<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionPolygon3D" inherits="Node3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Editor-only node for defining a collision polygon in 3D space.
	</brief_description>
	<description>
		Allows editing a concave or convex collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates several [ConvexPolygonShape3D]s at run-time to represent the original polygon using convex decomposition.
		[b]Note:[/b] Since this is an editor-only helper, properties modified during gameplay will have no effect.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
			Length that the resulting collision extends in either direction perpendicular to its polygon.
		</member>
		<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
			If [code]true[/code], no collision will be produced.
		</member>
		<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
			The collision margin for the generated [Shape3D]. See [member Shape3D.margin] for more details.
		</member>
		<member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array()">
			Array of vertices which define the polygon.
			[b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member.
		</member>
	</members>
</class>