/**************************************************************************/ /* compressed_texture.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "compressed_texture.h" #include "scene/resources/bit_map.h" Error CompressedTexture2D::_load_data(const String &p_path, int &r_width, int &r_height, Ref &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) { alpha_cache.unref(); ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER); Ref f = FileAccess::open(p_path, FileAccess::READ); ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path)); uint8_t header[4]; f->get_buffer(header, 4); if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != '2') { ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is corrupt (Bad header)."); } uint32_t version = f->get_32(); if (version > FORMAT_VERSION) { ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new."); } r_width = f->get_32(); r_height = f->get_32(); uint32_t df = f->get_32(); //data format //skip reserved mipmap_limit = int(f->get_32()); //reserved f->get_32(); f->get_32(); f->get_32(); #ifdef TOOLS_ENABLED r_request_3d = request_3d_callback && df & FORMAT_BIT_DETECT_3D; r_request_roughness = request_roughness_callback && df & FORMAT_BIT_DETECT_ROUGNESS; r_request_normal = request_normal_callback && df & FORMAT_BIT_DETECT_NORMAL; #else r_request_3d = false; r_request_roughness = false; r_request_normal = false; #endif if (!(df & FORMAT_BIT_STREAM)) { p_size_limit = 0; } image = load_image_from_file(f, p_size_limit); if (image.is_null() || image->is_empty()) { return ERR_CANT_OPEN; } return OK; } void CompressedTexture2D::set_path(const String &p_path, bool p_take_over) { if (texture.is_valid()) { RenderingServer::get_singleton()->texture_set_path(texture, p_path); } Resource::set_path(p_path, p_take_over); } void CompressedTexture2D::_requested_3d(void *p_ud) { CompressedTexture2D *ct = (CompressedTexture2D *)p_ud; Ref ctex(ct); ERR_FAIL_NULL(request_3d_callback); request_3d_callback(ctex); } void CompressedTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) { CompressedTexture2D *ct = (CompressedTexture2D *)p_ud; Ref ctex(ct); ERR_FAIL_NULL(request_roughness_callback); request_roughness_callback(ctex, p_normal_path, p_roughness_channel); } void CompressedTexture2D::_requested_normal(void *p_ud) { CompressedTexture2D *ct = (CompressedTexture2D *)p_ud; Ref ctex(ct); ERR_FAIL_NULL(request_normal_callback); request_normal_callback(ctex); } CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_3d_callback = nullptr; CompressedTexture2D::TextureFormatRoughnessRequestCallback CompressedTexture2D::request_roughness_callback = nullptr; CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_normal_callback = nullptr; Image::Format CompressedTexture2D::get_format() const { return format; } Error CompressedTexture2D::load(const String &p_path) { int lw, lh; Ref image; image.instantiate(); bool request_3d; bool request_normal; bool request_roughness; int mipmap_limit; Error err = _load_data(p_path, lw, lh, image, request_3d, request_normal, request_roughness, mipmap_limit); if (err) { return err; } if (texture.is_valid()) { RID new_texture = RS::get_singleton()->texture_2d_create(image); RS::get_singleton()->texture_replace(texture, new_texture); } else { texture = RS::get_singleton()->texture_2d_create(image); } if (lw || lh) { RS::get_singleton()->texture_set_size_override(texture, lw, lh); } w = lw; h = lh; path_to_file = p_path; format = image->get_format(); if (get_path().is_empty()) { //temporarily set path if no path set for resource, helps find errors RenderingServer::get_singleton()->texture_set_path(texture, p_path); } #ifdef TOOLS_ENABLED if (request_3d) { //print_line("request detect 3D at " + p_path); RS::get_singleton()->texture_set_detect_3d_callback(texture, _requested_3d, this); } else { //print_line("not requesting detect 3D at " + p_path); RS::get_singleton()->texture_set_detect_3d_callback(texture, nullptr, nullptr); } if (request_roughness) { //print_line("request detect srgb at " + p_path); RS::get_singleton()->texture_set_detect_roughness_callback(texture, _requested_roughness, this); } else { //print_line("not requesting detect srgb at " + p_path); RS::get_singleton()->texture_set_detect_roughness_callback(texture, nullptr, nullptr); } if (request_normal) { //print_line("request detect srgb at " + p_path); RS::get_singleton()->texture_set_detect_normal_callback(texture, _requested_normal, this); } else { //print_line("not requesting detect normal at " + p_path); RS::get_singleton()->texture_set_detect_normal_callback(texture, nullptr, nullptr); } #endif notify_property_list_changed(); emit_changed(); return OK; } String CompressedTexture2D::get_load_path() const { return path_to_file; } int CompressedTexture2D::get_width() const { return w; } int CompressedTexture2D::get_height() const { return h; } RID CompressedTexture2D::get_rid() const { if (!texture.is_valid()) { texture = RS::get_singleton()->texture_2d_placeholder_create(); } return texture; } void CompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { if ((w | h) == 0) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose); } void CompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { if ((w | h) == 0) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose); } void CompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { if ((w | h) == 0) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv); } bool CompressedTexture2D::has_alpha() const { return false; } Ref CompressedTexture2D::get_image() const { if (texture.is_valid()) { return RS::get_singleton()->texture_2d_get(texture); } else { return Ref(); } } bool CompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const { if (!alpha_cache.is_valid()) { Ref img = get_image(); if (img.is_valid()) { if (img->is_compressed()) { //must decompress, if compressed Ref decom = img->duplicate(); decom->decompress(); img = decom; } alpha_cache.instantiate(); alpha_cache->create_from_image_alpha(img); } } if (alpha_cache.is_valid()) { int aw = int(alpha_cache->get_size().width); int ah = int(alpha_cache->get_size().height); if (aw == 0 || ah == 0) { return true; } int x = p_x * aw / w; int y = p_y * ah / h; x = CLAMP(x, 0, aw); y = CLAMP(y, 0, ah); return alpha_cache->get_bit(x, y); } return true; } void CompressedTexture2D::reload_from_file() { String path = get_path(); if (!path.is_resource_file()) { return; } path = ResourceLoader::path_remap(path); //remap for translation path = ResourceLoader::import_remap(path); //remap for import if (!path.is_resource_file()) { return; } load(path); } void CompressedTexture2D::_validate_property(PropertyInfo &p_property) const { } Ref CompressedTexture2D::load_image_from_file(Ref f, int p_size_limit) { uint32_t data_format = f->get_32(); uint32_t w = f->get_16(); uint32_t h = f->get_16(); uint32_t mipmaps = f->get_32(); Image::Format format = Image::Format(f->get_32()); if (data_format == DATA_FORMAT_PNG || data_format == DATA_FORMAT_WEBP) { //look for a PNG or WebP file inside int sw = w; int sh = h; //mipmaps need to be read independently, they will be later combined Vector> mipmap_images; uint64_t total_size = 0; bool first = true; for (uint32_t i = 0; i < mipmaps + 1; i++) { uint32_t size = f->get_32(); if (p_size_limit > 0 && i < (mipmaps - 1) && (sw > p_size_limit || sh > p_size_limit)) { //can't load this due to size limit sw = MAX(sw >> 1, 1); sh = MAX(sh >> 1, 1); f->seek(f->get_position() + size); continue; } Vector pv; pv.resize(size); { uint8_t *wr = pv.ptrw(); f->get_buffer(wr, size); } Ref img; if (data_format == DATA_FORMAT_PNG && Image::png_unpacker) { img = Image::png_unpacker(pv); } else if (data_format == DATA_FORMAT_WEBP && Image::webp_unpacker) { img = Image::webp_unpacker(pv); } if (img.is_null() || img->is_empty()) { ERR_FAIL_COND_V(img.is_null() || img->is_empty(), Ref()); } if (first) { //format will actually be the format of the first image, //as it may have changed on compression format = img->get_format(); first = false; } else if (img->get_format() != format) { img->convert(format); //all needs to be the same format } total_size += img->get_data().size(); mipmap_images.push_back(img); sw = MAX(sw >> 1, 1); sh = MAX(sh >> 1, 1); } //print_line("mipmap read total: " + itos(mipmap_images.size())); Ref image; image.instantiate(); if (mipmap_images.size() == 1) { //only one image (which will most likely be the case anyway for this format) image = mipmap_images[0]; return image; } else { //rarer use case, but needs to be supported Vector img_data; img_data.resize(total_size); { uint8_t *wr = img_data.ptrw(); int ofs = 0; for (int i = 0; i < mipmap_images.size(); i++) { Vector id = mipmap_images[i]->get_data(); int len = id.size(); const uint8_t *r = id.ptr(); memcpy(&wr[ofs], r, len); ofs += len; } } image->set_data(w, h, true, mipmap_images[0]->get_format(), img_data); return image; } } else if (data_format == DATA_FORMAT_BASIS_UNIVERSAL) { int sw = w; int sh = h; uint32_t size = f->get_32(); if (p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) { //can't load this due to size limit sw = MAX(sw >> 1, 1); sh = MAX(sh >> 1, 1); f->seek(f->get_position() + size); return Ref(); } Vector pv; pv.resize(size); { uint8_t *wr = pv.ptrw(); f->get_buffer(wr, size); } Ref img; img = Image::basis_universal_unpacker(pv); if (img.is_null() || img->is_empty()) { ERR_FAIL_COND_V(img.is_null() || img->is_empty(), Ref()); } format = img->get_format(); sw = MAX(sw >> 1, 1); sh = MAX(sh >> 1, 1); return img; } else if (data_format == DATA_FORMAT_IMAGE) { int size = Image::get_image_data_size(w, h, format, mipmaps ? true : false); for (uint32_t i = 0; i < mipmaps + 1; i++) { int tw, th; int ofs = Image::get_image_mipmap_offset_and_dimensions(w, h, format, i, tw, th); if (p_size_limit > 0 && i < mipmaps && (p_size_limit > tw || p_size_limit > th)) { if (ofs) { f->seek(f->get_position() + ofs); } continue; //oops, size limit enforced, go to next } Vector data; data.resize(size - ofs); { uint8_t *wr = data.ptrw(); f->get_buffer(wr, data.size()); } Ref image = Image::create_from_data(tw, th, mipmaps - i ? true : false, format, data); return image; } } return Ref(); } void CompressedTexture2D::_bind_methods() { ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture2D::load); ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture2D::get_load_path); ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path"); } CompressedTexture2D::CompressedTexture2D() {} CompressedTexture2D::~CompressedTexture2D() { if (texture.is_valid()) { ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(texture); } } Ref ResourceFormatLoaderCompressedTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { Ref st; st.instantiate(); Error err = st->load(p_path); if (r_error) { *r_error = err; } if (err != OK) { return Ref(); } return st; } void ResourceFormatLoaderCompressedTexture2D::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("ctex"); } bool ResourceFormatLoaderCompressedTexture2D::handles_type(const String &p_type) const { return p_type == "CompressedTexture2D"; } String ResourceFormatLoaderCompressedTexture2D::get_resource_type(const String &p_path) const { if (p_path.get_extension().to_lower() == "ctex") { return "CompressedTexture2D"; } return ""; } void CompressedTexture3D::set_path(const String &p_path, bool p_take_over) { if (texture.is_valid()) { RenderingServer::get_singleton()->texture_set_path(texture, p_path); } Resource::set_path(p_path, p_take_over); } Image::Format CompressedTexture3D::get_format() const { return format; } Error CompressedTexture3D::_load_data(const String &p_path, Vector> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) { Ref f = FileAccess::open(p_path, FileAccess::READ); ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path)); uint8_t header[4]; f->get_buffer(header, 4); ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L', ERR_FILE_UNRECOGNIZED); //stored as compressed textures (used for lossless and lossy compression) uint32_t version = f->get_32(); if (version > FORMAT_VERSION) { ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new."); } r_depth = f->get_32(); //depth f->get_32(); //ignored (mode) f->get_32(); // ignored (data format) f->get_32(); //ignored int mipmap_count = f->get_32(); f->get_32(); //ignored f->get_32(); //ignored r_mipmaps = mipmap_count != 0; r_data.clear(); for (int i = 0; i < (r_depth + mipmap_count); i++) { Ref image = CompressedTexture2D::load_image_from_file(f, 0); ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN); if (i == 0) { r_format = image->get_format(); r_width = image->get_width(); r_height = image->get_height(); } r_data.push_back(image); } return OK; } Error CompressedTexture3D::load(const String &p_path) { Vector> data; int tw, th, td; Image::Format tfmt; bool tmm; Error err = _load_data(p_path, data, tfmt, tw, th, td, tmm); if (err) { return err; } if (texture.is_valid()) { RID new_texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data); RS::get_singleton()->texture_replace(texture, new_texture); } else { texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data); } w = tw; h = th; d = td; mipmaps = tmm; format = tfmt; path_to_file = p_path; if (get_path().is_empty()) { //temporarily set path if no path set for resource, helps find errors RenderingServer::get_singleton()->texture_set_path(texture, p_path); } notify_property_list_changed(); emit_changed(); return OK; } String CompressedTexture3D::get_load_path() const { return path_to_file; } int CompressedTexture3D::get_width() const { return w; } int CompressedTexture3D::get_height() const { return h; } int CompressedTexture3D::get_depth() const { return d; } bool CompressedTexture3D::has_mipmaps() const { return mipmaps; } RID CompressedTexture3D::get_rid() const { if (!texture.is_valid()) { texture = RS::get_singleton()->texture_3d_placeholder_create(); } return texture; } Vector> CompressedTexture3D::get_data() const { if (texture.is_valid()) { return RS::get_singleton()->texture_3d_get(texture); } else { return Vector>(); } } void CompressedTexture3D::reload_from_file() { String path = get_path(); if (!path.is_resource_file()) { return; } path = ResourceLoader::path_remap(path); //remap for translation path = ResourceLoader::import_remap(path); //remap for import if (!path.is_resource_file()) { return; } load(path); } void CompressedTexture3D::_validate_property(PropertyInfo &p_property) const { } void CompressedTexture3D::_bind_methods() { ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture3D::load); ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture3D::get_load_path); ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path"); } CompressedTexture3D::CompressedTexture3D() {} CompressedTexture3D::~CompressedTexture3D() { if (texture.is_valid()) { ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(texture); } } Ref ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { Ref st; st.instantiate(); Error err = st->load(p_path); if (r_error) { *r_error = err; } if (err != OK) { return Ref(); } return st; } void ResourceFormatLoaderCompressedTexture3D::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("ctex3d"); } bool ResourceFormatLoaderCompressedTexture3D::handles_type(const String &p_type) const { return p_type == "CompressedTexture3D"; } String ResourceFormatLoaderCompressedTexture3D::get_resource_type(const String &p_path) const { if (p_path.get_extension().to_lower() == "ctex3d") { return "CompressedTexture3D"; } return ""; } void CompressedTextureLayered::set_path(const String &p_path, bool p_take_over) { if (texture.is_valid()) { RenderingServer::get_singleton()->texture_set_path(texture, p_path); } Resource::set_path(p_path, p_take_over); } Image::Format CompressedTextureLayered::get_format() const { return format; } Error CompressedTextureLayered::_load_data(const String &p_path, Vector> &images, int &mipmap_limit, int p_size_limit) { ERR_FAIL_COND_V(images.size() != 0, ERR_INVALID_PARAMETER); Ref f = FileAccess::open(p_path, FileAccess::READ); ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path)); uint8_t header[4]; f->get_buffer(header, 4); if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L') { ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture layered file is corrupt (Bad header)."); } uint32_t version = f->get_32(); if (version > FORMAT_VERSION) { ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new."); } uint32_t layer_count = f->get_32(); //layer count uint32_t type = f->get_32(); //layer count ERR_FAIL_COND_V((int)type != layered_type, ERR_INVALID_DATA); uint32_t df = f->get_32(); //data format mipmap_limit = int(f->get_32()); //reserved f->get_32(); f->get_32(); f->get_32(); if (!