/*************************************************************************/ /* os_bb10.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OS_BB10_H #define OS_BB10_H #include "os/input.h" #include "drivers/unix/os_unix.h" #include "os/main_loop.h" #include "main/input_default.h" #include "servers/physics/physics_server_sw.h" #include "servers/audio_server.h" #include "servers/physics_2d/physics_2d_server_sw.h" #include "servers/visual/rasterizer.h" #include "audio_driver_bb10.h" #include "payment_service.h" #include #include #include #include class OSBB10 : public OS_Unix { unsigned int last_id; screen_context_t screen_cxt; float fullscreen_mixer_volume; float fullscreen_stream_volume; Rasterizer *rasterizer; VisualServer *visual_server; PhysicsServer *physics_server; Physics2DServer *physics_2d_server; AudioDriverBB10* audio_driver; #ifdef PAYMENT_SERVICE_ENABLED PaymentService* payment_service; #endif VideoMode default_videomode; MainLoop * main_loop; void process_events(); void _resize(bps_event_t *event); void handle_screen_event(bps_event_t *event); void handle_accelerometer(); int last_touch_x[16]; int last_touch_y[16]; bool accel_supported; float pitch; float roll; bool minimized; bool fullscreen; bool flip_accelerometer; String data_dir; InputDefault *input; public: // functions used by main to initialize/deintialize the OS virtual int get_video_driver_count() const; virtual const char * get_video_driver_name(int p_driver) const; virtual VideoMode get_default_video_mode() const; virtual String get_data_dir() const; virtual int get_audio_driver_count() const; virtual const char * get_audio_driver_name(int p_driver) const; virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver); virtual void set_main_loop( MainLoop * p_main_loop ); virtual void delete_main_loop(); virtual void finalize(); typedef int64_t ProcessID; static OS* get_singleton(); virtual void set_mouse_show(bool p_show); virtual void set_mouse_grab(bool p_grab); virtual bool is_mouse_grab_enabled() const; virtual Point2 get_mouse_pos() const; virtual int get_mouse_button_state() const; virtual void set_window_title(const String& p_title); //virtual void set_clipboard(const String& p_text); //virtual String get_clipboard() const; virtual bool has_virtual_keyboard() const; virtual void show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect); virtual void hide_virtual_keyboard(); virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0); virtual VideoMode get_video_mode(int p_screen=0) const; virtual void get_fullscreen_mode_list(List *p_list,int p_screen=0) const; virtual Size2 get_window_size() const; virtual String get_name(); virtual MainLoop *get_main_loop() const; virtual bool can_draw() const; virtual void set_cursor_shape(CursorShape p_shape); virtual bool has_touchscreen_ui_hint() const; virtual Error shell_open(String p_uri); void run(); OSBB10(); ~OSBB10(); }; #endif