/*************************************************************************/
/*  zip_io.h                                                             */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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/*************************************************************************/

#ifndef ZIP_IO_H
#define ZIP_IO_H

#include "core/io/file_access.h"

// Not directly used in this header, but assumed available in downstream users
// like platform/*/export/export.cpp. Could be fixed, but probably better to have
// thirdparty includes in as little headers as possible.
#include "thirdparty/minizip/unzip.h"
#include "thirdparty/minizip/zip.h"

void *zipio_open(voidpf opaque, const char *p_fname, int mode);
uLong zipio_read(voidpf opaque, voidpf stream, void *buf, uLong size);
uLong zipio_write(voidpf opaque, voidpf stream, const void *buf, uLong size);

long zipio_tell(voidpf opaque, voidpf stream);
long zipio_seek(voidpf opaque, voidpf stream, uLong offset, int origin);

int zipio_close(voidpf opaque, voidpf stream);

int zipio_testerror(voidpf opaque, voidpf stream);

voidpf zipio_alloc(voidpf opaque, uInt items, uInt size);
void zipio_free(voidpf opaque, voidpf address);

zlib_filefunc_def zipio_create_io(Ref<FileAccess> *p_data);

#endif // ZIP_IO_H