/**************************************************************************/ /* light_storage.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef LIGHT_STORAGE_DUMMY_H #define LIGHT_STORAGE_DUMMY_H #include "servers/rendering/storage/light_storage.h" namespace RendererDummy { class LightStorage : public RendererLightStorage { private: static LightStorage *singleton; /* LIGHTMAP */ struct Lightmap { // dummy lightmap, no data }; mutable RID_Owner lightmap_owner; /* LIGHTMAP INSTANCE */ struct LightmapInstance { RID lightmap; }; mutable RID_Owner lightmap_instance_owner; public: static LightStorage *get_singleton(); LightStorage(); virtual ~LightStorage(); bool free(RID p_rid); /* Light API */ virtual RID directional_light_allocate() override { return RID(); } virtual void directional_light_initialize(RID p_rid) override {} virtual RID omni_light_allocate() override { return RID(); } virtual void omni_light_initialize(RID p_rid) override {} virtual RID spot_light_allocate() override { return RID(); } virtual void spot_light_initialize(RID p_rid) override {} virtual void light_free(RID p_rid) override {} virtual void light_set_color(RID p_light, const Color &p_color) override {} virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {} virtual void light_set_shadow(RID p_light, bool p_enabled) override {} virtual void light_set_projector(RID p_light, RID p_texture) override {} virtual void light_set_negative(RID p_light, bool p_enable) override {} virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override {} virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {} virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {} virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {} virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {} virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {} virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {} virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override {} virtual bool light_directional_get_blend_splits(RID p_light) const override { return false; } virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override {} virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; } virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; } virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; } virtual bool light_has_shadow(RID p_light) const override { return false; } virtual bool light_has_projector(RID p_light) const override { return false; } virtual RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; } virtual AABB light_get_aabb(RID p_light) const override { return AABB(); } virtual float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; } virtual Color light_get_color(RID p_light) override { return Color(); } virtual bool light_get_reverse_cull_face_mode(RID p_light) const override { return false; } virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; } virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; } virtual uint64_t light_get_version(RID p_light) const override { return 0; } virtual uint32_t light_get_cull_mask(RID p_light) const override { return 0; } /* LIGHT INSTANCE API */ RID light_instance_create(RID p_light) override { return RID(); } void light_instance_free(RID p_light) override {} void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {} void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {} void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {} void light_instance_mark_visible(RID p_light_instance) override {} virtual bool light_instance_is_shadow_visible_at_position(RID p_light_instance, const Vector3 &p_position) const override { return false; } /* PROBE API */ virtual RID reflection_probe_allocate() override { return RID(); } virtual void reflection_probe_initialize(RID p_rid) override {} virtual void reflection_probe_free(RID p_rid) override {} virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {} virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {} virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {} virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {} virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {} virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {} virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override {} virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {} virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {} virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {} virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {} virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {} virtual void reflection_probe_set_reflection_mask(RID p_probe, uint32_t p_layers) override {} virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {} virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override {} virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override { return 0.0; } virtual AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); } virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; } virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; } virtual uint32_t reflection_probe_get_reflection_mask(RID p_probe) const override { return 0; } virtual Vector3 reflection_probe_get_size(RID p_probe) const override { return Vector3(); } virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); } virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; } virtual bool reflection_probe_renders_shadows(RID p_probe) const override { return false; } /* REFLECTION ATLAS */ virtual RID reflection_atlas_create() override { return RID(); } virtual void reflection_atlas_free(RID p_ref_atlas) override {} virtual int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; } virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {} /* REFLECTION PROBE INSTANCE */ virtual RID reflection_probe_instance_create(RID p_probe) override { return RID(); } virtual void reflection_probe_instance_free(RID p_instance) override {} virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override {} virtual bool reflection_probe_has_atlas_index(RID p_instance) override { return false; } virtual void reflection_probe_release_atlas_index(RID p_instance) override {} virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; } virtual bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; } virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; } virtual Ref reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override { return Ref(); } virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; } /* LIGHTMAP CAPTURE */ bool owns_lightmap(RID p_rid) { return lightmap_owner.owns(p_rid); } virtual RID lightmap_allocate() override; virtual void lightmap_initialize(RID p_rid) override; virtual void lightmap_free(RID p_rid) override; virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {} virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {} virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {} virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {} virtual void lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) override {} virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); } virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); } virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); } virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); } virtual AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); } virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {} virtual bool lightmap_is_interior(RID p_lightmap) const override { return false; } virtual void lightmap_set_probe_capture_update_speed(float p_speed) override {} virtual float lightmap_get_probe_capture_update_speed() const override { return 0; } /* LIGHTMAP INSTANCE */ bool owns_lightmap_instance(RID p_rid) { return lightmap_instance_owner.owns(p_rid); } RID lightmap_instance_create(RID p_lightmap) override; void lightmap_instance_free(RID p_lightmap) override; void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {} /* SHADOW ATLAS API */ virtual RID shadow_atlas_create() override { return RID(); } virtual void shadow_atlas_free(RID p_atlas) override {} virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {} virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {} virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; } virtual void shadow_atlas_update(RID p_atlas) override {} virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {} virtual int get_directional_light_shadow_size(RID p_light_intance) override { return 0; } virtual void set_directional_shadow_count(int p_count) override {} }; } // namespace RendererDummy #endif // LIGHT_STORAGE_DUMMY_H