/**************************************************************************/ /* joint_2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "joint_2d.h" #include "physics_body_2d.h" #include "scene/scene_string_names.h" void Joint2D::_disconnect_signals() { Node *node_a = get_node_or_null(a); PhysicsBody2D *body_a = Object::cast_to(node_a); if (body_a) { body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree)); } Node *node_b = get_node_or_null(b); PhysicsBody2D *body_b = Object::cast_to(node_b); if (body_b) { body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree)); } } void Joint2D::_body_exit_tree() { _disconnect_signals(); _update_joint(true); update_configuration_warnings(); } void Joint2D::_update_joint(bool p_only_free) { if (ba.is_valid() && bb.is_valid() && exclude_from_collision) { PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, false); } ba = RID(); bb = RID(); configured = false; if (p_only_free || !is_inside_tree()) { PhysicsServer2D::get_singleton()->joint_clear(joint); warning = String(); return; } Node *node_a = get_node_or_null(a); Node *node_b = get_node_or_null(b); PhysicsBody2D *body_a = Object::cast_to(node_a); PhysicsBody2D *body_b = Object::cast_to(node_b); bool valid = false; if (node_a && !body_a && node_b && !body_b) { warning = RTR("Node A and Node B must be PhysicsBody2Ds"); } else if (node_a && !body_a) { warning = RTR("Node A must be a PhysicsBody2D"); } else if (node_b && !body_b) { warning = RTR("Node B must be a PhysicsBody2D"); } else if (!body_a || !body_b) { warning = RTR("Joint is not connected to two PhysicsBody2Ds"); } else if (body_a == body_b) { warning = RTR("Node A and Node B must be different PhysicsBody2Ds"); } else { warning = String(); valid = true; } update_configuration_warnings(); if (!valid) { PhysicsServer2D::get_singleton()->joint_clear(joint); return; } if (body_a) { body_a->force_update_transform(); } if (body_b) { body_b->force_update_transform(); } configured = true; _configure_joint(joint, body_a, body_b); ERR_FAIL_COND_MSG(!joint.is_valid(), "Failed to configure the joint."); PhysicsServer2D::get_singleton()->joint_set_param(joint, PhysicsServer2D::JOINT_PARAM_BIAS, bias); ba = body_a->get_rid(); bb = body_b->get_rid(); body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree)); body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree)); PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision); } void Joint2D::set_node_a(const NodePath &p_node_a) { if (a == p_node_a) { return; } if (is_configured()) { _disconnect_signals(); } a = p_node_a; if (Engine::get_singleton()->is_editor_hint()) { // When in editor, the setter may be called as a result of node rename. // It happens before the node actually changes its name, which triggers false warning. callable_mp(this, &Joint2D::_update_joint).call_deferred(); } else { _update_joint(); } } NodePath Joint2D::get_node_a() const { return a; } void Joint2D::set_node_b(const NodePath &p_node_b) { if (b == p_node_b) { return; } if (is_configured()) { _disconnect_signals(); } b = p_node_b; if (Engine::get_singleton()->is_editor_hint()) { callable_mp(this, &Joint2D::_update_joint).call_deferred(); } else { _update_joint(); } } NodePath Joint2D::get_node_b() const { return b; } void Joint2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_POST_ENTER_TREE: { if (is_configured()) { _disconnect_signals(); } _update_joint(); } break; case NOTIFICATION_EXIT_TREE: { if (is_configured()) { _disconnect_signals(); } _update_joint(true); } break; } } void Joint2D::set_bias(real_t p_bias) { bias = p_bias; if (joint.is_valid()) { PhysicsServer2D::get_singleton()->joint_set_param(joint, PhysicsServer2D::JOINT_PARAM_BIAS, bias); } } real_t Joint2D::get_bias() const { return bias; } void Joint2D::set_exclude_nodes_from_collision(bool p_enable) { if (exclude_from_collision == p_enable) { return; } if (is_configured()) { _disconnect_signals(); } _update_joint(true); exclude_from_collision = p_enable; _update_joint(); } bool Joint2D::get_exclude_nodes_from_collision() const { return exclude_from_collision; } Array Joint2D::get_configuration_warnings() const { Array warnings = Node2D::get_configuration_warnings(); if (!warning.is_empty()) { warnings.push_back(warning); } return warnings; } void