARD; ERR_FAIL_INDEX(p_msaa, MSAA_MAX); if (msaa_2d == p_msaa) { return; } msaa_2d = p_msaa; RS::get_singleton()->viewport_set_msaa_2d(viewport, RS::ViewportMSAA(p_msaa)); } Viewport::MSAA Viewport::get_msaa_2d() const { ERR_READ_THREAD_GUARD_V(MSAA_DISABLED); return msaa_2d; } void Viewport::set_msaa_3d(MSAA p_msaa) { ERR_MAIN_THREAD_GUARD; ERR_FAIL_INDEX(p_msaa, MSAA_MAX); if (msaa_3d == p_msaa) { return; } msaa_3d = p_msaa; RS::get_singleton()->viewport_set_msaa_3d(viewport, RS::ViewportMSAA(p_msaa)); } Viewport::MSAA Viewport::get_msaa_3d() const { ERR_READ_THREAD_GUARD_V(MSAA_DISABLED); return msaa_3d; } void Viewport::set_screen_space_aa(ScreenSpaceAA p_screen_space_aa) { ERR_MAIN_THREAD_GUARD; ERR_FAIL_INDEX(p_screen_space_aa, SCREEN_SPACE_AA_MAX); if (screen_space_aa == p_screen_space_aa) { return; } screen_space_aa = p_screen_space_aa; RS::get_singleton()->viewport_set_screen_space_aa(viewport, RS::ViewportScreenSpaceAA(p_screen_space_aa)); } Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const { ERR_READ_THREAD_GUARD_V(SCREEN_SPACE_AA_DISABLED); return screen_space_aa; } void Viewport::set_use_taa(bool p_use_taa) { ERR_MAIN_THREAD_GUARD; if (use_taa == p_use_taa) { return; } use_taa = p_use_taa; RS::get_singleton()->viewport_set_use_taa(viewport, p_use_taa); } bool Viewport::is_using_taa() const { ERR_READ_THREAD_GUARD_V(false); return use_taa; } void Viewport::set_use_debanding(bool p_use_debanding) { ERR_MAIN_THREAD_GUARD; if (use_debanding == p_use_debanding) { return; } use_debanding = p_use_debanding; RS::get_singleton()->viewport_set_use_debanding(viewport, p_use_debanding); } bool Viewport::is_using_debanding() const { ERR_READ_THREAD_GUARD_V(false); return use_debanding; } void Viewport::set_mesh_lod_threshold(float p_pixels) { ERR_MAIN_THREAD_GUARD; mesh_lod_threshold = p_pixels; RS::get_singleton()->viewport_set_mesh_lod_threshold(viewport, mesh_lod_threshold); } float Viewport::get_mesh_lod_threshold() const { ERR_READ_THREAD_GUARD_V(0); return mesh_lod_threshold; } void Viewport::set_use_occlusion_culling(bool p_use_occlusion_culling) { ERR_MAIN_THREAD_GUARD; if (use_occlusion_culling == p_use_occlusion_culling) { return; } use_occlusion_culling = p_use_occlusion_culling; RS::get_singleton()->viewport_set_use_occlusion_culling(viewport, p_use_occlusion_culling); notify_property_list_changed(); } bool Viewport::is_using_occlusion_culling() const { ERR_READ_THREAD_GUARD_V(false); return use_occlusion_culling; } void Viewport::set_debug_draw(DebugDraw p_debug_draw) { ERR_MAIN_THREAD_GUARD; debug_draw = p_debug_draw; RS::get_singleton()->viewport_set_debug_draw(viewport, RS::ViewportDebugDraw(p_debug_draw)); } Viewport::DebugDraw Viewport::get_debug_draw() const { ERR_READ_THREAD_GUARD_V(DEBUG_DRAW_DISABLED); return debug_draw; } int Viewport::get_render_info(RenderInfoType p_type, RenderInfo p_info) { ERR_READ_THREAD_GUARD_V(0); return RS::get_singleton()->viewport_get_render_info(viewport, RS::ViewportRenderInfoType(p_type), RS::ViewportRenderInfo(p_info)); } void Viewport::set_snap_controls_to_pixels(bool p_enable) { ERR_MAIN_THREAD_GUARD; snap_controls_to_pixels = p_enable; } bool Viewport::is_snap_controls_to_pixels_enabled() const { ERR_READ_THREAD_GUARD_V(false); return snap_controls_to_pixels; } void Viewport::set_snap_2d_transforms_to_pixel(bool p_enable) { ERR_MAIN_THREAD_GUARD; snap_2d_transforms_to_pixel = p_enable; RS::get_singleton()->viewport_set_snap_2d_transforms_to_pixel(viewport, snap_2d_transforms_to_pixel); } bool Viewport::is_snap_2d_transforms_to_pixel_enabled() const { ERR_READ_THREAD_GUARD_V(false); return snap_2d_transforms_to_pixel; } void Viewport::set_snap_2d_vertices_to_pixel(bool p_enable) { ERR_MAIN_THREAD_GUARD; snap_2d_vertices_to_pixel = p_enable; RS::get_singleton()->viewport_set_snap_2d_vertices_to_pixel(viewport, snap_2d_vertices_to_pixel); } bool Viewport::is_snap_2d_vertices_to_pixel_enabled() const { ERR_READ_THREAD_GUARD_V(false); return snap_2d_vertices_to_pixel; } bool Viewport::gui_is_dragging() const { ERR_READ_THREAD_GUARD_V(false); return gui.dragging; } bool Viewport::gui_is_drag_successful() const { ERR_READ_THREAD_GUARD_V(false); return gui.drag_successful; } void Viewport::set_input_as_handled() { ERR_MAIN_THREAD_GUARD; if (!handle_input_locally) { ERR_FAIL_COND(!is_inside_tree()); Viewport *vp = this; while (true) { if (Object::cast_to(vp)) { break; } if (!vp->get_parent()) { break; } vp = vp->get_parent()->get_viewport(); } if (vp != this) { vp->set_input_as_handled(); return; } } local_input_handled = true; } bool Viewport::is_input_handled() const { ERR_READ_THREAD_GUARD_V(false); if (!handle_input_locally) { ERR_FAIL_COND_V(!is_inside_tree(), false); const Viewport *vp = this; while (true) { if (Object::cast_to(vp)) { break; } if (!vp->get_parent()) { break; } vp = vp->get_parent()->get_viewport(); } if (vp != this) { return vp->is_input_handled(); } } return local_input_handled; } void Viewport::set_handle_input_locally(bool p_enable) { ERR_MAIN_THREAD_GUARD; handle_input_locally = p_enable; } bool Viewport::is_handling_input_locally() const { ERR_READ_THREAD_GUARD_V(false); return handle_input_locally; } void Viewport::set_default_canvas_item_texture_filter(DefaultCanvasItemTextureFilter p_filter) { ERR_MAIN_THREAD_GUARD; ERR_FAIL_INDEX(p_filter, DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX); if (default_canvas_item_texture_filter == p_filter) { return; } default_canvas_item_texture_filter = p_filter; switch (default_canvas_item_texture_filter) { case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST: RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST); break; case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR: RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR); break; case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); break; case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); break; default: { } } } Viewport::DefaultCanvasItemTextureFilter Viewport::get_default_canvas_item_texture_filter() const { ERR_READ_THREAD_GUARD_V(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST); return default_canvas_item_texture_filter; } void Viewport::set_default_canvas_item_texture_repeat(DefaultCanvasItemTextureRepeat p_repeat) { ERR_MAIN_THREAD_GUARD; ERR_FAIL_INDEX(p_repeat, DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX); if (default_canvas_item_texture_repeat == p_repeat) { return; } default_canvas_item_texture_repeat = p_repeat; switch (default_canvas_item_texture_repeat) { case DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: RS::get_singleton()->viewport_set_default_canvas_item_texture_repeat(viewport, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); break; case DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: RS::get_singleton()->viewport_set_default_canvas_item_texture_repeat(viewport, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); break; case DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: RS::get_singleton()->viewport_set_default_canvas_item_texture_repeat(viewport, RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR); break; default: { } } } Viewport::DefaultCanvasItemTextureRepeat Viewport::get_default_canvas_item_texture_repeat() const { ERR_READ_THREAD_GUARD_V(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); return default_canvas_item_texture_repeat; } void Viewport::set_vrs_mode(Viewport::VRSMode p_vrs_mode) { ERR_MAIN_THREAD_GUARD; // Note, set this even if not supported on this hardware, it will only be used if it is but we want to save the value as set by the user. vrs_mode = p_vrs_mode; switch (p_vrs_mode) { case VRS_TEXTURE: { RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_TEXTURE); } break; case VRS_XR: { RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_XR); } break; default: { RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_DISABLED); } break; } notify_property_list_changed(); } Viewport::VRSMode Viewport::get_vrs_mode() const { ERR_READ_THREAD_GUARD_V(VRS_DISABLED); return vrs_mode; } void Viewport::set_vrs_texture(Ref p_texture) { ERR_MAIN_THREAD_GUARD; vrs_texture = p_texture; // TODO need to add something here in case the RID changes RID tex = p_texture.is_valid() ? p_texture->get_rid() : RID(); RS::get_singleton()->viewport_set_vrs_texture(viewport, tex); } Ref Viewport::get_vrs_texture() const { ERR_READ_THREAD_GUARD_V(Ref()); return vrs_texture; } DisplayServer::WindowID Viewport::get_window_id() const { ERR_READ_THREAD_GUARD_V(DisplayServer::INVALID_WINDOW_ID); return DisplayServer::MAIN_WINDOW_ID; } Viewport *Viewport::get_parent_viewport() const { ERR_READ_THREAD_GUARD_V(nullptr); ERR_FAIL_COND_V(!is_inside_tree(), nullptr); if (!get_parent()) { return nullptr; //root viewport } return get_parent()->get_viewport(); } void Viewport::set_embedding_subwindows(bool p_embed) { ERR_THREAD_GUARD; if (gui.embed_subwindows_hint == p_embed) { return; } bool allow_change = true; if (!is_inside_tree()) { // Change can happen since no child window is displayed. } else if (gui.embed_subwindows_hint) { if (!gui.sub_windows.is_empty()) { // Prevent change when this viewport has embedded windows. allow_change = false; } } else { Viewport *vp = this; while (true) { if (!vp->get_parent()) { // Root window reached. break; } vp = vp->get_parent()->get_viewport(); if (vp->is_embedding_subwindows()) { for (int i = 0; i < vp->gui.sub_windows.size(); i++) { if (is_ancestor_of(vp->gui.sub_windows[i].window)) { // Prevent change when this viewport has child windows that are displayed in an ancestor viewport. allow_change = false; break; } } } } if (allow_change) { Vector wl = DisplayServer::get_singleton()->get_window_list(); for (int index = 0; index < wl.size(); index++) { DisplayServer::WindowID wid = wl[index]; if (wid == DisplayServer::INVALID_WINDOW_ID) { continue; } ObjectID woid = DisplayServer::get_singleton()->window_get_attached_instance_id(wid); if (woid.is_null()) { continue; } Window *w = Object::cast_to(ObjectDB::get_instance(woid)); if (w && is_ancestor_of(w)) { // Prevent change when this viewport has child windows that are displayed as native windows. allow_change = false; break; } } } } if (allow_change) { gui.embed_subwindows_hint = p_embed; } else { WARN_PRINT("Can't change \"gui_embed_subwindows\" while a child window is displayed. Consider hiding all child windows before changing this value."); } } bool Viewport::is_embedding_subwindows() const { ERR_READ_THREAD_GUARD_V(false); return gui.embed_subwindows_hint; } TypedArray Viewport::get_embedded_subwindows() const { TypedArray windows; for (int i = 0; i < gui.sub_windows.size(); i++) { windows.append(gui.sub_windows[i].window); } return windows; } void Viewport::subwindow_set_popup_safe_rect(Window *p_window, const Rect2i &p_rect) { int index = _sub_window_find(p_window); ERR_FAIL_COND(index == -1); gui.sub_windows.write[index].parent_safe_rect = p_rect; } Rect2i Viewport::subwindow_get_popup_safe_rect(Window *p_window) const { int index = _sub_window_find(p_window); // FIXME: Re-enable ERR_FAIL_COND after rewriting embedded window popup closing. // Currently it is expected, that index == -1 can happen. if (index == -1) { return Rect2i(); } // ERR_FAIL_COND_V(index == -1, Rect2i()); return gui.sub_windows[index].parent_safe_rect; } void Viewport::pass_mouse_focus_to(Viewport *p_viewport, Control *p_control) { ERR_MAIN_THREAD_GUARD; ERR_FAIL_NULL(p_viewport); ERR_FAIL_NULL(p_control); if (gui.mouse_focus) { p_viewport->gui.mouse_focus = p_control; p_viewport->gui.mouse_focus_mask = gui.mouse_focus_mask; p_viewport->gui.key_focus = p_control; p_viewport->gui.forced_mouse_focus = true; gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; gui.mouse_focus_mask.clear(); } } void Viewport::set_sdf_oversize(SDFOversize p_sdf_oversize) { ERR_MAIN_THREAD_GUARD; ERR_FAIL_INDEX(p_sdf_oversize, SDF_OVERSIZE_MAX); sdf_oversize = p_sdf_oversize; RS::get_singleton()->viewport_set_sdf_oversize_and_scale(viewport, RS::ViewportSDFOversize(sdf_oversize), RS::ViewportSDFScale(sdf_scale)); } Viewport::SDFOversize Viewport::get_sdf_oversize() const { ERR_READ_THREAD_GUARD_V(SDF_OVERSIZE_100_PERCENT); return sdf_oversize; } void Viewport::set_sdf_scale(SDFScale p_sdf_scale) { ERR_MAIN_THREAD_GUARD; ERR_FAIL_INDEX(p_sdf_scale, SDF_SCALE_MAX); sdf_scale = p_sdf_scale; RS::get_singleton()->viewport_set_sdf_oversize_and_scale(viewport, RS::ViewportSDFOversize(sdf_oversize), RS::ViewportSDFScale(sdf_scale)); } Viewport::SDFScale Viewport::get_sdf_scale() const { ERR_READ_THREAD_GUARD_V(SDF_SCALE_100_PERCENT); return sdf_scale; } Transform2D Viewport::get_screen_transform() const { ERR_READ_THREAD_GUARD_V(Transform2D()); return get_screen_transform_internal(); } Transform2D Viewport::get_screen_transform_internal(bool p_absolute_position) const { ERR_READ_THREAD_GUARD_V(Transform2D()); return get_final_transform(); } void Viewport::update_mouse_cursor_state() { // Updates need to happen in Window, because SubViewportContainers might be hidden behind other Controls. Window *base_window = get_base_window(); if (base_window) { base_window->update_mouse_cursor_state(); } } void Viewport::set_canvas_cull_mask(uint32_t p_canvas_cull_mask) { ERR_MAIN_THREAD_GUARD; canvas_cull_mask = p_canvas_cull_mask; RenderingServer::get_singleton()->viewport_set_canvas_cull_mask(viewport, canvas_cull_mask); } uint32_t Viewport::get_canvas_cull_mask() const { ERR_READ_THREAD_GUARD_V(0); return canvas_cull_mask; } void Viewport::set_canvas_cull_mask_bit(uint32_t p_layer, bool p_enable) { ERR_MAIN_THREAD_GUARD; ERR_FAIL_UNSIGNED_INDEX(p_layer, 32); if (p_enable) { set_canvas_cull_mask(canvas_cull_mask | (1 << p_layer)); } else { set_canvas_cull_mask(canvas_cull_mask & (~(1 << p_layer))); } } bool Viewport::get_canvas_cull_mask_bit(uint32_t p_layer) const { ERR_READ_THREAD_GUARD_V(false); ERR_FAIL_UNSIGNED_INDEX_V(p_layer, 32, false); return (canvas_cull_mask & (1 << p_layer)); } void Viewport::_update_audio_listener_2d() { if (AudioServer::get_singleton()) { AudioServer::get_singleton()->notify_listener_changed(); } } void Viewport::_audio_listener_2d_set(AudioListener2D *p_audio_listener) { if (audio_listener_2d == p_audio_listener) { return; } else if (audio_listener_2d) { audio_listener_2d->clear_current(); } audio_listener_2d = p_audio_listener; } void Viewport::_audio_listener_2d_remove(AudioListener2D *p_audio_listener) { if (audio_listener_2d == p_audio_listener) { audio_listener_2d = nullptr; } } void Viewport::_camera_2d_set(Camera2D *p_camera_2d) { camera_2d = p_camera_2d; } void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference) { List to_erase; List to_mouse_exit; for (const KeyValue &E : physics_2d_mouseover) { if (!p_clean_all_frames && E.value == p_frame_reference) { continue; } Object *o = ObjectDB::get_instance(E.key); if (o) { CollisionObject2D *co = Object::cast_to(o); if (co && co->is_inside_tree()) { if (p_clean_all_frames && p_paused_only && co->can_process()) { continue; } to_mouse_exit.push_back(E.key); } } to_erase.push_back(E.key); } while (to_erase.size()) { physics_2d_mouseover.erase(to_erase.front()->get()); to_erase.pop_front(); } // Per-shape. List> shapes_to_erase; List> shapes_to_mouse_exit; for (KeyValue, uint64_t> &E : physics_2d_shape_mouseover) { if (!p_clean_all_frames && E.value == p_frame_reference) { continue; } Object *o = ObjectDB::get_instance(E.key.first); if (o) { CollisionObject2D *co = Object::cast_to(o); if (co && co->is_inside_tree()) { if (p_clean_all_frames && p_paused_only && co->can_process()) { continue; } shapes_to_mouse_exit.push_back(E.key); } } shapes_to_erase.push_back(E.key); } while (shapes_to_erase.size()) { physics_2d_shape_mouseover.erase(shapes_to_erase.front()->get()); shapes_to_erase.pop_front(); } while (to_mouse_exit.size()) { Object *o = ObjectDB::get_instance(to_mouse_exit.front()->get()); CollisionObject2D *co = Object::cast_to(o); co->_mouse_exit(); to_mouse_exit.pop_front(); } while (shapes_to_mouse_exit.size()) { Pair e = shapes_to_mouse_exit.front()->get(); Object *o = ObjectDB::get_instance(e.first); CollisionObject2D *co = Object::cast_to(o); co->_mouse_shape_exit(e.second); shapes_to_mouse_exit.pop_front(); } } AudioListener2D *Viewport::get_audio_listener_2d() const { ERR_READ_THREAD_GUARD_V(nullptr); return audio_listener_2d; } void Viewport::set_as_audio_listener_2d(bool p_enable) { ERR_MAIN_THREAD_GUARD; if (p_enable == is_audio_listener_2d_enabled) { return; } is_audio_listener_2d_enabled = p_enable; _update_audio_listener_2d(); } bool Viewport::is_audio_listener_2d() const { ERR_READ_THREAD_GUARD_V(false); return is_audio_listener_2d_enabled; } Camera2D *Viewport::get_camera_2d() const { ERR_READ_THREAD_GUARD_V(nullptr); return camera_2d; } void Viewport::assign_next_enabled_camera_2d(const StringName &p_camera_group) { ERR_MAIN_THREAD_GUARD; List camera_list; get_tree()->get_nodes_in_group(p_camera_group, &camera_list); Camera2D *new_camera = nullptr; for (Node *E : camera_list) { Camera2D *cam = Object::cast_to(E); if (!cam) { continue; // Non-camera node (e.g. ParallaxBackground). } if (cam->is_enabled()) { new_camera = cam; break; } } _camera_2d_set(new_camera); if (!camera_2d) { set_canvas_transform(Transform2D()); } } #ifndef _3D_DISABLED AudioListener3D *Viewport::get_audio_listener_3d() const { ERR_READ_THREAD_GUARD_V(nullptr); return audio_listener_3d; } void Viewport::set_as_audio_listener_3d(bool p_enable) { ERR_MAIN_THREAD_GUARD; if (p_enable == is_audio_listener_3d_enabled) { return; } is_audio_listener_3d_enabled = p_enable; _update_audio_listener_3d(); } bool Viewport::is_audio_listener_3d() const { ERR_READ_THREAD_GUARD_V(false); return is_audio_listener_3d_enabled; } void Viewport::_update_audio_listener_3d() { if (AudioServer::get_singleton()) { AudioServer::get_singleton()->notify_listener_changed(); } } void Viewport::_listener_transform_3d_changed_notify() { } void Viewport::_audio_listener_3d_set(AudioListener3D *p_listener) { if (audio_listener_3d == p_listener) { return; } audio_listener_3d = p_listener; _update_audio_listener_3d(); _listener_transform_3d_changed_notify(); } bool Viewport::_audio_listener_3d_add(AudioListener3D *p_listener) { audio_listener_3d_set.insert(p_listener); return audio_listener_3d_set.size() == 1; } void Viewport::_audio_listener_3d_remove(AudioListener3D *p_listener) { audio_listener_3d_set.erase(p_listener); if (audio_listener_3d == p_listener) { audio_listener_3d = nullptr; } } void Viewport::_audio_listener_3d_make_next_current(AudioListener3D *p_exclude) { if (audio_listener_3d_set.size() > 0) { for (AudioListener3D *E : audio_listener_3d_set) { if (p_exclude == E) { continue; } if (!E->is_inside_tree()) { continue; } if (audio_listener_3d != nullptr) { return; } E->make_current(); } } else { // Attempt to reset listener to the camera position. if (camera_3d != nullptr) { _update_audio_listener_3d(); _camera_3d_transform_changed_notify(); } } } void Viewport::_collision_object_3d_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { Transform3D object_transform = p_object->get_global_transform(); Transform3D camera_transform = p_camera->get_global_transform(); ObjectID id = p_object->get_instance_id(); // Avoid sending the fake event unnecessarily if nothing really changed in the context. if (object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) { Ref mm = p_input_event; if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) { return; // Discarded. } } p_object->_input_event_call(camera_3d, p_input_event, p_pos, p_normal, p_shape); physics_last_object_transform = object_transform; physics_last_camera_transform = camera_transform; physics_last_id = id; } Camera3D *Viewport::get_camera_3d() const { ERR_READ_THREAD_GUARD_V(nullptr); return camera_3d; } void Viewport::_camera_3d_transform_changed_notify() { } void Viewport::_camera_3d_set(Camera3D *p_camera) { if (camera_3d == p_camera) { return; } if (camera_3d) { camera_3d->notification(Camera3D::NOTIFICATION_LOST_CURRENT); } camera_3d = p_camera; if (!camera_3d_override) { if (camera_3d) { RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d->get_camera()); } else { RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID()); } } if (camera_3d) { camera_3d->notification(Camera3D::NOTIFICATION_BECAME_CURRENT); } _update_audio_listener_3d(); _camera_3d_transform_changed_notify(); } bool Viewport::_camera_3d_add(Camera3D *p_camera) { camera_3d_set.insert(p_camera); return camera_3d_set.size() == 1; } void Viewport::_camera_3d_remove(Camera3D *p_camera) { camera_3d_set.erase(p_camera); if (camera_3d == p_camera) { camera_3d->notification(Camera3D::NOTIFICATION_LOST_CURRENT); camera_3d = nullptr; } } void Viewport::_camera_3d_make_next_current(Camera3D *p_exclude) { for (Camera3D *E : camera_3d_set) { if (p_exclude == E) { continue; } if (!E->is_inside_tree()) { continue; } if (camera_3d != nullptr) { return; } E->make_current(); } } void Viewport::enable_camera_3d_override(bool p_enable) { ERR_MAIN_THREAD_GUARD; if (p_enable == camera_3d_override) { return; } if (p_enable) { camera_3d_override.rid = RenderingServer::get_singleton()->camera_create(); } else { RenderingServer::get_singleton()->free(camera_3d_override.rid); camera_3d_override.rid = RID(); } if (p_enable) { RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d_override.rid); } else if (camera_3d) { RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d->get_camera()); } else { RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID()); } } void Viewport::set_camera_3d_override_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far) { ERR_MAIN_THREAD_GUARD; if (camera_3d_override) { if (camera_3d_override.fov == p_fovy_degrees && camera_3d_override.z_near == p_z_near && camera_3d_override.z_far == p_z_far && camera_3d_override.projection == Camera3DOverrideData::PROJECTION_PERSPECTIVE) { return; } camera_3d_override.fov = p_fovy_degrees; camera_3d_override.z_near = p_z_near; camera_3d_override.z_far = p_z_far; camera_3d_override.projection = Camera3DOverrideData::PROJECTION_PERSPECTIVE; RenderingServer::get_singleton()->camera_set_perspective(camera_3d_override.rid, camera_3d_override.fov, camera_3d_override.z_near, camera_3d_override.z_far); } } void Viewport::set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far) { ERR_MAIN_THREAD_GUARD; if (camera_3d_override) { if (camera_3d_override.size == p_size && camera_3d_override.z_near == p_z_near && camera_3d_override.z_far == p_z_far && camera_3d_override.projection == Camera3DOverrideData::PROJECTION_ORTHOGONAL) { return; } camera_3d_override.size = p_size; camera_3d_override.z_near = p_z_near; camera_3d_override.z_far = p_z_far; camera_3d_override.projection = Camera3DOverrideData::PROJECTION_ORTHOGONAL; RenderingServer::get_singleton()->camera_set_orthogonal(camera_3d_override.rid, camera_3d_override.size, camera_3d_override.z_near, camera_3d_override.z_far); } } void Viewport::set_disable_3d(bool p_disable) { ERR_MAIN_THREAD_GUARD; disable_3d = p_disable; RenderingServer::get_singleton()->viewport_set_disable_3d(viewport, disable_3d); } bool Viewport::is_3d_disabled() const { ERR_READ_THREAD_GUARD_V(false); return disable_3d; } bool Viewport::is_camera_3d_override_enabled() const { ERR_READ_THREAD_GUARD_V(false); return camera_3d_override; } void Viewport::set_camera_3d_override_transform(const Transform3D &p_transform) { ERR_MAIN_THREAD_GUARD; if (camera_3d_override) { camera_3d_override.transform = p_transform; RenderingServer::get_singleton()->camera_set_transform(camera_3d_override.rid, p_transform); } } Transform3D Viewport::get_camera_3d_override_transform() const { ERR_READ_THREAD_GUARD_V(Transform3D()); if (camera_3d_override) { return camera_3d_override.transform; } return Transform3D(); } Ref Viewport::get_world_3d() const { ERR_READ_THREAD_GUARD_V(Ref()); return world_3d; } Ref Viewport::find_world_3d() const { ERR_READ_THREAD_GUARD_V(Ref()); if (own_world_3d.is_valid()) { return own_world_3d; } else if (world_3d.is_valid()) { return world_3d; } else if (parent) { return parent->find_world_3d(); } else { return Ref(); } } void Viewport::set_world_3d(const Ref &p_world_3d) { ERR_MAIN_THREAD_GUARD; if (world_3d == p_world_3d) { return; } if (is_inside_tree()) { _propagate_exit_world_3d(this); } if (own_world_3d.is_valid() && world_3d.is_valid()) { world_3d->disconnect_changed(callable_mp(this, &Viewport::_own_world_3d_changed)); } world_3d = p_world_3d; if (own_world_3d.is_valid()) { if (world_3d.is_valid()) { own_world_3d = world_3d->duplicate(); world_3d->connect_changed(callable_mp(this, &Viewport::_own_world_3d_changed)); } else { own_world_3d = Ref(memnew(World3D)); } } if (is_inside_tree()) { _propagate_enter_world_3d(this); } if (is_inside_tree()) { RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); } _update_audio_listener_3d(); } void Viewport::_own_world_3d_changed() { ERR_FAIL_COND(world_3d.is_null()); ERR_FAIL_COND(own_world_3d.is_null()); if (is_inside_tree()) { _propagate_exit_world_3d(this); } own_world_3d = world_3d->duplicate(); if (is_inside_tree()) { _propagate_enter_world_3d(this); } if (is_inside_tree()) { RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); } _update_audio_listener_3d(); } void Viewport::set_use_own_world_3d(bool p_use_own_world_3d) { ERR_MAIN_THREAD_GUARD; if (p_use_own_world_3d == own_world_3d.is_valid()) { return; } if (is_inside_tree()) { _propagate_exit_world_3d(this); } if (p_use_own_world_3d) { if (world_3d.is_valid()) { own_world_3d = world_3d->duplicate(); world_3d->connect_changed(callable_mp(this, &Viewport::_own_world_3d_changed)); } else { own_world_3d = Ref(memnew(World3D)); } } else { own_world_3d = Ref(); if (world_3d.is_valid()) { world_3d->disconnect_changed(callable_mp(this, &Viewport::_own_world_3d_changed)); } } if (is_inside_tree()) { _propagate_enter_world_3d(this); } if (is_inside_tree()) { RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); } _update_audio_listener_3d(); } bool Viewport::is_using_own_world_3d() const { ERR_READ_THREAD_GUARD_V(false); return own_world_3d.is_valid(); } void Viewport::_propagate_enter_world_3d(Node *p_node) { if (p_node != this) { if (!p_node->is_inside_tree()) { //may not have entered scene yet return; } if (Object::cast_to(p_node) || Object::cast_to(p_node)) { p_node->notification(Node3D::NOTIFICATION_ENTER_WORLD); } else { Viewport *v = Object::cast_to(p_node); if (v) { if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) { return; } } } } for (int i = 0; i < p_node->get_child_count(); i++) { _propagate_enter_world_3d(p_node->get_child(i)); } } void Viewport::_propagate_exit_world_3d(Node *p_node) { if (p_node != this) { if (!p_node->is_inside_tree()) { //may have exited scene already return; } if (Object::cast_to(p_node) || Object::cast_to(p_node)) { p_node->notification(Node3D::NOTIFICATION_EXIT_WORLD); } else { Viewport *v = Object::cast_to(p_node); if (v) { if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) { return; } } } } for (int i = 0; i < p_node->get_child_count(); i++) { _propagate_exit_world_3d(p_node->get_child(i)); } } void Viewport::set_use_xr(bool p_use_xr) { ERR_MAIN_THREAD_GUARD; if (use_xr != p_use_xr) { use_xr = p_use_xr; RS::get_singleton()->viewport_set_use_xr(viewport, use_xr); if (!use_xr) { // Set viewport to previous size when exiting XR. if (size_allocated) { RS::get_singleton()->viewport_set_size(viewport, size.width, size.height); } else { RS::get_singleton()->viewport_set_size(viewport, 0, 0); } } } } bool Viewport::is_using_xr() { ERR_READ_THREAD_GUARD_V(false); return use_xr; } void Viewport::set_scaling_3d_mode(Scaling3DMode p_scaling_3d_mode) { ERR_MAIN_THREAD_GUARD; if (scaling_3d_mode == p_scaling_3d_mode) { return; } scaling_3d_mode = p_scaling_3d_mode; RS::get_singleton()->viewport_set_scaling_3d_mode(viewport, (RS::ViewportScaling3DMode)(int)p_scaling_3d_mode); } Viewport::Scaling3DMode Viewport::get_scaling_3d_mode() const { ERR_READ_THREAD_GUARD_V(SCALING_3D_MODE_BILINEAR); return scaling_3d_mode; } void Viewport::set_scaling_3d_scale(float p_scaling_3d_scale) { ERR_MAIN_THREAD_GUARD; // Clamp to reasonable values that are actually useful. // Values above 2.0 don't serve a practical purpose since the viewport // isn't displayed with mipmaps. scaling_3d_scale = CLAMP(p_scaling_3d_scale, 0.1, 2.0); RS::get_singleton()->viewport_set_scaling_3d_scale(viewport, scaling_3d_scale); } float Viewport::get_scaling_3d_scale() const { ERR_READ_THREAD_GUARD_V(0); return scaling_3d_scale; } void Viewport::set_fsr_sharpness(float p_fsr_sharpness) { ERR_MAIN_THREAD_GUARD; if (fsr_sharpness == p_fsr_sharpness) { return; } if (p_fsr_sharpness < 0.0f) { p_fsr_sharpness = 0.0f; } fsr_sharpness = p_fsr_sharpness; RS::get_singleton()->viewport_set_fsr_sharpness(viewport, p_fsr_sharpness); } float Viewport::get_fsr_sharpness() const { ERR_READ_THREAD_GUARD_V(0); return fsr_sharpness; } void Viewport::set_texture_mipmap_bias(float p_texture_mipmap_bias) { ERR_MAIN_THREAD_GUARD; if (texture_mipmap_bias == p_texture_mipmap_bias) { return; } texture_mipmap_bias = p_texture_mipmap_bias; RS::get_singleton()->viewport_set_texture_mipmap_bias(viewport, p_texture_mipmap_bias); } float Viewport::get_texture_mipmap_bias() const { ERR_READ_THREAD_GUARD_V(0); return texture_mipmap_bias; } #endif // _3D_DISABLED void Viewport::_propagate_world_2d_changed(Node *p_node) { if (p_node != this) { if (Object::cast_to(p_node)) { p_node->notification(CanvasItem::NOTIFICATION_WORLD_2D_CHANGED); } else { Viewport *v = Object::cast_to(p_node); if (v) { if (v->world_2d.is_valid()) { return; } } } } for (int i = 0; i < p_node->get_child_count(); ++i) { _propagate_world_2d_changed(p_node->get_child(i)); } } void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d); ClassDB::bind_method(D_METHOD("get_world_2d"), &Viewport::get_world_2d); ClassDB::bind_method(D_METHOD("find_world_2d"), &Viewport::find_world_2d); ClassDB::bind_method(D_METHOD("set_canvas_transform", "xform"), &Viewport::set_canvas_transform); ClassDB::bind_method(D_METHOD("get_canvas_transform"), &Viewport::get_canvas_transform); ClassDB::bind_method(D_METHOD("set_global_canvas_transform", "xform"), &Viewport::set_global_canvas_transform); ClassDB::bind_method(D_METHOD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform); ClassDB::bind_method(D_METHOD("get_final_transform"), &Viewport::get_final_transform); ClassDB::bind_method(D_METHOD("get_screen_transform"), &Viewport::get_screen_transform); ClassDB::bind_method(D_METHOD("get_visible_rect"), &Viewport::get_visible_rect); ClassDB::bind_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background); ClassDB::bind_method(D_METHOD("has_transparent_background"), &Viewport::has_transparent_background); ClassDB::bind_method(D_METHOD("set_use_hdr_2d", "enable"), &Viewport::set_use_hdr_2d); ClassDB::bind_method(D_METHOD("is_using_hdr_2d"), &Viewport::is_using_hdr_2d); ClassDB::bind_method(D_METHOD("set_msaa_2d", "msaa"), &Viewport::set_msaa_2d); ClassDB::bind_method(D_METHOD("get_msaa_2d"), &Viewport::get_msaa_2d); ClassDB::bind_method(D_METHOD("set_msaa_3d", "msaa"), &Viewport::set_msaa_3d); ClassDB::bind_method(D_METHOD("get_msaa_3d"), &Viewport::get_msaa_3d); ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &Viewport::set_screen_space_aa); ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &Viewport::get_screen_space_aa); ClassDB::bind_method(D_METHOD("set_use_taa", "enable"), &Viewport::set_use_taa); ClassDB::bind_method(D_METHOD("is_using_taa"), &Viewport::is_using_taa); ClassDB::bind_method(D_METHOD("set_use_debanding", "enable"), &Viewport::set_use_debanding); ClassDB::bind_method(D_METHOD("is_using_debanding"), &Viewport::is_using_debanding); ClassDB::bind_method(D_METHOD("set_use_occlusion_culling", "enable"), &Viewport::set_use_occlusion_culling); ClassDB::bind_method(D_METHOD("is_using_occlusion_culling"), &Viewport::is_using_occlusion_culling); ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw); ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw); ClassDB::bind_method(D_METHOD("get_render_info", "type", "info"), &Viewport::get_render_info); ClassDB::bind_method(D_METHOD("get_texture"), &Viewport::get_texture); ClassDB::bind_method(D_METHOD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking); ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking); ClassDB::bind_method(D_METHOD("set_physics_object_picking_sort", "enable"), &Viewport::set_physics_object_picking_sort); ClassDB::bind_method(D_METHOD("get_physics_object_picking_sort"), &Viewport::get_physics_object_picking_sort); ClassDB::bind_method(D_METHOD("set_physics_object_picking_first_only", "enable"), &Viewport::set_physics_object_picking_first_only); ClassDB::bind_method(D_METHOD("get_physics_object_picking_first_only"), &Viewport::get_physics_object_picking_first_only); ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid); ClassDB::bind_method(D_METHOD("push_text_input", "text"), &Viewport::push_text_input); ClassDB::bind_method(D_METHOD("push_input", "event", "in_local_coords"), &Viewport::push_input, DEFVAL(false)); #ifndef DISABLE_DEPRECATED ClassDB::bind_method(D_METHOD("push_unhandled_input", "event", "in_local_coords"), &Viewport::push_unhandled_input, DEFVAL(false)); #endif // DISABLE_DEPRECATED ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position); ClassDB::bind_method(D_METHOD("warp_mouse", "position"), &Viewport::warp_mouse); ClassDB::bind_method(D_METHOD("update_mouse_cursor_state"), &Viewport::update_mouse_cursor_state); ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data); ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging); ClassDB::bind_method(D_METHOD("gui_is_drag_successful"), &Viewport::gui_is_drag_successful); ClassDB::bind_method(D_METHOD("gui_release_focus"), &Viewport::gui_release_focus); ClassDB::bind_method(D_METHOD("gui_get_focus_owner"), &Viewport::gui_get_focus_owner); ClassDB::bind_method(D_METHOD("gui_get_hovered_control"), &Viewport::gui_get_hovered_control); ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input); ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled); ClassDB::bind_method(D_METHOD("_gui_remove_focus_for_window"), &Viewport::_gui_remove_focus_for_window); ClassDB::bind_method(D_METHOD("set_positional_shadow_atlas_size", "size"), &Viewport::set_positional_shadow_atlas_size); ClassDB::bind_method(D_METHOD("get_positional_shadow_atlas_size"), &Viewport::get_positional_shadow_atlas_size); ClassDB::bind_method(D_METHOD("set_positional_shadow_atlas_16_bits", "enable"), &Viewport::set_positional_shadow_atlas_16_bits); ClassDB::bind_method(D_METHOD("get_positional_shadow_atlas_16_bits"), &Viewport::get_positional_shadow_atlas_16_bits); ClassDB::bind_method(D_METHOD("set_snap_controls_to_pixels", "enabled"), &Viewport::set_snap_controls_to_pixels); ClassDB::bind_method(D_METHOD("is_snap_controls_to_pixels_enabled"), &Viewport::is_snap_controls_to_pixels_enabled); ClassDB::bind_method(D_METHOD("set_snap_2d_transforms_to_pixel", "enabled"), &Viewport::set_snap_2d_transforms_to_pixel); ClassDB::bind_method(D_METHOD("is_snap_2d_transforms_to_pixel_enabled"), &Viewport::is_snap_2d_transforms_to_pixel_enabled); ClassDB::bind_method(D_METHOD("set_snap_2d_vertices_to_pixel", "enabled"), &Viewport::set_snap_2d_vertices_to_pixel); ClassDB::bind_method(D_METHOD("is_snap_2d_vertices_to_pixel_enabled"), &Viewport::is_snap_2d_vertices_to_pixel_enabled); ClassDB::bind_method(D_METHOD("set_positional_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_positional_shadow_atlas_quadrant_subdiv); ClassDB::bind_method(D_METHOD("get_positional_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_positional_shadow_atlas_quadrant_subdiv); ClassDB::bind_method(D_METHOD("set_input_as_handled"), &Viewport::set_input_as_handled); ClassDB::bind_method(D_METHOD("is_input_handled"), &Viewport::is_input_handled); ClassDB::bind_method(D_METHOD("set_handle_input_locally", "enable"), &Viewport::set_handle_input_locally); ClassDB::bind_method(D_METHOD("is_handling_input_locally"), &Viewport::is_handling_input_locally); ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_filter", "mode"), &Viewport::set_default_canvas_item_texture_filter); ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_filter"), &Viewport::get_default_canvas_item_texture_filter); ClassDB::bind_method(D_METHOD("set_embedding_subwindows", "enable"), &Viewport::set_embedding_subwindows); ClassDB::bind_method(D_METHOD("is_embedding_subwindows"), &Viewport::is_embedding_subwindows); ClassDB::bind_method(D_METHOD("get_embedded_subwindows"), &Viewport::get_embedded_subwindows); ClassDB::bind_method(D_METHOD("set_canvas_cull_mask", "mask"), &Viewport::set_canvas_cull_mask); ClassDB::bind_method(D_METHOD("get_canvas_cull_mask"), &Viewport::get_canvas_cull_mask); ClassDB::bind_method(D_METHOD("set_canvas_cull_mask_bit", "layer", "enable"), &Viewport::set_canvas_cull_mask_bit); ClassDB::bind_method(D_METHOD("get_canvas_cull_mask_bit", "layer"), &Viewport::get_canvas_cull_mask_bit); ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat); ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_repeat"), &Viewport::get_default_canvas_item_texture_repeat); ClassDB::bind_method(D_METHOD("set_sdf_oversize", "oversize"), &Viewport::set_sdf_oversize); ClassDB::bind_method(D_METHOD("get_sdf_oversize"), &Viewport::get_sdf_oversize); ClassDB::bind_method(D_METHOD("set_sdf_scale", "scale"), &Viewport::set_sdf_scale); ClassDB::bind_method(D_METHOD("get_sdf_scale"), &Viewport::get_sdf_scale); ClassDB::bind_method(D_METHOD("set_mesh_lod_threshold", "pixels"), &Viewport::set_mesh_lod_threshold); ClassDB::bind_method(D_METHOD("get_mesh_lod_threshold"), &Viewport::get_mesh_lod_threshold); ClassDB::bind_method(D_METHOD("_process_picking"), &Viewport::_process_picking); ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d); ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d); ClassDB::bind_method(D_METHOD("get_camera_2d"), &Viewport::get_camera_2d); #ifndef _3D_DISABLED ClassDB::bind_method(D_METHOD("set_world_3d", "world_3d"), &Viewport::set_world_3d); ClassDB::bind_method(D_METHOD("get_world_3d"), &Viewport::get_world_3d); ClassDB::bind_method(D_METHOD("find_world_3d"), &Viewport::find_world_3d); ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &Viewport::set_use_own_world_3d); ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &Viewport::is_using_own_world_3d); ClassDB::bind_method(D_METHOD("get_camera_3d"), &Viewport::get_camera_3d); ClassDB::bind_method(D_METHOD("set_as_audio_listener_3d", "enable"), &Viewport::set_as_audio_listener_3d); ClassDB::bind_method(D_METHOD("is_audio_listener_3d"), &Viewport::is_audio_listener_3d); ClassDB::bind_method(D_METHOD("set_disable_3d", "disable"), &Viewport::set_disable_3d); ClassDB::bind_method(D_METHOD("is_3d_disabled"), &Viewport::is_3d_disabled); ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &Viewport::set_use_xr); ClassDB::bind_method(D_METHOD("is_using_xr"), &Viewport::is_using_xr); ClassDB::bind_method(D_METHOD("set_scaling_3d_mode", "scaling_3d_mode"), &Viewport::set_scaling_3d_mode); ClassDB::bind_method(D_METHOD("get_scaling_3d_mode"), &Viewport::get_scaling_3d_mode); ClassDB::bind_method(D_METHOD("set_scaling_3d_scale", "scale"), &Viewport::set_scaling_3d_scale); ClassDB::bind_method(D_METHOD("get_scaling_3d_scale"), &Viewport::get_scaling_3d_scale); ClassDB::bind_method(D_METHOD("set_fsr_sharpness", "fsr_sharpness"), &Viewport::set_fsr_sharpness); ClassDB::bind_method(D_METHOD("get_fsr_sharpness"), &Viewport::get_fsr_sharpness); ClassDB::bind_method(D_METHOD("set_texture_mipmap_bias", "texture_mipmap_bias"), &Viewport::set_texture_mipmap_bias); ClassDB::bind_method(D_METHOD("get_texture_mipmap_bias"), &Viewport::get_texture_mipmap_bias); ClassDB::bind_method(D_METHOD("set_vrs_mode", "mode"), &Viewport::set_vrs_mode); ClassDB::bind_method(D_METHOD("get_vrs_mode"), &Viewport::get_vrs_mode); ClassDB::bind_method(D_METHOD("set_vrs_texture", "texture"), &Viewport::set_vrs_texture); ClassDB::bind_method(D_METHOD("get_vrs_texture"), &Viewport::get_vrs_texture); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d"); #endif // _3D_DISABLED ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", PROPERTY_USAGE_NONE), "set_world_2d", "get_world_2d"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_transforms_to_pixel"), "set_snap_2d_transforms_to_pixel", "is_snap_2d_transforms_to_pixel_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_vertices_to_pixel"), "set_snap_2d_vertices_to_pixel", "is_snap_2d_vertices_to_pixel_enabled"); ADD_GROUP("Rendering", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_2d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa_2d", "get_msaa_2d"); ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa_3d", "get_msaa_3d"); ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_taa"), "set_use_taa", "is_using_taa"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mesh_lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_mesh_lod_threshold", "get_mesh_lod_threshold"); ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Lighting,Overdraw,Wireframe,Normal Buffer,VoxelGI Albedo,VoxelGI Lighting,VoxelGI Emission,Shadow Atlas,Directional Shadow Map,Scene Luminance,SSAO,SSIL,Directional Shadow Splits,Decal Atlas,SDFGI Cascades,SDFGI Probes,VoxelGI/SDFGI Buffer,Disable Mesh LOD,OmniLight3D Cluster,SpotLight3D Cluster,Decal Cluster,ReflectionProbe Cluster,Occlusion Culling Buffer,Motion Vectors,Internal Buffer"), "set_debug_draw", "get_debug_draw"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr_2d"), "set_use_hdr_2d", "is_using_hdr_2d"); #ifndef _3D_DISABLED ADD_GROUP("Scaling 3D", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast),FSR 2.2 (Slow)"), "set_scaling_3d_mode", "get_scaling_3d_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "scaling_3d_scale", PROPERTY_HINT_RANGE, "0.25,2.0,0.01"), "set_scaling_3d_scale", "get_scaling_3d_scale"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_mipmap_bias", PROPERTY_HINT_RANGE, "-2,2,0.001"), "set_texture_mipmap_bias", "get_texture_mipmap_bias"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_sharpness", PROPERTY_HINT_RANGE, "0,2,0.1"), "set_fsr_sharpness", "get_fsr_sharpness"); ADD_GROUP("Variable Rate Shading", "vrs_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "vrs_mode", PROPERTY_HINT_ENUM, "Disabled,Texture,Depth buffer,XR"), "set_vrs_mode", "get_vrs_mode"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "vrs_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_vrs_texture", "get_vrs_texture"); #endif ADD_GROUP("Canvas Items", "canvas_item_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Linear Mipmap,Nearest Mipmap"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirror"), "set_default_canvas_item_texture_repeat", "get_default_canvas_item_texture_repeat"); ADD_GROUP("Audio Listener", "audio_listener_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d"); #ifndef _3D_DISABLED ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d"); #endif // _3D_DISABLED ADD_GROUP("Physics", "physics_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking_sort"), "set_physics_object_picking_sort", "get_physics_object_picking_sort"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking_first_only"), "set_physics_object_picking_first_only", "get_physics_object_picking_first_only"); ADD_GROUP("GUI", "gui_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embedding_subwindows", "is_embedding_subwindows"); ADD_GROUP("SDF", "sdf_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%"), "set_sdf_oversize", "get_sdf_oversize"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_scale", PROPERTY_HINT_ENUM, "100%,50%,25%"), "set_sdf_scale", "get_sdf_scale"); ADD_GROUP("Positional Shadow Atlas", "positional_shadow_atlas_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "positional_shadow_atlas_size"), "set_positional_shadow_atlas_size", "get_positional_shadow_atlas_size"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "positional_shadow_atlas_16_bits"), "set_positional_shadow_atlas_16_bits", "get_positional_shadow_atlas_16_bits"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_0", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 0); ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_1", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 1); ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_2", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 2); ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_3", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 3); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "canvas_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_canvas_transform", "get_canvas_transform"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_canvas_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_canvas_transform", "get_global_canvas_transform"); ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_canvas_cull_mask", "get_canvas_cull_mask"); ADD_SIGNAL(MethodInfo("size_changed")); ADD_SIGNAL(MethodInfo("gui_focus_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Control"))); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_16); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_64); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_256); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX); BIND_ENUM_CONSTANT(SCALING_3D_MODE_BILINEAR); BIND_ENUM_CONSTANT(SCALING_3D_MODE_FSR); BIND_ENUM_CONSTANT(SCALING_3D_MODE_FSR2); BIND_ENUM_CONSTANT(SCALING_3D_MODE_MAX); BIND_ENUM_CONSTANT(MSAA_DISABLED); BIND_ENUM_CONSTANT(MSAA_2X); BIND_ENUM_CONSTANT(MSAA_4X); BIND_ENUM_CONSTANT(MSAA_8X); BIND_ENUM_CONSTANT(MSAA_MAX); BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_DISABLED); BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_FXAA); BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_MAX); BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_INFO_PRIMITIVES_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_INFO_DRAW_CALLS_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_INFO_MAX); BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_VISIBLE); BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_SHADOW); BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_MAX); BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED); BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED); BIND_ENUM_CONSTANT(DEBUG_DRAW_LIGHTING); BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW); BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME); BIND_ENUM_CONSTANT(DEBUG_DRAW_NORMAL_BUFFER); BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_ALBEDO); BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_LIGHTING); BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_EMISSION); BIND_ENUM_CONSTANT(DEBUG_DRAW_SHADOW_ATLAS); BIND_ENUM_CONSTANT(DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS); BIND_ENUM_CONSTANT(DEBUG_DRAW_SCENE_LUMINANCE); BIND_ENUM_CONSTANT(DEBUG_DRAW_SSAO); BIND_ENUM_CONSTANT(DEBUG_DRAW_SSIL); BIND_ENUM_CONSTANT(DEBUG_DRAW_PSSM_SPLITS); BIND_ENUM_CONSTANT(DEBUG_DRAW_DECAL_ATLAS); BIND_ENUM_CONSTANT(DEBUG_DRAW_SDFGI); BIND_ENUM_CONSTANT(DEBUG_DRAW_SDFGI_PROBES); BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_BUFFER); BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLE_LOD); BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_OMNI_LIGHTS); BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_SPOT_LIGHTS); BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_DECALS); BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_REFLECTION_PROBES); BIND_ENUM_CONSTANT(DEBUG_DRAW_OCCLUDERS) BIND_ENUM_CONSTANT(DEBUG_DRAW_MOTION_VECTORS) BIND_ENUM_CONSTANT(DEBUG_DRAW_INTERNAL_BUFFER); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX); BIND_ENUM_CONSTANT(SDF_OVERSIZE_100_PERCENT); BIND_ENUM_CONSTANT(SDF_OVERSIZE_120_PERCENT); BIND_ENUM_CONSTANT(SDF_OVERSIZE_150_PERCENT); BIND_ENUM_CONSTANT(SDF_OVERSIZE_200_PERCENT); BIND_ENUM_CONSTANT(SDF_OVERSIZE_MAX); BIND_ENUM_CONSTANT(SDF_SCALE_100_PERCENT); BIND_ENUM_CONSTANT(SDF_SCALE_50_PERCENT); BIND_ENUM_CONSTANT(SDF_SCALE_25_PERCENT); BIND_ENUM_CONSTANT(SDF_SCALE_MAX); BIND_ENUM_CONSTANT(VRS_DISABLED); BIND_ENUM_CONSTANT(VRS_TEXTURE); BIND_ENUM_CONSTANT(VRS_XR); BIND_ENUM_CONSTANT(VRS_MAX); } void Viewport::_validate_property(PropertyInfo &p_property) const { if (vrs_mode != VRS_TEXTURE && (p_property.name == "vrs_texture")) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } Viewport::Viewport() { world_2d = Ref(memnew(World2D)); world_2d->register_viewport(this); viewport = RenderingServer::get_singleton()->viewport_create(); texture_rid = RenderingServer::get_singleton()->viewport_get_texture(viewport); default_texture.instantiate(); default_texture->vp = const_cast(this); viewport_textures.insert(default_texture.ptr()); default_texture->proxy = RS::get_singleton()->texture_proxy_create(texture_rid); canvas_layers.insert(nullptr); // This eases picking code (interpreted as the canvas of the Viewport). set_positional_shadow_atlas_size(positional_shadow_atlas_size); for (int i = 0; i < 4; i++) { positional_shadow_atlas_quadrant_subdiv[i] = SHADOW_ATLAS_QUADRANT_SUBDIV_MAX; } set_positional_shadow_atlas_quadrant_subdiv(0, SHADOW_ATLAS_QUADRANT_SUBDIV_4); set_positional_shadow_atlas_quadrant_subdiv(1, SHADOW_ATLAS_QUADRANT_SUBDIV_4); set_positional_shadow_atlas_quadrant_subdiv(2, SHADOW_ATLAS_QUADRANT_SUBDIV_16); set_positional_shadow_atlas_quadrant_subdiv(3, SHADOW_ATLAS_QUADRANT_SUBDIV_64); set_mesh_lod_threshold(mesh_lod_threshold); String id = itos(get_instance_id()); input_group = "_vp_input" + id; unhandled_input_group = "_vp_unhandled_input" + id; shortcut_input_group = "_vp_shortcut_input" + id; unhandled_key_input_group = "_vp_unhandled_key_input" + id; // Window tooltip. gui.tooltip_delay = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5); #ifndef _3D_DISABLED