Blends two animations linearly inside of an [AnimationNodeBlendTree]. A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on the amount value. In general, the blend value should be in the [code][0.0, 1.0][/code] range. Values outside of this range can blend amplified or inverted animations, however, [AnimationNodeAdd2] works better for this purpose. $DOCS_URL/tutorials/animation/animation_tree.html https://godotengine.org/asset-library/asset/125 https://godotengine.org/asset-library/asset/678