(df & FORMAT_BIT_STREAM)) { p_size_limit = 0; } images.resize(layer_count); for (uint32_t i = 0; i < layer_count; i++) { Ref image = CompressedTexture2D::load_image_from_file(f, p_size_limit); ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN); images.write[i] = image; } return OK; } Error CompressedTextureLayered::load(const String &p_path) { Vector> images; int mipmap_limit; Error err = _load_data(p_path, images, mipmap_limit); if (err) { return err; } if (texture.is_valid()) { RID new_texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TextureLayeredType(layered_type)); RS::get_singleton()->texture_replace(texture, new_texture); } else { texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TextureLayeredType(layered_type)); } w = images[0]->get_width(); h = images[0]->get_height(); mipmaps = images[0]->has_mipmaps(); format = images[0]->get_format(); layers = images.size(); path_to_file = p_path; if (get_path().is_empty()) { //temporarily set path if no path set for resource, helps find errors RenderingServer::get_singleton()->texture_set_path(texture, p_path); } notify_property_list_changed(); emit_changed(); return OK; } String CompressedTextureLayered::get_load_path() const { return path_to_file; } int CompressedTextureLayered::get_width() const { return w; } int CompressedTextureLayered::get_height() const { return h; } int CompressedTextureLayered::get_layers() const { return layers; } bool CompressedTextureLayered::has_mipmaps() const { return mipmaps; } TextureLayered::LayeredType CompressedTextureLayered::get_layered_type() const { return layered_type; } RID CompressedTextureLayered::get_rid() const { if (!texture.is_valid()) { texture = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type)); } return texture; } Ref CompressedTextureLayered::get_layer_data(int p_layer) const { if (texture.is_valid()) { return RS::get_singleton()->texture_2d_layer_get(texture, p_layer); } else { return Ref(); } } void CompressedTextureLayered::reload_from_file() { String path = get_path(); if (!path.is_resource_file()) { return; } path = ResourceLoader::path_remap(path); //remap for translation path = ResourceLoader::import_remap(path); //remap for import if (!path.is_resource_file()) { return; } load(path); } void CompressedTextureLayered::_validate_property(PropertyInfo &p_property) const { } void CompressedTextureLayered::_bind_methods() { ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTextureLayered::load); ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTextureLayered::get_load_path); ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path"); } CompressedTextureLayered::CompressedTextureLayered(LayeredType p_type) { layered_type = p_type; } CompressedTextureLayered::~CompressedTextureLayered() { if (texture.is_valid()) { ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(texture); } } ///////////////////////////////////////////////// Ref ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { Ref ct; if (p_path.get_extension().to_lower() == "ctexarray") { Ref c; c.instantiate(); ct = c; } else if (p_path.get_extension().to_lower() == "ccube") { Ref c; c.instantiate(); ct = c; } else if (p_path.get_extension().to_lower() == "ccubearray") { Ref c; c.instantiate(); ct = c; } else { if (r_error) { *r_error = ERR_FILE_UNRECOGNIZED; } return Ref(); } Error err = ct->load(p_path); if (r_error) { *r_error = err; } if (err != OK) { return Ref(); } return ct; } void ResourceFormatLoaderCompressedTextureLayered::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("ctexarray"); p_extensions->push_back("ccube"); p_extensions->push_back("ccubearray"); } bool ResourceFormatLoaderCompressedTextureLayered::handles_type(const String &p_type) const { return p_type == "CompressedTexture2DArray" || p_type == "CompressedCubemap" || p_type == "CompressedCubemapArray"; } String ResourceFormatLoaderCompressedTextureLayered::get_resource_type(const String &p_path) const { if (p_path.get_extension().to_lower() == "ctexarray") { return "CompressedTexture2DArray"; } if (p_path.get_extension().to_lower() == "ccube") { return "CompressedCubemap"; } if (p_path.get_extension().to_lower() == "ccubearray") { return "CompressedCubemapArray"; } return ""; }