/**************************************************************************/
/*  input_enums.h                                                         */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef INPUT_ENUMS_H
#define INPUT_ENUMS_H

enum class HatDir {
	UP = 0,
	RIGHT = 1,
	DOWN = 2,
	LEFT = 3,
	MAX = 4,
};

enum class HatMask {
	CENTER = 0,
	UP = 1,
	RIGHT = 2,
	DOWN = 4,
	LEFT = 8,
};

enum class JoyAxis {
	INVALID = -1,
	LEFT_X = 0,
	LEFT_Y = 1,
	RIGHT_X = 2,
	RIGHT_Y = 3,
	TRIGGER_LEFT = 4,
	TRIGGER_RIGHT = 5,
	SDL_MAX = 6,
	MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
};

enum class JoyButton {
	INVALID = -1,
	A = 0,
	B = 1,
	X = 2,
	Y = 3,
	BACK = 4,
	GUIDE = 5,
	START = 6,
	LEFT_STICK = 7,
	RIGHT_STICK = 8,
	LEFT_SHOULDER = 9,
	RIGHT_SHOULDER = 10,
	DPAD_UP = 11,
	DPAD_DOWN = 12,
	DPAD_LEFT = 13,
	DPAD_RIGHT = 14,
	MISC1 = 15,
	PADDLE1 = 16,
	PADDLE2 = 17,
	PADDLE3 = 18,
	PADDLE4 = 19,
	TOUCHPAD = 20,
	SDL_MAX = 21,
	MAX = 128, // Android supports up to 36 buttons. DirectInput supports up to 128 buttons.
};

enum class MIDIMessage {
	NONE = 0,
	NOTE_OFF = 0x8,
	NOTE_ON = 0x9,
	AFTERTOUCH = 0xA,
	CONTROL_CHANGE = 0xB,
	PROGRAM_CHANGE = 0xC,
	CHANNEL_PRESSURE = 0xD,
	PITCH_BEND = 0xE,
	SYSTEM_EXCLUSIVE = 0xF0,
	QUARTER_FRAME = 0xF1,
	SONG_POSITION_POINTER = 0xF2,
	SONG_SELECT = 0xF3,
	TUNE_REQUEST = 0xF6,
	TIMING_CLOCK = 0xF8,
	START = 0xFA,
	CONTINUE = 0xFB,
	STOP = 0xFC,
	ACTIVE_SENSING = 0xFE,
	SYSTEM_RESET = 0xFF,
};

enum class MouseButton {
	NONE = 0,
	LEFT = 1,
	RIGHT = 2,
	MIDDLE = 3,
	WHEEL_UP = 4,
	WHEEL_DOWN = 5,
	WHEEL_LEFT = 6,
	WHEEL_RIGHT = 7,
	MB_XBUTTON1 = 8, // "XBUTTON1" is a reserved word on Windows.
	MB_XBUTTON2 = 9, // "XBUTTON2" is a reserved word on Windows.
};

enum class MouseButtonMask {
	NONE = 0,
	LEFT = (1 << (int(MouseButton::LEFT) - 1)),
	RIGHT = (1 << (int(MouseButton::RIGHT) - 1)),
	MIDDLE = (1 << (int(MouseButton::MIDDLE) - 1)),
	MB_XBUTTON1 = (1 << (int(MouseButton::MB_XBUTTON1) - 1)),
	MB_XBUTTON2 = (1 << (int(MouseButton::MB_XBUTTON2) - 1)),
};

inline MouseButtonMask mouse_button_to_mask(MouseButton button) {
	return MouseButtonMask(1 << ((int)button - 1));
}

#endif // INPUT_ENUMS_H