RemoteTransform2D leads the [Transform2D] of another [CanvasItem] derived Node in the scene.
RemoteTransform2D leads the [Transform2D] of another [CanvasItem] derived Node (called the remote node) in the scene.
It can be set to track another Node's position, rotation and/or scale. It can update using either global or local coordinates.
Returns the [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene.
Returns if the RemoteTransform2D is tracking position.
Returns if the RemoteTransform2D is tracking rotation.
Returns if the RemoteTransform2D is tracking scale.
Returns if the RemoteTransform2D is tracking using global coordinates.
Sets the path to the remote node, relative to the RemoteTransform2D's position in the node scene.
Sets whether or not the position will be tracked.
Sets whether or not the rotation will be tracked.
Sets whether or not the scale will be tracked.
Set whether or not to use global coordinates for tracking.
If [code]true[/code], RemoteTransform2D will track using global coordinates, while if it's
[code]false[/code] it will track using local coordinates.
The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene.
If [code]true[/code] the remote node's position is tracked. Default value: [code]true[/code].
If [code]true[/code] the remote node's rotation is tracked. Default value: [code]true[/code].
If [code]true[/code] the remote node's scale is tracked. Default value: [code]true[/code].
If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code].