/*************************************************************************/ /* arvr_interface_gdnative.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "arvr_interface_gdnative.h" #include "main/input_default.h" #include "servers/arvr/arvr_positional_tracker.h" #include "servers/visual/visual_server_global.h" ARVRInterfaceGDNative::ARVRInterfaceGDNative() { // testing printf("Construct gdnative interface\n"); // we won't have our data pointer until our library gets set data = NULL; } ARVRInterfaceGDNative::~ARVRInterfaceGDNative() { printf("Destruct gdnative interface\n"); if (is_initialized()) { uninitialize(); }; // cleanup after ourselves cleanup(); } void ARVRInterfaceGDNative::cleanup() { if (data != NULL) { library->call_native_raw("arvr_call_destructor", "godot_arvr_destructor", data, 0, NULL, NULL); data = NULL; }; if (library.is_valid()) { library->terminate(); }; }; void ARVRInterfaceGDNative::set_gdnative_library(Ref p_library) { if (library.is_null()) { library.instance(); } else { cleanup(); }; library->set_library(p_library); library->initialize(); // Now we do our constructing... void *parameters[1]; parameters[0] = (void *)this; library->call_native_raw("arvr_call_constructor", "godot_arvr_constructor", NULL, 1, parameters, &data); } StringName ARVRInterfaceGDNative::get_name() const { StringName name; ERR_FAIL_COND_V(data == NULL, StringName()); const_cast(library.ptr())->call_native_raw("arvr_return_string", "godot_arvr_get_name", data, 0, NULL, &name); return name; } int ARVRInterfaceGDNative::get_capabilities() const { int capabilities; ERR_FAIL_COND_V(data == NULL, 0); // 0 = None const_cast(library.ptr())->call_native_raw("arvr_return_int", "godot_arvr_get_capabilities", data, 0, NULL, &capabilities); return capabilities; }; bool ARVRInterfaceGDNative::get_anchor_detection_is_enabled() const { bool enabled; ERR_FAIL_COND_V(data == NULL, false); const_cast(library.ptr())->call_native_raw("arvr_return_bool", "godot_arvr_get_anchor_detection_is_enabled", data, 0, NULL, &enabled); return enabled; }; void ARVRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) { void *parameters[1]; ERR_FAIL_COND(data == NULL); parameters[0] = (void *)&p_enable; library->call_native_raw("arvr_set_bool", "godot_arvr_set_anchor_detection_is_enabled", data, 1, parameters, NULL); }; bool ARVRInterfaceGDNative::is_stereo() { bool stereo; ERR_FAIL_COND_V(data == NULL, false); library->call_native_raw("arvr_return_bool", "godot_arvr_is_stereo", data, 0, NULL, &stereo); return stereo; }; bool ARVRInterfaceGDNative::is_initialized() { bool initialized; ERR_FAIL_COND_V(data == NULL, false); library->call_native_raw("arvr_return_bool", "godot_arvr_is_initialized", data, 0, NULL, &initialized); return initialized; }; bool ARVRInterfaceGDNative::initialize() { bool initialized; ERR_FAIL_COND_V(data == NULL, false); library->call_native_raw("arvr_return_bool", "godot_arvr_initialize", data, 0, NULL, &initialized); if (initialized) { // if we successfully initialize our interface and we don't have a primary interface yet, this becomes our primary interface ARVRServer *arvr_server = ARVRServer::get_singleton(); if ((arvr_server != NULL) && (arvr_server->get_primary_interface() == NULL)) { arvr_server->set_primary_interface(this); }; }; return initialized; } void ARVRInterfaceGDNative::uninitialize() { ERR_FAIL_COND(data == NULL); ARVRServer *arvr_server = ARVRServer::get_singleton(); if (arvr_server != NULL) { // Whatever happens, make sure this is no longer our primary interface arvr_server->clear_primary_interface_if(this); } library->call_native_raw("arvr_call_method", "godot_arvr_uninitialize", data, 0, NULL, NULL); } Size2 ARVRInterfaceGDNative::get_recommended_render_targetsize() { Size2 size; ERR_FAIL_COND_V(data == NULL, Size2()); library->call_native_raw("arvr_return_vector2", "godot_arvr_get_recommended_render_targetsize", data, 0, NULL, &size); return size; } Transform ARVRInterfaceGDNative::get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) { void *parameters[2]; Transform ret; ERR_FAIL_COND_V(data == NULL, Transform()); parameters[0] = (void *)&p_eye; parameters[1] = (void *)&p_cam_transform; library->call_native_raw("arvr_return_transform_for_eye", "godot_arvr_get_transform_for_eye", data, 2, parameters, &ret); return ret; } CameraMatrix ARVRInterfaceGDNative::get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) { void *parameters[5]; CameraMatrix cm; ERR_FAIL_COND_V(data == NULL, CameraMatrix()); parameters[0] = (void *)cm.matrix; parameters[1] = (void *)&p_eye; parameters[2] = (void *)&p_aspect; parameters[3] = (void *)&p_z_near; parameters[4] = (void *)&p_z_far; library->call_native_raw("arvr_call_fill_projection_for_eye", "godot_arvr_fill_projection_for_eye", data, 5, parameters, NULL); return cm; } void ARVRInterfaceGDNative::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) { void *parameters[3]; ERR_FAIL_COND(data == NULL); parameters[0] = (void *)&p_eye; parameters[1] = (void *)&p_render_target; parameters[2] = (void *)&p_screen_rect; library->call_native_raw("arvr_call_commit_for_eye", "godot_arvr_commit_for_eye", data, 