/**************************************************************************/ /* shader_globals_override.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "shader_globals_override.h" #include "scene/3d/node_3d.h" #include "scene/scene_string_names.h" StringName *ShaderGlobalsOverride::_remap(const StringName &p_name) const { StringName *r = param_remaps.getptr(p_name); if (!r) { //not cached, do caching String p = p_name; if (p.begins_with("params/")) { String q = p.replace_first("params/", ""); param_remaps[p] = q; r = param_remaps.getptr(p); } } return r; } bool ShaderGlobalsOverride::_set(const StringName &p_name, const Variant &p_value) { StringName *r = _remap(p_name); if (r) { Override *o = overrides.getptr(*r); if (!o) { Override ov; ov.in_use = false; overrides[*r] = ov; o = overrides.getptr(*r); } if (o) { o->override = p_value; if (active) { if (o->override.get_type() == Variant::OBJECT) { RID tex_rid = p_value; RS::get_singleton()->global_shader_parameter_set_override(*r, tex_rid); } else { RS::get_singleton()->global_shader_parameter_set_override(*r, p_value); } } o->in_use = p_value.get_type() != Variant::NIL; return true; } } return false; } bool ShaderGlobalsOverride::_get(const StringName &p_name, Variant &r_ret) const { StringName *r = _remap(p_name); if (r) { const Override *o = overrides.getptr(*r); if (o) { r_ret = o->override; return true; } } return false; } void ShaderGlobalsOverride::_get_property_list(List *p_list) const { Vector variables; variables = RS::get_singleton()->global_shader_parameter_get_list(); for (int i = 0; i < variables.size(); i++) { PropertyInfo pinfo; pinfo.name = "params/" + variables[i]; pinfo.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE; switch (RS::get_singleton()->global_shader_parameter_get_type(variables[i])) { case RS::GLOBAL_VAR_TYPE_BOOL: { pinfo.type = Variant::BOOL; } break; case RS::GLOBAL_VAR_TYPE_BVEC2: { pinfo.type = Variant::INT; pinfo.hint = PROPERTY_HINT_FLAGS; pinfo.hint_string = "x,y"; } break; case RS::GLOBAL_VAR_TYPE_BVEC3: { pinfo.type = Variant::INT; pinfo.hint = PROPERTY_HINT_FLAGS; pinfo.hint_string = "x,y,z"; } break; case RS::GLOBAL_VAR_TYPE_BVEC4: { pinfo.type = Variant::INT; pinfo.hint = PROPERTY_HINT_FLAGS; pinfo.hint_string = "x,y,z,w"; } break; case RS::GLOBAL_VAR_TYPE_INT: { pinfo.type = Variant::INT; } break; case RS::GLOBAL_VAR_TYPE_IVEC2: { pinfo.type = Variant::VECTOR2I; } break; case RS::GLOBAL_VAR_TYPE_IVEC3: { pinfo.type = Variant::VECTOR3I; } break; case RS::GLOBAL_VAR_TYPE_IVEC4: { pinfo.type = Variant::VECTOR4I; } break; case RS::GLOBAL_VAR_TYPE_RECT2I: { pinfo.type = Variant::RECT2I; } break; case RS::GLOBAL_VAR_TYPE_UINT: { pinfo.type = Variant::INT; } break; case RS::GLOBAL_VAR_TYPE_UVEC2: { pinfo.type = Variant::VECTOR2I; } break; case RS::GLOBAL_VAR_TYPE_UVEC3: { pinfo.type = Variant::VECTOR3I; } break; case RS::GLOBAL_VAR_TYPE_UVEC4: { pinfo.type = Variant::VECTOR4I; } break; case RS::GLOBAL_VAR_TYPE_FLOAT: { pinfo.type = Variant::FLOAT; } break; case RS::GLOBAL_VAR_TYPE_VEC2: { pinfo.type = Variant::VECTOR2; } break; case RS::GLOBAL_VAR_TYPE_VEC3: { pinfo.type = Variant::VECTOR3; } break; case RS::GLOBAL_VAR_TYPE_VEC4: { pinfo.type = Variant::VECTOR4; } break; case RS::GLOBAL_VAR_TYPE_RECT2: { pinfo.type = Variant::RECT2; } break; case RS::GLOBAL_VAR_TYPE_COLOR: { pinfo.type = Variant::COLOR; } break; case RS::GLOBAL_VAR_TYPE_MAT2: { pinfo.type = Variant::PACKED_FLOAT32_ARRAY; } break; case