/*************************************************************************/ /* text_line.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TEXT_LINE_H #define TEXT_LINE_H #include "scene/resources/font.h" #include "servers/text_server.h" /*************************************************************************/ class TextLine : public Reference { GDCLASS(TextLine, Reference); RID rid; int spacing_top = 0; int spacing_bottom = 0; bool dirty = true; float width = -1.0; uint8_t flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA; HAlign align = HALIGN_LEFT; Vector<float> tab_stops; protected: static void _bind_methods(); void _shape(); public: RID get_rid() const; void clear(); void set_direction(TextServer::Direction p_direction); TextServer::Direction get_direction() const; void set_bidi_override(const Vector<Vector2i> &p_override); void set_orientation(TextServer::Orientation p_orientation); TextServer::Orientation get_orientation() const; void set_preserve_invalid(bool p_enabled); bool get_preserve_invalid() const; void set_preserve_control(bool p_enabled); bool get_preserve_control() const; bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = ""); bool add_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1); bool resize_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER); void set_align(HAlign p_align); HAlign get_align() const; void tab_align(const Vector<float> &p_tab_stops); void set_flags(uint8_t p_flags); uint8_t get_flags() const; void set_width(float p_width); float get_width() const; Array get_objects() const; Rect2 get_object_rect(Variant p_key) const; Size2 get_size() const; float get_line_ascent() const; float get_line_descent() const; float get_line_width() const; float get_line_underline_position() const; float get_line_underline_thickness() const; void draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1)) const; void draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const; int hit_test(float p_coords) const; void _set_bidi_override(const Array &p_override); TextLine(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL); TextLine(); ~TextLine(); }; #endif // TEXT_LINE_H