/**************************************************************************/ /* gdscript_cache.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GDSCRIPT_CACHE_H #define GDSCRIPT_CACHE_H #include "core/object/ref_counted.h" #include "core/os/mutex.h" #include "core/templates/hash_map.h" #include "core/templates/hash_set.h" #include "gdscript.h" #include "scene/resources/packed_scene.h" class GDScriptAnalyzer; class GDScriptParser; class GDScriptParserRef : public RefCounted { public: enum Status { EMPTY, PARSED, INHERITANCE_SOLVED, INTERFACE_SOLVED, FULLY_SOLVED, }; private: GDScriptParser *parser = nullptr; GDScriptAnalyzer *analyzer = nullptr; Status status = EMPTY; Error result = OK; String path; bool cleared = false; friend class GDScriptCache; public: bool is_valid() const; Status get_status() const; GDScriptParser *get_parser() const; GDScriptAnalyzer *get_analyzer(); Error raise_status(Status p_new_status); void clear(); GDScriptParserRef() {} ~GDScriptParserRef(); }; class GDScriptCache { // String key is full path. HashMap parser_map; HashMap> shallow_gdscript_cache; HashMap> full_gdscript_cache; HashMap> static_gdscript_cache; HashMap> dependencies; HashMap> packed_scene_cache; HashMap> packed_scene_dependencies; friend class GDScript; friend class GDScriptParserRef; friend class GDScriptInstance; static GDScriptCache *singleton; bool cleared = false; Mutex mutex; public: static void move_script(const String &p_from, const String &p_to); static void remove_script(const String &p_path); static Ref get_parser(const String &p_path, GDScriptParserRef::Status status, Error &r_error, const String &p_owner = String()); static String get_source_code(const String &p_path); static Ref get_shallow_script(const String &p_path, Error &r_error, const String &p_owner = String()); static Ref get_full_script(const String &p_path, Error &r_error, const String &p_owner = String(), bool p_update_from_disk = false); static Ref get_cached_script(const String &p_path); static Error finish_compiling(const String &p_owner); static void add_static_script(Ref p_script); static void remove_static_script(const String &p_fqcn); static Ref get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = ""); static void clear_unreferenced_packed_scenes(); static void clear(); GDScriptCache(); ~GDScriptCache(); }; #endif // GDSCRIPT_CACHE_H