// Gradle build config for Godot Engine's Android port. plugins { id 'com.android.application' id 'org.jetbrains.kotlin.android' } apply from: 'config.gradle' allprojects { repositories { google() mavenCentral() gradlePluginPortal() maven { url "https://plugins.gradle.org/m2/" } // Godot user plugins custom maven repos String[] mavenRepos = getGodotPluginsMavenRepos() if (mavenRepos != null && mavenRepos.size() > 0) { for (String repoUrl : mavenRepos) { maven { url repoUrl } } } } } configurations { // Initializes a placeholder for the devImplementation dependency configuration. devImplementation {} } dependencies { implementation "androidx.fragment:fragment:$versions.fragmentVersion" if (rootProject.findProject(":lib")) { implementation project(":lib") } else if (rootProject.findProject(":godot:lib")) { implementation project(":godot:lib") } else { // Godot gradle build mode. In this scenario this project is the only one around and the Godot // library is available through the pre-generated godot-lib.*.aar android archive files. debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar']) devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar']) releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar']) } // Godot user plugins remote dependencies String[] remoteDeps = getGodotPluginsRemoteBinaries() if (remoteDeps != null && remoteDeps.size() > 0) { for (String dep : remoteDeps) { implementation dep } } // Godot user plugins local dependencies String[] pluginsBinaries = getGodotPluginsLocalBinaries() if (pluginsBinaries != null && pluginsBinaries.size() > 0) { implementation files(pluginsBinaries) } } android { compileSdkVersion versions.compileSdk buildToolsVersion versions.buildTools ndkVersion versions.ndkVersion compileOptions { sourceCompatibility versions.javaVersion targetCompatibility versions.javaVersion } kotlinOptions { jvmTarget = versions.javaVersion } assetPacks = [":assetPacks:installTime"] namespace = 'com.godot.game' defaultConfig { // The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects. aaptOptions { ignoreAssetsPattern "!.svn:!.git:!.gitignore:!.ds_store:!*.scc:_*:!CVS:!thumbs.db:!picasa.ini:!*~" } ndk { String[] export_abi_list = getExportEnabledABIs() abiFilters export_abi_list } manifestPlaceholders = [godotEditorVersion: getGodotEditorVersion()] // Feel free to modify the application id to your own. applicationId getExportPackageName() versionCode getExportVersionCode() versionName getExportVersionName() minSdkVersion getExportMinSdkVersion() targetSdkVersion getExportTargetSdkVersion() missingDimensionStrategy 'products', 'template' } lintOptions { abortOnError false disable 'MissingTranslation', 'UnusedResources' } ndkVersion versions.ndkVersion packagingOptions { exclude 'META-INF/LICENSE' exclude 'META-INF/NOTICE' // 'doNotStrip' is enabled for development within Android Studio if (shouldNotStrip()) { doNotStrip '**/*.so' } jniLibs { // Setting this to true causes AGP to package compressed native libraries when building the app // For more background, see: // - https://developer.android.com/build/releases/past-releases/agp-3-6-0-release-notes#extractNativeLibs // - https://stackoverflow.com/a/44704840 useLegacyPackaging shouldUseLegacyPackaging() } // Always select Godot's version of libc++_shared.so in case deps have their own pickFirst 'lib/x86/libc++_shared.so' pickFirst 'lib/x86_64/libc++_shared.so' pickFirst 'lib/armeabi-v7a/libc++_shared.so' pickFirst 'lib/arm64-v8a/libc++_shared.so' } signingConfigs { debug { if (hasCustomDebugKeystore()) { storeFile new File(getDebugKeystoreFile()) storePassword getDebugKeystorePassword() keyAlias getDebugKeyAlias() keyPassword getDebugKeystorePassword() } } release { File keystoreFile = new File(getReleaseKeystoreFile()) if (keystoreFile.isFile()) { storeFile keystoreFile storePassword getReleaseKeystorePassword() keyAlias getReleaseKeyAlias() keyPassword getReleaseKeystorePassword() } } } buildTypes { debug { // Signing and zip-aligning are skipped for prebuilt builds, but // performed for Godot gradle builds. zipAlignEnabled shouldZipAlign() if (shouldSign()) { signingConfig signingConfigs.debug } else { signingConfig null } } dev { initWith debug // Signing and zip-aligning are skipped for prebuilt builds, but // performed for Godot gradle builds. zipAlignEnabled shouldZipAlign() if (shouldSign()) { signingConfig signingConfigs.debug } else { signingConfig null } } release { // Signing and zip-aligning are skipped for prebuilt builds, but // performed for Godot gradle builds. zipAlignEnabled shouldZipAlign() if (shouldSign()) { signingConfig signingConfigs.release } else { signingConfig null } } } sourceSets { main { manifest.srcFile 'AndroidManifest.xml' java.srcDirs = ['src'] res.srcDirs = ['res'] aidl.srcDirs = ['aidl'] assets.srcDirs = ['assets'] } debug.jniLibs.srcDirs = ['libs/debug', 'libs/debug/vulkan_validation_layers'] dev.jniLibs.srcDirs = ['libs/dev'] release.jniLibs.srcDirs = ['libs/release'] } applicationVariants.all { variant -> variant.outputs.all { output -> output.outputFileName = "android_${variant.name}.apk" } } } task copyAndRenameBinary(type: Copy) { // The 'doNotTrackState' is added to disable gradle's up-to-date checks for output files // and directories. Otherwise this check may cause permissions access failures on Windows // machines. doNotTrackState("No need for up-to-date checks for the copy-and-rename operation") String exportPath = getExportPath() String exportFilename = getExportFilename() String exportBuildType = getExportBuildType() String exportFormat = getExportFormat() boolean isAab = exportFormat == "aab" String sourceFilepath = isAab ? "$buildDir/outputs/bundle/$exportBuildType/build-${exportBuildType}.aab" : "$buildDir/outputs/apk/$exportBuildType/android_${exportBuildType}.apk" String sourceFilename = isAab ? "build-${exportBuildType}.aab" : "android_${exportBuildType}.apk" from sourceFilepath into exportPath rename sourceFilename, exportFilename } /** * Used to validate the version of the Java SDK used for the Godot gradle builds. */ task validateJavaVersion { if (JavaVersion.current() != versions.javaVersion) { throw new GradleException("Invalid Java version ${JavaVersion.current()}. Version ${versions.javaVersion} is the required Java version for Godot gradle builds.") } } /* When they're scheduled to run, the copy*AARToAppModule tasks generate dependencies for the 'app' module, so we're ensuring the ':app:preBuild' task is set to run after those tasks. */ if (rootProject.tasks.findByPath("copyDebugAARToAppModule") != null) { preBuild.mustRunAfter(rootProject.tasks.named("copyDebugAARToAppModule")) } if (rootProject.tasks.findByPath("copyDevAARToAppModule") != null) { preBuild.mustRunAfter(rootProject.tasks.named("copyDevAARToAppModule")) } if (rootProject.tasks.findByPath("copyReleaseAARToAppModule") != null) { preBuild.mustRunAfter(rootProject.tasks.named("copyReleaseAARToAppModule")) }