/*************************************************************************/ /* gpu_particles_2d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GPU_PARTICLES_2D_EDITOR_PLUGIN_H #define GPU_PARTICLES_2D_EDITOR_PLUGIN_H #include "editor/editor_plugin.h" #include "scene/2d/collision_polygon_2d.h" #include "scene/2d/gpu_particles_2d.h" #include "scene/gui/box_container.h" #include "scene/gui/spin_box.h" class CheckBox; class ConfirmationDialog; class EditorFileDialog; class MenuButton; class OptionButton; class GPUParticles2DEditorPlugin : public EditorPlugin { GDCLASS(GPUParticles2DEditorPlugin, EditorPlugin); enum { MENU_GENERATE_VISIBILITY_RECT, MENU_LOAD_EMISSION_MASK, MENU_CLEAR_EMISSION_MASK, MENU_OPTION_CONVERT_TO_CPU_PARTICLES, MENU_RESTART }; enum EmissionMode { EMISSION_MODE_SOLID, EMISSION_MODE_BORDER, EMISSION_MODE_BORDER_DIRECTED }; GPUParticles2D *particles = nullptr; List<GPUParticles2D *> selected_particles; EditorFileDialog *file = nullptr; HBoxContainer *toolbar = nullptr; MenuButton *menu = nullptr; SpinBox *epoints = nullptr; ConfirmationDialog *generate_visibility_rect = nullptr; SpinBox *generate_seconds = nullptr; ConfirmationDialog *emission_mask = nullptr; OptionButton *emission_mask_mode = nullptr; CheckBox *emission_colors = nullptr; String source_emission_file; void _file_selected(const String &p_file); void _menu_callback(int p_idx); void _generate_visibility_rect(); void _generate_emission_mask(); void _selection_changed(); protected: void _notification(int p_what); static void _bind_methods(); public: virtual String get_name() const override { return "GPUParticles2D"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; GPUParticles2DEditorPlugin(); ~GPUParticles2DEditorPlugin(); }; #endif // GPU_PARTICLES_2D_EDITOR_PLUGIN_H