Joint2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint2D::set_node_a); ClassDB::bind_method(D_METHOD("get_node_a"), &Joint2D::get_node_a); ClassDB::bind_method(D_METHOD("set_node_b", "node"), &Joint2D::set_node_b); ClassDB::bind_method(D_METHOD("get_node_b"), &Joint2D::get_node_b); ClassDB::bind_method(D_METHOD("set_bias", "bias"), &Joint2D::set_bias); ClassDB::bind_method(D_METHOD("get_bias"), &Joint2D::get_bias); ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint2D::set_exclude_nodes_from_collision); ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint2D::get_exclude_nodes_from_collision); ClassDB::bind_method(D_METHOD("get_rid"), &Joint2D::get_rid); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody2D"), "set_node_a", "get_node_a"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody2D"), "set_node_b", "get_node_b"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0,0.9,0.001"), "set_bias", "get_bias"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_collision"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision"); } Joint2D::Joint2D() { joint = PhysicsServer2D::get_singleton()->joint_create(); set_hide_clip_children(true); } Joint2D::~Joint2D() { ERR_FAIL_NULL(PhysicsServer2D::get_singleton()); PhysicsServer2D::get_singleton()->free(joint); } /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// void PinJoint2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { if (!is_inside_tree()) { break; } if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { break; } draw_line(Point2(-10, 0), Point2(+10, 0), Color(0.7, 0.6, 0.0, 0.5), 3); draw_line(Point2(0, -10), Point2(0, +10), Color(0.7, 0.6, 0.0, 0.5), 3); } break; } } void PinJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) { PhysicsServer2D::get_singleton()->joint_make_pin(p_joint, get_global_position(), body_a->get_rid(), body_b ? body_b->get_rid() : RID()); PhysicsServer2D::get_singleton()->pin_joint_set_param(p_joint, PhysicsServer2D::PIN_JOINT_SOFTNESS, softness); PhysicsServer2D::get_singleton()->pin_joint_set_param(p_joint, PhysicsServer2D::PIN_JOINT_LIMIT_UPPER, angular_limit_upper); PhysicsServer2D::get_singleton()->pin_joint_set_param(p_joint, PhysicsServer2D::PIN_JOINT_LIMIT_LOWER, angular_limit_lower); PhysicsServer2D::get_singleton()->pin_joint_set_param(p_joint, PhysicsServer2D::PIN_JOINT_MOTOR_TARGET_VELOCITY, motor_target_velocity); PhysicsServer2D::get_singleton()->pin_joint_set_flag(p_joint, PhysicsServer2D::PIN_JOINT_FLAG_MOTOR_ENABLED, motor_enabled); PhysicsServer2D::get_singleton()->pin_joint_set_flag(p_joint, PhysicsServer2D::PIN_JOINT_FLAG_ANGULAR_LIMIT_ENABLED, angular_limit_enabled); } void PinJoint2D::set_softness(real_t p_softness) { if (softness == p_softness) { return; } softness = p_softness; queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->pin_joint_set_param(get_rid(), PhysicsServer2D::PIN_JOINT_SOFTNESS, p_softness); } } real_t PinJoint2D::get_softness() const { return softness; } void PinJoint2D::set_angular_limit_lower(real_t p_angular_limit_lower) { if (angular_limit_lower == p_angular_limit_lower) { return; } angular_limit_lower = p_angular_limit_lower; queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->pin_joint_set_param(get_rid(), PhysicsServer2D::PIN_JOINT_LIMIT_LOWER, p_angular_limit_lower); } } real_t PinJoint2D::get_angular_limit_lower() const { return angular_limit_lower; } void PinJoint2D::set_angular_limit_upper(real_t p_angular_limit_upper) { if (angular_limit_upper == p_angular_limit_upper) { return; } angular_limit_upper = p_angular_limit_upper; queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->pin_joint_set_param(get_rid(), PhysicsServer2D::PIN_JOINT_LIMIT_UPPER, p_angular_limit_upper); } } real_t PinJoint2D::get_angular_limit_upper() const { return angular_limit_upper; } void PinJoint2D::set_motor_target_velocity(real_t p_motor_target_velocity) { if (motor_target_velocity == p_motor_target_velocity) { return; } motor_target_velocity = p_motor_target_velocity; queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->pin_joint_set_param(get_rid(), PhysicsServer2D::PIN_JOINT_MOTOR_TARGET_VELOCITY, motor_target_velocity); } } real_t PinJoint2D::get_motor_target_velocity() const { return motor_target_velocity; } void