/**************************************************************************/ /* semaphore.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef SEMAPHORE_H #define SEMAPHORE_H #include "core/error/error_list.h" #include "core/typedefs.h" #ifdef DEBUG_ENABLED #include "core/error/error_macros.h" #endif #include #include class Semaphore { private: mutable std::mutex mutex; mutable std::condition_variable condition; mutable uint32_t count = 0; // Initialized as locked. #ifdef DEBUG_ENABLED mutable uint32_t awaiters = 0; #endif public: _ALWAYS_INLINE_ void post() const { std::lock_guard lock(mutex); count++; condition.notify_one(); } _ALWAYS_INLINE_ void wait() const { std::unique_lock lock(mutex); #ifdef DEBUG_ENABLED ++awaiters; #endif while (!count) { // Handle spurious wake-ups. condition.wait(lock); } --count; #ifdef DEBUG_ENABLED --awaiters; #endif } _ALWAYS_INLINE_ bool try_wait() const { std::lock_guard lock(mutex); if (count) { count--; return true; } else { return false; } } #ifdef DEBUG_ENABLED ~Semaphore() { // Destroying an std::condition_variable when not all threads waiting on it have been notified // invokes undefined behavior (e.g., it may be nicely destroyed or it may be awaited forever.) // That means other threads could still be running the body of std::condition_variable::wait() // but already past the safety checkpoint. That's the case for instance if that function is already // waiting to lock again. // // We will make the rule a bit more restrictive and simpler to understand at the same time: there // should not be any threads at any stage of the waiting by the time the semaphore is destroyed. // // We do so because of the following reasons: // - We have the guideline that threads must be awaited (i.e., completed), so the waiting thread // must be completely done by the time the thread controlling it finally destroys the semaphore. // Therefore, only a coding mistake could make the program run into such a attempt at premature // destruction of the semaphore. // - In scripting, given that Semaphores are wrapped by RefCounted classes, in general it can't // happen that a thread is trying to destroy a Semaphore while another is still doing whatever with // it, so the simplification is mostly transparent to script writers. // - The redefined rule can be checked for failure to meet it, which is what this implementation does. // This is useful to detect a few cases of potential misuse; namely: // a) In scripting: // * The coder is naughtily dealing with the reference count causing a semaphore to die prematurely. // * The coder is letting the project reach its termination without having cleanly finished threads // that await on semaphores (or at least, let the usual semaphore-controlled loop exit). // b) In the native side, where Semaphore is not a ref-counted beast and certain coding mistakes can // lead to its premature destruction as well. // // Let's let users know they are doing it wrong, but apply a, somewhat hacky, countermeasure against UB // in debug builds. std::lock_guard lock(mutex); if (awaiters) { WARN_PRINT( "A Semaphore object is being destroyed while one or more threads are still waiting on it.\n" "Please call post() on it as necessary to prevent such a situation and so ensure correct cleanup."); // And now, the hacky countermeasure (i.e., leak the condition variable). new (&condition) std::condition_variable(); } } #endif }; #endif // SEMAPHORE_H