/**************************************************************************/ /* remote_filesystem_client.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef REMOTE_FILESYSTEM_CLIENT_H #define REMOTE_FILESYSTEM_CLIENT_H #include "core/io/ip_address.h" #include "core/string/ustring.h" #include "core/templates/hash_set.h" #include "core/templates/local_vector.h" class RemoteFilesystemClient { String cache_path; HashSet<String> validated_directories; protected: String _get_cache_path() { return cache_path; } struct FileCache { String path; // Local path (as in "folder/to/file.png") uint64_t server_modified_time = 0; // MD5 checksum. uint64_t modified_time = 0; }; virtual bool _is_configured() { return !cache_path.is_empty(); } // Can be re-implemented per platform. If so, feel free to ignore get_cache_path() virtual Vector<FileCache> _load_cache_file(); virtual Error _store_file(const String &p_path, const LocalVector<uint8_t> &p_file, uint64_t &modified_time); virtual Error _remove_file(const String &p_path); virtual Error _store_cache_file(const Vector<FileCache> &p_cache); virtual Error _synchronize_with_server(const String &p_host, int p_port, const String &p_password, String &r_cache_path); virtual void _update_cache_path(String &r_cache_path); public: Error synchronize_with_server(const String &p_host, int p_port, const String &p_password, String &r_cache_path); virtual ~RemoteFilesystemClient() {} }; #endif // REMOTE_FILESYSTEM_CLIENT_H