/*************************************************************************/ /* godot_rect3.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_rect3.h" #include "math/rect3.h" #ifdef __cplusplus extern "C" { #endif void _rect3_api_anchor() { } void GDAPI godot_rect3_new(godot_rect3 *p_rect) { Rect3 *rect = (Rect3 *)p_rect; *rect = Rect3(); } void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size) { Rect3 *rect = (Rect3 *)p_rect; const Vector3 *pos = (const Vector3 *)p_pos; const Vector3 *size = (const Vector3 *)p_size; *rect = Rect3(*pos, *size); } godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect) { Rect3 *rect = (Rect3 *)p_rect; return (godot_vector3 *)&rect->pos; } void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos) { Rect3 *rect = (Rect3 *)p_rect; const Vector3 *pos = (const Vector3 *)p_pos; rect->pos = *pos; } godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect) { Rect3 *rect = (Rect3 *)p_rect; return (godot_vector3 *)&rect->size; } void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size) { Rect3 *rect = (Rect3 *)p_rect; const Vector3 *size = (const Vector3 *)p_size; rect->size = *size; } #ifdef __cplusplus } #endif