/*************************************************************************/ /* grid_map.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "grid_map.h" #include "core/io/marshalls.h" #include "core/message_queue.h" #include "scene/3d/light.h" #include "scene/resources/mesh_library.h" #include "scene/resources/surface_tool.h" #include "scene/scene_string_names.h" #include "servers/visual_server.h" bool GridMap::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name == "data") { Dictionary d = p_value; if (d.has("cells")) { PoolVector cells = d["cells"]; int amount = cells.size(); PoolVector::Read r = cells.read(); ERR_FAIL_COND_V(amount % 3, false); // not even cell_map.clear(); for (int i = 0; i < amount / 3; i++) { IndexKey ik; ik.key = decode_uint64((const uint8_t *)&r[i * 3]); Cell cell; cell.cell = decode_uint32((const uint8_t *)&r[i * 3 + 2]); cell_map[ik] = cell; } } _recreate_octant_data(); } else if (name == "baked_meshes") { clear_baked_meshes(); Array meshes = p_value; for (int i = 0; i < meshes.size(); i++) { BakedMesh bm; bm.mesh = meshes[i]; ERR_CONTINUE(!bm.mesh.is_valid()); bm.instance = RID_PRIME(VS::get_singleton()->instance_create()); VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id()); if (is_inside_tree()) { VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario()); VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform()); } baked_meshes.push_back(bm); } _recreate_octant_data(); } else { return false; } return true; } bool GridMap::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; if (name == "data") { Dictionary d; PoolVector cells; cells.resize(cell_map.size() * 3); { PoolVector::Write w = cells.write(); int i = 0; for (Map::Element *E = cell_map.front(); E; E = E->next(), i++) { encode_uint64(E->key().key, (uint8_t *)&w[i * 3]); encode_uint32(E->get().cell, (uint8_t *)&w[i * 3 + 2]); } } d["cells"] = cells; r_ret = d; } else if (name == "baked_meshes") { Array ret; ret.resize(baked_meshes.size()); for (int i = 0; i < baked_meshes.size(); i++) { ret[i] = baked_meshes[i].mesh; } r_ret = ret; } else { return false; } return true; } void GridMap::_get_property_list(List *p_list) const { if (baked_meshes.size()) { p_list->push_back(PropertyInfo(Variant::ARRAY, "baked_meshes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); } p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); } void GridMap::set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; _reset_physic_bodies_collision_filters(); } uint32_t GridMap::get_collision_layer() const { return collision_layer; } void GridMap::set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; _reset_physic_bodies_collision_filters(); } uint32_t GridMap::get_collision_mask() const { return collision_mask; } void GridMap::set_collision_mask_bit(int p_bit, bool p_value) { ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive."); uint32_t mask = get_collision_mask(); if (p_value) { mask |= 1 << p_bit; } else { mask &= ~(1 << p_bit); } set_collision_mask(mask); } bool GridMap::get_collision_mask_bit(int p_bit) const { ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive."); return get_collision_mask() & (1 << p_bit); } void GridMap::set_collision_layer_bit(int p_bit, bool p_value) { ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive."); uint32_t layer = get_collision_layer(); if (p_value) { layer |= 1 << p_bit; } else { layer &= ~(1 << p_bit); } set_collision_layer(layer); } bool GridMap::get_collision_layer_bit(int p_bit) const { ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive."); return get_collision_layer() & (1 << p_bit); } void GridMap::set_mesh_library(const Ref &p_mesh_library) { if (!mesh_library.is_null()) { mesh_library->unregister_owner(this); } mesh_library = p_mesh_library; if (!mesh_library.is_null()) { mesh_library->register_owner(this); } _recreate_octant_data(); _change_notify("mesh_library"); } Ref GridMap::get_mesh_library() const { return mesh_library; } void GridMap::set_use_in_baked_light(bool p_use_baked_light) { use_in_baked_light = p_use_baked_light; } bool GridMap::get_use_in_baked_light() const { return use_in_baked_light; } void GridMap::set_cell_size(const Vector3 &p_size) { ERR_FAIL_COND(p_size.x < 0.001 || p_size.y < 0.001 || p_size.z < 0.001); cell_size = p_size; _recreate_octant_data(); emit_signal("cell_size_changed", cell_size); } Vector3 GridMap::get_cell_size() const { return cell_size; } void GridMap::set_octant_size(int p_size) { ERR_FAIL_COND(p_size == 0); octant_size = p_size; _recreate_octant_data(); } int GridMap::get_octant_size() const { return octant_size; } void GridMap::set_center_x(bool p_enable) { center_x = p_enable; _recreate_octant_data(); } bool GridMap::get_center_x() const { return center_x; } void GridMap::set_center_y(bool p_enable) { center_y = p_enable; _recreate_octant_data(); } bool GridMap::get_center_y() const { return center_y; } void GridMap::set_center_z(bool p_enable) { center_z = p_enable; _recreate_octant_data(); } bool GridMap::get_center_z() const { return center_z; } void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) { if (baked_meshes.size() && !recreating_octants) { //if you set a cell item, baked meshes go good bye clear_baked_meshes(); _recreate_octant_data(); } ERR_FAIL_INDEX(ABS(p_x), 1 << 20); ERR_FAIL_INDEX(ABS(p_y), 1 << 20); ERR_FAIL_INDEX(ABS(p_z), 1 << 20); IndexKey key; key.x = p_x; key.y = p_y; key.z = p_z; OctantKey ok; ok.x = p_x / octant_size; ok.y = p_y / octant_size; ok.z = p_z / octant_size; if (p_item < 0) { //erase if (cell_map.has(key)) { OctantKey octantkey = ok; ERR_FAIL_COND(!octant_map.has(octantkey)); Octant &g = *octant_map[octantkey]; g.cells.erase(key); g.dirty = true; cell_map.erase(key); _queue_octants_dirty(); } return; } OctantKey octantkey = ok; if (!octant_map.has(octantkey)) { //create octant because it does not exist Octant *g = memnew(Octant); g->dirty = true; g->static_body = RID_PRIME(PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC)); PhysicsServer::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id()); PhysicsServer::get_singleton()->body_set_collision_layer(g->static_body, collision_layer); PhysicsServer::get_singleton()->body_set_collision_mask(g->static_body, collision_mask); SceneTree *st = SceneTree::get_singleton(); if (st && st->is_debugging_collisions_hint()) { g->collision_debug = RID_PRIME(VisualServer::get_singleton()->mesh_create()); g->collision_debug_instance = RID_PRIME(VisualServer::get_singleton()->instance_create()); VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug); } octant_map[octantkey] = g; if (is_inside_world()) { _octant_enter_world(octantkey); _octant_transform(octantkey); } } Octant &g = *octant_map[octantkey]; g.cells.insert(key); g.dirty = true; _queue_octants_dirty(); Cell c; c.item = p_item; c.rot = p_rot; cell_map[key] = c; } int GridMap::get_cell_item(int p_x, int p_y, int p_z) const { ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, INVALID_CELL_ITEM); ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, INVALID_CELL_ITEM); ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, INVALID_CELL_ITEM); IndexKey key; key.x = p_x; key.y = p_y; key.z = p_z; if (!cell_map.has(key)) { return INVALID_CELL_ITEM; } return cell_map[key].item; } int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const { ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, -1); ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, -1); ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, -1); IndexKey key; key.x = p_x; key.y = p_y; key.z = p_z; if (!cell_map.has(key)) { return -1; } return cell_map[key].rot; } Vector3 GridMap::world_to_map(const Vector3 &p_world_pos) const { Vector3 map_pos = p_world_pos / cell_size; map_pos.x = floor(map_pos.x); map_pos.y = floor(map_pos.y); map_pos.z = floor(map_pos.z); return map_pos; } Vector3 GridMap::map_to_world(int p_x, int p_y, int p_z) const { Vector3 offset = _get_offset(); Vector3 world_pos( p_x * cell_size.x + offset.x, p_y * cell_size.y + offset.y, p_z * cell_size.z + offset.z); return world_pos; } void GridMap::_octant_transform(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform()); if (g.collision_debug_instance.is_valid()) { VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform()); } for (int i = 0; i < g.multimesh_instances.size(); i++) { VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform()); } } bool GridMap::_octant_update(const OctantKey &p_key) { ERR_FAIL_COND_V(!octant_map.has(p_key), false); Octant &g = *octant_map[p_key]; if (!g.dirty) { return false; } //erase body shapes PhysicsServer::get_singleton()->body_clear_shapes(g.static_body); //erase body shapes debug if (g.collision_debug.is_valid()) { VS::get_singleton()->mesh_clear(g.collision_debug); } //erase navigation if (navigation) { for (Map::Element *E = g.navmesh_ids.front(); E; E = E->next()) { navigation->navmesh_remove(E->get().id); } g.navmesh_ids.clear(); } //erase multimeshes for (int i = 0; i < g.multimesh_instances.size(); i++) { VS::get_singleton()->free(g.multimesh_instances[i].instance); VS::get_singleton()->free(g.multimesh_instances[i].multimesh); } g.multimesh_instances.clear(); if (g.cells.size() == 0) { //octant no longer needed _octant_clean_up(p_key); return true; } PoolVector col_debug; /* * foreach item in this octant, * set item's multimesh's instance count to number of cells which have this item * and set said multimesh bounding box to one containing all cells which have this item */ Map>> multimesh_items; for (Set::Element *E = g.cells.front(); E; E = E->next()) { ERR_CONTINUE(!cell_map.has(E->get())); const Cell &c = cell_map[E->get()]; if (!mesh_library.is_valid() || !mesh_library->has_item(c.item)) { continue; } Vector3 cellpos = Vector3(E->get().x, E->get().y, E->get().z); Vector3 ofs = _get_offset(); Transform xform; xform.basis.set_orthogonal_index(c.rot); xform.set_origin(cellpos * cell_size + ofs); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); if (baked_meshes.size() == 0) { if (mesh_library->get_item_mesh(c.item).is_valid()) { if (!multimesh_items.has(c.item)) { multimesh_items[c.item] = List>(); } Pair p; p.first = xform * mesh_library->get_item_mesh_transform(c.item); p.second = E->get(); multimesh_items[c.item].push_back(p); } } Vector shapes = mesh_library->get_item_shapes(c.item); // add the item's shape at given xform to octant's static_body for (int i = 0; i < shapes.size(); i++) { // add the item's shape if (!shapes[i].shape.is_valid()) { continue; } PhysicsServer::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform); if (g.collision_debug.is_valid()) { shapes.write[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform); } } // add the item's navmesh at given xform to GridMap's Navigation ancestor Ref navmesh = mesh_library->get_item_navmesh(c.item); if (navmesh.is_valid()) { Octant::NavMesh nm; nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item); if (navigation) { nm.id = navigation->navmesh_add(navmesh, xform, this); } else { nm.id = -1; } g.navmesh_ids[E->get()] = nm; } } //update multimeshes, only if not baked if (baked_meshes.size() == 0) { for (Map>>::Element *E = multimesh_items.front(); E; E = E->next()) { Octant::MultimeshInstance mmi; RID mm = RID_PRIME(VS::get_singleton()->multimesh_create()); VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE); VS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid()); int idx = 0; for (List>::Element *F = E->get().front(); F; F = F->next()) { VS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first); #ifdef TOOLS_ENABLED Octant::MultimeshInstance::Item it; it.index = idx; it.transform = F->get().first; it.key = F->get().second; mmi.items.push_back(it); #endif idx++; } RID instance = RID_PRIME(VS::get_singleton()->instance_create()); VS::get_singleton()->instance_set_base(instance, mm); if (is_inside_tree()) { VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario()); VS::get_singleton()->instance_set_transform(instance, get_global_transform()); } mmi.multimesh = mm; mmi.instance = instance; g.multimesh_instances.push_back(mmi); } } if (col_debug.size()) { Array arr; arr.resize(VS::ARRAY_MAX); arr[VS::ARRAY_VERTEX] = col_debug; VS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, VS::PRIMITIVE_LINES, arr); SceneTree *st = SceneTree::get_singleton(); if (st) { VS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid()); } } g.dirty = false; return false; } void GridMap::_reset_physic_bodies_collision_filters() { for (Map::Element *E = octant_map.front(); E; E = E->next()) { PhysicsServer::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer); PhysicsServer::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask); } } void GridMap::_octant_enter_world(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform()); PhysicsServer::get_singleton()->body_set_space(g.static_body, get_world()->get_space()); if (g.collision_debug_instance.is_valid()) { VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario()); VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform()); } for (int i = 0; i < g.multimesh_instances.size(); i++) { VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario()); VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform()); } if (navigation && mesh_library.is_valid()) { for (Map::Element *F = g.navmesh_ids.front(); F; F = F->next()) { if (cell_map.has(F->key()) && F->get().id < 0) { Ref nm = mesh_library->get_item_navmesh(cell_map[F->key()].item); if (nm.is_valid()) { F->get().id = navigation->navmesh_add(nm, F->get().xform, this); } } } } } void GridMap::_octant_exit_world(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform()); PhysicsServer::get_singleton()->body_set_space(g.static_body, RID()); if (g.collision_debug_instance.is_valid()) { VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID()); } for (int i = 0; i < g.multimesh_instances.size(); i++) { VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID()); } if (navigation) { for (Map::Element *F = g.navmesh_ids.front(); F; F = F->next()) { if (F->get().id >= 0) { navigation->navmesh_remove(F->get().id); F->get().id = -1; } } } } void GridMap::_octant_clean_up(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; if (g.collision_debug.is_valid()) { VS::get_singleton()->free(g.collision_debug); } if (g.collision_debug_instance.is_valid()) { VS::get_singleton()->free(g.collision_debug_instance); } PhysicsServer::get_singleton()->free(g.static_body); //erase navigation if (navigation) { for (Map::Element *E = g.navmesh_ids.front(); E; E = E->next()) { navigation->navmesh_remove(E->get().id); } g.navmesh_ids.clear(); } //erase multimeshes for (int i = 0; i < g.multimesh_instances.size(); i++) { VS::get_singleton()->free(g.multimesh_instances[i].instance); VS::get_singleton()->free(g.multimesh_instances[i].multimesh); } g.multimesh_instances.clear(); } void GridMap::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { Spatial *c = this; while (c) { navigation = Object::cast_to(c); if (navigation) { break; } c = Object::cast_to(c->get_parent()); } last_transform = get_global_transform(); for (Map::Element *E = octant_map.front(); E; E = E->next()) { _octant_enter_world(E->key()); } for (int i = 0; i < baked_meshes.size(); i++) { VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario()); VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform()); } } break; case NOTIFICATION_TRANSFORM_CHANGED: { Transform new_xform = get_global_transform(); if (new_xform == last_transform) { break; } //update run for (Map::Element *E = octant_map.front(); E; E = E->next()) { _octant_transform(E->key()); } last_transform = new_xform; for (int i = 0; i < baked_meshes.size(); i++) { VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform()); } } break; case NOTIFICATION_EXIT_WORLD: { for (Map::Element *E = octant_map.front(); E; E = E->next()) { _octant_exit_world(E->key()); } navigation = nullptr; //_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS); //_update_octants_callback(); //_update_area_instances(); for (int i = 0; i < baked_meshes.size(); i++) { VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID()); } } break; case NOTIFICATION_VISIBILITY_CHANGED: { _update_visibility(); } break; } } void GridMap::_update_visibility() { if (!is_inside_tree()) { return; } _change_notify("visible"); for (Map::Element *e = octant_map.front(); e; e = e->next()) { Octant *octant = e->value(); for (int i = 0; i < octant->multimesh_instances.size(); i++) { const Octant::MultimeshInstance &mi = octant->multimesh_instances[i]; VS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree()); } } for (int i = 0; i < baked_meshes.size(); i++) { VS::get_singleton()->instance_set_visible(baked_meshes[i].instance, is_visible_in_tree()); } } void GridMap::_queue_octants_dirty() { if (awaiting_update) { return; } MessageQueue::get_singleton()->push_call(this, "_update_octants_callback"); awaiting_update = true; } void GridMap::_recreate_octant_data() { recreating_octants = true; Map cell_copy = cell_map; _clear_internal(); for (Map::Element *E = cell_copy.front(); E; E = E->next()) { set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot); } recreating_octants = false; } void GridMap::_clear_internal() { for (Map::Element *E = octant_map.front(); E; E = E->next()) { if (is_inside_world()) { _octant_exit_world(E->key()); } _octant_clean_up(E->key()); memdelete(E->get()); } octant_map.clear(); cell_map.clear(); } void GridMap::clear() { _clear_internal(); clear_baked_meshes(); } void GridMap::resource_changed(const RES &p_res) { _recreate_octant_data(); } void GridMap::_update_octants_callback() { if (!awaiting_update) { return; } List to_delete; for (Map::Element *E = octant_map.front(); E; E = E->next()) { if (_octant_update(E->key())) { to_delete.push_back(E->key()); } } while (to_delete.front()) { octant_map.erase(to_delete.front()->get()); to_delete.pop_front(); } _update_visibility(); awaiting_update = false; } void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &GridMap::set_collision_layer); ClassDB::bind_method(D_METHOD("get_collision_layer"), &GridMap::get_collision_layer); ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &GridMap::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &GridMap::get_collision_mask); ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &GridMap::set_collision_mask_bit); ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &GridMap::get_collision_mask_bit); ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit); ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit); ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library); ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library); ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &GridMap::set_cell_size); ClassDB::bind_method(D_METHOD("get_cell_size"), &GridMap::get_cell_size); ClassDB::bind_method(D_METHOD("set_cell_scale", "scale"), &GridMap::set_cell_scale); ClassDB::bind_method(D_METHOD("get_cell_scale"), &GridMap::get_cell_scale); ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size); ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size); ClassDB::bind_method(D_METHOD("set_cell_item", "x", "y", "z", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_cell_item", "x", "y", "z"), &GridMap::get_cell_item); ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation); ClassDB::bind_method(D_METHOD("world_to_map", "pos"), &GridMap::world_to_map); ClassDB::bind_method(D_METHOD("map_to_world", "x", "y", "z"), &GridMap::map_to_world); ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback); ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed); ClassDB::bind_method(D_METHOD("set_center_x", "enable"), &GridMap::set_center_x); ClassDB::bind_method(D_METHOD("get_center_x"), &GridMap::get_center_x); ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &GridMap::set_center_y); ClassDB::bind_method(D_METHOD("get_center_y"), &GridMap::get_center_y); ClassDB::bind_method(D_METHOD("set_center_z", "enable"), &GridMap::set_center_z); ClassDB::bind_method(D_METHOD("get_center_z"), &GridMap::get_center_z); ClassDB::bind_method(D_METHOD("set_clip", "enabled", "clipabove", "floor", "axis"), &GridMap::set_clip, DEFVAL(true), DEFVAL(0), DEFVAL(Vector3::AXIS_X)); ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear); ClassDB::bind_method(D_METHOD("get_used_cells"), &GridMap::get_used_cells); ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes); ClassDB::bind_method(D_METHOD("get_bake_meshes"), &GridMap::get_bake_meshes); ClassDB::bind_method(D_METHOD("get_bake_mesh_instance", "idx"), &GridMap::get_bake_mesh_instance); ClassDB::bind_method(D_METHOD("clear_baked_meshes"), &GridMap::clear_baked_meshes); ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1)); ClassDB::bind_method(D_METHOD("set_use_in_baked_light", "use_in_baked_light"), &GridMap::set_use_in_baked_light); ClassDB::bind_method(D_METHOD("get_use_in_baked_light"), &GridMap::get_use_in_baked_light); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_use_in_baked_light", "get_use_in_baked_light"); ADD_GROUP("Cell", "cell_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_octant_size", "get_octant_size"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_x"), "set_center_x", "get_center_x"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_y"), "set_center_y", "get_center_y"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_z"), "set_center_z", "get_center_z"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_scale"), "set_cell_scale", "get_cell_scale"); ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); BIND_CONSTANT(INVALID_CELL_ITEM); ADD_SIGNAL(MethodInfo("cell_size_changed", PropertyInfo(Variant::VECTOR3, "cell_size"))); } void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::Axis p_axis) { if (!p_enabled && !clip) { return; } if (clip && p_enabled && clip_floor == p_floor && p_clip_above == clip_above && p_axis == clip_axis) { return; } clip = p_enabled; clip_floor = p_floor; clip_axis = p_axis; clip_above = p_clip_above; //make it all update for (Map::Element *E = octant_map.front(); E; E = E->next()) { Octant *g = E->get(); g->dirty = true; } awaiting_update = true; _update_octants_callback(); } void GridMap::set_cell_scale(float p_scale) { cell_scale = p_scale; _recreate_octant_data(); } float GridMap::get_cell_scale() const { return cell_scale; } Array GridMap::get_used_cells() const { Array a; a.resize(cell_map.size()); int i = 0; for (Map::Element *E = cell_map.front(); E; E = E->next()) { Vector3 p(E->key().x, E->key().y, E->key().z); a[i++] = p; } return a; } Array GridMap::get_meshes() { if (mesh_library.is_null()) { return Array(); } Vector3 ofs = _get_offset(); Array meshes; for (Map::Element *E = cell_map.front(); E; E = E->next()) { int id = E->get().item; if (!mesh_library->has_item(id)) { continue; } Ref mesh = mesh_library->get_item_mesh(id); if (mesh.is_null()) { continue; } IndexKey ik = E->key(); Vector3 cellpos = Vector3(ik.x, ik.y, ik.z); Transform xform; xform.basis.set_orthogonal_index(E->get().rot); xform.set_origin(cellpos * cell_size + ofs); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); meshes.push_back(xform); meshes.push_back(mesh); } return meshes; } Vector3 GridMap::_get_offset() const { return Vector3( cell_size.x * 0.5 * int(center_x), cell_size.y * 0.5 * int(center_y), cell_size.z * 0.5 * int(center_z)); } void GridMap::clear_baked_meshes() { for (int i = 0; i < baked_meshes.size(); i++) { VS::get_singleton()->free(baked_meshes[i].instance); } baked_meshes.clear(); _recreate_octant_data(); } void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texel_size) { if (!mesh_library.is_valid()) { return; } //generate Map, Ref>> surface_map; for (Map::Element *E = cell_map.front(); E; E = E->next()) { IndexKey key = E->key(); int item = E->get().item; if (!mesh_library->has_item(item)) { continue; } Ref mesh = mesh_library->get_item_mesh(item); if (!mesh.is_valid()) { continue; } Vector3 cellpos = Vector3(key.x, key.y, key.z); Vector3 ofs = _get_offset(); Transform xform; xform.basis.set_orthogonal_index(E->get().rot); xform.set_origin(cellpos * cell_size + ofs); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); OctantKey ok; ok.x = key.x / octant_size; ok.y = key.y / octant_size; ok.z = key.z / octant_size; if (!surface_map.has(ok)) { surface_map[ok] = Map, Ref>(); } Map, Ref> &mat_map = surface_map[ok]; for (int i = 0; i < mesh->get_surface_count(); i++) { if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { continue; } Ref surf_mat = mesh->surface_get_material(i); if (!mat_map.has(surf_mat)) { Ref st; st.instance(); st->begin(Mesh::PRIMITIVE_TRIANGLES); st->set_material(surf_mat); mat_map[surf_mat] = st; } mat_map[surf_mat]->append_from(mesh, i, xform); } } for (Map, Ref>>::Element *E = surface_map.front(); E; E = E->next()) { Ref mesh; mesh.instance(); for (Map, Ref>::Element *F = E->get().front(); F; F = F->next()) { F->get()->commit(mesh); } BakedMesh bm; bm.mesh = mesh; bm.instance = RID_PRIME(VS::get_singleton()->instance_create()); VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id()); if (is_inside_tree()) { VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario()); VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform()); } if (p_gen_lightmap_uv) { mesh->lightmap_unwrap(get_global_transform(), p_lightmap_uv_texel_size); } baked_meshes.push_back(bm); } _recreate_octant_data(); } Array GridMap::get_bake_meshes() { if (!use_in_baked_light) { return Array(); } if (!baked_meshes.size()) { make_baked_meshes(true); } Array arr; for (int i = 0; i < baked_meshes.size(); i++) { arr.push_back(baked_meshes[i].mesh); arr.push_back(Transform()); } return arr; } RID GridMap::get_bake_mesh_instance(int p_idx) { ERR_FAIL_INDEX_V(p_idx, baked_meshes.size(), RID()); return baked_meshes[p_idx].instance; } GridMap::GridMap() { collision_layer = 1; collision_mask = 1; cell_size = Vector3(2, 2, 2); octant_size = 8; awaiting_update = false; _in_tree = false; center_x = true; center_y = true; center_z = true; clip = false; clip_floor = 0; clip_axis = Vector3::AXIS_Z; clip_above = true; cell_scale = 1.0; navigation = nullptr; set_notify_transform(true); recreating_octants = false; use_in_baked_light = false; } GridMap::~GridMap() { if (!mesh_library.is_null()) { mesh_library->unregister_owner(this); } clear(); }