/**************************************************************************/ /* test_instance_placeholder.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_INSTANCE_PLACEHOLDER_H #define TEST_INSTANCE_PLACEHOLDER_H #include "scene/main/instance_placeholder.h" #include "scene/resources/packed_scene.h" #include "tests/test_macros.h" class _TestInstancePlaceholderNode : public Node { GDCLASS(_TestInstancePlaceholderNode, Node); protected: static void _bind_methods() { ClassDB::bind_method(D_METHOD("set_int_property", "int_property"), &_TestInstancePlaceholderNode::set_int_property); ClassDB::bind_method(D_METHOD("get_int_property"), &_TestInstancePlaceholderNode::get_int_property); ADD_PROPERTY(PropertyInfo(Variant::INT, "int_property"), "set_int_property", "get_int_property"); ClassDB::bind_method(D_METHOD("set_reference_property", "reference_property"), &_TestInstancePlaceholderNode::set_reference_property); ClassDB::bind_method(D_METHOD("get_reference_property"), &_TestInstancePlaceholderNode::get_reference_property); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "reference_property", PROPERTY_HINT_NODE_TYPE), "set_reference_property", "get_reference_property"); ClassDB::bind_method(D_METHOD("set_reference_array_property", "reference_array_property"), &_TestInstancePlaceholderNode::set_reference_array_property); ClassDB::bind_method(D_METHOD("get_reference_array_property"), &_TestInstancePlaceholderNode::get_reference_array_property); // The hint string value "24/34:Node" is determined from existing PackedScenes with typed Array properties. ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "reference_array_property", PROPERTY_HINT_TYPE_STRING, "24/34:Node"), "set_reference_array_property", "get_reference_array_property"); } public: int int_property = 0; void set_int_property(int p_int) { int_property = p_int; } int get_int_property() const { return int_property; } Variant reference_property; void set_reference_property(const Variant &p_node) { reference_property = p_node; } Variant get_reference_property() const { return reference_property; } Array reference_array_property; void set_reference_array_property(const Array &p_array) { reference_array_property = p_array; } Array get_reference_array_property() const { return reference_array_property; } _TestInstancePlaceholderNode() { reference_array_property.set_typed(Variant::OBJECT, "Node", Variant()); } }; namespace TestInstancePlaceholder { TEST_CASE("[SceneTree][InstancePlaceholder] Instantiate from placeholder with no overrides") { GDREGISTER_CLASS(_TestInstancePlaceholderNode); SUBCASE("with non-node values") { InstancePlaceholder *ip = memnew(InstancePlaceholder); ip->set_name("TestScene"); Node *root = memnew(Node); SceneTree::get_singleton()->get_root()->add_child(root); root->add_child(ip); // Create a scene to instance. _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode); scene->set_int_property(12); // Pack the scene. PackedScene *packed_scene = memnew(PackedScene); const Error err = packed_scene->pack(scene); REQUIRE(err == OK); // Instantiate the scene. _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene)); REQUIRE(created != nullptr); CHECK(created->get_name() == "TestScene"); CHECK(created->get_int_property() == 12); root->queue_free(); memdelete(scene); } SUBCASE("with node value") { InstancePlaceholder *ip = memnew(InstancePlaceholder); ip->set_name("TestScene"); Node *root = memnew(Node); SceneTree::get_singleton()->get_root()->add_child(root); root->add_child(ip); // Create a scene to instance. _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode); Node *referenced = memnew(Node); scene->add_child(referenced); referenced->set_owner(scene); scene->set_reference_property(referenced); // Pack the scene. PackedScene *packed_scene = memnew(PackedScene); const Error err = packed_scene->pack(scene); REQUIRE(err == OK); // Instantiate the scene. _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene)); REQUIRE(created != nullptr); CHECK(created->get_name() == "TestScene"); CHECK(created->get_child_count() == 1); CHECK(created->get_reference_property().identity_compare(created->get_child(0, false))); CHECK_FALSE(created->get_reference_property().identity_compare(referenced)); root->queue_free(); memdelete(scene); } SUBCASE("with node-array value") { InstancePlaceholder *ip = memnew(InstancePlaceholder); ip->set_name("TestScene"); Node *root = memnew(Node); SceneTree::get_singleton()->get_root()->add_child(root); root->add_child(ip); // Create a scene to instance. _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode); Node *referenced1 = memnew(Node); Node *referenced2 = memnew(Node); scene->add_child(referenced1); scene->add_child(referenced2); referenced1->set_owner(scene); referenced2->set_owner(scene); Array node_array; node_array.set_typed(Variant::OBJECT, "Node", Variant()); node_array.push_back(referenced1); node_array.push_back(referenced2); scene->set_reference_array_property(node_array); // Pack the scene. PackedScene *packed_scene = memnew(PackedScene); const Error err = packed_scene->pack(scene); REQUIRE(err == OK); // Instantiate the scene. _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene)); REQUIRE(created != nullptr); CHECK(created->get_name() == "TestScene"); CHECK(created->get_child_count() == 2); Array created_array = created->get_reference_array_property(); REQUIRE(created_array.size() == node_array.size()); REQUIRE(created_array.size() == created->get_child_count()); // Iterate over all nodes, since the ordering is not guaranteed. for (int i = 0; i < node_array.size(); i++) { bool node_found = false; for (int j = 0; j < created->get_child_count(); j++) { if (created_array[i].identity_compare(created->get_child(j, true))) { node_found = true; } } CHECK(node_found); } root->queue_free(); memdelete(scene); } } TEST_CASE("[SceneTree][InstancePlaceholder] Instantiate from placeholder with overrides") { GDREGISTER_CLASS(_TestInstancePlaceholderNode); SUBCASE("with non-node values") { InstancePlaceholder *ip = memnew(InstancePlaceholder); Node *root = memnew(Node); SceneTree::get_singleton()->get_root()->add_child(root); root->add_child(ip); ip->set_name("TestScene"); ip->set("int_property", 45); // Create a scene to pack. _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode); scene->set_int_property(12); // Pack the scene. PackedScene *packed_scene = memnew(PackedScene); packed_scene->pack(scene); // Instantiate the scene. _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene)); REQUIRE(created != nullptr); CHECK(created->get_int_property() == 45); root->queue_free(); memdelete(scene); } SUBCASE("with node values") { InstancePlaceholder *ip = memnew(InstancePlaceholder); ip->set_name("TestScene"); Node *root = memnew(Node); Node *overriding = memnew(Node); SceneTree::get_singleton()->get_root()->add_child(root); root->add_child(ip); root->add_child(overriding); ip->set("reference_property", overriding); // Create a scene to instance. _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode); Node *referenced = memnew(Node); scene->add_child(referenced); referenced->set_owner(scene); scene->set_reference_property(referenced); // Pack the scene. PackedScene *packed_scene = memnew(PackedScene); const Error err = packed_scene->pack(scene); REQUIRE(err == OK); // Instantiate the scene. _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene)); REQUIRE(created != nullptr); CHECK(created->get_name() == "TestScene"); CHECK(created->get_child_count() == 1); CHECK(created->get_reference_property().identity_compare(overriding)); CHECK_FALSE(created->get_reference_property().identity_compare(referenced)); root->queue_free(); memdelete(scene); } SUBCASE("with node-array value") { InstancePlaceholder *ip = memnew(InstancePlaceholder); ip->set_name("TestScene"); Node *root = memnew(Node); SceneTree::get_singleton()->get_root()->add_child(root); Node *override1 = memnew(Node); Node *override2 = memnew(Node); Node *override3 = memnew(Node); root->add_child(ip); root->add_child(override1); root->add_child(override2); root->add_child(override3); Array override_node_array; override_node_array.set_typed(Variant::OBJECT, "Node", Variant()); override_node_array.push_back(override1); override_node_array.push_back(override2); override_node_array.push_back(override3); ip->set("reference_array_property", override_node_array); // Create a scene to instance. _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode); Node *referenced1 = memnew(Node); Node *referenced2 = memnew(Node); scene->add_child(referenced1); scene->add_child(referenced2); referenced1->set_owner(scene); referenced2->set_owner(scene); Array referenced_array; referenced_array.set_typed(Variant::OBJECT, "Node", Variant()); referenced_array.push_back(referenced1); referenced_array.push_back(referenced2); scene->set_reference_array_property(referenced_array); // Pack