/*************************************************************************/
/*  random_number_generator.cpp                                          */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* "Software"), to deal in the Software without restriction, including   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/*************************************************************************/

#include "random_number_generator.h"

void RandomNumberGenerator::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_seed", "seed"), &RandomNumberGenerator::set_seed);
	ClassDB::bind_method(D_METHOD("get_seed"), &RandomNumberGenerator::get_seed);

	ClassDB::bind_method(D_METHOD("set_state", "state"), &RandomNumberGenerator::set_state);
	ClassDB::bind_method(D_METHOD("get_state"), &RandomNumberGenerator::get_state);

	ClassDB::bind_method(D_METHOD("randi"), &RandomNumberGenerator::randi);
	ClassDB::bind_method(D_METHOD("randf"), &RandomNumberGenerator::randf);
	ClassDB::bind_method(D_METHOD("randfn", "mean", "deviation"), &RandomNumberGenerator::randfn, DEFVAL(0.0), DEFVAL(1.0));
	ClassDB::bind_method(D_METHOD("randf_range", "from", "to"), &RandomNumberGenerator::randf_range);
	ClassDB::bind_method(D_METHOD("randi_range", "from", "to"), &RandomNumberGenerator::randi_range);
	ClassDB::bind_method(D_METHOD("randomize"), &RandomNumberGenerator::randomize);

	ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "state"), "set_state", "get_state");
	// Default values are non-deterministic, override for doc generation purposes.
	ADD_PROPERTY_DEFAULT("seed", 0);
	ADD_PROPERTY_DEFAULT("state", 0);
}