/**************************************************************************/ /* main_loop.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef MAIN_LOOP_H #define MAIN_LOOP_H #include "core/input/input_event.h" #include "core/object/gdvirtual.gen.inc" #include "core/object/ref_counted.h" #include "core/object/script_language.h" class MainLoop : public Object { GDCLASS(MainLoop, Object); Ref<Script> initialize_script; protected: static void _bind_methods(); GDVIRTUAL0(_initialize) GDVIRTUAL1R(bool, _physics_process, double) GDVIRTUAL1R(bool, _process, double) GDVIRTUAL0(_finalize) public: enum { //make sure these are replicated in Node NOTIFICATION_OS_MEMORY_WARNING = 2009, NOTIFICATION_TRANSLATION_CHANGED = 2010, NOTIFICATION_WM_ABOUT = 2011, NOTIFICATION_CRASH = 2012, NOTIFICATION_OS_IME_UPDATE = 2013, NOTIFICATION_APPLICATION_RESUMED = 2014, NOTIFICATION_APPLICATION_PAUSED = 2015, NOTIFICATION_APPLICATION_FOCUS_IN = 2016, NOTIFICATION_APPLICATION_FOCUS_OUT = 2017, NOTIFICATION_TEXT_SERVER_CHANGED = 2018, }; virtual void initialize(); virtual bool physics_process(double p_time); virtual bool process(double p_time); virtual void finalize(); void set_initialize_script(const Ref<Script> &p_initialize_script); MainLoop() {} virtual ~MainLoop() {} }; #endif // MAIN_LOOP_H