#!/usr/bin/env python Import('env') env.add_source_files(env.drivers_sources,"*.cpp") # Thirdparty source files # Not unbundled so far since not widespread as shared library thirdparty_dir = "#thirdparty/glslang/" thirdparty_sources = [ "glslang/MachineIndependent/RemoveTree.cpp", "glslang/MachineIndependent/ParseHelper.cpp", "glslang/MachineIndependent/iomapper.cpp", "glslang/MachineIndependent/propagateNoContraction.cpp", "glslang/MachineIndependent/Intermediate.cpp", "glslang/MachineIndependent/linkValidate.cpp", "glslang/MachineIndependent/attribute.cpp", "glslang/MachineIndependent/Scan.cpp", "glslang/MachineIndependent/Initialize.cpp", "glslang/MachineIndependent/Constant.cpp", "glslang/MachineIndependent/reflection.cpp", "glslang/MachineIndependent/limits.cpp", "glslang/MachineIndependent/preprocessor/PpScanner.cpp", "glslang/MachineIndependent/preprocessor/PpTokens.cpp", "glslang/MachineIndependent/preprocessor/PpAtom.cpp", "glslang/MachineIndependent/preprocessor/PpContext.cpp", "glslang/MachineIndependent/preprocessor/Pp.cpp", "glslang/MachineIndependent/InfoSink.cpp", "glslang/MachineIndependent/intermOut.cpp", "glslang/MachineIndependent/SymbolTable.cpp", "glslang/MachineIndependent/glslang_tab.cpp", "glslang/MachineIndependent/pch.cpp", "glslang/MachineIndependent/Versions.cpp", "glslang/MachineIndependent/ShaderLang.cpp", "glslang/MachineIndependent/parseConst.cpp", "glslang/MachineIndependent/PoolAlloc.cpp", "glslang/MachineIndependent/ParseContextBase.cpp", "glslang/MachineIndependent/IntermTraverse.cpp", "glslang/GenericCodeGen/Link.cpp", "glslang/GenericCodeGen/CodeGen.cpp", "OGLCompilersDLL/InitializeDll.cpp", "SPIRV/InReadableOrder.cpp", "SPIRV/GlslangToSpv.cpp", "SPIRV/SpvBuilder.cpp", "SPIRV/SpvTools.cpp", "SPIRV/disassemble.cpp", "SPIRV/doc.cpp", "SPIRV/SPVRemapper.cpp", "SPIRV/SpvPostProcess.cpp", "SPIRV/Logger.cpp" ] if (env["platform"]=="windows"): thirdparty_sources.append("glslang/OSDependent/Windows/ossource.cpp") else: thirdparty_sources.append("glslang/OSDependent/Unix/ossource.cpp") thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_thirdparty = env.Clone() #env_thirdparty.disable_warnings() env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources) env.Prepend(CPPPATH=[thirdparty_dir]) #SConscript("shaders/SCsub")