/**************************************************************************/ /* navigation_region_2d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef NAVIGATION_REGION_2D_H #define NAVIGATION_REGION_2D_H #include "scene/resources/navigation_polygon.h" class NavigationRegion2D : public Node2D { GDCLASS(NavigationRegion2D, Node2D); bool enabled = true; bool use_edge_connections = true; RID region; RID map_override; uint32_t navigation_layers = 1; real_t enter_cost = 0.0; real_t travel_cost = 1.0; Ref navigation_polygon; bool constrain_avoidance = false; LocalVector constrain_avoidance_obstacles; uint32_t avoidance_layers = 1; Transform2D current_global_transform; void _navigation_polygon_changed(); #ifdef DEBUG_ENABLED private: void _update_debug_mesh(); void _update_debug_edge_connections_mesh(); void _navigation_map_changed(RID p_map); void _navigation_debug_changed(); #endif // DEBUG_ENABLED protected: void _notification(int p_what); void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); #ifndef DISABLE_DEPRECATED bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; #endif // DISABLE_DEPRECATED public: #ifdef TOOLS_ENABLED virtual Rect2 _edit_get_rect() const override; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; #endif RID get_rid() const; void set_enabled(bool p_enabled); bool is_enabled() const; void set_navigation_map(RID p_navigation_map); RID get_navigation_map() const; void set_use_edge_connections(bool p_enabled); bool get_use_edge_connections() const; void set_navigation_layers(uint32_t p_navigation_layers); uint32_t get_navigation_layers() const; void set_navigation_layer_value(int p_layer_number, bool p_value); bool get_navigation_layer_value(int p_layer_number) const; RID get_region_rid() const; void set_enter_cost(real_t p_enter_cost); real_t get_enter_cost() const; void set_travel_cost(real_t p_travel_cost); real_t get_travel_cost() const; void set_navigation_polygon(const Ref &p_navigation_polygon); Ref get_navigation_polygon() const; void set_constrain_avoidance(bool p_enabled); bool get_constrain_avoidance() const; void set_avoidance_layers(uint32_t p_layers); uint32_t get_avoidance_layers() const; void set_avoidance_layer_value(int p_layer_number, bool p_value); bool get_avoidance_layer_value(int p_layer_number) const; Array get_configuration_warnings() const override; void bake_navigation_polygon(bool p_on_thread); void _bake_finished(Ref p_navigation_polygon); bool is_baking() const; NavigationRegion2D(); ~NavigationRegion2D(); private: void _update_avoidance_constrain(); void _region_enter_navigation_map(); void _region_exit_navigation_map(); void _region_update_transform(); }; #endif // NAVIGATION_REGION_2D_H