PinJoint2D::set_motor_enabled(bool p_motor_enabled) { if (motor_enabled == p_motor_enabled) { return; } motor_enabled = p_motor_enabled; queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->pin_joint_set_flag(get_rid(), PhysicsServer2D::PIN_JOINT_FLAG_MOTOR_ENABLED, motor_enabled); } } bool PinJoint2D::is_motor_enabled() const { return motor_enabled; } void PinJoint2D::set_angular_limit_enabled(bool p_angular_limit_enabled) { if (angular_limit_enabled == p_angular_limit_enabled) { return; } angular_limit_enabled = p_angular_limit_enabled; queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->pin_joint_set_flag(get_rid(), PhysicsServer2D::PIN_JOINT_FLAG_ANGULAR_LIMIT_ENABLED, angular_limit_enabled); } } bool PinJoint2D::is_angular_limit_enabled() const { return angular_limit_enabled; } void PinJoint2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_softness", "softness"), &PinJoint2D::set_softness); ClassDB::bind_method(D_METHOD("get_softness"), &PinJoint2D::get_softness); ClassDB::bind_method(D_METHOD("set_angular_limit_lower", "angular_limit_lower"), &PinJoint2D::set_angular_limit_lower); ClassDB::bind_method(D_METHOD("get_angular_limit_lower"), &PinJoint2D::get_angular_limit_lower); ClassDB::bind_method(D_METHOD("set_angular_limit_upper", "angular_limit_upper"), &PinJoint2D::set_angular_limit_upper); ClassDB::bind_method(D_METHOD("get_angular_limit_upper"), &PinJoint2D::get_angular_limit_upper); ClassDB::bind_method(D_METHOD("set_motor_target_velocity", "motor_target_velocity"), &PinJoint2D::set_motor_target_velocity); ClassDB::bind_method(D_METHOD("get_motor_target_velocity"), &PinJoint2D::get_motor_target_velocity); ClassDB::bind_method(D_METHOD("set_motor_enabled", "enabled"), &PinJoint2D::set_motor_enabled); ClassDB::bind_method(D_METHOD("is_motor_enabled"), &PinJoint2D::is_motor_enabled); ClassDB::bind_method(D_METHOD("set_angular_limit_enabled", "enabled"), &PinJoint2D::set_angular_limit_enabled); ClassDB::bind_method(D_METHOD("is_angular_limit_enabled"), &PinJoint2D::is_angular_limit_enabled); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_RANGE, "0.00,16,0.01,exp"), "set_softness", "get_softness"); ADD_GROUP("Angular Limit", "angular_limit_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "angular_limit_enabled"), "set_angular_limit_enabled", "is_angular_limit_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_lower", PROPERTY_HINT_RANGE, "-180,180,0.1,radians_as_degrees"), "set_angular_limit_lower", "get_angular_limit_lower"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_upper", PROPERTY_HINT_RANGE, "-180,180,0.1,radians_as_degrees"), "set_angular_limit_upper", "get_angular_limit_upper"); ADD_GROUP("Motor", "motor_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "motor_enabled"), "set_motor_enabled", "is_motor_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "motor_target_velocity", PROPERTY_HINT_RANGE, U"-200,200,0.01,or_greater,or_less,radians_as_degrees,suffix:\u00B0/s"), "set_motor_target_velocity", "get_motor_target_velocity"); } PinJoint2D::PinJoint2D() { } /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// void GrooveJoint2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { if (!is_inside_tree()) { break; } if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { break; } draw_line(Point2(-10, 0), Point2(+10, 0), Color(0.7, 0.6, 0.0, 0.5), 3); draw_line(Point2(-10, length), Point2(+10, length), Color(0.7, 0.6, 0.0, 0.5), 3); draw_line(Point2(0, 0), Point2(0, length), Color(0.7, 0.6, 0.0, 0.5), 3); draw_line(Point2(-10, initial_offset), Point2(+10, initial_offset), Color(0.8, 0.8, 0.9, 0.5), 5); } break; } } void GrooveJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) { Transform2D gt = get_global_transform(); Vector2 groove_A1 = gt.get_origin(); Vector2 groove_A2 = gt.xform(Vector2(0, length)); Vector2 anchor_B = gt.xform(Vector2(0, initial_offset)); PhysicsServer2D::get_singleton()->joint_make_groove(p_joint, groove_A1, groove_A2, anchor_B, body_a->get_rid(), body_b->get_rid()); } void GrooveJoint2D::set_length(real_t p_length) { length = p_length; queue_redraw(); } real_t GrooveJoint2D::get_length() const { return length; } void GrooveJoint2D::set_initial_offset(real_t p_initial_offset) { initial_offset = p_initial_offset; queue_redraw(); } real_t