RS::GLOBAL_VAR_TYPE_MAT3: { pinfo.type = Variant::BASIS; } break; case RS::GLOBAL_VAR_TYPE_MAT4: { pinfo.type = Variant::PROJECTION; } break; case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: { pinfo.type = Variant::TRANSFORM2D; } break; case RS::GLOBAL_VAR_TYPE_TRANSFORM: { pinfo.type = Variant::TRANSFORM3D; } break; case RS::GLOBAL_VAR_TYPE_SAMPLER2D: { pinfo.type = Variant::OBJECT; pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE; pinfo.hint_string = "Texture2D"; } break; case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: { pinfo.type = Variant::OBJECT; pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE; pinfo.hint_string = "Texture2DArray"; } break; case RS::GLOBAL_VAR_TYPE_SAMPLER3D: { pinfo.type = Variant::OBJECT; pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE; pinfo.hint_string = "Texture3D"; } break; case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: { pinfo.type = Variant::OBJECT; pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE; pinfo.hint_string = "Cubemap"; } break; default: { } break; } if (!overrides.has(variables[i])) { Override o; o.in_use = false; Callable::CallError ce; Variant::construct(pinfo.type, o.override, nullptr, 0, ce); overrides[variables[i]] = o; } Override *o = overrides.getptr(variables[i]); if (o->in_use && o->override.get_type() != Variant::NIL) { pinfo.usage |= PROPERTY_USAGE_CHECKED; pinfo.usage |= PROPERTY_USAGE_STORAGE; } p_list->push_back(pinfo); } } void ShaderGlobalsOverride::_activate() { ERR_FAIL_NULL(get_tree()); List nodes; get_tree()->get_nodes_in_group(SceneStringNames::get_singleton()->shader_overrides_group_active, &nodes); if (nodes.size() == 0) { //good we are the only override, enable all active = true; add_to_group(SceneStringNames::get_singleton()->shader_overrides_group_active); for (const KeyValue &E : overrides) { const Override *o = &E.value; if (o->in_use && o->override.get_type() != Variant::NIL) { if (o->override.get_type() == Variant::OBJECT) { RID tex_rid = o->override; RS::get_singleton()->global_shader_parameter_set_override(E.key, tex_rid); } else { RS::get_singleton()->global_shader_parameter_set_override(E.key, o->override); } } update_configuration_warnings(); //may have activated } } } void ShaderGlobalsOverride::_notification(int p_what) { switch (p_what) { case Node3D::NOTIFICATION_ENTER_TREE: { add_to_group(SceneStringNames::get_singleton()->shader_overrides_group); _activate(); } break; case Node3D::NOTIFICATION_EXIT_TREE: { if (active) { //remove overrides for (const KeyValue &E : overrides) { const Override *o = &E.value; if (o->in_use) { RS::get_singleton()->global_shader_parameter_set_override(E.key, Variant()); } } } remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group_active); remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group); get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->shader_overrides_group, "_activate"); //another may want to activate when this is removed active = false; } break; } } Array ShaderGlobalsOverride::get_configuration_warnings() const { Array warnings = Node::get_configuration_warnings(); if (!active) { warnings.push_back(RTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene.")); } return warnings; } void ShaderGlobalsOverride::_bind_methods() { ClassDB::bind_method(D_METHOD("_activate"), &ShaderGlobalsOverride::_activate); } ShaderGlobalsOverride::ShaderGlobalsOverride() {}