using Microsoft.CodeAnalysis; namespace Godot.SourceGenerators { // Placeholder. Once we switch to native extensions this will act as the registrar for all // user Godot classes in the assembly. Think of it as something similar to `register_types`. public class ScriptRegistrarGenerator : ISourceGenerator { public void Initialize(GeneratorInitializationContext context) { throw new System.NotImplementedException(); } public void Execute(GeneratorExecutionContext context) { throw new System.NotImplementedException(); } } }