Base class for audio streams. Base class for audio streams. Audio streams are used for sound effects and music playback, and support WAV (via [AudioStreamWAV]) and Ogg (via [AudioStreamOggVorbis]) file formats. $DOCS_URL/tutorials/audio/audio_streams.html https://godotengine.org/asset-library/asset/526 https://godotengine.org/asset-library/asset/527 https://godotengine.org/asset-library/asset/528 Return the controllable parameters of this stream. This array contains dictionaries with a property info description format (see [method Object.get_property_list]). Additionally, the default value for this parameter must be added tho each dictionary in "default_value" field. Returns the length of the audio stream in seconds. Returns an AudioStreamPlayback. Useful for when you want to extend [method _instantiate_playback] but call [method instantiate_playback] from an internally held AudioStream subresource. An example of this can be found in the source files for [code]AudioStreamRandomPitch::instantiate_playback[/code]. Returns true if this audio stream only supports monophonic playback, or false if the audio stream supports polyphony. Signal to be emitted to notify when the parameter list changed.