GrooveJoint2D::get_initial_offset() const { return initial_offset; } void GrooveJoint2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_length", "length"), &GrooveJoint2D::set_length); ClassDB::bind_method(D_METHOD("get_length"), &GrooveJoint2D::get_length); ClassDB::bind_method(D_METHOD("set_initial_offset", "offset"), &GrooveJoint2D::set_initial_offset); ClassDB::bind_method(D_METHOD("get_initial_offset"), &GrooveJoint2D::get_initial_offset); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp,suffix:px"), "set_length", "get_length"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "initial_offset", PROPERTY_HINT_RANGE, "1,65535,1,exp,suffix:px"), "set_initial_offset", "get_initial_offset"); } GrooveJoint2D::GrooveJoint2D() { } /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// void DampedSpringJoint2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { if (!is_inside_tree()) { break; } if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { break; } draw_line(Point2(-10, 0), Point2(+10, 0), Color(0.7, 0.6, 0.0, 0.5), 3); draw_line(Point2(-10, length), Point2(+10, length), Color(0.7, 0.6, 0.0, 0.5), 3); draw_line(Point2(0, 0), Point2(0, length), Color(0.7, 0.6, 0.0, 0.5), 3); } break; } } void DampedSpringJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) { Transform2D gt = get_global_transform(); Vector2 anchor_A = gt.get_origin(); Vector2 anchor_B = gt.xform(Vector2(0, length)); PhysicsServer2D::get_singleton()->joint_make_damped_spring(p_joint, anchor_A, anchor_B, body_a->get_rid(), body_b->get_rid()); if (rest_length) { PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(p_joint, PhysicsServer2D::DAMPED_SPRING_REST_LENGTH, rest_length); } PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(p_joint, PhysicsServer2D::DAMPED_SPRING_STIFFNESS, stiffness); PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(p_joint, PhysicsServer2D::DAMPED_SPRING_DAMPING, damping); } void DampedSpringJoint2D::set_length(real_t p_length) { length = p_length; queue_redraw(); } real_t DampedSpringJoint2D::get_length() const { return length; } void DampedSpringJoint2D::set_rest_length(real_t p_rest_length) { rest_length = p_rest_length; queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_rid(), PhysicsServer2D::DAMPED_SPRING_REST_LENGTH, p_rest_length ? p_rest_length : length); } } real_t DampedSpringJoint2D::get_rest_length() const { return rest_length; } void DampedSpringJoint2D::set_stiffness(real_t p_stiffness) { stiffness = p_stiffness; queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_rid(), PhysicsServer2D::DAMPED_SPRING_STIFFNESS, p_stiffness); } } real_t DampedSpringJoint2D::get_stiffness() const { return stiffness; } void DampedSpringJoint2D::set_damping(real_t p_damping) { damping = p_damping; queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_rid(), PhysicsServer2D::DAMPED_SPRING_DAMPING, p_damping); } } real_t DampedSpringJoint2D::get_damping() const { return damping; } void DampedSpringJoint2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_length", "length"), &DampedSpringJoint2D::set_length); ClassDB::bind_method(D_METHOD("get_length"), &DampedSpringJoint2D::get_length); ClassDB::bind_method(D_METHOD("set_rest_length", "rest_length"), &DampedSpringJoint2D::set_rest_length); ClassDB::bind_method(D_METHOD("get_rest_length"), &DampedSpringJoint2D::get_rest_length); ClassDB::bind_method(D_METHOD("set_stiffness", "stiffness"), &DampedSpringJoint2D::set_stiffness); ClassDB::bind_method(D_METHOD("get_stiffness"), &DampedSpringJoint2D::get_stiffness); ClassDB::bind_method(D_METHOD("set_damping", "damping"), &DampedSpringJoint2D::set_damping); ClassDB::bind_method(D_METHOD("get_damping"), &DampedSpringJoint2D::get_damping); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp,suffix:px"), "set_length", "get_length"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rest_length", PROPERTY_HINT_RANGE, "0,65535,1,exp,suffix:px"), "set_rest_length", "get_rest_length"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness", PROPERTY_HINT_RANGE, "0.1,64,0.1,exp"), "set_stiffness", "get_stiffness"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0.01,16,0.01,exp"), "set_damping", "get_damping"); } DampedSpringJoint2D::DampedSpringJoint2D() { }