the scene. PackedScene *packed_scene = memnew(PackedScene); const Error err = packed_scene->pack(scene); REQUIRE(err == OK); // Instantiate the scene. _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene)); REQUIRE(created != nullptr); CHECK(created->get_name() == "TestScene"); CHECK(created->get_child_count() == 2); Array created_array = created->get_reference_array_property(); REQUIRE_FALSE(created_array.size() == referenced_array.size()); REQUIRE(created_array.size() == override_node_array.size()); REQUIRE_FALSE(created_array.size() == created->get_child_count()); // Iterate over all nodes, since the ordering is not guaranteed. for (int i = 0; i < override_node_array.size(); i++) { bool node_found = false; for (int j = 0; j < created_array.size(); j++) { if (override_node_array[i].identity_compare(created_array[j])) { node_found = true; } } CHECK(node_found); } root->queue_free(); memdelete(scene); } } TEST_CASE("[SceneTree][InstancePlaceholder] Instance a PackedScene containing an InstancePlaceholder with no overrides") { GDREGISTER_CLASS(_TestInstancePlaceholderNode); // Create the internal scene. _TestInstancePlaceholderNode *internal = memnew(_TestInstancePlaceholderNode); internal->set_name("InternalNode"); Node *referenced = memnew(Node); referenced->set_name("OriginalReference"); internal->add_child(referenced); referenced->set_owner(internal); internal->set_reference_property(referenced); // Pack the internal scene. PackedScene *internal_scene = memnew(PackedScene); Error err = internal_scene->pack(internal); REQUIRE(err == OK); const String internal_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_internal.tscn"); err = ResourceSaver::save(internal_scene, internal_path); REQUIRE(err == OK); Ref internal_scene_loaded = ResourceLoader::load(internal_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err); REQUIRE(err == OK); // Create the main scene. Node *root = memnew(Node); root->set_name("MainNode"); Node *overriding = memnew(Node); overriding->set_name("OverridingReference"); _TestInstancePlaceholderNode *internal_created = Object::cast_to<_TestInstancePlaceholderNode>(internal_scene_loaded->instantiate(PackedScene::GEN_EDIT_STATE_MAIN_INHERITED)); internal_created->set_scene_instance_load_placeholder(true); root->add_child(internal_created); internal_created->set_owner(root); root->add_child(overriding); overriding->set_owner(root); // Here we introduce an error, we override the property with an internal node to the instance placeholder. // The InstancePlaceholder is now forced to properly resolve the Node. internal_created->set("reference_property", NodePath("OriginalReference")); // Pack the main scene. PackedScene *main_scene = memnew(PackedScene); err = main_scene->pack(root); REQUIRE(err == OK); const String main_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_main.tscn"); err = ResourceSaver::save(main_scene, main_path); REQUIRE(err == OK); // // Instantiate the scene. Ref main_scene_loaded = ResourceLoader::load(main_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err); REQUIRE(err == OK); Node *instanced_main_node = main_scene_loaded->instantiate(); REQUIRE(instanced_main_node != nullptr); SceneTree::get_singleton()->get_root()->add_child(instanced_main_node); CHECK(instanced_main_node->get_name() == "MainNode"); REQUIRE(instanced_main_node->get_child_count() == 2); InstancePlaceholder *instanced_placeholder = Object::cast_to(instanced_main_node->get_child(0, true)); REQUIRE(instanced_placeholder != nullptr); _TestInstancePlaceholderNode *final_node = Object::cast_to<_TestInstancePlaceholderNode>(instanced_placeholder->create_instance(true)); REQUIRE(final_node != nullptr); REQUIRE(final_node->get_child_count() == 1); REQUIRE(final_node->get_reference_property().identity_compare(final_node->get_child(0, true))); instanced_main_node->queue_free(); memdelete(overriding); memdelete(root); memdelete(internal); DirAccess::remove_file_or_error(internal_path); DirAccess::remove_file_or_error(main_path); } TEST_CASE("[SceneTree][InstancePlaceholder] Instance a PackedScene containing an InstancePlaceholder with overrides") { GDREGISTER_CLASS(_TestInstancePlaceholderNode); // Create the internal scene. _TestInstancePlaceholderNode *internal = memnew(_TestInstancePlaceholderNode); internal->set_name("InternalNode"); Node *referenced = memnew(Node); referenced->set_name("OriginalReference"); internal->add_child(referenced); referenced->set_owner(internal); internal->set_reference_property(referenced); Node *array_ref1 = memnew(Node); array_ref1->set_name("ArrayRef1"); internal->add_child(array_ref1); array_ref1->set_owner(internal); Node *array_ref2 = memnew(Node); array_ref2->set_name("ArrayRef2"); internal->add_child(array_ref2); array_ref2->set_owner(internal); Array referenced_array; referenced_array.set_typed(Variant::OBJECT, "Node", Variant()); referenced_array.push_back(array_ref1); referenced_array.push_back(array_ref2); internal->set_reference_array_property(referenced_array); // Pack the internal scene. PackedScene *internal_scene = memnew(PackedScene); Error err = internal_scene->pack(internal); REQUIRE(err == OK); const String internal_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_internal_override.tscn"); err = ResourceSaver::save(internal_scene, internal_path); REQUIRE(err == OK); Ref internal_scene_loaded = ResourceLoader::load(internal_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err); REQUIRE(err == OK); // Create the main scene. Node *root = memnew(Node); root->set_name("MainNode"); Node *overriding = memnew(Node); overriding->set_name("OverridingReference"); Node *array_ext = memnew(Node); array_ext->set_name("ExternalArrayMember"); _TestInstancePlaceholderNode *internal_created = Object::cast_to<_TestInstancePlaceholderNode>(internal_scene_loaded->instantiate(PackedScene::GEN_EDIT_STATE_MAIN_INHERITED)); internal_created->set_scene_instance_load_placeholder(true); root->add_child(internal_created); internal_created->set_owner(root); root->add_child(overriding); overriding->set_owner(root); root->add_child(array_ext); array_ext->set_owner(root); // Here we introduce an error, we override the property with an internal node to the instance placeholder. // The InstancePlaceholder is now forced to properly resolve the Node. internal_created->set_reference_property(overriding); Array internal_array = internal_created->get_reference_array_property(); Array override_array; override_array.set_typed(Variant::OBJECT, "Node", Variant()); for (int i = 0; i < internal_array.size(); i++) { override_array.push_back(internal_array[i]); } override_array.push_back(array_ext); internal_created->set_reference_array_property(override_array); // Pack the main scene. PackedScene *main_scene = memnew(PackedScene); err = main_scene->pack(root); REQUIRE(err == OK); const String main_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_main_override.tscn"); err = ResourceSaver::save(main_scene, main_path); REQUIRE(err == OK); // // Instantiate the scene. Ref main_scene_loaded = ResourceLoader::load(main_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err); REQUIRE(err == OK); Node *instanced_main_node = main_scene_loaded->instantiate(); REQUIRE(instanced_main_node != nullptr); SceneTree::get_singleton()->get_root()->add_child(instanced_main_node); CHECK(instanced_main_node->get_name() == "MainNode"); REQUIRE(instanced_main_node->get_child_count() == 3); InstancePlaceholder *instanced_placeholder = Object::cast_to(instanced_main_node->get_child(0, true)); REQUIRE(instanced_placeholder != nullptr); _TestInstancePlaceholderNode *final_node = Object::cast_to<_TestInstancePlaceholderNode>(instanced_placeholder->create_instance(true)); REQUIRE(final_node != nullptr); REQUIRE(final_node->get_child_count() == 3); REQUIRE(final_node->get_reference_property().identity_compare(instanced_main_node->get_child(1, true))); Array final_array = final_node->get_reference_array_property(); REQUIRE(final_array.size() == 3); Array wanted_node_array; wanted_node_array.push_back(instanced_main_node->get_child(2, true)); // ExternalArrayMember wanted_node_array.push_back(final_node->get_child(1, true)); // ArrayRef1 wanted_node_array.push_back(final_node->get_child(2, true)); // ArrayRef2 // Iterate over all nodes, since the ordering is not guaranteed. for (int i = 0; i < wanted_node_array.size(); i++) { bool node_found = false; for (int j = 0; j < final_array.size(); j++) { if (wanted_node_array[i].identity_compare(final_array[j])) { node_found = true; } } CHECK(node_found); } instanced_main_node->queue_free(); memdelete(array_ext); memdelete(overriding); memdelete(root); memdelete(internal); DirAccess::remove_file_or_error(internal_path); DirAccess::remove_file_or_error(main_path); } } //namespace TestInstancePlaceholder #endif // TEST_INSTANCE_PLACEHOLDER_H