/*************************************************************************/ /* godot_basis.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_BASIS_H #define GODOT_BASIS_H #ifdef __cplusplus extern "C" { #endif #include #ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED typedef struct godot_basis { uint8_t _dont_touch_that[36]; } godot_basis; #endif #include "../godot.h" #include "godot_quat.h" void GDAPI godot_basis_new(godot_basis *p_v); void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_v, const godot_quat *p_euler); void GDAPI godot_basis_new_with_euler(godot_basis *p_v, const godot_vector3 p_euler); void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi); void GDAPI godot_basis_new_with_rows(godot_basis *p_v, const godot_vector3 p_row0, const godot_vector3 p_row1, const godot_vector3 p_row2); godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_v); /* * p_elements is a pointer to an array of 3 (!!) vector3 */ void GDAPI godot_basis_get_elements(godot_basis *p_v, godot_vector3 *p_elements); godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_v, const godot_int p_axis); void GDAPI godot_basis_set_axis(godot_basis *p_v, const godot_int p_axis, const godot_vector3 p_value); godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_v, const godot_int p_row); void GDAPI godot_basis_set_row(godot_basis *p_v, const godot_int p_row, const godot_vector3 p_value); godot_real godot_basis_determinant(const godot_basis *p_v); godot_vector3 godot_basis_get_euler(const godot_basis *p_v); godot_int godot_basis_get_orthogonal_index(const godot_basis *p_v); godot_vector3 godot_basis_get_scale(const godot_basis *p_v); void godot_basis_inverse(godot_basis *p_dest, const godot_basis *p_v); void godot_basis_orthonormalized(godot_basis *p_dest, const godot_basis *p_v); void godot_basis_rotated(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi); void godot_basis_scaled(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_scale); godot_real godot_basis_tdotx(const godot_basis *p_v, const godot_vector3 p_with); godot_real godot_basis_tdoty(const godot_basis *p_v, const godot_vector3 p_with); godot_real godot_basis_tdotz(const godot_basis *p_v, const godot_vector3 p_with); void godot_basis_transposed(godot_basis *p_dest, const godot_basis *p_v); godot_vector3 godot_basis_xform(const godot_basis *p_v, const godot_vector3 p_vect); godot_vector3 godot_basis_xform_inv(const godot_basis *p_v, const godot_vector3 p_vect); #ifdef __cplusplus } #endif #endif // GODOT_BASIS_H