/*************************************************************************/ /* resource_format_binary.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef RESOURCE_FORMAT_BINARY_H #define RESOURCE_FORMAT_BINARY_H #include "core/io/file_access.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" class ResourceLoaderBinary { bool translation_remapped = false; String local_path; String res_path; String type; Ref resource; uint32_t ver_format = 0; Ref f; uint64_t importmd_ofs = 0; ResourceUID::ID uid = ResourceUID::INVALID_ID; Vector str_buf; List resource_cache; Vector string_map; StringName _get_string(); struct ExtResource { String path; String type; ResourceUID::ID uid = ResourceUID::INVALID_ID; RES cache; }; bool using_named_scene_ids = false; bool using_uids = false; bool use_sub_threads = false; float *progress = nullptr; Vector external_resources; struct IntResource { String path; uint64_t offset; }; Vector internal_resources; Map internal_index_cache; String get_unicode_string(); void _advance_padding(uint32_t p_len); Map remaps; Error error = OK; ResourceFormatLoader::CacheMode cache_mode = ResourceFormatLoader::CACHE_MODE_REUSE; friend class ResourceFormatLoaderBinary; Error parse_variant(Variant &r_v); Map dependency_cache; public: void set_local_path(const String &p_local_path); Ref get_resource(); Error load(); void set_translation_remapped(bool p_remapped); void set_remaps(const Map &p_remaps) { remaps = p_remaps; } void open(Ref p_f, bool p_no_resources = false, bool p_keep_uuid_paths = false); String recognize(Ref p_f); void get_dependencies(Ref p_f, List *p_dependencies, bool p_add_types); ResourceLoaderBinary() {} }; class ResourceFormatLoaderBinary : public ResourceFormatLoader { public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); virtual void get_recognized_extensions_for_type(const String &p_type, List *p_extensions) const; virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; virtual ResourceUID::ID get_resource_uid(const String &p_path) const; virtual void get_dependencies(const String &p_path, List *p_dependencies, bool p_add_types = false); virtual Error rename_dependencies(const String &p_path, const Map &p_map); }; class ResourceFormatSaverBinaryInstance { String local_path; String path; bool relative_paths; bool bundle_resources; bool skip_editor; bool big_endian; bool takeover_paths; String magic; Set resource_set; struct NonPersistentKey { //for resource properties generated on the fly RES base; StringName property; bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; } }; Map non_persistent_map; Map string_map; Vector strings; Map external_resources; List saved_resources; struct Property { int name_idx; Variant value; PropertyInfo pi; }; struct ResourceData { String type; List properties; }; static void _pad_buffer(Ref f, int p_bytes); void _find_resources(const Variant &p_variant, bool p_main = false); static void save_unicode_string(Ref f, const String &p_string, bool p_bit_on_len = false); int get_string_index(const String &p_string); public: enum { FORMAT_FLAG_NAMED_SCENE_IDS = 1, FORMAT_FLAG_UIDS = 2, FORMAT_FLAG_REAL_T_IS_DOUBLE = 4, // Amount of reserved 32-bit fields in resource header RESERVED_FIELDS = 11 }; Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); static void write_variant(Ref f, const Variant &p_property, Map &resource_map, Map &external_resources, Map &string_map, const PropertyInfo &p_hint = PropertyInfo()); }; class ResourceFormatSaverBinary : public ResourceFormatSaver { public: static ResourceFormatSaverBinary *singleton; virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); virtual bool recognize(const RES &p_resource) const; virtual void get_recognized_extensions(const RES &p_resource, List *p_extensions) const; ResourceFormatSaverBinary(); }; #endif // RESOURCE_FORMAT_BINARY_H