/**************************************************************************/ /* utilities.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef UTILITIES_DUMMY_H #define UTILITIES_DUMMY_H #include "light_storage.h" #include "material_storage.h" #include "mesh_storage.h" #include "servers/rendering/storage/utilities.h" #include "texture_storage.h" namespace RendererDummy { class Utilities : public RendererUtilities { private: static Utilities *singleton; public: static Utilities *get_singleton() { return singleton; } Utilities(); ~Utilities(); /* INSTANCES */ virtual RS::InstanceType get_base_type(RID p_rid) const override { if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_rid)) { return RS::INSTANCE_MESH; } else if (RendererDummy::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { return RS::INSTANCE_MULTIMESH; } else if (RendererDummy::LightStorage::get_singleton()->owns_lightmap(p_rid)) { return RS::INSTANCE_LIGHTMAP; } return RS::INSTANCE_NONE; } virtual bool free(RID p_rid) override { if (RendererDummy::LightStorage::get_singleton()->free(p_rid)) { return true; } else if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) { RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid); return true; } else if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_rid)) { RendererDummy::MeshStorage::get_singleton()->mesh_free(p_rid); return true; } else if (RendererDummy::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { RendererDummy::MeshStorage::get_singleton()->multimesh_free(p_rid); return true; } else if (RendererDummy::MaterialStorage::get_singleton()->owns_shader(p_rid)) { RendererDummy::MaterialStorage::get_singleton()->shader_free(p_rid); return true; } return false; } /* DEPENDENCIES */ virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {} /* VISIBILITY NOTIFIER */ virtual RID visibility_notifier_allocate() override { return RID(); } virtual void visibility_notifier_initialize(RID p_notifier) override {} virtual void visibility_notifier_free(RID p_notifier) override {} virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override {} virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override {} virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override { return AABB(); } virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override {} /* TIMING */ virtual void capture_timestamps_begin() override {} virtual void capture_timestamp(const String &p_name) override {} virtual uint32_t get_captured_timestamps_count() const override { return 0; } virtual uint64_t get_captured_timestamps_frame() const override { return 0; } virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; } virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; } virtual String get_captured_timestamp_name(uint32_t p_index) const override { return String(); } /* MISC */ virtual void update_dirty_resources() override {} virtual void set_debug_generate_wireframes(bool p_generate) override {} virtual bool has_os_feature(const String &p_feature) const override { return p_feature == "rgtc" || p_feature == "bptc" || p_feature == "s3tc" || p_feature == "etc2"; } virtual void update_memory_info() override {} virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override { return 0; } virtual String get_video_adapter_name() const override { return String(); } virtual String get_video_adapter_vendor() const override { return String(); } virtual RenderingDevice::DeviceType get_video_adapter_type() const override { return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; } virtual String get_video_adapter_api_version() const override { return String(); } virtual Size2i get_maximum_viewport_size() const override { return Size2i(); }; }; } // namespace RendererDummy #endif // UTILITIES_DUMMY_H