3, parameters, NULL); } void ARVRInterfaceGDNative::process() { ERR_FAIL_COND(data == NULL); library->call_native_raw("arvr_call_method", "godot_arvr_process", data, 0, NULL, NULL); } void ARVRInterfaceGDNative::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gdnative_library", "library"), &ARVRInterfaceGDNative::set_gdnative_library); } ///////////////////////////////////////////////////////////////////////////////////// // some helper callbacks godot_real GDAPI godot_arvr_get_worldscale() { ARVRServer *arvr_server = ARVRServer::get_singleton(); ERR_FAIL_NULL_V(arvr_server, 1.0); return arvr_server->get_world_scale(); }; godot_transform GDAPI godot_arvr_get_reference_frame() { godot_transform reference_frame; Transform *reference_frame_ptr = (Transform *)&reference_frame; ARVRServer *arvr_server = ARVRServer::get_singleton(); if (arvr_server != NULL) { *reference_frame_ptr = arvr_server->get_reference_frame(); } else { godot_transform_new_identity(&reference_frame); }; return reference_frame; }; void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) { // blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD ARVRInterface::Eyes eye = (ARVRInterface::Eyes)p_eye; RID *render_target = (RID *)p_render_target; Rect2 screen_rect = *(Rect2 *)p_rect; if (eye == ARVRInterface::EYE_LEFT) { screen_rect.size.x /= 2.0; } else if (p_eye == ARVRInterface::EYE_RIGHT) { screen_rect.size.x /= 2.0; screen_rect.position.x += screen_rect.size.x; } VSG::rasterizer->set_current_render_target(RID()); VSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0); }; godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) { // In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID // This is a handy function to expose that. RID *render_target = (RID *)p_render_target; RID eye_texture = VSG::storage->render_target_get_texture(*render_target); uint32_t texid = VS::get_singleton()->texture_get_texid(eye_texture); return texid; }; godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) { ARVRServer *arvr_server = ARVRServer::get_singleton(); ERR_FAIL_NULL_V(arvr_server, 0); InputDefault *input = (InputDefault *)Input::get_singleton(); ERR_FAIL_NULL_V(input, 0); ARVRPositionalTracker *new_tracker = memnew(ARVRPositionalTracker); new_tracker->set_name(p_device_name); new_tracker->set_type(ARVRServer::TRACKER_CONTROLLER); if (p_hand == 1) { new_tracker->set_hand(ARVRPositionalTracker::TRACKER_LEFT_HAND); } else if (p_hand == 2) { new_tracker->set_hand(ARVRPositionalTracker::TRACKER_RIGHT_HAND); }; // also register as joystick... int joyid = input->get_unused_joy_id(); if (joyid != -1) { new_tracker->set_joy_id(joyid); input->joy_connection_changed(joyid, true, p_device_name, ""); }; if (p_tracks_orientation) { Basis orientation; new_tracker->set_orientation(orientation); }; if (p_tracks_position) { Vector3 position; new_tracker->set_position(position); }; // add our tracker to our server and remember its pointer arvr_server->add_tracker(new_tracker); // note, this ID is only unique within controllers! return new_tracker->get_tracker_id(); }; void GDAPI godot_arvr_remove_controller(godot_int p_controller_id) { ARVRServer *arvr_server = ARVRServer::get_singleton(); ERR_FAIL_NULL(arvr_server); InputDefault *input = (InputDefault *)Input::get_singleton(); ERR_FAIL_NULL(input); ARVRPositionalTracker *remove_tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id); if (remove_tracker != NULL) { // unset our joystick if applicable int joyid = remove_tracker->get_joy_id(); if (joyid != -1) { input->joy_connection_changed(joyid, false, "", ""); remove_tracker->set_joy_id(-1); }; // remove our tracker from our server arvr_server->remove_tracker(remove_tracker); memdelete(remove_tracker); }; }; void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) { ARVRServer *arvr_server = ARVRServer::get_singleton(); ERR_FAIL_NULL(arvr_server); ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id); if (tracker != NULL) { Transform *transform = (Transform *)p_transform; if (p_tracks_orientation) { tracker->set_orientation(transform->basis); }; if (p_tracks_position) { tracker->set_position(transform->origin); }; }; }; void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) { ARVRServer *arvr_server = ARVRServer::get_singleton(); ERR_FAIL_NULL(arvr_server); InputDefault *input = (InputDefault *)Input::get_singleton(); ERR_FAIL_NULL(input); ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id); if (tracker != NULL) { int joyid = tracker->get_joy_id(); if (joyid != -1) { input->joy_button(joyid, p_button, p_is_pressed); }; }; }; void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative) { ARVRServer *arvr_server = ARVRServer::get_singleton(); ERR_FAIL_NULL(arvr_server); InputDefault *input = (InputDefault *)Input::get_singleton(); ERR_FAIL_NULL(input); ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id); if (tracker != NULL) { int joyid = tracker->get_joy_id(); if (joyid != -1) { InputDefault::JoyAxis jx; jx.min = p_can_be_negative ? -1 : 0; jx.value = p_value; input->joy_axis(joyid, p_axis, jx); }; }; };