<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeScreenUVToSDF" inherits="VisualShaderNode" version="4.0">
	<brief_description>
		A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.
	</brief_description>
	<description>
		Translates to [code]screen_uv_to_sdf(uv)[/code] in the shader language. If the UV port isn't connected, [code]SCREEN_UV[/code] is used instead.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<constants>
	</constants>
</class>