/**************************************************************************/ /* test_gdscript_uid.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_GDSCRIPT_UID_H #define TEST_GDSCRIPT_UID_H #ifdef TOOLS_ENABLED #include "core/io/resource_saver.h" #include "core/os/os.h" #include "gdscript_test_runner.h" #include "../gdscript.h" #include "tests/test_macros.h" namespace GDScriptTests { static HashMap id_cache; ResourceUID::ID _resource_saver_get_resource_id_for_path(const String &p_path, bool p_generate) { return ResourceUID::get_singleton()->text_to_id("uid://baba"); } static void test_script(const String &p_source, const String &p_target_source) { const String script_path = OS::get_singleton()->get_cache_path().path_join("script.gd"); Ref script; script.instantiate(); script->set_source_code(p_source); ResourceSaver::save(script, script_path); Ref fa = FileAccess::open(script_path, FileAccess::READ); CHECK_EQ(fa->get_as_text(), p_target_source); } TEST_SUITE("[Modules][GDScript][UID]") { TEST_CASE("[ResourceSaver] Adding UID line to script") { init_language("modules/gdscript/tests/scripts"); ResourceSaver::set_get_resource_id_for_path(_resource_saver_get_resource_id_for_path); const String source = R"(extends Node class_name TestClass )"; const String final_source = R"(@uid("uid://baba") # Generated automatically, do not modify. extends Node class_name TestClass )"; // Script has no UID, add it. test_script(source, final_source); } TEST_CASE("[ResourceSaver] Updating UID line in script") { init_language("modules/gdscript/tests/scripts"); ResourceSaver::set_get_resource_id_for_path(_resource_saver_get_resource_id_for_path); const String wrong_id_source = R"( @uid( "uid://dead" ) # G extends Node class_name TestClass )"; const String corrected_id_source = R"( @uid("uid://baba") # Generated automatically, do not modify. extends Node class_name TestClass )"; const String correct_id_source = R"(@uid("uid://baba") # G extends Node class_name TestClass )"; // Script has wrong UID saved. Remove it and add a correct one. // Inserts in the same line, but multiline annotations are flattened. test_script(wrong_id_source, corrected_id_source); // The stored UID is correct, so do not modify it. test_script(correct_id_source, correct_id_source); } } } // namespace GDScriptTests #endif #endif // TEST_GDSCRIPT_UID_H