<?xml version="1.0" encoding="UTF-8" ?> <class name="Transform2D" version="4.0"> <brief_description> 2D transformation (3×2 matrix). </brief_description> <description> Represents one or many transformations in 2D space such as translation, rotation, or scaling. It consists of two [member x] and [member y] [Vector2]s and an [member origin]. It is similar to a 3×2 matrix. </description> <tutorials> </tutorials> <methods> <method name="Transform2D"> <return type="Transform2D"> </return> <argument index="0" name="from" type="Transform"> </argument> <description> Constructs the transform from a 3D [Transform]. </description> </method> <method name="Transform2D"> <return type="Transform2D"> </return> <argument index="0" name="x_axis" type="Vector2"> </argument> <argument index="1" name="y_axis" type="Vector2"> </argument> <argument index="2" name="origin" type="Vector2"> </argument> <description> Constructs the transform from 3 [Vector2]s representing x, y, and origin. </description> </method> <method name="Transform2D"> <return type="Transform2D"> </return> <argument index="0" name="rotation" type="float"> </argument> <argument index="1" name="position" type="Vector2"> </argument> <description> Constructs the transform from a given angle (in radians) and position. </description> </method> <method name="affine_inverse"> <return type="Transform2D"> </return> <description> Returns the inverse of the matrix. </description> </method> <method name="basis_xform"> <return type="Vector2"> </return> <argument index="0" name="v" type="Vector2"> </argument> <description> Transforms the given vector by this transform's basis (no translation). </description> </method> <method name="basis_xform_inv"> <return type="Vector2"> </return> <argument index="0" name="v" type="Vector2"> </argument> <description> Inverse-transforms the given vector by this transform's basis (no translation). </description> </method> <method name="get_origin"> <return type="Vector2"> </return> <description> Returns the transform's origin (translation). </description> </method> <method name="get_rotation"> <return type="float"> </return> <description> Returns the transform's rotation (in radians). </description> </method> <method name="get_scale"> <return type="Vector2"> </return> <description> Returns the scale. </description> </method> <method name="interpolate_with"> <return type="Transform2D"> </return> <argument index="0" name="transform" type="Transform2D"> </argument> <argument index="1" name="weight" type="float"> </argument> <description> Returns a transform interpolated between this transform and another by a given weight (0-1). </description> </method> <method name="inverse"> <return type="Transform2D"> </return> <description> Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling). </description> </method> <method name="is_equal_approx"> <return type="bool"> </return> <argument index="0" name="transform" type="Transform2D"> </argument> <description> Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component. </description> </method> <method name="orthonormalized"> <return type="Transform2D"> </return> <description> Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors. </description> </method> <method name="rotated"> <return type="Transform2D"> </return> <argument index="0" name="phi" type="float"> </argument> <description> Rotates the transform by the given angle (in radians), using matrix multiplication. </description> </method> <method name="scaled"> <return type="Transform2D"> </return> <argument index="0" name="scale" type="Vector2"> </argument> <description> Scales the transform by the given scale factor, using matrix multiplication. </description> </method> <method name="translated"> <return type="Transform2D"> </return> <argument index="0" name="offset" type="Vector2"> </argument> <description> Translates the transform by the given offset, relative to the transform's basis vectors. Unlike [method rotated] and [method scaled], this does not use matrix multiplication. </description> </method> <method name="xform"> <return type="Variant"> </return> <argument index="0" name="v" type="Variant"> </argument> <description> Transforms the given [Vector2], [Rect2], or [PackedVector2Array] by this transform. </description> </method> <method name="xform_inv"> <return type="Variant"> </return> <argument index="0" name="v" type="Variant"> </argument> <description> Inverse-transforms the given [Vector2], [Rect2], or [PackedVector2Array] by this transform. </description> </method> </methods> <members> <member name="origin" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )"> The transform's translation offset. </member> <member name="x" type="Vector2" setter="" getter="" default="Vector2( 1, 0 )"> The X axis of 2×2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. </member> <member name="y" type="Vector2" setter="" getter="" default="Vector2( 0, 1 )"> The Y axis of 2×2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. </member> </members> <constants> <constant name="IDENTITY" value="Transform2D( 1, 0, 0, 1, 0, 0 )"> [Transform2D] with no translation, rotation or scaling applied. When applied to other data structures, [constant IDENTITY] performs no transformation. </constant> <constant name="FLIP_X" value="Transform2D( -1, 0, 0, 1, 0, 0 )"> [Transform2D] with mirroring applied parallel to the X axis. </constant> <constant name="FLIP_Y" value="Transform2D( 1, 0, 0, -1, 0, 0 )"> [Transform2D] with mirroring applied parallel to the Y axis. </constant> </constants> </class>