/**************************************************************************/ /* file_access_android.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef FILE_ACCESS_ANDROID_H #define FILE_ACCESS_ANDROID_H #include "core/io/file_access.h" #include <android/asset_manager.h> #include <android/log.h> #include <stdio.h> class FileAccessAndroid : public FileAccess { mutable AAsset *asset = nullptr; mutable uint64_t len = 0; mutable uint64_t pos = 0; mutable bool eof = false; String absolute_path; String path_src; void _close(); public: static AAssetManager *asset_manager; virtual Error open_internal(const String &p_path, int p_mode_flags) override; // open a file virtual bool is_open() const override; // true when file is open /// returns the path for the current open file virtual String get_path() const override; /// returns the absolute path for the current open file virtual String get_path_absolute() const override; virtual void seek(uint64_t p_position) override; // seek to a given position virtual void seek_end(int64_t p_position = 0) override; // seek from the end of file virtual uint64_t get_position() const override; // get position in the file virtual uint64_t get_length() const override; // get size of the file virtual bool eof_reached() const override; // reading passed EOF virtual uint8_t get_8() const override; // get a byte virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const override; virtual Error get_error() const override; // get last error virtual void flush() override; virtual void store_8(uint8_t p_dest) override; // store a byte virtual bool file_exists(const String &p_path) override; // return true if a file exists virtual uint64_t _get_modified_time(const String &p_file) override { return 0; } virtual uint32_t _get_unix_permissions(const String &p_file) override { return 0; } virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override { return FAILED; } virtual void close() override; ~FileAccessAndroid(); }; #endif // FILE_ACCESS_ANDROID_H