/**************************************************************************/ /* remote_transform_2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "remote_transform_2d.h" void RemoteTransform2D::_update_cache() { cache = ObjectID(); if (has_node(remote_node)) { Node *node = get_node(remote_node); if (!node || this == node || node->is_ancestor_of(this) || this->is_ancestor_of(node)) { return; } cache = node->get_instance_id(); } } void RemoteTransform2D::_update_remote() { if (!is_inside_tree()) { return; } if (cache.is_null()) { return; } Node2D *n = Object::cast_to(ObjectDB::get_instance(cache)); if (!n) { return; } if (!n->is_inside_tree()) { return; } if (!(update_remote_position || update_remote_rotation || update_remote_scale)) { return; // The transform data of the RemoteTransform2D is not used at all. } //todo make faster if (use_global_coordinates) { if (update_remote_position && update_remote_rotation && update_remote_scale) { n->set_global_transform(get_global_transform()); return; } Transform2D n_trans = n->get_global_transform(); Transform2D our_trans = get_global_transform(); // There are more steps in the operation of set_rotation, so avoid calling it. Transform2D trans = update_remote_rotation ? our_trans : n_trans; if (update_remote_rotation ^ update_remote_position) { trans.set_origin(update_remote_position ? our_trans.get_origin() : n_trans.get_origin()); } if (update_remote_rotation ^ update_remote_scale) { trans.set_scale(update_remote_scale ? our_trans.get_scale() : n_trans.get_scale()); } n->set_global_transform(trans); } else { if (update_remote_position && update_remote_rotation && update_remote_scale) { n->set_transform(get_transform()); return; } Transform2D n_trans = n->get_transform(); Transform2D our_trans = get_transform(); // There are more steps in the operation of set_rotation, so avoid calling it. Transform2D trans = update_remote_rotation ? our_trans : n_trans; if (update_remote_rotation ^ update_remote_position) { trans.set_origin(update_remote_position ? our_trans.get_origin() : n_trans.get_origin()); } if (update_remote_rotation ^ update_remote_scale) { trans.set_scale(update_remote_scale ? our_trans.get_scale() : n_trans.get_scale()); } n->set_transform(trans); } } void RemoteTransform2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { _update_cache(); } break; case NOTIFICATION_TRANSFORM_CHANGED: { if (!is_inside_tree()) { break; } if (cache.is_valid()) { _update_remote(); } } break; } } void RemoteTransform2D::set_remote_node(const NodePath &p_remote_node) { remote_node = p_remote_node; if (is_inside_tree()) { _update_cache(); _update_remote(); } update_configuration_warnings(); } NodePath RemoteTransform2D::get_remote_node() const { return remote_node; } void RemoteTransform2D::set_use_global_coordinates(const bool p_enable) { use_global_coordinates = p_enable; _update_remote(); } bool RemoteTransform2D::get_use_global_coordinates() const { return use_global_coordinates; } void RemoteTransform2D::set_update_position(const bool p_update) { update_remote_position = p_update; _update_remote(); } bool RemoteTransform2D::get_update_position() const { return update_remote_position; } void RemoteTransform2D::set_update_rotation(const bool p_update) { update_remote_rotation = p_update; _update_remote(); } bool RemoteTransform2D::get_update_rotation() const { return update_remote_rotation; } void RemoteTransform2D::set_update_scale(const bool p_update) { update_remote_scale = p_update; _update_remote(); } bool RemoteTransform2D::get_update_scale() const { return update_remote_scale; } void RemoteTransform2D::force_update_cache() { _update_cache(); } PackedStringArray RemoteTransform2D::get_configuration_warnings() const { PackedStringArray warnings = Node::get_configuration_warnings(); if (!has_node(remote_node) || !Object::cast_to(get_node(remote_node))) { warnings.push_back(RTR("Path property must point to a valid Node2D node to work.")); } return warnings; } void RemoteTransform2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_remote_node", "path"), &RemoteTransform2D::set_remote_node); ClassDB::bind_method(D_METHOD("get_remote_node"), &RemoteTransform2D::get_remote_node); ClassDB::bind_method(D_METHOD("force_update_cache"), &RemoteTransform2D::force_update_cache); ClassDB::bind_method(D_METHOD("set_use_global_coordinates", "use_global_coordinates"), &RemoteTransform2D::set_use_global_coordinates); ClassDB::bind_method(D_METHOD("get_use_global_coordinates"), &RemoteTransform2D::get_use_global_coordinates); ClassDB::bind_method(D_METHOD("set_update_position", "update_remote_position"), &RemoteTransform2D::set_update_position); ClassDB::bind_method(D_METHOD("get_update_position"), &RemoteTransform2D::get_update_position); ClassDB::bind_method(D_METHOD("set_update_rotation", "update_remote_rotation"), &RemoteTransform2D::set_update_rotation); ClassDB::bind_method(D_METHOD("get_update_rotation"), &RemoteTransform2D::get_update_rotation); ClassDB::bind_method(D_METHOD("set_update_scale", "update_remote_scale"), &RemoteTransform2D::set_update_scale); ClassDB::bind_method(D_METHOD("get_update_scale"), &RemoteTransform2D::get_update_scale); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_remote_node", "get_remote_node"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_global_coordinates"), "set_use_global_coordinates", "get_use_global_coordinates"); ADD_GROUP("Update", "update_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "update_position"), "set_update_position", "get_update_position"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "update_rotation"), "set_update_rotation", "get_update_rotation"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "update_scale"), "set_update_scale", "get_update_scale"); } RemoteTransform2D::RemoteTransform2D() { set_notify_transform(true); set_hide_clip_children(true); }