#!/usr/bin/env python from misc.utility.scons_hints import * Import("env") import os import shutil from platform_methods import detect_mvk, lipo def generate_bundle(target, source, env): bin_dir = Dir("#bin").abspath # Template bundle. app_prefix = "godot." + env["platform"] rel_prefix = "libgodot." + env["platform"] + "." + "template_release" dbg_prefix = "libgodot." + env["platform"] + "." + "template_debug" if env.dev_build: app_prefix += ".dev" rel_prefix += ".dev" dbg_prefix += ".dev" if env["precision"] == "double": app_prefix += ".double" rel_prefix += ".double" dbg_prefix += ".double" # Lipo template libraries. rel_target_bin = lipo(bin_dir + "/" + rel_prefix, env.extra_suffix + ".a") dbg_target_bin = lipo(bin_dir + "/" + dbg_prefix, env.extra_suffix + ".a") rel_target_bin_sim = lipo(bin_dir + "/" + rel_prefix, ".simulator" + env.extra_suffix + ".a") dbg_target_bin_sim = lipo(bin_dir + "/" + dbg_prefix, ".simulator" + env.extra_suffix + ".a") # Assemble Xcode project bundle. app_dir = Dir("#bin/ios_xcode").abspath templ = Dir("#misc/dist/ios_xcode").abspath if os.path.exists(app_dir): shutil.rmtree(app_dir) shutil.copytree(templ, app_dir) if rel_target_bin != "": shutil.copy(rel_target_bin, app_dir + "/libgodot.ios.release.xcframework/ios-arm64/libgodot.a") if dbg_target_bin != "": shutil.copy(dbg_target_bin, app_dir + "/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a") if rel_target_bin_sim != "": shutil.copy( rel_target_bin_sim, app_dir + "/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a" ) if dbg_target_bin_sim != "": shutil.copy( dbg_target_bin_sim, app_dir + "/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a" ) mvk_path = detect_mvk(env, "ios-arm64") if mvk_path != "": shutil.copytree(mvk_path, app_dir + "/MoltenVK.xcframework") # ZIP Xcode project bundle. zip_dir = Dir("#bin/" + (app_prefix + env.extra_suffix).replace(".", "_")).abspath shutil.make_archive(zip_dir, "zip", root_dir=app_dir) shutil.rmtree(app_dir) ios_lib = [ "godot_ios.mm", "os_ios.mm", "main.m", "app_delegate.mm", "view_controller.mm", "ios.mm", "rendering_context_driver_vulkan_ios.mm", "display_server_ios.mm", "joypad_ios.mm", "godot_view.mm", "tts_ios.mm", "display_layer.mm", "godot_app_delegate.m", "godot_view_renderer.mm", "device_metrics.m", "keyboard_input_view.mm", "key_mapping_ios.mm", "ios_terminal_logger.mm", ] env_ios = env.Clone() ios_lib = env_ios.add_library("ios", ios_lib) # (iOS) Enable module support env_ios.Append(CCFLAGS=["-fmodules", "-fcxx-modules"]) def combine_libs(target=None, source=None, env=None): lib_path = target[0].srcnode().abspath if "osxcross" in env: libtool = "$IOS_TOOLCHAIN_PATH/usr/bin/${ios_triple}libtool" else: libtool = "$IOS_TOOLCHAIN_PATH/usr/bin/libtool" env.Execute( libtool + ' -static -o "' + lib_path + '" ' + " ".join([('"' + lib.srcnode().abspath + '"') for lib in source]) ) combine_command = env_ios.Command("#bin/libgodot" + env_ios["LIBSUFFIX"], [ios_lib] + env_ios["LIBS"], combine_libs) if env["generate_bundle"]: generate_bundle_command = env.Command("generate_bundle", [], generate_bundle) command = env.AlwaysBuild(generate_bundle_command) env.Depends(command, [combine_command])