set_scaling_3d_mode((Viewport::Scaling3DMode)(int)GLOBAL_GET("rendering/scaling_3d/mode")); set_scaling_3d_scale(GLOBAL_GET("rendering/scaling_3d/scale")); set_fsr_sharpness((float)GLOBAL_GET("rendering/scaling_3d/fsr_sharpness")); set_texture_mipmap_bias((float)GLOBAL_GET("rendering/textures/default_filters/texture_mipmap_bias")); #endif // _3D_DISABLED set_sdf_oversize(sdf_oversize); // Set to server. } Viewport::~Viewport() { // Erase itself from viewport textures. for (ViewportTexture *E : viewport_textures) { E->vp = nullptr; } ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(viewport); } ///////////////////////////////// void SubViewport::set_size(const Size2i &p_size) { ERR_MAIN_THREAD_GUARD; _internal_set_size(p_size); } void SubViewport::set_size_force(const Size2i &p_size) { ERR_MAIN_THREAD_GUARD; // Use only for setting the size from the parent SubViewportContainer with enabled stretch mode. // Don't expose function to scripting. _internal_set_size(p_size, true); } void SubViewport::_internal_set_size(const Size2i &p_size, bool p_force) { SubViewportContainer *c = Object::cast_to(get_parent()); if (!p_force && c && c->is_stretch_enabled()) { #ifdef DEBUG_ENABLED WARN_PRINT("Can't change the size of a `SubViewport` with a `SubViewportContainer` parent that has `stretch` enabled. Set `SubViewportContainer.stretch` to `false` to allow changing the size manually."); #endif // DEBUG_ENABLED return; } _set_size(p_size, _get_size_2d_override(), true); if (c) { c->update_minimum_size(); } } Size2i SubViewport::get_size() const { ERR_READ_THREAD_GUARD_V(Size2()); return _get_size(); } void SubViewport::set_size_2d_override(const Size2i &p_size) { ERR_MAIN_THREAD_GUARD; _set_size(_get_size(), p_size, true); } Size2i SubViewport::get_size_2d_override() const { ERR_READ_THREAD_GUARD_V(Size2i()); return _get_size_2d_override(); } void SubViewport::set_size_2d_override_stretch(bool p_enable) { ERR_MAIN_THREAD_GUARD; if (p_enable == size_2d_override_stretch) { return; } size_2d_override_stretch = p_enable; _set_size(_get_size(), _get_size_2d_override(), true); } bool SubViewport::is_size_2d_override_stretch_enabled() const { ERR_READ_THREAD_GUARD_V(false); return size_2d_override_stretch; } void SubViewport::set_update_mode(UpdateMode p_mode) { ERR_MAIN_THREAD_GUARD; update_mode = p_mode; RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::ViewportUpdateMode(p_mode)); } SubViewport::UpdateMode SubViewport::get_update_mode() const { ERR_READ_THREAD_GUARD_V(UPDATE_DISABLED); return update_mode; } void SubViewport::set_clear_mode(ClearMode p_mode) { ERR_MAIN_THREAD_GUARD; clear_mode = p_mode; RS::get_singleton()->viewport_set_clear_mode(get_viewport_rid(), RS::ViewportClearMode(p_mode)); } SubViewport::ClearMode SubViewport::get_clear_mode() const { ERR_READ_THREAD_GUARD_V(CLEAR_MODE_ALWAYS); return clear_mode; } DisplayServer::WindowID SubViewport::get_window_id() const { ERR_READ_THREAD_GUARD_V(DisplayServer::INVALID_WINDOW_ID); return DisplayServer::INVALID_WINDOW_ID; } Transform2D SubViewport::get_screen_transform_internal(bool p_absolute_position) const { ERR_READ_THREAD_GUARD_V(Transform2D()); Transform2D container_transform; SubViewportContainer *c = Object::cast_to(get_parent()); if (c) { if (c->is_stretch_enabled()) { container_transform.scale(Vector2(c->get_stretch_shrink(), c->get_stretch_shrink())); } container_transform = c->get_viewport()->get_screen_transform_internal(p_absolute_position) * c->get_global_transform_with_canvas() * container_transform; } else { WARN_PRINT_ONCE("SubViewport is not a child of a SubViewportContainer. get_screen_transform doesn't return the actual screen position."); } return container_transform * get_final_transform(); } Transform2D SubViewport::get_popup_base_transform() const { ERR_READ_THREAD_GUARD_V(Transform2D()); if (is_embedding_subwindows()) { return Transform2D(); } SubViewportContainer *c = Object::cast_to(get_parent()); if (!c) { return get_final_transform(); } Transform2D container_transform; if (c->is_stretch_enabled()) { container_transform.scale(Vector2(c->get_stretch_shrink(), c->get_stretch_shrink())); } return c->get_screen_transform() * container_transform * get_final_transform(); } bool SubViewport::is_directly_attached_to_screen() const { // SubViewports, that are used as Textures are not considered to be directly attached to screen. return Object::cast_to(get_parent()) && get_parent()->get_viewport() && get_parent()->get_viewport()->is_directly_attached_to_screen(); } bool SubViewport::is_attached_in_viewport() const { return Object::cast_to(get_parent()); } void SubViewport::_notification(int p_what) { ERR_MAIN_THREAD_GUARD; switch (p_what) { case NOTIFICATION_ENTER_TREE: { RS::get_singleton()->viewport_set_active(get_viewport_rid(), true); SubViewportContainer *parent_svc = Object::cast_to(get_parent()); if (parent_svc) { parent_svc->recalc_force_viewport_sizes(); } } break; case NOTIFICATION_EXIT_TREE: { RS::get_singleton()->viewport_set_active(get_viewport_rid(), false); } break; } } void SubViewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_size", "size"), &SubViewport::set_size); ClassDB::bind_method(D_METHOD("get_size"), &SubViewport::get_size); ClassDB::bind_method(D_METHOD("set_size_2d_override", "size"), &SubViewport::set_size_2d_override); ClassDB::bind_method(D_METHOD("get_size_2d_override"), &SubViewport::get_size_2d_override); ClassDB::bind_method(D_METHOD("set_size_2d_override_stretch", "enable"), &SubViewport::set_size_2d_override_stretch); ClassDB::bind_method(D_METHOD("is_size_2d_override_stretch_enabled"), &SubViewport::is_size_2d_override_stretch_enabled); ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &SubViewport::set_update_mode); ClassDB::bind_method(D_METHOD("get_update_mode"), &SubViewport::get_update_mode); ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &SubViewport::set_clear_mode); ClassDB::bind_method(D_METHOD("get_clear_mode"), &SubViewport::get_clear_mode); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size_2d_override", PROPERTY_HINT_NONE, "suffix:px"), "set_size_2d_override", "get_size_2d_override"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_2d_override_stretch"), "set_size_2d_override_stretch", "is_size_2d_override_stretch_enabled"); ADD_GROUP("Render Target", "render_target_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,When Parent Visible,Always"), "set_update_mode", "get_update_mode"); BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS); BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER); BIND_ENUM_CONSTANT(CLEAR_MODE_ONCE); BIND_ENUM_CONSTANT(UPDATE_DISABLED); BIND_ENUM_CONSTANT(UPDATE_ONCE); BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE); BIND_ENUM_CONSTANT(UPDATE_WHEN_PARENT_VISIBLE); BIND_ENUM_CONSTANT(UPDATE_ALWAYS); } void SubViewport::_validate_property(PropertyInfo &p_property) const { if (p_property.name == "size") { SubViewportContainer *parent_svc = Object::cast_to(get_parent()); if (parent_svc && parent_svc->is_stretch_enabled()) { p_property.usage = PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY; } else { p_property.usage = PROPERTY_USAGE_DEFAULT; } } } SubViewport::SubViewport() { RS::get_singleton()->viewport_set_size(get_viewport_rid(), get_size().width, get_size().height); } SubViewport::~SubViewport() {}